This is not a TCG (Trading Card Game), its a CCG (Collecting Card Game).
CCGs are usually harder to make interesting for me since there's is nothing to lose or sacrifice in order to get something better for you specifically.
On top of that, by shuffling both decks together in order to play someone, it completely defeats the main aspect of card games, CCGs especially: Building something unique to your playstyle.
So its a CCG, in which deckbuilding doesn't matter. Or rather, is done on the fly between the players during the match. That is a format called DRAFT. And it isn't that popular within CCG and TCGs alike.
Finally here's the kicker for me: It is way too complex for its own good. 'Games within games' need to be short, optional and feel like you can just hop and play. Gwent is a good example, it was barebones on The Witcher 3, and got refined a bit more for the actual Gwent game. Though again, simple premisse. Having a game that has multiple win conditions, ifs, buts, whens, is just not good for something supposed to be casual and inserted INTO another game. TES already has a card game, it's called Elder Scrolls Legends; and for all of its faults, ESL is actually fun and well made, feeling unique but without overdoing or overcomplicating things.
And yes, as many have already pointed out, the fact that this brand CASUAL card game has a ranking system with leaderboards, rewards and actual ranks. Is just a massive slap on the face to all of those who give an iota of F about PvP.
alberichtano wrote: »First glimpse of it and I'm very overwhelmed. They claim it's easy to play but hard to master, but it seems a bit complicated. I think it's the whole deal about cards being reshuffled after every turn that's throwing me off. I can understand there being two separate win conditions, but the way the playing cards are handled is jumbling me up. I'll have to spend A LOT of time getting used to it, and frankly I'm absolutely terrible at multi-tasking. I'm already planning on working with Ember on top of my usual exploration and questing.
You know what I felt? Tired. Because they say it is supposed to be something that normal people would play in Tamriel, and it is TOTALLY a mobile app-game sort of thing. The opposite of the very simplistic games people actually played. And the fact that it is collectible just makes it stick out like a Delorean in Deshaan.
Now it may be fun, but believable as a medieval game? Not even at all.
This I have to agree with. They kept mentioning how popular it supposedly is throughout Tamriel - you know, the place that’s been run over by half a dozen Daedric Princes and torn to bits by nearly as many mortal armies just in a handful of years. We’ve been through most of the mainland by this point, and no mention of the thing has been made up to now. I’d have made it specific to the Systres with maybe a couple outliers in other places.alberichtano wrote: »And, to repeat my pet peeve about this card game, it is so far from something casual that ordinary people in a medieval fantasy game would play that it hurts. The Witcher did far better in that respect (at least the first installation, never played the others), a simple, easy but complex game.
Einher2137 wrote: »I only hope for possibility to farm cards through world activities, dungeons, raids. Also i expected something similar to TES legends, i am not dissapointed only little dissatisfied.
*the opposite of being interested is being uninterested, not disinterested.
Disinterested means to not be affected by a personal bias in a matter.
Why, yes: I am fun at parties.
DarcyMardin wrote: »Not interested, but I might be if I could play with my companions. Can we? My characters hang around with companions most of the time, but we can’t really interact. If Tamriel citizens like to go to the tavern and play cards, then I’d expect Bastion and Mirri (and Ember and Isobel) would want to do this, too. In which case, my characters might consider joining them.