IncultaWolf wrote: »I agree, it needs a rework at this point, most people already dropped it after they nerfed the healing some patches ago
ESO_Nightingale wrote: »IncultaWolf wrote: »I agree, it needs a rework at this point, most people already dropped it after they nerfed the healing some patches ago
As i've stated before many times i think that a great way to rework the arctic blast morph is with this suggestion:
in short:
- Remove the healing and defensive iteration of the stun from this skill (we literally have green balance for the dps's healing skills, we don't need any more magicka/stamina scaling healing skills, we just need to make the ones we currently have in that line, better.)
- double it's duration and ticks to allow the skill to be a lot more useful in pve
- Make the initial cast also spawn a fast moving line-traveling aoe frost tornado that deals some damage to enemies it passes through and stuns the first enemy it hits.
this will achieve the following:
- It will give us an on-demand offensive ranged stun that has synergy and works with specifically well with Scorch and Northern Storm.
- it will finally give us another dps skill to use on our builds in pve, and specifically a frost damage skill with very noticible visuals increasing the build variety and intentity of warden skills to chose from, Frost Damage builds currently lack frost damage skills.
- it will make wardens less obnoxious to fight against in close range as you aren't randomly stunned and the warden had to put legitimate thought, and, aim behind stunning you.
ESO_Nightingale wrote: »IncultaWolf wrote: »I agree, it needs a rework at this point, most people already dropped it after they nerfed the healing some patches ago
As i've stated before many times i think that a great way to rework the arctic blast morph is with this suggestion:
in short:
- Remove the healing and defensive iteration of the stun from this skill (we literally have green balance for the dps's healing skills, we don't need any more magicka/stamina scaling healing skills, we just need to make the ones we currently have in that line, better.)
- double it's duration and ticks to allow the skill to be a lot more useful in pve
- Make the initial cast also spawn a fast moving line-traveling aoe frost tornado that deals some damage to enemies it passes through and stuns the first enemy it hits.
this will achieve the following:
- It will give us an on-demand offensive ranged stun that has synergy and works with specifically well with Scorch and Northern Storm.
- it will finally give us another dps skill to use on our builds in pve, and specifically a frost damage skill with very noticible visuals increasing the build variety and intentity of warden skills to chose from, Frost Damage builds currently lack frost damage skills.
- it will make wardens less obnoxious to fight against in close range as you aren't randomly stunned and the warden had to put legitimate thought, and, aim behind stunning you.
ESO_Nightingale wrote: »IncultaWolf wrote: »I agree, it needs a rework at this point, most people already dropped it after they nerfed the healing some patches ago
As i've stated before many times i think that a great way to rework the arctic blast morph is with this suggestion:
in short:
- Remove the healing and defensive iteration of the stun from this skill (we literally have green balance for the dps's healing skills, we don't need any more magicka/stamina scaling healing skills, we just need to make the ones we currently have in that line, better.)
- double it's duration and ticks to allow the skill to be a lot more useful in pve
- Make the initial cast also spawn a fast moving line-traveling aoe frost tornado that deals some damage to enemies it passes through and stuns the first enemy it hits.
this will achieve the following:
- It will give us an on-demand offensive ranged stun that has synergy and works with specifically well with Scorch and Northern Storm.
- it will finally give us another dps skill to use on our builds in pve, and specifically a frost damage skill with very noticible visuals increasing the build variety and intentity of warden skills to chose from, Frost Damage builds currently lack frost damage skills.
- it will make wardens less obnoxious to fight against in close range as you aren't randomly stunned and the warden had to put legitimate thought, and, aim behind stunning you.
Warden currently has the worst survivability of all PvP classes, as well as the worst bar management. Arctic blast, although fairly bad, does kill 2 birds with one stone (CC , good heal). If one of those aspects was removed, say healing, you'd need to buff warden heals elsewhere. I'm down with your idea of making one morph purely offensive, but warden 100% needs survival buffs if that happens.
ESO_Nightingale wrote: »IncultaWolf wrote: »I agree, it needs a rework at this point, most people already dropped it after they nerfed the healing some patches ago
As i've stated before many times i think that a great way to rework the arctic blast morph is with this suggestion:
in short:
- Remove the healing and defensive iteration of the stun from this skill (we literally have green balance for the dps's healing skills, we don't need any more magicka/stamina scaling healing skills. i see this suggestion a lot, to turn the heal into a magicka and stamina scaling one, don't need that. We just need to make the ones we currently have in the Green Balance line, better.)
- double it's duration and ticks to allow the skill to be a lot more useful in pve
- Make the initial cast also spawn a fast moving line-traveling aoe frost tornado that deals some damage to enemies it passes through and stuns the first enemy it hits.
this will achieve the following:
- It will give us an on-demand offensive ranged stun that has synergy and works with specifically well with Scorch and Northern Storm.
- it will finally give us another dps skill to use on our builds in pve, and specifically a frost damage skill with very noticible visuals increasing the build variety and identity of warden skills to chose from, Frost Damage builds currently lack frost damage skills.
- it will make wardens less obnoxious to fight against in close range as you aren't randomly stunned and the warden had to put legitimate thought, and, aim behind stunning you.
SEINTDARKNES wrote: »ESO_Nightingale wrote: »IncultaWolf wrote: »I agree, it needs a rework at this point, most people already dropped it after they nerfed the healing some patches ago
As i've stated before many times i think that a great way to rework the arctic blast morph is with this suggestion:
in short:
- Remove the healing and defensive iteration of the stun from this skill (we literally have green balance for the dps's healing skills, we don't need any more magicka/stamina scaling healing skills. i see this suggestion a lot, to turn the heal into a magicka and stamina scaling one, don't need that. We just need to make the ones we currently have in the Green Balance line, better.)
- double it's duration and ticks to allow the skill to be a lot more useful in pve
- Make the initial cast also spawn a fast moving line-traveling aoe frost tornado that deals some damage to enemies it passes through and stuns the first enemy it hits.
this will achieve the following:
- It will give us an on-demand offensive ranged stun that has synergy and works with specifically well with Scorch and Northern Storm.
- it will finally give us another dps skill to use on our builds in pve, and specifically a frost damage skill with very noticible visuals increasing the build variety and identity of warden skills to chose from, Frost Damage builds currently lack frost damage skills.
- it will make wardens less obnoxious to fight against in close range as you aren't randomly stunned and the warden had to put legitimate thought, and, aim behind stunning you.
I just hope zos hear us, i will love to have this skill morph, i think it's pretty amazing and the best part is that work for pve and pvp!
ESO_Nightingale wrote: »
MashmalloMan wrote: »ESO_Nightingale wrote: »
This is really awesome and I could see it fitting the class really well. I'd make some small adjustments imo. You can feel free to steal the PNG if you like my idea's.
Changes I'd make:
- Stun's all enemies in its path instead of just the closest enemy, having an aoe direct/dot skill that only stuns the first target would feel very odd and would make stunning the right target annoying.
- Decreased range, hard CC's are typically placed into 15-22m range categories to avoid situations in Cyro where it's increased by being beyond 28m. Being hit by an unblockable train traveling across the battlefield at up to 30+m is too much.
- Unblockable stun, this is needed in the class kit. Templar, DK and Sorc have one. I'm not sure about NB and Necro, but Necro's in a similar hard CC class issue as Warden and NB can surprise people from stealth. It's aoe like streak, but it has a large telegraph with the animation, delay, effect of the tornado visually and the travel time across the 20m.
- Stun increases based on distance traveled, this interaction is to help balance it out for melee vs long range due to it being an aoe stun. 2s in melee range while short, serves to punish players less for not having as much time to react to it, while rewarding the Warden and giving them possibly more time to fight someone at farther distances due to the up to 4s stun. Since the target is so far and they had ample time to avoid the Tornado, 4s is more than fair. In the end, stun duration isn't too much of a concern as you should in most cases be able to break free within 1s depending on server performance aha. 3s is the average stun duration.
- Delay on the stun. This is a kiss/curse. Warden can time burst with Shalks easier if the target is in 0-10 meter range as both would hit roughly around the same time, however, like Shalks, this would provide a pretty obvious Telegraph for enemies to know it's coming. This gives Warden a small boost to their delayed burst that Shalks doesn't quite cover. Blast Bones, Haunting Curse + Crystal Weapon/Crystal Shards, Bow Proc + Incap, Leap + Whip + Foo + Deep Breath, etc. Every class has stronger hitting delayed burst than Warden.
- For a rough idea on what I'd consider the damage calculation, dots with direct damage typically do 50% of a spammable upfront and 100% over the duration for a total of 150%. The upfront damage would be like Streak, with the aoe dot around your character similar to a spammable tooltip over 10s. Aka, about 5k upfront, 10k over time. This makes it usuable for damage purposes, while not being overloaded. Less bursty than Shalks, as the point is to augment Shalks burst, not be your entire burst.
So on my own research on things and stuff. Arctic Blast is a worse Freeze Time now. They made a worse bad skill.
So on my own research on things and stuff. Arctic Blast is a worse Freeze Time now. They made a worse bad skill.
So on my own research on things and stuff. Arctic Blast is a worse Freeze Time now. They made a worse bad skill.
MashmalloMan wrote: »So on my own research on things and stuff. Arctic Blast is a worse Freeze Time now. They made a worse bad skill.
My God 7.5k lol.
Yeah I can't see Warden's using Arctic anymore, slot regular spell damage scaling heals and a different stun like Turn Evil. Dead skill unless you want a bad heal if you happen to boost your hp high enough for it to mean anything, but at that point you're probably no longer a threat.
Warden's offensive kit needs a lot of work.
My suggestion would be just taking Crystalline Shield, remove the shield aspect completely and just make it like a Shotgun blast front conal ice thing. Guaranteed chilled proc, already chilled enemies are stunned.
So on my own research on things and stuff. Arctic Blast is a worse Freeze Time now. They made a worse bad skill.
Also let's not forget that Arctic Blast is a 5 Second Skill so if you miss one tick on the enemy or they step out, there goes your stun. Hopefully they really look into better ways to salvage this Over-Reworked Skill but also have literally anything that Wardens can use as an on-demand stun.
MashmalloMan wrote: »Yeah I can't see Warden's using Arctic anymore, slot regular spell damage scaling heals and a different stun like Turn Evil.
Urzigurumash wrote: »MashmalloMan wrote: »Yeah I can't see Warden's using Arctic anymore, slot regular spell damage scaling heals and a different stun like Turn Evil.
Yeah spell damage heals like.. Rally and Vigor?
I don't know that Mushrooms should be as strong as Dragonblood, Honor the Dead, or Resistant Flesh, but, it still seems rather weak to me after its last buff?
Necrotech_Master wrote: »never really paid much attention to the stun (since its mostly a pve build, most weak enemies die before the stun, and most strong enemies are immune to the CC anyway), but i think it did seem to kind of feel tacked on
Necrotech_Master wrote: »never really paid much attention to the stun (since its mostly a pve build, most weak enemies die before the stun, and most strong enemies are immune to the CC anyway), but i think it did seem to kind of feel tacked on
It's funny because they are tacking stun onto Crystalline Slab now.