Funny part is they even buffed DKs survivability, like I don't think the King of Survivability needs more.
Magblade NEEDS to be buffed, this class is in the worst position in pvp at the moment.
You gotta realize, I'm gonna look at everything through the Lens of a Warden Main. Warden has 4 Damaging Skills. We have no useful stun. Our Main Spammable is terrible.
I don't think that NB is Worse than Warden.
Well I guess mass hysteria/Consuming darknes and their morph are considered meta skill that are often used by any NB user as this patch was all about buffing the underperofrming or underused skills
Warden are totaly fine and don't need a single on demand stuns as everyone politely do 5x range attack when they're asked to do so
/s
Well I guess mass hysteria/Consuming darknes and their morph are considered meta skill that are often used by any NB user as this patch was all about buffing the underperofrming or underused skills
Warden are totaly fine and don't need a single on demand stuns as everyone politely do 5x range attack when they're asked to do so
/s
Um excuse me, you seemed to have walked out of my stun buildup, would you kindly stay close to me while I attempt to stun you a second time. This is a very expensive skill and it just takes too long, I'd rather not go OOM trying to stun you..... Oh you, you stunned me..... That seemed way too easy.... Oh you have 3 more on demand you can choose from.
TheKingofSass wrote: »Please consider lowering the cooldown for DK combustion passive and higher the ember heal % a little bit.
The whole "this class is meant to suffer" is a load of nonsense and just???? Either readjust these changes or find a way to separate PVE & PVP.
I understand these changes in pvp were needed, but they will hit, as USUSAL, pve the most. For the love of anything Holy and good in this world, separate pvp & pve.
Suggestion for Ember it make the heal 65% and for the combustion passive to 1.5 seconds or 2. DK finally are playable with nice sustain on PVE live, please don't destroy that. Give actual balance or separate pvp/pve.
It's been asked for YEARS. It's possible. Just do it.
But what about only reducing combustion to every 1 second instead of 3.
Thats still a 50% nerf rather than an 250% nerf.
Giving it one more college try, the Arctic Blast change is awful, the Slab change is irrelevant.
The "Master's of Ice" as you put it have 1 relevant Ice skill, the rest are unused. Which in that perspective make half of the Glacial Presence passive (200% chance to apply chill with Winter's Embrace abilities) less effective.
There's been a lot of ideas, making Arctic blast an area skill:
We've suggested retooling some Animal Companion skills to just dealing Frost Damage:
Lately, I've been experimenting with ideas of just recreating the Mag morphs in animal tree to be Ice themed, I don't expect these whatsoever, but just trying to show what kind of skills could be cool:
Spammable from the trailer?
Reimagining Deep Fissure as an Ice Ability:
Point is, we're just wanting to know that we're being heard, we don't expect changes immediately, we just want some kind of response. We're putting in a lot of work trying to stay relevant but entering into the 4th week of silence is taking it's toll. We just want an On Demand Stun in our kit, waiting for a stun to happen for 5 seconds is just plain terrible. Waiting for someone to hit you from range for a defensive stun is not great either. I can't speak to NB or Sorc feeling bad, but Mag Warden feels like it's scraping the bottom of the barrel in PvP.
TheKingofSass wrote: »Please consider lowering the cooldown for DK combustion passive and higher the ember heal % a little bit.
The whole "this class is meant to suffer" is a load of nonsense and just???? Either readjust these changes or find a way to separate PVE & PVP.
I understand these changes in pvp were needed, but they will hit, as USUSAL, pve the most. For the love of anything Holy and good in this world, separate pvp & pve.
Suggestion for Ember it make the heal 65% and for the combustion passive to 1.5 seconds or 2. DK finally are playable with nice sustain on PVE live, please don't destroy that. Give actual balance or separate pvp/pve.
It's been asked for YEARS. It's possible. Just do it.
Personally I think the sweet spot would be a 1 second CD on, making it comparable to other resource sustain passives.
Right now they nerfed from 1k per .5 seconds to 1k per 3 seconds. That's a 6x nerf. Nothing should ever be nerfed that hard.
Giving it one more college try, the Arctic Blast change is awful, the Slab change is irrelevant.
The "Master's of Ice" as you put it have 1 relevant Ice skill, the rest are unused. Which in that perspective make half of the Glacial Presence passive (200% chance to apply chill with Winter's Embrace abilities) less effective.
There's been a lot of ideas, making Arctic blast an area skill:
We've suggested retooling some Animal Companion skills to just dealing Frost Damage:
Lately, I've been experimenting with ideas of just recreating the Mag morphs in animal tree to be Ice themed, I don't expect these whatsoever, but just trying to show what kind of skills could be cool:
Spammable from the trailer?
Reimagining Deep Fissure as an Ice Ability:
Point is, we're just wanting to know that we're being heard, we don't expect changes immediately, we just want some kind of response. We're putting in a lot of work trying to stay relevant but entering into the 4th week of silence is taking it's toll. We just want an On Demand Stun in our kit, waiting for a stun to happen for 5 seconds is just plain terrible. Waiting for someone to hit you from range for a defensive stun is not great either. I can't speak to NB or Sorc feeling bad, but Mag Warden feels like it's scraping the bottom of the barrel in PvP.
master_vanargand wrote: »
master_vanargand wrote: »
I'm not disagreeing with you. Combustion is very strong. It needed a nerf.
I still think that the Nerf was too heavy handed. I also agree that a passive should be weaker than a slotted skill, so I still think Siphoning needs a buff.
Giving it one more college try, the Arctic Blast change is awful, the Slab change is irrelevant.
The "Master's of Ice" as you put it have 1 relevant Ice skill, the rest are unused. Which in that perspective make half of the Glacial Presence passive (200% chance to apply chill with Winter's Embrace abilities) less effective.
There's been a lot of ideas, making Arctic blast an area skill:
We've suggested retooling some Animal Companion skills to just dealing Frost Damage:
Lately, I've been experimenting with ideas of just recreating the Mag morphs in animal tree to be Ice themed, I don't expect these whatsoever, but just trying to show what kind of skills could be cool:
Spammable from the trailer?
Reimagining Deep Fissure as an Ice Ability:
Point is, we're just wanting to know that we're being heard, we don't expect changes immediately, we just want some kind of response. We're putting in a lot of work trying to stay relevant but entering into the 4th week of silence is taking it's toll. We just want an On Demand Stun in our kit, waiting for a stun to happen for 5 seconds is just plain terrible. Waiting for someone to hit you from range for a defensive stun is not great either. I can't speak to NB or Sorc feeling bad, but Mag Warden feels like it's scraping the bottom of the barrel in PvP.
I think what gets me the most is that the bear suggestion is so easy to implement just like the new wild guardian changes were. They don't have to retool the ultimate, they just have to update the tooltip the same way they did for wild and paint the bear white. They've already proved that reskinning can be done with the ult with the special collector's edition bundle (I think? The grey skinned bear?)
I hope they won't neglect this excellent suggestion just because they don't want to cover up someone's ult skin that they bought in a bundle many years ago.