atherusmora wrote: »So obviously this isn't a scientific sample or anything but considering literally only 1 in 5 players responded positively to the expansion and over half responded negatively is there any actual plan to incorporate this feedback into adjusting the final gameplay? Or is this more of a hollow facade in order to present as if player feedback means anything to decision makers?
Would also like to know the answer to this.
shadyjane62 wrote: »Feedback is too late, promises to do better are too late. This will be the third substandard chapter released.
My wallet stays closed.
@stride067 We have been going through this thread and drafting a detailed report to share with our internal teams. We are working on a few things to share between now and launch to provide additional information and clarify systems like Tales of Tribute for example. Feedback will also be used to make some changes to systems. But that is also going to be informed by feedback from PTS and a variety of other places. We will update on what those changes are through our patch notes as they happen.
The feedback here will also help inform future chapters.
I feel that this year's Chapter is very geared towards solo players, and trying to entice the Elder Scrolls players who still haven't touched ESO to join in. Which - as a staff member at UESP - I am 100% in favour of. ESO is an Elder Scrolls game first and foremost, and I find it disappointing how many people still whine about it instead of actually playing. With Antiquities, Companions, the Tales of Tribute card game, Housing, and all of the existing Overland content, there is now so much for solo players to do.
Of course, trying to entice solo players into the game does come at the expense of players who prefer group content. Though PvE players have the 2 x Dungeon DLC packs to look forward to, as well as the Dreadsail Reef Trial (I'm very excited about the Trial, personally), I don't see anything new for PvP players apart from some gear sets and styles. For example, I know a lot of people were hoping that there would be some kind of naval combat added.
I'm also a little concerned how the Account-wide Achievements will be done, since there are certain Achievements which are useful to track the progress of the character you're playing. For example, Level 50 Hero - I'd like to be able to see the date when I started a character and the date when I reached certain progress points. I don't care if the various Slayer Achievements or Fishing goes account-wide (though I feel very sorry for @MyNameIsElias at this point!). I'm actually in two minds about whether Dungeon and Trial Achievements "should" be Account-wide or not, because I see them as an Achievement on THAT character with THAT class and build.
I definitely want to see a very comprehensive article about Account-wide Achievements.
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I don't really care about achievements, but I have about 28 characters.
If achievements are the only reason for alts and any kind of replayability, then I really wonder why I've made all those 27 other characters
Enemy-of-Coldharbour wrote: »Locking leads, furniture and other items behind a card game that many players will hate and simply not play is unacceptable. I hated Gwent and I will most likely hate this feature too (I will give it a try though). If I wanted to play a card game, I would buy one. It does not belong in ESO.
I. ESO is an Elder Scrolls game first and foremost, and I find it disappointing how many people still whine about it instead of actually playing. With Antiquities, Companions, the Tales of Tribute card game, Housing, and all of the existing Overland content, there is now so much for solo players to do.
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I'm really excited for the new location. Tamriel has been my favourite world for a long time, and the art direction at the moment is top tier. I'm ambivalent about a card game though, and sadly I'm finding it hard to justify spending the same amount on this chapter as I would on previous chapters, given how little of value is being provided. Makes me glum, but it's how it is at the moment.
I'm not naive enough to expect spell crafting anymore, and balancing a new class seems levels beyond what is possible at the moment. Even a new skill line may be too much to expect, given we're in the midst of yet another sweeping combat change. But the player base is aching for a new system to sink their teeth into. We see too much of the same formulas and recycled mechanics.
If I could change time, I would have liked to see the Warden class be all animals and trees, and just be a full druid class. Then at some point in the future, we could have had a Solstheim DLC with a frost mage skill line. An extra skill line devoted to frost magic would've been great. But we get cards.
gurluasb16_ESO wrote: »I was honestly hoping the chapter would have been Pyandonea as some people theorized, I'd be over the moon about that.
I personally don't care too much if there's no major new skill as long as you give me an interesting location with lore I care about. They might surprise me but from what I've seen so far, I remain unconvinced.
WhiteCoatSyndrome wrote: »gurluasb16_ESO wrote: »I was honestly hoping the chapter would have been Pyandonea as some people theorized, I'd be over the moon about that.
I personally don't care too much if there's no major new skill as long as you give me an interesting location with lore I care about. They might surprise me but from what I've seen so far, I remain unconvinced.
It’s not impossible for the Q4 DLC to be Pyandonea (or part of it), the Trial for the Chapter and one of the new Dungeons focuses on the Maormer so they are involved.
Okay, I just realize something. The main story of the High Isle is going to revolve around the idea of the leaders of the Three Banner War actually getting together to end the war, and the main villain wants to stop that because money, right? Rigurt the Bash has to make an appearance in the overarching main story of this whole ordeal, it's what he has been doing all along in the previous zones after-all.