I've never actually used Mend Wounds, but it's basically just Elemental Weapon but with heals right? From the way it reads, you attack your allies to heal them right?
ESO_Nightingale wrote: »I've never actually used Mend Wounds, but it's basically just Elemental Weapon but with heals right? From the way it reads, you attack your allies to heal them right?
It replaces your light and heavy attacks and you can only target allies with it. Can't light attack enemies to proc enchants or anything.
"But it's free!"
BalticBlues wrote: »Deltia NAILED it again.
ZOS, pls HIRE THIS GUY to get advice for balancing.
master_vanargand wrote: »master_vanargand wrote: »TheKingofSass wrote: »Please consider lowering the cooldown for DK combustion passive and higher the ember heal % a little bit.
The whole "this class is meant to suffer" is a load of nonsense and just???? Either readjust these changes or find a way to separate PVE & PVP.
I understand these changes in pvp were needed, but they will hit, as USUSAL, pve the most. For the love of anything Holy and good in this world, separate pvp & pve.
Suggestion for Ember it make the heal 65% and for the combustion passive to 1.5 seconds or 2. DK finally are playable with nice sustain on PVE live, please don't destroy that. Give actual balance or separate pvp/pve.
It's been asked for YEARS. It's possible. Just do it.
Personally I think the sweet spot would be a 1 second CD on, making it comparable to other resource sustain passives.
Right now they nerfed from 1k per .5 seconds to 1k per 3 seconds. That's a 6x nerf. Nothing should ever be nerfed that hard.
In the case of "1k per .5 seconds", resources will not run out forever even after fighting for 1000 years.
For example, Mag Nightblade's Siphoning Attacks is "cast cost 1080, 4270 additional Magicka to 20 seconds after".
"1k per 3 seconds" is 6666 in 20 seconds, which is still much better than Mag Nightblade's Siphoning Attacks.
Are DK dissatisfied with this?
It's still OP.
"Leeching Strike":
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
So after 20s:
- 20x 1452 health = 29040 health
- 20x 106 stamina + 4270 stamina - 878 stamina = 5512 stamina
Magica version is a little worse as it cost 200 more.
So where exactly combustion heals me?
And thats comparison is IF DK proc combustion on cd which isnt possible. On LIVE i proc poison every 5s so its 4k every 20s. And its not healing me.
Burning is a little better as i proc it every 2.5s. The thing is i proc it every 1-2s when i use whip and every 5-6s when i use dots. So its 8k every 20s. A little better than NB. We still dont have heals tho.
If we look at PTS:
Posion doesnt change much. Its not like we have poison spammable to proc it.
Burning tho... i proc it on average every 4-5s. Which is in best case 5k every 20s. Its worse than Leeching strikes and it doesnt provide any heals xD
Also dont forged that we HAVE TO use charged weapon to even look at those numbers. NB needs to only slot a skill to get sustain AND healing.
I will say this for x time. Its WORSE than what we had BEFORE "DK Love" patch. Those numbers only look big. Without investing into it u barely get anything out of it.
I played as StamNB. I didnt had any sustain problems. Leeching and Dubious was enough.
I played as StamDK. It just a pain to sustain. Parse food, charged weapon and on top of that infused ring with magicka cost reduction just to sustain FoO and Whip. And its still barely possible.
You said "Also dont forged that we HAVE TO use charged weapon to even look at those numbers. NB needs to only slot a skill to get sustain AND healing.".
I will refute your opinion.
Charged Weapon is BiS traits for All PvE DPS.
And, Passive skill is great.
Because, DK don't lose 1 gcd and 1 skill slot.
As you say, if "DK's Burning" gains 5k stamina in 20 seconds, it's an OP.
Okay. Go play DK and see how op is this 5k every 20s.
I hope u will have fun.
BalticBlues wrote: »Deltia NAILED it again.
ZOS, pls HIRE THIS GUY to get advice for balancing.
Nothing against Deltia, but pointing out strengths and weaknesses in classes does not mean you would be good at actually balancing them.
I used to think the Same with Gilliam, he probably understood the most among content creators about abilities and their strengths and weaknesses, he did get hired and is on the Combat Balance team, but the Balance didn't instantly get better. I will say there has been some great things that have come out since he's joined the team. But we're still in a place of Sledgehammer Nerfs and poor overall Balance.
In short, I think Aspect of Terror's design philosophy is quite outdated, and it needs a rework asap. As the skill description shows, Aspect of Terror and Turn Evil are similar in cast time, target, radius, and function. They both can make enemies feared, yet Turn Evil gives so many other buffs for 20s when Aspect of Terror gives nothing more. And AT even has a number cap. I can't remember all the skills accurately but AT might be the only skill that has a hard number cap stated in the skill description now.
It is unreasonable that a class skill is inferior to a common skill in nearly all ways. ZOS needs to give Aspect of Terror (or at least Mass Hysteria) a rework.
In short, I think Aspect of Terror's design philosophy is quite outdated, and it needs a rework asap. As the skill description shows, Aspect of Terror and Turn Evil are similar in cast time, target, radius, and function. They both can make enemies feared, yet Turn Evil gives so many other buffs for 20s when Aspect of Terror gives nothing more. And AT even has a number cap. I can't remember all the skills accurately but AT might be the only skill that has a hard number cap stated in the skill description now.
It is unreasonable that a class skill is inferior to a common skill in nearly all ways. ZOS needs to give Aspect of Terror (or at least Mass Hysteria) a rework.
Well on the front of universal skills vs class skills. The terrible Atctic Blast nerf is now a weaker stun than Time Freeze. So there's that.
The Combustion Nerf is terrible! Why is the DK class.
Why is the DK meant to struggle with sustain???
The Combustion Nerf is terrible! Why is the DK class.
Why is the DK meant to struggle with sustain???
Take a look at its damage and survivability and you'll know why it shouldn't get easy sustain on top (2k ressource per second for just having DoTs with a charged weapon is insane) if one of those aspects isn't nerfed, though ZoS really went nuts with the nerfsledge on it
A 600% nerf is clearly too much
The Combustion Nerf is terrible! Why is the DK class.
Why is the DK meant to struggle with sustain???
Take a look at its damage and survivability and you'll know why it shouldn't get easy sustain on top (2k ressource per second for just having DoTs with a charged weapon is insane) if one of those aspects isn't nerfed, though ZoS really went nuts with the nerfsledge on it
A 600% nerf is clearly too much
There is no way to get 2k per s from combustion. And just from dots u proc it maybe 1 per 3s.
The best i could get from combustion is 901 magicka per s which is 1 proc per 1,1s. But its wasnt worth it. My sustain was worse than using setup where i was getting 500-600 per s.
The Combustion Nerf is terrible! Why is the DK class.
Why is the DK meant to struggle with sustain???
Take a look at its damage and survivability and you'll know why it shouldn't get easy sustain on top (2k ressource per second for just having DoTs with a charged weapon is insane) if one of those aspects isn't nerfed, though ZoS really went nuts with the nerfsledge on it
A 600% nerf is clearly too much
There is no way to get 2k per s from combustion. And just from dots u proc it maybe 1 per 3s.
The best i could get from combustion is 901 magicka per s which is 1 proc per 1,1s. But its wasnt worth it. My sustain was worse than using setup where i was getting 500-600 per s.
You usualy have more than one target that get hit by cone AOE DoT attacks and HA exist, I run with sub 400 regen and my only sustain skill give less per second than combustion does to you
In short, I think Aspect of Terror's design philosophy is quite outdated, and it needs a rework asap. As the skill description shows, Aspect of Terror and Turn Evil are similar in cast time, target, radius, and function. They both can make enemies feared, yet Turn Evil gives so many other buffs for 20s when Aspect of Terror gives nothing more. And AT even has a number cap. I can't remember all the skills accurately but AT might be the only skill that has a hard number cap stated in the skill description now.
It is unreasonable that a class skill is inferior to a common skill in nearly all ways. ZOS needs to give Aspect of Terror (or at least Mass Hysteria) a rework.
acastanza_ESO wrote: »This really sums up my feelings towards MagSorc in High Isle: https://www.youtube.com/watch?v=Sm4XcgWQR9o
Absolute garbage tier. No useful burst damage, no survivability, and Streak doesn't work properly a big chunk of the time which, with the insane escalating cost kills the class (literally). The only thing carrying the class in any PVP is Negate in group play. ZOS has to do something to give MagSorc decent burst back. Give crystal frags, like, a 50%+ damage buff, remove the cost stacking from Streak or increase it's range/make it break free/SOMETHING, make Mages Wrath/Endless Fury's base damage a proper amount for a spammable and increase the amount it pops for. Anything to breathe some life into the class because right now, my main, the MagSorc I've been playing since release, is completely unfun and making me want to quit with how much it's struggling to keep up right now.