Also just another quick thought. Warden has no Burst Ult. Yes there's Ice Comet and Dawnbreaker, but what if we change how Permafrost Worked for PvP? A big Dunk & Stun? That would be Rad as Hell.
ESO_Nightingale wrote: »
master_vanargand wrote: »TheKingofSass wrote: »Please consider lowering the cooldown for DK combustion passive and higher the ember heal % a little bit.
The whole "this class is meant to suffer" is a load of nonsense and just???? Either readjust these changes or find a way to separate PVE & PVP.
I understand these changes in pvp were needed, but they will hit, as USUSAL, pve the most. For the love of anything Holy and good in this world, separate pvp & pve.
Suggestion for Ember it make the heal 65% and for the combustion passive to 1.5 seconds or 2. DK finally are playable with nice sustain on PVE live, please don't destroy that. Give actual balance or separate pvp/pve.
It's been asked for YEARS. It's possible. Just do it.
Personally I think the sweet spot would be a 1 second CD on, making it comparable to other resource sustain passives.
Right now they nerfed from 1k per .5 seconds to 1k per 3 seconds. That's a 6x nerf. Nothing should ever be nerfed that hard.
In the case of "1k per .5 seconds", resources will not run out forever even after fighting for 1000 years.
For example, Mag Nightblade's Siphoning Attacks is "cast cost 1080, 4270 additional Magicka to 20 seconds after".
"1k per 3 seconds" is 6666 in 20 seconds, which is still much better than Mag Nightblade's Siphoning Attacks.
Are DK dissatisfied with this?
It's still OP.
Is there any point to making a comment in the back half of this thread, as if anyone at ZoS is actually reading it?
Anyway just in case, can someone take a look at CC immunity, on multiple occasions I've been stunned within seconds of eachother. Specifically with fossilize. Either it's getting trapped by fossilize twice within 4 seconds, or stunned and then fossilized. I don't play dragonknight much, but I know for a fact that ability is disabled for a short while when a target has CC immunity.
ESO_Nightingale wrote: »
master_vanargand wrote: »TheKingofSass wrote: »Please consider lowering the cooldown for DK combustion passive and higher the ember heal % a little bit.
The whole "this class is meant to suffer" is a load of nonsense and just???? Either readjust these changes or find a way to separate PVE & PVP.
I understand these changes in pvp were needed, but they will hit, as USUSAL, pve the most. For the love of anything Holy and good in this world, separate pvp & pve.
Suggestion for Ember it make the heal 65% and for the combustion passive to 1.5 seconds or 2. DK finally are playable with nice sustain on PVE live, please don't destroy that. Give actual balance or separate pvp/pve.
It's been asked for YEARS. It's possible. Just do it.
Personally I think the sweet spot would be a 1 second CD on, making it comparable to other resource sustain passives.
Right now they nerfed from 1k per .5 seconds to 1k per 3 seconds. That's a 6x nerf. Nothing should ever be nerfed that hard.
In the case of "1k per .5 seconds", resources will not run out forever even after fighting for 1000 years.
For example, Mag Nightblade's Siphoning Attacks is "cast cost 1080, 4270 additional Magicka to 20 seconds after".
"1k per 3 seconds" is 6666 in 20 seconds, which is still much better than Mag Nightblade's Siphoning Attacks.
Are DK dissatisfied with this?
It's still OP.
"Leeching Strike":
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
So after 20s:
- 20x 1452 health = 29040 health
- 20x 106 stamina + 4270 stamina - 878 stamina = 5512 stamina
Magica version is a little worse as it cost 200 more.
So where exactly combustion heals me?
And thats comparison is IF DK proc combustion on cd which isnt possible. On LIVE i proc poison every 5s so its 4k every 20s. And its not healing me.
Burning is a little better as i proc it every 2.5s. The thing is i proc it every 1-2s when i use whip and every 5-6s when i use dots. So its 8k every 20s. A little better than NB. We still dont have heals tho.
If we look at PTS:
Posion doesnt change much. Its not like we have poison spammable to proc it.
Burning tho... i proc it on average every 4-5s. Which is in best case 5k every 20s. Its worse than Leeching strikes and it doesnt provide any heals xD
Also dont forged that we HAVE TO use charged weapon to even look at those numbers. NB needs to only slot a skill to get sustain AND healing.
I will say this for x time. Its WORSE than what we had BEFORE "DK Love" patch. Those numbers only look big. Without investing into it u barely get anything out of it.
I played as StamNB. I didnt had any sustain problems. Leeching and Dubious was enough.
I played as StamDK. It just a pain to sustain. Parse food, charged weapon and on top of that infused ring with magicka cost reduction just to sustain FoO and Whip. And its still barely possible.
master_vanargand wrote: »master_vanargand wrote: »TheKingofSass wrote: »Please consider lowering the cooldown for DK combustion passive and higher the ember heal % a little bit.
The whole "this class is meant to suffer" is a load of nonsense and just???? Either readjust these changes or find a way to separate PVE & PVP.
I understand these changes in pvp were needed, but they will hit, as USUSAL, pve the most. For the love of anything Holy and good in this world, separate pvp & pve.
Suggestion for Ember it make the heal 65% and for the combustion passive to 1.5 seconds or 2. DK finally are playable with nice sustain on PVE live, please don't destroy that. Give actual balance or separate pvp/pve.
It's been asked for YEARS. It's possible. Just do it.
Personally I think the sweet spot would be a 1 second CD on, making it comparable to other resource sustain passives.
Right now they nerfed from 1k per .5 seconds to 1k per 3 seconds. That's a 6x nerf. Nothing should ever be nerfed that hard.
In the case of "1k per .5 seconds", resources will not run out forever even after fighting for 1000 years.
For example, Mag Nightblade's Siphoning Attacks is "cast cost 1080, 4270 additional Magicka to 20 seconds after".
"1k per 3 seconds" is 6666 in 20 seconds, which is still much better than Mag Nightblade's Siphoning Attacks.
Are DK dissatisfied with this?
It's still OP.
"Leeching Strike":
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
So after 20s:
- 20x 1452 health = 29040 health
- 20x 106 stamina + 4270 stamina - 878 stamina = 5512 stamina
Magica version is a little worse as it cost 200 more.
So where exactly combustion heals me?
And thats comparison is IF DK proc combustion on cd which isnt possible. On LIVE i proc poison every 5s so its 4k every 20s. And its not healing me.
Burning is a little better as i proc it every 2.5s. The thing is i proc it every 1-2s when i use whip and every 5-6s when i use dots. So its 8k every 20s. A little better than NB. We still dont have heals tho.
If we look at PTS:
Posion doesnt change much. Its not like we have poison spammable to proc it.
Burning tho... i proc it on average every 4-5s. Which is in best case 5k every 20s. Its worse than Leeching strikes and it doesnt provide any heals xD
Also dont forged that we HAVE TO use charged weapon to even look at those numbers. NB needs to only slot a skill to get sustain AND healing.
I will say this for x time. Its WORSE than what we had BEFORE "DK Love" patch. Those numbers only look big. Without investing into it u barely get anything out of it.
I played as StamNB. I didnt had any sustain problems. Leeching and Dubious was enough.
I played as StamDK. It just a pain to sustain. Parse food, charged weapon and on top of that infused ring with magicka cost reduction just to sustain FoO and Whip. And its still barely possible.
You said "Also dont forged that we HAVE TO use charged weapon to even look at those numbers. NB needs to only slot a skill to get sustain AND healing.".
I will refute your opinion.
Charged Weapon is BiS traits for All PvE DPS.
And, Passive skill is great.
Because, DK don't lose 1 gcd and 1 skill slot.
As you say, if "DK's Burning" gains 5k stamina in 20 seconds, it's an OP.
master_vanargand wrote: »TheKingofSass wrote: »Please consider lowering the cooldown for DK combustion passive and higher the ember heal % a little bit.
The whole "this class is meant to suffer" is a load of nonsense and just???? Either readjust these changes or find a way to separate PVE & PVP.
I understand these changes in pvp were needed, but they will hit, as USUSAL, pve the most. For the love of anything Holy and good in this world, separate pvp & pve.
Suggestion for Ember it make the heal 65% and for the combustion passive to 1.5 seconds or 2. DK finally are playable with nice sustain on PVE live, please don't destroy that. Give actual balance or separate pvp/pve.
It's been asked for YEARS. It's possible. Just do it.
Personally I think the sweet spot would be a 1 second CD on, making it comparable to other resource sustain passives.
Right now they nerfed from 1k per .5 seconds to 1k per 3 seconds. That's a 6x nerf. Nothing should ever be nerfed that hard.
In the case of "1k per .5 seconds", resources will not run out forever even after fighting for 1000 years.
For example, Mag Nightblade's Siphoning Attacks is "cast cost 1080, 4270 additional Magicka to 20 seconds after".
"1k per 3 seconds" is 6666 in 20 seconds, which is still much better than Mag Nightblade's Siphoning Attacks.
Are DK dissatisfied with this?
It's still OP.
"Leeching Strike":
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
So after 20s:
- 20x 1452 health = 29040 health
- 20x 106 stamina + 4270 stamina - 878 stamina = 5512 stamina
Magica version is a little worse as it cost 200 more.
So where exactly combustion heals me?
And thats comparison is IF DK proc combustion on cd which isnt possible. On LIVE i proc poison every 5s so its 4k every 20s. And its not healing me.
Burning is a little better as i proc it every 2.5s. The thing is i proc it every 1-2s when i use whip and every 5-6s when i use dots. So its 8k every 20s. A little better than NB. We still dont have heals tho.
If we look at PTS:
Posion doesnt change much. Its not like we have poison spammable to proc it.
Burning tho... i proc it on average every 4-5s. Which is in best case 5k every 20s. Its worse than Leeching strikes and it doesnt provide any heals xD
Also dont forged that we HAVE TO use charged weapon to even look at those numbers. NB needs to only slot a skill to get sustain AND healing.
I will say this for x time. Its WORSE than what we had BEFORE "DK Love" patch. Those numbers only look big. Without investing into it u barely get anything out of it.
I played as StamNB. I didnt had any sustain problems. Leeching and Dubious was enough.
I played as StamDK. It just a pain to sustain. Parse food, charged weapon and on top of that infused ring with magicka cost reduction just to sustain FoO and Whip. And its still barely possible.
Thecompton73 wrote: »master_vanargand wrote: »TheKingofSass wrote: »Please consider lowering the cooldown for DK combustion passive and higher the ember heal % a little bit.
The whole "this class is meant to suffer" is a load of nonsense and just???? Either readjust these changes or find a way to separate PVE & PVP.
I understand these changes in pvp were needed, but they will hit, as USUSAL, pve the most. For the love of anything Holy and good in this world, separate pvp & pve.
Suggestion for Ember it make the heal 65% and for the combustion passive to 1.5 seconds or 2. DK finally are playable with nice sustain on PVE live, please don't destroy that. Give actual balance or separate pvp/pve.
It's been asked for YEARS. It's possible. Just do it.
Personally I think the sweet spot would be a 1 second CD on, making it comparable to other resource sustain passives.
Right now they nerfed from 1k per .5 seconds to 1k per 3 seconds. That's a 6x nerf. Nothing should ever be nerfed that hard.
In the case of "1k per .5 seconds", resources will not run out forever even after fighting for 1000 years.
For example, Mag Nightblade's Siphoning Attacks is "cast cost 1080, 4270 additional Magicka to 20 seconds after".
"1k per 3 seconds" is 6666 in 20 seconds, which is still much better than Mag Nightblade's Siphoning Attacks.
Are DK dissatisfied with this?
It's still OP.
"Leeching Strike":
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
So after 20s:
- 20x 1452 health = 29040 health
- 20x 106 stamina + 4270 stamina - 878 stamina = 5512 stamina
Magica version is a little worse as it cost 200 more.
So where exactly combustion heals me?
And thats comparison is IF DK proc combustion on cd which isnt possible. On LIVE i proc poison every 5s so its 4k every 20s. And its not healing me.
Burning is a little better as i proc it every 2.5s. The thing is i proc it every 1-2s when i use whip and every 5-6s when i use dots. So its 8k every 20s. A little better than NB. We still dont have heals tho.
If we look at PTS:
Posion doesnt change much. Its not like we have poison spammable to proc it.
Burning tho... i proc it on average every 4-5s. Which is in best case 5k every 20s. Its worse than Leeching strikes and it doesnt provide any heals xD
Also dont forged that we HAVE TO use charged weapon to even look at those numbers. NB needs to only slot a skill to get sustain AND healing.
I will say this for x time. Its WORSE than what we had BEFORE "DK Love" patch. Those numbers only look big. Without investing into it u barely get anything out of it.
I played as StamNB. I didnt had any sustain problems. Leeching and Dubious was enough.
I played as StamDK. It just a pain to sustain. Parse food, charged weapon and on top of that infused ring with magicka cost reduction just to sustain FoO and Whip. And its still barely possible.
You seriously qualified the DK conditions as unlikely while basing the return from Leeching strikes on what someone would get by attempting AND landing LA's every single second it's active? There is pretty much no encounter, PvE or PvP, where you'll be able to spam LA's for 20 seconds without needing to reposition, dodge roll or block. Especially in PvP a DK can put sticky dots on opponents and then use LOS or go mist form while still getting the resources. A NB using Leeching is hard countered by anyone using LOS as they'll waste 90% of the uptime without being able to land a hit.
acastanza_ESO wrote: »Here's another change that I think would really help out an area that needs it. The issue with MagSorc not having a real spammable.
Remove (or at least reduce) the Channel time from Crystal Fragments, that way MagSorc can actually use it un-proc'ed without getting murdered. With the Damage Crystal Weapon is doing, it doesn't need a damage nerf or anything to go with that, just let us cast it at will properly. If the Proc'ed version still needs more reward, do something cool with it like let it inflict Major Breach.
Please make Sorc's Bound Aegis a bit more useful. Your statistics must show that it's one of the least activated skills in the game. I am saying this as a pve tank. It's always better to hit a damage shield or a heal rather than activating bound aegis for the block mitigation.
It doesn't have to be a Bound Armaments copy, but it could periodically grant small damage shields every 6 seconds for 5% of your magicka over the cause of 40 seconds (like Armaments).
Please make Sorc's Bound Aegis a bit more useful. Your statistics must show that it's one of the least activated skills in the game. I am saying this as a pve tank. It's always better to hit a damage shield or a heal rather than activating bound aegis for the block mitigation.
It doesn't have to be a Bound Armaments copy, but it could periodically grant small damage shields every 6 seconds for 5% of your magicka over the cause of 40 seconds (like Armaments).
Something needs to be done for sure. Without too drastic changes, I'd be fine with longer duration at the cost of lower block mitigation.
I've been confused why zos hasn't done anything with the nb shadow ultimate, but I completely forgot about aegis. That's, impressive.
Well, if their aim is to adjust the 'lesser used' morph choices, and some morphs are flat out never used, technically that is out of scope for their changes (though in reality those skills probably need more than number changes which goes beyond what they're aiming to do).
Well, if their aim is to adjust the 'lesser used' morph choices, and some morphs are flat out never used, technically that is out of scope for their changes (though in reality those skills probably need more than number changes which goes beyond what they're aiming to do).
Then for myself adding in things like mend wounds, which just hurts since I used to love that niche skill, but now it can't really justify the bar space. I knew there wouldn't be many amazing changes when they gave that sneak peek before the first patch went live, but just like gear, they would get a lot of millage out of updating things that aren't used to make them more appealing.
Then for myself adding in things like mend wounds, which just hurts since I used to love that niche skill, but now it can't really justify the bar space. I knew there wouldn't be many amazing changes when they gave that sneak peek before the first patch went live, but just like gear, they would get a lot of millage out of updating things that aren't used to make them more appealing.
Mend Wounds. I agree.
Then for myself adding in things like mend wounds, which just hurts since I used to love that niche skill, but now it can't really justify the bar space. I knew there wouldn't be many amazing changes when they gave that sneak peek before the first patch went live, but just like gear, they would get a lot of millage out of updating things that aren't used to make them more appealing.
Mend Wounds. I agree.
"But it's free!"