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PTS Patch Notes v7.3.2

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v7.3.2 includes several bug fixes and adjustments for the Ascending Tide dungeons, some combat abilities, and item sets. We’ve also made some changes to how the Dragonguard Berserker Outfit Style is sourced and activated the Anniversary Jubilee event for testing this week. We’ve copied all PC EU character for this patch, which is approximately 23.5MB in size. Please note the in-game version still references v7.3.1 but rest assured, this is indeed a new patch.


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  • New Features / Updates / Big Changes
    • Anniversary Jubilee Event Testing
    • Update to Dragonguard Berserker Outfit Style
  • Fixes & Improvements
    • Chapters & DLCs
    • Combat & Gameplay
    • Base Game
Edited by ZOS_GinaBruno on February 14, 2022 6:40PM
Gina Bruno
Senior Community Manager
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Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Dungeons
    • Coral Aerie
      • General
        • You can no longer interact with the wayshrine.
      • Exploration content
        • Z’Baza
          • Z’Baza can now use abilities sooner after casting Mind Blast, and Mind Blast can be used much sooner after a Conduit Tendril is destroyed.
          • The following changes only affect Hard Mode:
            • Mind Blast is now used more often.
            • Alchemical Globules now move faster.
            • Reduced the stun during Annihilation.
            • Annihilate damage now increases in lethality much quicker.
            • Z’Baza now summons Yaghra Striders and Spewers when she summons Alchemical and Radiant Tendrils.
      • Maligalig
        • Reduced the health of Yaghra Striders and Yaghra Spewers when the Challenge Banner is present.
        • Yaghra Striders and Yaghra Spewers will no longer attack player characters within the Raging Current.
    • Shipwright’s Regret
      • General
        • Za’ji now limps smoothly when injured.
        • Za’ji will now properly recognize you if you have met before.
        • Za’ji is now less stunned by his own grappling abilities.
        • Caska is now able to properly sneak up on the Moss Hound.
        • Za’ji and Caska will now always appear when intended.
        • Updated some monster names and death recap icons in several fights.
      • Foreman Bradiggan
        • The boss’s health bar will now show throughout the fight space.
        • Soul Bomb is now lethal to players overlapping the ability effects.
        • Fixed a client crash associated with engaging Foreman Bradiggan.
        • Player tether abilities will now be correctly removed from Foreman Bradiggan when he casts his Possession ability.
      • Nazaray
        • There are no longer Moss Hounds in Nazaray’s space before the fight begins.
        • Nazaray will now use her Liquidate ability less frequently.
        • Nazaray is no longer immune when stepping out of the Liquidate effect on Normal difficulty.
        • Nazaray will use Cyclone Shear less frequently and the duration of the effect is reduced.
        • Windfall now deals less damage.
        • Reduced the size of summoned Lurchers and they can no longer be summoned as soon as one is defeated.
        • Reduced the damage and healing reduction of the Agonizing Bramble ability.

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    General
    • Fixed an issue with the Blackwood Journeyman Furnisher's Folio where you could get white furnishing recipes if opening several in sequence.
    • Fixed an error that would have caused Lady Thorn Helm and Shoulders collectibles to not appear. This does not affect any Lady Thorn gear you have already collected.
    Edited by ZOS_GinaBruno on February 14, 2022 4:51PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Quests
    • The Face of Change: You will no longer be able to talk to [REDACTED] and be immediately jettisoned from conversation.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Dungeons
    • Black Drake Villa
      • The “Unsinged” and “Ardent Bibliophile” achievements will now always be awarded to groups that meet the criteria.
      • Eveli will now always appear when intended.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Quests
    • The Ravenwatch Inquiry: The armoire is now easier to interact with when searching for clues.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Dungeons
    • Gwendis will now always appear when intended in both dungeons.
    • Castle Thorn
      • The “Impervious Onslaught” and “Bane of Thorns” achievements will now always be awarded to groups that meet the criteria.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Dungeons
    • Red Petal Bastion
      • Lyranth and Weylin will now always appear when intended.
    • The Dread Cellar
      • The “Stay of Execution” and “Battlespire’s Best” achievements will now always be awarded to groups that meet the criteria.
      • Martus and Lucilla will now always appear when intended.
    Edited by ZOS_GinaBruno on February 14, 2022 4:55PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed an issue where using gap closer abilities against the passenger of a multi-seated mount would place you in the wrong position.

    Sorcerer
    • Storm Calling
      • Lightning Form
        • Hurricane (morph):
          • Fixed an issue where this ability’s visual effects were not updating in tandem with its actual size.
          • Fixed an issue where this ability was not properly increasing to its full size.

    Templar
    • Dawn’s Wrath
      • Nova: Fixed an issue where this Ultimate and its morphs would fail to apply its ground effects if cast more than 20 meters away from yourself.

    Weapon
    • Two Handed
      • Cleave
        • Carve (morph):
          • This morph no longer increases in damage per stack, but instead increases in duration per stack. Each cast increases the maximum duration by 10 seconds, with a maximum duration of 30 seconds when at 3 stacks.
          • Increased the base damage per tick by approximately 66%. This will result in less overall DPS from the ability when at 3 stacks, but with significantly easier management of the effect.
          Developer Comment:
          Previously, this ability was allowed to stand alone as an incredibly potent DoT to help give Two Handed weapons some much needed sustained DPS to help it keep up with other weapons. However, the previous iteration created a situation where the maximum stacks were so strong, it was eclipsing many other DoTs in terms of raw DPS, while being incredibly swingy in real content where you needed to back off from your target for a moment. The new iteration will have less volatility in its overall DPS and get it closer to other DoTs, while giving it high uptime to let you focus on other abilities or actions.
      • Critical Charge
        • Stampede (morph):
          • Reduced the initial hit of this ability by 20%.
          • Increased the base cost to 4590, up from 3780.
          • Increased the duration of the residual area to 15 seconds, up from 10 seconds.
          • Increased the damage per tick of the Damage over Time by approximately 3%.
          Developer Comment:
          Similar to Carve, this ability's potency was juiced up to inject some power for the skill lines' PvE performance, but ultimately created a situation where the other morph felt eclipsed entirely, even in PvP. Stampede now focuses its damage less on an upfront burst, and instead on more sustained damage for targets sitting in the area. Overall, this will reduce the DPS of the skill as well, while letting it have a slightly longer duration to the effect so you can focus on other actions instead.

    World
    • Vampire
      • Blood Frenzy:
        • This ability and its morphs now grant a stack of up to 30 Weapon and Spell Damage rather than 600 upfront, up to a maximum of 10 stacks.
        • Decreased the tick frequency to 2 seconds, down from 1 (haha inverse math!) so the ability drains Health slower.
        • The health cost now increases by 250 Health per stack, rather than 20% of the cost of the skill with no cap.
        • Reduced the initial cost to 700, down from 1980.
          • Simmering Frenzy (morph): This morph now increases the Weapon and Spell Damage granted to a maximum of 40 per stack, rather than adding 66 Weapon and Spell Damage each second the ability is toggled on with no cap.
          • Sated Frenzy (morph): This morph now also reduces the ramping cost of the ability to 200 per stack, down from 250.
        Developer Comment:
        This ability and its morphs are currently enabling incredibly polarizing gameplay; it feeds into an intense risk/reward mechanic that can often be mitigated heavily by specialized classes and builds that stack life steal, paired with deep knowledge of content and combat interactions. In its current form, it feels too penalizing for the base Vampire experience to engage with in a satisfying way while also enabling an overwhelming amount of power for those who know how to use it properly. This iteration now significantly reduces both the penalty and the bonus of the effect to make it more accessible and balanced overall, helping it feel more like a Damage over Time alternative where an ability can be active for prolonged periods of time with slightly more risk/reward than usual.

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    Dungeon & Arena
    • Gryphon’s Reprisal: Fixed an issue where the synergy from this set was not working with the Harmony trait.
    • Sergeant’s Mail: This set now adds 3031 Weapon and Spell Damage to your fully charged Heavy Attacks, rather than increasing their damage by 2257.
      Developer Comment:
      Sets like this one have all been adjusted off flat damage modifiers on these attacks due to the nature of how these values interact with additional bonuses, causing them to double dip in effects while other modifiers do not. Rather than outright nerfing these values to the point where they would never eclipse other bonuses, we've converted them into a bonus that can still be increased with some effects such as Major Brutality or Sorcery.

    Trial
    • Bahesei’s Mania: Reduced the maximum damage bonus granted from this set to 12%, down from 15%.
      Developer Comment:
      This set is currently pulling out too far ahead compared to other sets, creating a situation where every build feels like it should be running dangerously low on resources all the time, or utilizing powerful contextual group sets to drop low and fill up when needed. While we do want the set to reward its risks, we’re reigning the power back a bit to let other sets shine where they do best.
    Edited by ZOS_GinaBruno on February 14, 2022 4:59PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed an issue where Khajiit and Argonian player characters would lose their tails after previewing multi-rider mounts.
    • Fixed an issue where Companions would occasionally stand inside a multi-rider mount for a short time before playing their mount up animation.

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    General
    • Updated the Skill Line Booster purchases on the Crown Store so they can be properly purchased by those who have unlocked the requisite Achievement.

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    General
    • Fixed multiple dungeon and trial boss encounters where the bosses would not properly attack Companions.

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    Achievements
    • Fixed an issue that would cause the following achievements to appear out of order:
      • Always Travel Separately and Iron Wheel Infiltration
      • Loot Sanitizer and Illustrious Launderer
      • Undaunted Skill Master and Truly Undaunted

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    Furnishings
    • Collectible furnishings like the Aeonstone Formation furnishing will now correctly remember their current state after exiting and re-entering your home.
    • Corrected a typo for the Verdant Anemone furnishing where it was misspelled as "anenome."
    • Improved the accuracy of the collision for the Deadlands Throne furnishing.
    • Corrected an issue where the Deadlands Puzzle Cube would not always be visible when previewing it prior to placement, and updated the preview to better capture the visual effect above the cube.

    Homes
    • Sealed some small gaps in the interior ceiling of Seaveil Spire.
    • Fixed an issue where the lever animations and trap visuals in Elinhir Private Arena could apply to the wrong person’s version of the house unexpectedly.
    • When you take longer than usual to load into a house, you will no longer occasionally find yourself trapped in an empty, nonfunctional version of the home.
    • Adjusted one of the sconces in Seaveil Spire to be properly flush with the wall.
    • Corrected a small visual issue where certain stone archways in Agony’s Ascent would have dark grey lines running horizontally across them.

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    General
    • Fixed a crash related to third party software.

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    Grahtwood
    • Fixed an issue where running under a root near Elden Root would cause your Companion to despawn.

    High Isle Prologue Quest
    • Ascending Doubt
      • Added final art for this quest in the Crown Store UI.
      • Jakarn will no longer detect you when you attempt to stealth during this quest.
      • You can now re-enter Sareloth Grotto if you leave it too early.
      • You can no longer talk to Tarazda while he’s in the middle of walking.
      • Jakarn will no longer get so close to you, which was causing issues with the prompt to use Valessea’s Shell.
    • A King’s Retreat
      • Jakarn is now at the boat after you relog during the quest step “Go To Sword's Rest Isle”.
      • Fixed an issue where Jakarn would utter some of his VO too early.
      • Fixed some issues with the way the Ascendant Champion moves during this quest.
      • Jakarn now has a quest pin to make him more visible.
      • Added a quest marker for the quest step to talk to Danylva.
      • You can no longer interact with Captain Danylva before she is finished moving.
      • Valessea will no longer walk away from your conversation at the beginning of this quest.
      • Valessea will no longer become unresponsive if you click through the dialogue too quickly.
      • The dead Lion Guard Knight is now a dead Ascendant Order Soldier as originally intended.

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    Addons
    • Added an OnFilterChanged callback to UNIVERSAL_DECONSTRUCTION.deconstructionPanel in order to support integration with the Deconstruction Assistant's tabs and filters.
    Gina Bruno
    Senior Community Manager
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    Staff Post
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