It does. All progress is accountwide.Araneae6537 wrote: »One of the few things I would have liked about account-wide achievements is not having to accumulate x kills of y all on one character, but if I am reading the patch notes correctly, this does nothing to enable earning an achievement across multiple characters,
I think account wide achievements are for server resources. I need to read the comments to see if anyone else is thinks the same.
My feedback is that I don't like it. I like developing my individual characters. I like getting achievements on each of the characters. I like achievement pop-ups. Sometimes when I don't know what to do, I look at the achievements and figure out something for that particular character. :thumbsdown:
silvereyes wrote: »No. Skill points are awarded by rank. When the character achieves the new rank by gaining AP, they will get the skill points.Alliance War Achievements-
I made a new character on the PTS to see how this plays out.
- The character has all the titles from my most advanced Cyrodill character and I slotted Grand Overlord.
- The character did not get the 50 skill points from the achievements.
- The character did not get the 5 Star image that goes with the title.
- I could not test anything else at this point because the character cannot go into Cyrodiil because it is under level 10. I'm going to take a guess that it can buy the scroll from the housing vendor. I want to add that being able to buy achievement items on a different character is not important to me.
Edit: (Adding to say that what I have looked at so far, the Alliance War Achievements, is pointless.)
On housing, I stepped into my main house on the new character and no achievement notifications popped up at all. This is unusual as this house typically gives several achievement on first entry to one of my characters. I must say that I like achievement pop-ups and I hope they were not removed as part of this new feature.
Interesting. So does this mean that any toons who did not do the PVP achievements before the update drops will be permanently locked out of those 50 skill points? That's....not good. Definitely a downside, and I say this as someone who did want account wide achievements.
It's confusing, because the achievements, titles, ranks and skill points all got awarded at the same time in the past, but now, the achievements and titles will only be awarded once, account-wide, and the ranks and skill points will continue to function as before, per-character.
Yes, kill counts, gold counts, do X action Y number of times counts ... they are all accumulated account-wide now.PeacefulAnarchy wrote: »It does. All progress is accountwide.Araneae6537 wrote: »One of the few things I would have liked about account-wide achievements is not having to accumulate x kills of y all on one character, but if I am reading the patch notes correctly, this does nothing to enable earning an achievement across multiple characters,
Clearly this is only the first testing cycle for this change, and there is opportunity for the developers to read the feedback and either drop the change, make significant alterations to it, or make it optional. I hope they take the opportunity to do so.
I think account wide achievements are for server resources. I need to read the comments to see if anyone else is thinks the same.
My feedback is that I don't like it. I like developing my individual characters. I like getting achievements on each of the characters. I like achievement pop-ups. Sometimes when I don't know what to do, I look at the achievements and figure out something for that particular character. :thumbsdown:
This is the first time I recall seeing that suggestion, and I've read the main threads on this fully. You may be right or you may be wrong, but certainly the idea that when half the players want one thing and the other half want a different thing the developers would opt for the one that most benefits the elephant in the room, namely server performance, is not an unreasonable one.
However, what the developers may not have fully realised is that there's no evidence that those wanting account-wide achievements and titles play less or leave the game over it, they simply carry on playing their main, while it's pretty clear that a lot of players feel that they would not have the same purpose or enjoyment in playing multiple characters with account-wide achievements and titles as they get with character-specific achievements and titles, and as that is their preferred way of playing the game it would inevitable lead to at best them spending less time in the game and at worst leaving it. So it's about a lot more than server performance!
I suspect I'm known by some as being otherwise very supportive and defensive of the game and its developers, but even I am seriously considering what to do if this change goes through on a non-optional basis. One idea I'm considering is dropping my two existing accounts with 50 characters across both regional servers and buying a cheap account on sale and rolling a single character on each server so that I can level them up as I wish and without what one does impacting on the other. I'd opt in that situation for a single monthly subscription rather than two 6-monthly subscriptions, because my long-term confidence in the game would have taken a severe blow.
I honestly doubt that I would be alone, a lot of players are devastated by this sudden and unexplained change. Early indications are that the way it has been implemented meets our worst fears, it being non-optional and once one character has earned an achievement no other character gets any pop-up acknowledgement for earning it. For many who have hitherto played multiple characters through the game it becomes a single-character game, while the change appeals primarily to those whose additional characters are for testing builds or else being rushed to endgame, as well as the account-wide titles appealing to the more serious role-players although many supporters of account-wide achievements draw the line at account-wide titles.
Clearly this is only the first testing cycle for this change, and there is opportunity for the developers to read the feedback and either drop the change, make significant alterations to it, or make it optional. I hope they take the opportunity to do so.
wolfie1.0. wrote: »Just curious.. but with these changes would it even be possible for an addon to track this information? or am i dreaming?
Clearly this is only the first testing cycle for this change, and there is opportunity for the developers to read the feedback and either drop the change, make significant alterations to it, or make it optional. I hope they take the opportunity to do so.
I can remember one, and only one, time when they dropped something big like this on PTS and backed down before it released. Thirty-Two Updates. One time. So, as far as my memory goes... when ZOS decides they are going to do something like this, they push forward.
They might make changes to it, but I am really not seeing what they will do that will make much change. They aren't going to do an option, and there won't be a way to opt-in or out. This is not that sort of a feature. This is all in or go home. To change it, I think they will have to do significant re-design, and there is only 5 weeks. That is barely enough time to decide what to do.
So... Rather than pushing against this, which will be a wasted effort, it is probably wiser to decide how to move forward as a player. There is no hurry to decide, as this won't release until March.
Clearly this is only the first testing cycle for this change, and there is opportunity for the developers to read the feedback and either drop the change, make significant alterations to it, or make it optional. I hope they take the opportunity to do so.
I can remember one, and only one, time when they dropped something big like this on PTS and backed down before it released. Thirty-Two Updates. One time. So, as far as my memory goes... when ZOS decides they are going to do something like this, they push forward.
They might make changes to it, but I am really not seeing what they will do that will make much change. They aren't going to do an option, and there won't be a way to opt-in or out. This is not that sort of a feature. This is all in or go home. To change it, I think they will have to do significant re-design, and there is only 5 weeks. That is barely enough time to decide what to do.
So... Rather than pushing against this, which will be a wasted effort, it is probably wiser to decide how to move forward as a player. There is no hurry to decide, as this won't release until March.
That pre-supposes that it is more important to get this done in this Update than to get it done right. Actually, there is no practical or other reason why they could not pause this change until a later Update if they see the degree of hostility to it and recognise the need to work further on it, not least bearing in mind that no-one expected this change and everyone was surprised by it. There is no urgency to it whatsoever. A decision to pause it while they worked on it would satisfy those who want it that it was still happening, while reassuring those who don't want it that their concerns were acknowledged and being addressed.
willymancer69 wrote: »wolfie1.0. wrote: »Just curious.. but with these changes would it even be possible for an addon to track this information? or am i dreaming?
Add-ons work by getachievement() commands. But because achievements are now guaranteed on every toon if you've gotten them on one, this implementation by ZoS breaks all of those add-ons.
The reason the PTS update was so massive is that on the PTS the new achievement architecture no longer has any distinction/ memory / history of having accomplished an achievement if another toon accomplished it earlier. It erased years of achievements and dates for people.
silvereyes wrote: »Yes, kill counts, gold counts, do X action Y number of times counts ... they are all accumulated account-wide now.PeacefulAnarchy wrote: »It does. All progress is accountwide.Araneae6537 wrote: »One of the few things I would have liked about account-wide achievements is not having to accumulate x kills of y all on one character, but if I am reading the patch notes correctly, this does nothing to enable earning an achievement across multiple characters,
Unfortunately, the "Earned by" date and credit only goes to the character that crosses the finish line on the achievement first. This can lead to some unfortunate side effects, like characters that hardly contribute to the total getting credit for the achievement.
For example, here is one of my alts, Sylver Diean, on live, and her progression towards Illicit Entrepreneur:
She's done almost none of the work, but she gets credit on PTS just because her character just happened to be the character that caused the accumulated fenced gold on that achievement to cross the 100,000 mark when her character loaded.
This is like those group projects where one kid hardly does any of the work, but instead of just getting the same grade as everyone else, they get the A+ and everyone else in the group gets an F.
Not practically. It may be theoretically possible ... if the addon backed up all character achievements from before update 33 ... and if the addon was able to somehow detect when achievements should have their character specific progress incremented - which the game may no longer raise achievement events for, so the addon would need to be incredibly smart about what the achievement conditions are and how to track them using non-achievement-based events.wolfie1.0. wrote: »willymancer69 wrote: »wolfie1.0. wrote: »Just curious.. but with these changes would it even be possible for an addon to track this information? or am i dreaming?
Add-ons work by getachievement() commands. But because achievements are now guaranteed on every toon if you've gotten them on one, this implementation by ZoS breaks all of those add-ons.
The reason the PTS update was so massive is that on the PTS the new achievement architecture no longer has any distinction/ memory / history of having accomplished an achievement if another toon accomplished it earlier. It erased years of achievements and dates for people.
Thanks. So I can't even addon my way out of this
Except that specific one is bugged and can't be unlocked. Not sure about others.Araneae6537 wrote: »silvereyes wrote: »Yes, kill counts, gold counts, do X action Y number of times counts ... they are all accumulated account-wide now.PeacefulAnarchy wrote: »It does. All progress is accountwide.Araneae6537 wrote: »One of the few things I would have liked about account-wide achievements is not having to accumulate x kills of y all on one character, but if I am reading the patch notes correctly, this does nothing to enable earning an achievement across multiple characters,
Unfortunately, the "Earned by" date and credit only goes to the character that crosses the finish line on the achievement first. This can lead to some unfortunate side effects, like characters that hardly contribute to the total getting credit for the achievement.
For example, here is one of my alts, Sylver Diean, on live, and her progression towards Illicit Entrepreneur:
She's done almost none of the work, but she gets credit on PTS just because her character just happened to be the character that caused the accumulated fenced gold on that achievement to cross the 100,000 mark when her character loaded.
This is like those group projects where one kid hardly does any of the work, but instead of just getting the same grade as everyone else, they get the A+ and everyone else in the group gets an F.
Thank you for the clarification! I would rather achievements remain as they are, but if any are going to be made accountwide, I’m glad I’ll finally get the dyes unlocked behind these grindy ones.
It does appear to be working that way for some achievements, at least.PeacefulAnarchy wrote: »Thanks for posting this, I was trying to figure out if that was the case. They really should be able to check on first load "is the date on this character before the already noted one? if yes, replace, if not keep."silvereyes wrote: »I would also like to note that achievements now have an "earned by" note in their tooltips, but it seems to completely depend on the first character that you choose to load that has the achievement.
I definitely do NOT like this. The order that one loads characters in should NOT make irreversible, account-wide choices on the player's behalf.