ESO_Nightingale wrote: »Seraphayel wrote: »In my opinion:
AoE DoTs should never be part of a single target rotation. They should start to become good and useful at 2+ targets. It never made sense that people were always building around AoE DoTs, even outlasting single target DoTs in single target fights.
I‘m happy when they’re gone and people resort to other tactics / builds.
when they nerfed them down to do this sort of thing in scalebreaker, everyone universally hated it. no thanks.
Seraphayel wrote: »ESO_Nightingale wrote: »Seraphayel wrote: »In my opinion:
AoE DoTs should never be part of a single target rotation. They should start to become good and useful at 2+ targets. It never made sense that people were always building around AoE DoTs, even outlasting single target DoTs in single target fights.
I‘m happy when they’re gone and people resort to other tactics / builds.
when they nerfed them down to do this sort of thing in scalebreaker, everyone universally hated it. no thanks.
Because it was done poorly. There's still no reason why AoE DoTs are such a huge part of this game outside of AoE fights. It never made.
ESO_Nightingale wrote: »Seraphayel wrote: »ESO_Nightingale wrote: »Seraphayel wrote: »In my opinion:
AoE DoTs should never be part of a single target rotation. They should start to become good and useful at 2+ targets. It never made sense that people were always building around AoE DoTs, even outlasting single target DoTs in single target fights.
I‘m happy when they’re gone and people resort to other tactics / builds.
when they nerfed them down to do this sort of thing in scalebreaker, everyone universally hated it. no thanks.
Because it was done poorly. There's still no reason why AoE DoTs are such a huge part of this game outside of AoE fights. It never made.
it helps with character identity imo. it's cool to be surrounded by fire/ice/arrows or whatever your class/weapon combo's visual effects are. when scalebreaker was as is everyone just used ST DoTs so it didn't look as visually interesting or cool. don't ask to remove the AoE DoTs from general use. they look good and feel good to use.
Seraphayel wrote: »ESO_Nightingale wrote: »Seraphayel wrote: »ESO_Nightingale wrote: »Seraphayel wrote: »In my opinion:
AoE DoTs should never be part of a single target rotation. They should start to become good and useful at 2+ targets. It never made sense that people were always building around AoE DoTs, even outlasting single target DoTs in single target fights.
I‘m happy when they’re gone and people resort to other tactics / builds.
when they nerfed them down to do this sort of thing in scalebreaker, everyone universally hated it. no thanks.
Because it was done poorly. There's still no reason why AoE DoTs are such a huge part of this game outside of AoE fights. It never made.
it helps with character identity imo. it's cool to be surrounded by fire/ice/arrows or whatever your class/weapon combo's visual effects are. when scalebreaker was as is everyone just used ST DoTs so it didn't look as visually interesting or cool. don't ask to remove the AoE DoTs from general use. they look good and feel good to use.
They look good and feel good to use? Yes, especially in PvP or trials where the entire screen is cluttered with visual effects and you can barely resemble your character.
Yes, they look nice. I don't disagree. But they're too prevalent, always have been. That's the biggest issue with AoE DoTs. Not that it's going to change, but it's still a poor design choice.
ZOS_GinaBruno wrote: »This is the official feedback thread for any combat or class change. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.
Twilight Matriarch. Please give Matriarch heal LOS checks - this skill is so dumb in PvP it's not even funny - heals through walls, behind the caster, 2 floors up in some BG maps... Also, if you could make it not port behind the sorc to body-block while he's streaking away that'd be great.
Teleport Strike. Why does it need a cast time? This skill is INCREDIBLY difficult to use in combat with the amount of LOS humping that players do. No other gap closer suffers from a cast time. Also, Streak is instant and can be spammed and doesn't require a target. What gives?
MudcrabAttack wrote: »For what it's worth you don't really have to light attack or heavy attack anymore to hit 100k, that's neat I guess
MudcrabAttack wrote: »For what it's worth you don't really have to light attack or heavy attack anymore to hit 100k, that's neat I guess
Wish list
Give radiant aura major sorcery/brutality. I’d still take rune vs it but it is close in power level.
Solar disturbance loses maim and protection but in turn gives major brittle while enemy is standing in its AoE. Finally a unique Templar attribute that trial groups will want. Gives a reason to carry more than 1 Templar and reduces the necromancers stranglehold in trial groups. Also we get 2 strong options to choose from with prism’s offensive/ defensive play and the uniqueness of major brittle.
WrathOfInnos wrote: »Wish list
Give radiant aura major sorcery/brutality. I’d still take rune vs it but it is close in power level.
That would be a good place for it. Jabs still needs something to set it apart from sweeps, and IMO prophecy/savagery don't make any more sense than brutailty/sorcery on the spammable.Solar disturbance loses maim and protection but in turn gives major brittle while enemy is standing in its AoE. Finally a unique Templar attribute that trial groups will want. Gives a reason to carry more than 1 Templar and reduces the necromancers stranglehold in trial groups. Also we get 2 strong options to choose from with prism’s offensive/ defensive play and the uniqueness of major brittle.
I like the idea of an offensive morph and a defensive morph, with both serving as group buffs. However I don't think Major Brittle is a good choice. The crit damage cap means anything above 125% is wasted, and it is very easy to get to that cap without major brittle. It also doesn't make sense thematically, since heat from a sun would make things more ductile, not brittle. Brittle is associated with cold, like when an object is frozen and shattered, and it belongs on skills like Northern Storm.
Ragnaroek93 wrote: »Buffing powerslam doesn't make sense at all. I've seen screenshots of powerslam having a tooltip between 15 and 20k which is just ridiculous. Why don't you buff the dw spammable instead? Could rework one of the two morphs into a smooth instant cast which is fun to use for example. Sword and Board is a defensive skill line and giving that skill line one of the best (if not the best) stamina spammable is a very, very bad idea, especially with block healing having barely any counters at all. That would be similar to giving restoration staff the best magicka spammable ability in the game. Powerslam already has a slightly higher tooltip than Surprise Attack on the live server but doesn't have the debuffs and the stun. I'd say that it's fine how it is considering that class skills are supposed to be stronger than weapon skills. Poison injection can't compete with dk dots either for example.
francesinhalover wrote: »MudcrabAttack wrote: »For what it's worth you don't really have to light attack or heavy attack anymore to hit 100k, that's neat I guess
bruh! legit do one with light attacks, i wana know the dps
will it be 130k?
Ragnaroek93 wrote: »Buffing powerslam doesn't make sense at all. I've seen screenshots of powerslam having a tooltip between 15 and 20k which is just ridiculous. Why don't you buff the dw spammable instead? Could rework one of the two morphs into a smooth instant cast which is fun to use for example. Sword and Board is a defensive skill line and giving that skill line one of the best (if not the best) stamina spammable is a very, very bad idea, especially with block healing having barely any counters at all. That would be similar to giving restoration staff the best magicka spammable ability in the game. Powerslam already has a slightly higher tooltip than Surprise Attack on the live server but doesn't have the debuffs and the stun. I'd say that it's fine how it is considering that class skills are supposed to be stronger than weapon skills. Poison injection can't compete with dk dots either for example.
the DW passive will make running DW superior to sword and shield. powerslam on it's own isn't enough to justify it.
VarisVaris wrote: »Ragnaroek93 wrote: »Buffing powerslam doesn't make sense at all. I've seen screenshots of powerslam having a tooltip between 15 and 20k which is just ridiculous. Why don't you buff the dw spammable instead? Could rework one of the two morphs into a smooth instant cast which is fun to use for example. Sword and Board is a defensive skill line and giving that skill line one of the best (if not the best) stamina spammable is a very, very bad idea, especially with block healing having barely any counters at all. That would be similar to giving restoration staff the best magicka spammable ability in the game. Powerslam already has a slightly higher tooltip than Surprise Attack on the live server but doesn't have the debuffs and the stun. I'd say that it's fine how it is considering that class skills are supposed to be stronger than weapon skills. Poison injection can't compete with dk dots either for example.
the DW passive will make running DW superior to sword and shield. powerslam on it's own isn't enough to justify it.
Should have been clear from the post that he wasn't talking about PvE.
VarisVaris wrote: »VarisVaris wrote: »Ragnaroek93 wrote: »Buffing powerslam doesn't make sense at all. I've seen screenshots of powerslam having a tooltip between 15 and 20k which is just ridiculous. Why don't you buff the dw spammable instead? Could rework one of the two morphs into a smooth instant cast which is fun to use for example. Sword and Board is a defensive skill line and giving that skill line one of the best (if not the best) stamina spammable is a very, very bad idea, especially with block healing having barely any counters at all. That would be similar to giving restoration staff the best magicka spammable ability in the game. Powerslam already has a slightly higher tooltip than Surprise Attack on the live server but doesn't have the debuffs and the stun. I'd say that it's fine how it is considering that class skills are supposed to be stronger than weapon skills. Poison injection can't compete with dk dots either for example.
the DW passive will make running DW superior to sword and shield. powerslam on it's own isn't enough to justify it.
Should have been clear from the post that he wasn't talking about PvE.
doesn't matter. to continue his analogy you CAN run the best magicka spammable in the game with a resto staff, it's elemental weapon. knock yourself out. enjoy that massive dps loss because you are not running an inferno staff. you can't just things by tooltip value alone.
Please refrain from partaking in a discussion if you don't have the necessary experience to make well-founded statements.
SnB is the much better option in PvP and results in more damage for builds that have no access to an actual Spammable from their class toolkit.
Power Slam on Pts is heavily overshadowing DW outside of situations where you choose DW for whirling blades.
PvE talk brings nothing to this discussion because PvE is so vastly different from PvP.
wow, that was condecending. that means you were talking down to me.
xylena_lazarow wrote: »Please revert the change to Infiltrator/Unweaver/ND and instead adjust it in a way that only affects PvP, there is no reason to destroy niche PvE builds, especially when those builds are also relied on by players with physical disabilities.
Darkoverine wrote: »xylena_lazarow wrote: »Please revert the change to Infiltrator/Unweaver/ND and instead adjust it in a way that only affects PvP, there is no reason to destroy niche PvE builds, especially when those builds are also relied on by players with physical disabilities.
I would like to expressly support this. I myself have to type a lot professionally and almost got tendonitis from La-Weaving. Thanks to a Ha-Build, I do at least enough damage in PvE that I can run with most content. I also recommend this build to older Guildies who can't keep up with La-Weaving. Please take back this change, thank you.
Ragnaroek93 wrote: »Buffing powerslam doesn't make sense at all. I've seen screenshots of powerslam having a tooltip between 15 and 20k which is just ridiculous. Why don't you buff the dw spammable instead? Could rework one of the two morphs into a smooth instant cast which is fun to use for example. Sword and Board is a defensive skill line and giving that skill line one of the best (if not the best) stamina spammable is a very, very bad idea, especially with block healing having barely any counters at all. That would be similar to giving restoration staff the best magicka spammable ability in the game. Powerslam already has a slightly higher tooltip than Surprise Attack on the live server but doesn't have the debuffs and the stun. I'd say that it's fine how it is considering that class skills are supposed to be stronger than weapon skills. Poison injection can't compete with dk dots either for example.
the DW passive will make running DW superior to sword and shield. powerslam on it's own isn't enough to justify it.
VarisVaris wrote: »Ragnaroek93 wrote: »Buffing powerslam doesn't make sense at all. I've seen screenshots of powerslam having a tooltip between 15 and 20k which is just ridiculous. Why don't you buff the dw spammable instead? Could rework one of the two morphs into a smooth instant cast which is fun to use for example. Sword and Board is a defensive skill line and giving that skill line one of the best (if not the best) stamina spammable is a very, very bad idea, especially with block healing having barely any counters at all. That would be similar to giving restoration staff the best magicka spammable ability in the game. Powerslam already has a slightly higher tooltip than Surprise Attack on the live server but doesn't have the debuffs and the stun. I'd say that it's fine how it is considering that class skills are supposed to be stronger than weapon skills. Poison injection can't compete with dk dots either for example.
the DW passive will make running DW superior to sword and shield. powerslam on it's own isn't enough to justify it.
Should have been clear from the post that he wasn't talking about PvE.
doesn't matter. to continue his analogy you CAN run the best magicka spammable in the game with a resto staff, it's elemental weapon. knock yourself out. enjoy that massive dps loss because you are not running an inferno staff. you can't just things by tooltip value alone.