NightbladeMark target + moprhs : need to have its identity straighten out, its max health scaling heal tell its a tank skill but its on kill condition says it DD one, duration is really not an issue here, its free to cast already
Refreshing path : while I expected some synergy instead the added buff are welcome, though as pointed out the skill has no initial tick making it easy for allies to just walk out of the AOE before it apply any heal/effect
Teleport strike and morphs : Still has issue due to cast time to function reliably (breakign LOS, target with high ground ect)
Consuming darkness + morphs : Since Eslweyr expansion came out the only selling point of this tank utility ult has been rendered useless while its high cost remained unchanged.
Major protection is no longer a valid main buff and should be replaced with a unique high damage mitigation buff instead
This class ultimate is still the worst class ultimate of the game by a long shot for years on end
Aspect of terror + morphs : Had its debuffs removed a long time ago to become nothing more than a bog standart CC overshadowed by ANY other AOE CC avaiable
I am suprised that despite being stated to be looking into underused morph/skill those two skills wich people have been complaining for YEARS to have fallen to the point of being absolutely useless remained unadressed, I hope to see some change in the near future
I was expecting more for blade. While I do feel is part of the class identity to rely on damage done, on kills, etc. (and I like it), I think it doesn't work in the current state of the game.
You could buff drain power to 100 sec, still, people are not going to use it because 1. in pvp you want to open up with major sorc/brut up 2. In pve you can't spam it and you usually build for boss fights - especially so if you're on console and can't swap gear between pulls with an add on.
I fail to see the use of mark target as well, so a buff there is not really a buff. I mean, the skill is useful, but 1. in pve there are many skills that have priority over that, so, no bar space for it, 2. in pvp you ain't gonna use it for ganking because that's like signalling "hey, I'm going to attack you", and if you want to use it for the reveal, other revealing skills offer better passives, so no bar space for it either.
So, blade "buffs" don't seem buffs to me since they revolve around skills that are not much used.
Anyway, I'm actually happy for the ambush change, I see its potential in pve, but will need to test it.
@Mayrael I agree with you, except for the fact that blade is not a ranged class.
I also agree with @master_vanargand, major sorcery/brutality would be best on siphoning strikes.
Also, since we have the grim focus minigame we have to slot front bar BOTH our spammable and grim so, having on grim focus a useful passive, like major savagery/prophecy, would help with bar space issues.
Agreed. Moreover, the cost of Living Dark is way too high now for the nerfed healing in PvP.The changes to Living Dark [...] removes the capability of the class to effectively deal with pressure in the current meta. Templar is right on back to being stuck on the defensive bar and being a healbot spec that's unable to effectively turn fights back into its favor.
Agreed. Nobody uses Solar Flares anymore.(Solar Flare) could cost nothing and noone would use it anyway, no matter PvP or PvE. Poor damage, ez to be interrupted.
Occult Overload: This node now deals 2560 Oblivion Damage per stage with 5 stages at 10 points per stage, rather than 2000 Oblivion damage per stage with 2 stages at 25 points per stage.
My thoughts on the Warden changes:
Wild Guardian
Increasing the damage done by the bear as well as changing the damage type to Bleed plus Hemo procs were all very nice buffs. But the original problem of one morph outclassing the other one still persists. Now that Wild Guardian deals more damage than Eternal Guardian, and Eternal's resurrection being either not needed or all that useful, Wild will be the obvious morph choice.
Deep Fissure
I've suggested Minor Breach on Deep Fissure a long time ago, mostly from a healer's POV since Major Breach was abundant (still is) and Minor wasn't back then. Now it's finally here and a bit too late for PvE tho, but still good for PvP. Lowering the resistances of multiple players even further at once improves the skill both as a support option in a group as well as when going solo. Pretty decent change.
Corrupting Pollen
I still grieve over the hefty nerf this skill received with Elsweyr. Anyways...
Minor Cowardice turns this skill into a portable Healing Mage/Mending set which is nice of course and does give it some PvE viability as stated. PvP-wise, it's not that spectacular. It does put a dent into a players Spell/Weapon Damage, but the debuff only lasts for 6 secs or until the player gets out of the area. It's not worth it to sacrifice a HoT and control over the burst heal for 2 debuffs that require quite some upkeep.
My grief continues...
Northern Storm
This Ulti now giving both Spell and Weapon Damage rather than 15% Max Magicka is a nice improvement for Stamina Warden, giving them an actual choice when morphing Sleet Storm.
Expansive Frost Cloak
Not a noteworthy change. Maybe the extra range is helpful for kiting healers in trials?
Arctic Blast
It's dead... like deady dead dead.
At this point, I'm not surprised or even disappointed. The devs have been tinkering with this skill since Murkmire, overhauling, buffing and nerfing it ever since. It feels like they don't have a clue about how to fit this skill into our toolkit or what role it should play during battle. The heals on it are way too weak and the stun on it has always been more of a hindrance than a help.
And now we need 2 extra ticks to pull off the stun from this skill, giving players more time to put pressure on us or for doing something to stop us from taking advantage of the stun...
I replaced it with Vigor, and I didn't look back.
Crystallized Slab
Anyone remember when the DK's wings were called Reflective Scales and they would reflect up to 4 projectiles back at the attacker. There was a time even when this skill would reflect Meteors back. Fun times right? Unless you happened to be a ranged attacker fighting the DK.
Well this skill now has the same vibes.
Against ranged attackers or anyone using a ranged weapon this skill can put quite some pressure on them with an instant counterattack that also stuns them, giving the Warden plenty of opportunities to act on that. It's really strong in that situation. But ofc, the skill is completely useless against pure melee builds or just a source of free CC immunity for ranged attackers that are too far away.
It's a hit or miss type of skill.
Conclusion
Wardens got a brand new bear and a couple of minor additions to their support skills. For PvE I think Wardens are still in a pretty decent spot.
For PvP tho, MagDen is garbage tier. The addition of Minor Breach to Deep Fissure is good imo and Crystallized Slab can be powerful, but we lost Arctic Blast and we are still lacking some of the basic essentials needed for PvP: terrible spammable, no instant stun, self healing issues, ...
MagDen needs a lot of help. We need actual reliable and direct skills for PvP combat and less gimmicky mechanics.
master_vanargand wrote: »Nightblade
Assassination
Mark Target
Piercing Mark (morph):
Fixed an issue where the heal from this morph was lower than the base ability.
Increased the duration of the effects to 60 seconds at rank IV, up from 30.
Teleport Strike
Ambush (morph):
Increased the duration of Empower granted from this morph to 10 seconds, up from 3.
This morph now also grants Minor Berserk for its duration.
Shadow
Path of Darkness
Refreshing Path (morph): This morph now also grants Minor Endurance and Intellect for 4 seconds each tick.
Veiled Strike
Surprise Attack (morph): Fixed an issue where this morph had no upgrades as it ranked up. It will now deal 1.1% more damage per rank.
Siphoning
Drain Power: Increased the duration of Major Brutality and Sorcery granted from this ability and its morphs to 30 seconds, up from 20, to make up for the fact that they require a target to gain these effects.
Power Extraction (morph): This morph now also grants the caster Minor Courage for 30 seconds upon dealing damage.
Soul Shred:
Fixed an issue where this ability and its morphs could ignore line of sight in some cases.
Fixed numerous issues where the damage or healing from these abilities could use the wrong stats to scale.
I am extremely disappointed in the changes they've made to Nightblade.
After patchnote, Nightblade is the worst class in PvP.
I am in despair and crying ... no power, no future, no hope.
[Nightblade's wish]
Need change Drain Power's Major Brutality and Major Sorcery to Siphoning Strikes.
I want move Major Sorcery and Brutality to Siphoning Strikes.
I strongly wish that it will be that way.
Need add Major Savagery and Prophecy to Nightblade class skills.
My idea, need add "While slotted you gain Major Savagery and Prophecy" to Teleport Strike.
I don't want to use Expert Hunter or Magelight.
Nightblade needs free space in the skill slot.
I strongly wish that it will be that way.
Listen to Nightblade's voice.
ZoS, listen, wish ...
MidniteOwl1913 wrote: »
I started with a NB and struggled to do a lot of PVE, but just created a Dragonknight alt and oh boy the difference! Night and day. If ZOS is after balance, NB will need a lot more help than this.