PTS Update 34 - Feedback Thread for Classes & Abilities

  • Iron_Warrior
    Iron_Warrior
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    Seeing the mortal coil changes this week gave me hope that you guys actually listen to feedback, so thank you for that. Here are some skills that comes to my mind that i think still need some help:

    1- venom skull: i legit haven't saw anybody use this skill in months. I dropped my idea about this skill in the first page but in short i think the damage of the third cast should be much higher

    2- twin slashes and morphs: this is gotta be one of the worst dots, the damage simply is too low

    3-Rapid strikes: this morph is sooo outdated, i can't remember the last time that this skill got a change, bloodthirst should be the safety morph and this one should be the damage morph but right now bloodthirst is better even in terms of damage because it can proc the bleed status effect now. The 3% damage bonus should get buffed, maybe 6% is a good amount.

    4- lacerate: again one of the most outdated ultimates that nobody uses, i think it can use a cost reduction, maybe 125 ultimates instead of 150

    I think dw skill line has a bad design, it's only popular because of it's passives, but the primary appeal of a skill line should be it's skills, right now it only has 2 usefull skills, deadly cloack and whirling blades and shrouded daggers can only become usefull if you use vvh daggers. This skill line should get some big changes even if it means nerfing the passives a little to make it balanced

    5- trapping webs and morphs: it can use a little change to make it viable, allow the caster to activate the synergy himself.
    Edited by Iron_Warrior on May 3, 2022 12:14PM
  • Mr_Stach
    Mr_Stach
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    Just in case the Several Warden Feedback Threads weren't Enough, I boiled the situation down like this:

    dgh4ax8e8wza.png

    That being said, I do think with the Hybridization of skills and this upcoming patch Stam Warden will be in the best spot that it's ever been in a while.
    Edited by Mr_Stach on May 3, 2022 2:19PM
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ESO_Nightingale
    ESO_Nightingale
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    Mr_Stach wrote: »
    Just in case the Several Warden Feedback Threads weren't Enough, I boiled the situation down like this:

    dgh4ax8e8wza.png

    That being said, I do think with the Hybridization of skills and this upcoming patch Stam Warden will be in the best spot that it's ever been in a while.

    I dunno about the fissure change tbh. Minor breach felt like a really odd choice. I want to know why they did it. But it looks like we aren't getting any more comments at all including the things that changed without a dev comment.
    Edited by ESO_Nightingale on May 3, 2022 9:35PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Mr_Stach
    Mr_Stach
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    Maybe they should roll it back to Morrowind and be the on demand stun that we used to have.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ESO_Nightingale
    ESO_Nightingale
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    Mr_Stach wrote: »
    Maybe they should roll it back to Morrowind and be the on demand stun that we used to have.

    AB1.0 was a health based HoT and DoT that ticked 5 times over 10 seconds. I think the change youre talking about is AB2.0 which came about around murkmire. While that would technically be better for pvp, it'd also undo progress on the damage cloak effect which we spent a long time trying to get back. If they replaced the healing with a longer duration on the skill and made the initial cast fire that 2.0 projectile (and if it did some damage) that'd work.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Mr_Stach
    Mr_Stach
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    Mr_Stach wrote: »
    Maybe they should roll it back to Morrowind and be the on demand stun that we used to have.

    AB1.0 was a health based HoT and DoT that ticked 5 times over 10 seconds. I think the change youre talking about is AB2.0 which came about around murkmire. While that would technically be better for pvp, it'd also undo progress on the damage cloak effect which we spent a long time trying to get back. If they replaced the healing with a longer duration on the skill and made the initial cast fire that 2.0 projectile (and if it did some damage) that'd work.

    No, Deep Fissure had a Stun Originally, they removed it. But yeah there was the Projectile stun with AB2. They keep moving around our stun
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ESO_Nightingale
    ESO_Nightingale
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    Mr_Stach wrote: »
    Mr_Stach wrote: »
    Maybe they should roll it back to Morrowind and be the on demand stun that we used to have.

    AB1.0 was a health based HoT and DoT that ticked 5 times over 10 seconds. I think the change youre talking about is AB2.0 which came about around murkmire. While that would technically be better for pvp, it'd also undo progress on the damage cloak effect which we spent a long time trying to get back. If they replaced the healing with a longer duration on the skill and made the initial cast fire that 2.0 projectile (and if it did some damage) that'd work.

    No, Deep Fissure had a Stun Originally, they removed it. But yeah there was the Projectile stun with AB2. They keep moving around our stun

    Ah i see what you're saying now. Forgot that fissure used to stun for a minute there.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • VaxtinTheWolf
    VaxtinTheWolf
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    Probably added minor breech for the weirdos like me experimenting with Double frost staff tanking and using that ability for the armor debuff to fill in for Pierce armor.
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  • Tannus15
    Tannus15
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    sub assault is the dps morph, fissure is the ice tank morph

    literally the biggest draw back to ice staff tanking is the lack of major and minor breach. wardens are now the only class that can effectively replace sword and shield with staff with either frost clench or inner fire.

    it's actually a really nice use of the morph since if they just buffed fissure as a dps skill you would end up with the bear situation where you just slot the one with the most dps and the other is a dead morph
  • ESO_Nightingale
    ESO_Nightingale
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    Tannus15 wrote: »
    sub assault is the dps morph, fissure is the ice tank morph

    literally the biggest draw back to ice staff tanking is the lack of major and minor breach. wardens are now the only class that can effectively replace sword and shield with staff with either frost clench or inner fire.

    it's actually a really nice use of the morph since if they just buffed fissure as a dps skill you would end up with the bear situation where you just slot the one with the most dps and the other is a dead morph

    definitely a good way to look at it. too bad it doesn't do frost damage though. also now that there's more tanking stuff going into the dps line, maybe they could y'know, do the reverse more too? personally i would have hoped that they made deep fissure into a different type of skill like how crys frags/crys weapon works right now since that really changes up the gameplay based on the morph picks.
    Edited by ESO_Nightingale on May 4, 2022 2:22AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Mr_Stach
    Mr_Stach
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    As another Note:

    Minor Evasion on Deceptive Predator is pretty bad compared to BoP. I would suggest it being a Snare Immunity instead. I think that would help DP really have a use instead of just all BoP all the time.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • YandereGirlfriend
    YandereGirlfriend
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    I primarily PvP these days and I LOVE the addition of Minor Breach to Deep Fissure.

    The change for PvE to Deep Fissure skill is simply to convert its damage to Frost Damage and/or have them deal more damage against Chilled enemies.

    I am not at all a fan of adding a Stun to the skill. IMO, it's really cheesy to have a Stun attached to an AoE semi-spammable ability. It's bad enough on Bombard with its Immobilize.
    Edited by YandereGirlfriend on May 4, 2022 5:05PM
  • Armanie
    Armanie
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    Drain Power: Increased the duration of Major Brutality and Sorcery granted from this ability and its morphs to 30 seconds, up from 20, to make up for the fact that they require a target to gain these effects.
    According to this logic, venom arrow should give major brutality/sorcery for more than just 10 seconds
  • acastanza_ESO
    acastanza_ESO
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    Here's another change that I think would really help out an area that needs it. The issue with MagSorc not having a real spammable.

    Remove (or at least reduce) the Channel time from Crystal Fragments, that way MagSorc can actually use it un-proc'ed without getting murdered. With the Damage Crystal Weapon is doing, it doesn't need a damage nerf or anything to go with that, just let us cast it at will properly. If the Proc'ed version still needs more reward, do something cool with it like let it inflict Major Breach.
    Edited by acastanza_ESO on May 4, 2022 8:03PM
  • Melzo
    Melzo
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    Here's another change that I think would really help out an area that needs it. The issue with MagSorc not having a real spammable.

    Remove (or at least reduce) the Channel time from Crystal Fragments, that way MagSorc can actually use it un-proc'ed without getting murdered. With the Damage Crystal Weapon is doing, it doesn't need a damage nerf or anything to go with that, just let us cast it at will properly. If the Proc'ed version still needs more reward, do something cool with it like let it inflict Major Breach.

    Magsorc has a spamming ability. She casts. I used it as spam. Sorc is buffed in pvp. This class has the largest variety of assemblies. If you are using the crystal as a non-spam ability. Take it from the public. And to spoil the class because you don’t like something, I don’t see the point.

    It would be better if the Necromancer and the Guardian were corrected. Compared to a sorcerer, they suck. The game is developing and the necromancer and warden are at the bottom. Especially as a necromancer, he just doesn't get anything. With each patch, I only see fixes and nerfs.

    The sorcerer gained many abilities from hybridization. Stamina now has a magic curse and a crystal and magic finisher, and magsork daggers and stam Psijic spam.

    The Sorcerer is the strongest class in ranged combat and the most elusive. Someone will tell me that this class is weak??? DK has received a lot of buffs and is considered the strongest in this meta. But everyone somehow forgets that sorc just ruins cyrodiil and bg.

    How else do you want to buff him? Krystal was already buffed.
  • Mr_Stach
    Mr_Stach
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    Melzo wrote: »
    Especially as a necromancer, he just doesn't get anything. With each patch, I only see fixes and nerfs.

    6n5cktfg3g1j.png

    I kid I kid.

    Necro is still very good. maybe not good exactly how you want it, but it's very high in Damage Charts in PvE and a Competent Necro in PvP just deletes people.

    Edited by Mr_Stach on May 4, 2022 9:48PM
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • acastanza_ESO
    acastanza_ESO
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    @Melzo you're right that Warden needs help but literally everything else was completely off-base. MagSorc did not get meaningfully buffed in PVP (just a little sustain help for the cost of ultimate and/or group damage) literally everything good went to StamSorc. If you're using Crystal Frags as a spammable in PVP, you're getting interrupted and stomped. "Spoil the class" what are you even talking about?

    Necro is doing pretty well. They're decently tanky and make some of the best bombers. Sorcs are supposed to be the most mobile but can't even get away properly with Streak since it can be outrun with enough swift, and doesn't even breakfree to you just... shift your stunlocked self a few meters away.
    Edited by acastanza_ESO on May 4, 2022 9:56PM
  • YandereGirlfriend
    YandereGirlfriend
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    Armanie wrote: »
    Drain Power: Increased the duration of Major Brutality and Sorcery granted from this ability and its morphs to 30 seconds, up from 20, to make up for the fact that they require a target to gain these effects.
    According to this logic, venom arrow should give major brutality/sorcery for more than just 10 seconds

    A little bit different situations.

    Drain Power is also a melee skill whereas Arrow is long-ranged. That makes it much easier to use in more types of situations. For example, you could use it as a pre-buff as you close distance to a target which is something that you can't do with Drain Power.

    That said, increasing the buff to like 20 seconds wouldn't be a bad idea, either.
  • Melzo
    Melzo
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    Are things going well for the necromancers?? hahahaha They are bad. Two offensive abilities. I understand the Dark Convergence set is very strong. And with it, the necromancer destroys the crowd of players. But what's stopping you from doing the same thing in another class?? But the necromancer has only two abilities, blastbones and synergy. You can come up with just a lot of builds, as I understand it. Geniuses sit and write nonsense. How many different mancro builds can you come up with? It doesn't matter if you are a stam or mana necromancer. You have only two adequate abilities. Well, of course, all geniuses alone, I'm a fool. Have you played as a necromancer? Mancro especially? Sorcerers are doing much better. All that a necromancer can do is collect the necessary sets and blow up the crowd. They don't have collections anymore. But the rest of the classes can also blow up the crowd and they have more variety.

    Necromancer is just in the ass. Abilities do not deal damage. Control through the ass is implemented. Half of the abilities are either weak or useless in pvp. Everyone plays nb, sorc, dk. But even I rarely notice the Warden and Necromancers. This already suggests that the class mechanics are in ***. And they just don't want to play. If only the necromancer was that good. Everyone played only to them and not from sorc, nb and dk .....

    The reason my ass is on fire. Zos took away the HA assembly. Zos took away builds through weapon sets. Reduced damage in pvp, thereby weakening the necromancer's procasts. If you play without Dark Convergence, it will be harder for you to kill the enemy because the synergy has a 20 second cooldown. And you play from ult to ult. If you didn't kill the enemy. You have 30-40 seconds two skeleton abilities and a spam ability.... What do you think the necromancer should do in this case??? Run...

    Zos took everything and gave only one set of Dark Convergence. Like suffocation. Otherwise, it's very difficult to play. I saw a necromancer with a mage's skeleton and a powerful Grip. Finishes bg with a score of 0-5...

    I have written many times about the necromancer. And players who do not care about this class say that it is very strong. If only he did not become stronger than yours .. Let him bathe in ***. The main thing is that you are not my equal ...

    A patch has been released on pts. The abilities of Mortal Coil were changed and then returned back only a little bit strengthened. Thanks zos. The best update ever for the necromancer. Numerous features have been nerfed. And look at this patch for necromancers. How good is the ratio of zos to this class.

    Edited by Melzo on May 5, 2022 3:50AM
  • Melzo
    Melzo
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    Mr_Stach wrote: »
    Melzo wrote: »
    Especially as a necromancer, he just doesn't get anything. With each patch, I only see fixes and nerfs.

    6n5cktfg3g1j.png

    I kid I kid.

    Necro is still very good. maybe not good exactly how you want it, but it's very high in Damage Charts in PvE and a Competent Necro in PvP just deletes people.

    You don't like my words?? English is not my native language. I spend half an hour checking my spelling. Or did I say something wrong?
  • Mr_Stach
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    Dude. It's a joke. You were saying that Necros were getting Fixes. Warden needs fixes. We request fixes and changes. We hear zero feedback from Zos. But whatevs, I'm not going to feed into your manic behavior lol
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Melzo
    Melzo
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    Mr_Stach wrote: »
    Dude. It's a joke. You were saying that Necros were getting Fixes. Warden needs fixes. We request fixes and changes. We hear zero feedback from Zos. But whatevs, I'm not going to feed into your manic behavior lol

    The only time I got a response from zos was when I received a warning. The bottom line is that the warden supports. Many people want to change it. Necro.. Well, it's clear.

    Warden was reinforced. generally. And whining about this nasty skill .... After the patch, the warden is just 3 times weaker?? So so ...
  • deadtek
    deadtek
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    nightblade

    assassin

    ultimate skill : fatal blow evolution harvest of souls : harvest of souls doesn't apply any more major desecration and doesn't give ultimates when you kill enemies but gives major heroism for 6 seconds, this ultimates can be used at distance 28 meters


    murderous rampage(spectral bow) and its morphs : the first spectral arc still costs half of the magic or vigor cost of the skill but the 2nd arc now costs 2700 of magic or vigor and resets the duration of the skill (so you don't have to refresh the skill all the time)

    shadow

    ultimate devouring darkness and its evolution : increase the radius from 5 meter to 7 meter
    evolution blade veil: increase the damage of 20%.

    shadow path evolution :twisted path renamed by shadow zone: this skill is no more a cone but a circle of 7 meters radius and has a range of 28 meters and (I was also thinking of adding a synergy to this skill but I'll see later) (this change would be nice to make the nightblade more distant)

  • Aldoss
    Aldoss
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    @ZOS_GinaBruno Arctic Blast has been removed from my bar for several patches. The current neglect and nerf of this skill solidifies it as one of the worst designed skills in the ESO skillbook.

    It costs too much and heals too little to be a burst heal, unless you sacrifice all your damaging potential, since it scales off hp.
    The HoT is pitiful and might as well be nonexistant.
    The damage is pitiful and isn't worth the cost.
    The stun in unpredictable and absolutely does not do what the spoiler in the patch notes makes it sound like it does.

    MAYBE if your opponent is standing still doing nothing does shalks and arctic line up, but even then, the burst from that is still not as much as is already possible from other classes, yet their stunning abilities were BUFFED.

    Unlike everyone else, I don't actually think plars and dks need nerfs, you just need to actually balance the other classes that have been neglected by bringing them up.

    As others have mentioned, magdens lack so much identity right now. Stamdens are running all the same skills magdens do but with better damaging abilities. Frost wardens are all but pigeonholed into running a Master's ice staff which severely limits build options.

    The proposed changes to make shalks and eternal do frost damage, as well as the suggestion to give them bonuses to chilled makes them unique to frost wardens. We excel at dishing out chill, yet the main bonus from chill is way too easily countered these days with so many people running rallying cry.

    By contrast, magdks excel at dishing out burning which not only is a stronger dot, but with how prevalent vampirism is in pvp, this main status effect deals even more damage. This status effect also gives them insane sustain.

    There's a clear winner in that and why it hasn't been corrected yet is shocking.

    Give us a reason to run magden besides rp. Bring us up to the same level. Dk has everything right now. Other classes deserve the same.
  • Mr_Stach
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    Aldoss wrote: »
    @ZOS_GinaBruno Arctic Blast has been removed from my bar for several patches. The current neglect and nerf of this skill solidifies it as one of the worst designed skills in the ESO skillbook.

    It costs too much and heals too little to be a burst heal, unless you sacrifice all your damaging potential, since it scales off hp.
    The HoT is pitiful and might as well be nonexistant.
    The damage is pitiful and isn't worth the cost.
    The stun in unpredictable and absolutely does not do what the spoiler in the patch notes makes it sound like it does.

    Yeah at this point they should just completely remove the HoT in my opinion, I think it's holding it back from being a good damage or stun skill. If you want to heal, use Polar. or Literally any other heal. Gimme Damage and a good "Not waiting for 5 seconds on on 5 second duration" Skill. Also Increase the duration to 10s to match Blade Cloak.... At least.

    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • ESO_Nightingale
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    Mr_Stach wrote: »
    Aldoss wrote: »
    @ZOS_GinaBruno Arctic Blast has been removed from my bar for several patches. The current neglect and nerf of this skill solidifies it as one of the worst designed skills in the ESO skillbook.

    It costs too much and heals too little to be a burst heal, unless you sacrifice all your damaging potential, since it scales off hp.
    The HoT is pitiful and might as well be nonexistant.
    The damage is pitiful and isn't worth the cost.
    The stun in unpredictable and absolutely does not do what the spoiler in the patch notes makes it sound like it does.

    Yeah at this point they should just completely remove the HoT in my opinion, I think it's holding it back from being a good damage or stun skill. If you want to heal, use Polar. or Literally any other heal. Gimme Damage and a good "Not waiting for 5 seconds on on 5 second duration" Skill. Also Increase the duration to 10s to match Blade Cloak.... At least.

    If it was just capable of being a frost dps skill for pve that would be so nice.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Hescrow
    Hescrow
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    Add empower buff to crystal weapon for same duration instead of next skill cost reduction please.

    Possibility also to change the heal scale of Sorcerer's Blood Magic Passive Skill in order to scale off our maximum stats and not only health?

    It will boost stam and mag sorc
    Edited by Hescrow on May 7, 2022 3:07PM
  • xStaticx
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    Add empower buff to crystal FRAGS for same duration instead of next skill cost reduction please.

    Frags is the morph that needs help.
  • Foxtrot39
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    Can't wait to be thouroughly disapointed by patchnote 8.0.3 regarding abilities that did need change and got totaly ignored 3 time in a row on multiple combat update
  • Mr_Stach
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    Funny part is they even buffed DKs survivability, like I don't think the King of Survivability needs more.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
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