SilverBride wrote: »Players have storage problems because they collect and keep more things than they need. ZoS could give us 10 times the current storage space and some players would have that filled up in no time.
DarkWombat wrote: »I have 1,500 plus hours into this game. I also sometimes play World of Warcraft, Guild Wars 2 and Lord of the Rings Online.
I have a couple friends and also my son who dabble with ESO from time to time and we all agree the whole payment model just rubs us the wrong way. I try to tell myself if I pay a monthly subscription like WoW I get all the content minus any expansions but something about ESO still rubs me the wrong way.
- I don't like all these mounts and cool items behind loot boxes.
- I don't like artificial "LIMITED TIME" pop ups when I log in to create fear of missing out.
- I don't like buying an expansion like the Skyrim one, and only getting to play half of the story and find out there is another half that is not included in the expansion.
- I don't like it how expansions and their land masses and content have gotten smaller and smaller and the content seems to be getting worse not better.
- I don't like it how damage done is based on total mana or stamina, a system so bad that no MMO in history has used it before and the only one who uses it is the one universe that actually had the most hybrids in its single player games, so this system actually hurts that!
- I don't like it that you can't purchase a craft bag, and it stirs resentment every-time I play. Something like a crafting bag should not be the number one reason to get a subscription and designing this as a negative to get you to subscribe feels bad.
Whats funny is I actually like the combat, I like the graphics and UI with addons. I love the music and love being in Tamriel.
Its just when I log in, I get mad. I have to physically try to play the game and not think about it.
How do I get past this or is there even a way?
DarkWombat wrote: »spartaxoxo wrote: »You can't put your own personal view as hers, and then say she can't have it both ways. She clearly doesn't view convenience items as a problem being the main draw for subbing, and instead actually insists that subbing should have that type of perk. It is you that think it's wrong.
She said the craft bag was not enough by itself to make her subscribe stating the value one gets from the other benefits of a subscription. If the value of those items were enough she should not be upset if a crafting bag was sold separately. Obviously she said she would be mad at that, so the other perks aren't enough, making the crafting bag weigh too much as far as value goes. And a luxury item weighing that much (*as you yourself said you ONLY get the sub for the bag)over content is wrong...
That's the general issue with the free-to-play model (though ESO is actually buy-to-play, but since a one time payment clearly wouldn't cover the costs, let's ignore that detail).I sub totally for the craft bag. Storage should not be an issue but they just keep adding more and more stuff. I was happy to pay monthly then they went cross platform, free to play. Then more and more stuff and no where to put it. I have 5 alts that are just mules. I shouldn't have this problem. Why ??????????
This is of course also true, inventory management is part of the game. However, in ESO, the issue is more pressing than it should be. This is clearly by design, it's clearly deliberately not enough. It's a classic, probably all free-to-play games do this. It's the obvious first problem people will run into, where you can sell a solution.SilverBride wrote: »Players have storage problems because they collect and keep more things than they need. ZoS could give us 10 times the current storage space and some players would have that filled up in no time.
DarkWombat wrote: »
- I don't like buying an expansion like the Skyrim one, and only getting to play half of the story and find out there is another half that is not included in the expansion.
SilverBride wrote: »Players have storage problems because they collect and keep more things than they need. ZoS could give us 10 times the current storage space and some players would have that filled up in no time.
Yes but it doesn't help that ZOS keeps adding new things that takes storage too. I mean it's not bad for those of us with a craft bag but think of all the new style mats from each new event, DLC or chapter. Then there's Motifs etc too.
DarkWombat wrote: »SilverBride wrote: »spartaxoxo wrote: »I'm not gonna lie, I am mostly subbed for the craft bag. I get the dlc separately anyway.
All the more reason not to sell it separately. It is the main draw for a lot of players and if they let others buy it for a one time cost subscriptions would plummet.
Subscribing has to have perks with a positive impact to make it worth the cost to the player.
But that's wrong and borderline predatory business practice. A craft bag should not be the sole reason to sub, ever. That is a convenience item, that's total BS.
SilverBride wrote: »DarkWombat wrote: »SilverBride wrote: »spartaxoxo wrote: »I'm not gonna lie, I am mostly subbed for the craft bag. I get the dlc separately anyway.
All the more reason not to sell it separately. It is the main draw for a lot of players and if they let others buy it for a one time cost subscriptions would plummet.
Subscribing has to have perks with a positive impact to make it worth the cost to the player.
But that's wrong and borderline predatory business practice. A craft bag should not be the sole reason to sub, ever. That is a convenience item, that's total BS.
A convenience item isn't necessary to gameplay. It has no impact on how successful a player can be.
What would be predatory is if they only offered certain sets for example to subscribers, or other such items that do affect a player's success.
wolfie1.0. wrote: »SilverBride wrote: »A convenience item isn't necessary to gameplay. It has no impact on how successful a player can be.
What would be predatory is if they only offered certain sets for example to subscribers, or other such items that do affect a player's success.
While true, let's be honest here. Of everything offered in the crown store and eso plus the craft bag is the most valuable item and while it's not directly impacting how good a player is or preforms it does in fact give players who have it an advantage over those that don't.
SilverBride wrote: »wolfie1.0. wrote: »SilverBride wrote: »A convenience item isn't necessary to gameplay. It has no impact on how successful a player can be.
What would be predatory is if they only offered certain sets for example to subscribers, or other such items that do affect a player's success.
While true, let's be honest here. Of everything offered in the crown store and eso plus the craft bag is the most valuable item and while it's not directly impacting how good a player is or preforms it does in fact give players who have it an advantage over those that don't.
It doesn't give an advantage, it gives a convenience. That is what a perk is.
SilverBride wrote: »Players have storage problems because they collect and keep more things than they need. ZoS could give us 10 times the current storage space and some players would have that filled up in no time.
Yes but it doesn't help that ZOS keeps adding new things that takes storage too. I mean it's not bad for those of us with a craft bag but think of all the new style mats from each new event, DLC or chapter. Then there's Motifs etc too.
Yes they are slowly giving us more Inv slots via the pets but I don't think that's enough to keep up tbh......
DarkWombat wrote: »
- I don't like buying an expansion like the Skyrim one, and only getting to play half of the story and find out there is another half that is not included in the expansion.
This is the only legit reason to hate the business model, since every expansion costs the same as a new just released game on steam and all you get is half story, the other half is locked behind another purchasable DLC (or subscription)
wolfie1.0. wrote: »SilverBride wrote: »It doesn't give an advantage, it gives a convenience. That is what a perk is.
Oh its a convenience, but its also an advantage.
How is being able to store a nearly infinite amount of crafting materials isn't an advantage over other players? That ability alone provides an important economic and crafting advantage in the game. Can it be worked around? Yes it can, and with outfits and stickerbook it's actually gone down in relative value since then. So yes it's easier to get a long without it and it's moving to more of a convenience thing than advantage, but the advantage is still there.
I can with my crafting bag farm or buy millions worth of items without having to worry about it. There are mats that I have that I have in there that are in the several hundred thousand range and I craft a lot of stuff daily I use the thing. If there is a run on say heartwood? I can ride it out or sell my 30k of the stuff. Meta changed to light/medium armor over heavy in pvp? 50 million in the bank from selling stacks of wax. Corn flower prices go up? Sell several thousand of the stuff to profit.
How is that not an advantage over a player that has finite storage? The most storage space a single non eso+ player can have is 4380 slots, assuming you don't have guild storage. If you ad in 5 guild banks that only you have access to that's another 2500 slots. Is that a lot? Yes, but not nearly on the same scale as a craft bag, and thus the craft bag is an advantage.
Excellent post, and yes it is really hard for me to accept that on top of paying a monthly sub, I have to shell out more cash for any mounts / costumes I want. The monthly amount of crowns they give you with eso plus isn't nearly enough to cover what you might want from the store.
It's sad coming from a game like wow, where 99% of the cosmetics and mounts are obtainable in game. ESO it seems like 99% of cosmetics are on the cash shop. At least mounts and costumes and the coolest weapon skins.
SilverBride wrote: »wolfie1.0. wrote: »SilverBride wrote: »It doesn't give an advantage, it gives a convenience. That is what a perk is.
Oh its a convenience, but its also an advantage.
How is being able to store a nearly infinite amount of crafting materials isn't an advantage over other players? That ability alone provides an important economic and crafting advantage in the game. Can it be worked around? Yes it can, and with outfits and stickerbook it's actually gone down in relative value since then. So yes it's easier to get a long without it and it's moving to more of a convenience thing than advantage, but the advantage is still there.
I can with my crafting bag farm or buy millions worth of items without having to worry about it. There are mats that I have that I have in there that are in the several hundred thousand range and I craft a lot of stuff daily I use the thing. If there is a run on say heartwood? I can ride it out or sell my 30k of the stuff. Meta changed to light/medium armor over heavy in pvp? 50 million in the bank from selling stacks of wax. Corn flower prices go up? Sell several thousand of the stuff to profit.
How is that not an advantage over a player that has finite storage? The most storage space a single non eso+ player can have is 4380 slots, assuming you don't have guild storage. If you ad in 5 guild banks that only you have access to that's another 2500 slots. Is that a lot? Yes, but not nearly on the same scale as a craft bag, and thus the craft bag is an advantage.
The craft bag only holds crafting mats. Players who are always struggling with inventory management will continue to do so even if they did have the craft bag.
It is interesting to me that players single out the craft bag but no one ever mentions the double bank and bag storage, or double housing furnishing slots, or the free DLC access, or dying costumes, or free crowns that also come with ESO+. Is the craft bag the only thing they see as an "advantage"?
And I hold firm that all these perks are just conveniences. An advantage would be if ESO+ had exclusive sets or other such items only available to them. They don't.
wolfie1.0. wrote: »SilverBride wrote: »The craft bag only holds crafting mats. Players who are always struggling with inventory management will continue to do so even if they did have the craft bag.
It is interesting to me that players single out the craft bag but no one ever mentions the double bank and bag storage, or double housing furnishing slots, or the free DLC access, or dying costumes, or free crowns that also come with ESO+. Is the craft bag the only thing they see as an "advantage"?
And I hold firm that all these perks are just conveniences. An advantage would be if ESO+ had exclusive sets or other such items only available to them. They don't.
thats because when compared to the craft bag those options don't really add all that much or don't come as an issue yet.
wolfie1.0. wrote: »Though, to your point if ZOS keeps adding crafted sets to ESO we will reach a point that to have ALL of the items that players want in their homes for conviences (All Crafting stations, Assistants, Mundus Stones, Etc) you will be required to have ESO plus to place them.
wolfie1.0. wrote: »these perks are conveniences, i totally agree. They make life and gameplay easier... in other words they give you an advantage it saves you from having to decide how many stacks of cornflower or improvement items you need to store. a person without plus doesn't have the convenience has a harder time.
DarkWombat wrote: »I don't like buying an expansion like the Skyrim one, and only getting to play half of the story and find out there is another half that is not included in the expansion.
spartaxoxo wrote: »I'm not gonna lie, I am mostly subbed for the craft bag. I get the dlc separately anyway. I'd probably sub sometimes without anyway as I enjoy the crowns and I enjoy the free furniture, but it's mostly the bag
@DarkWombat
Hey OP. I know you haven't been active on the forums for over 2 weeks now. Has this business model gotten to you in every activity that you try to do for fun now? I think it's starting to get to more each month. As someone with an unknown amount of hours accumulated since the beta, it's gotten to me too.
As I scroll through comments, I'm saddened to see so many falling into the passive submission role. They advise to accept it, ask you to believe that others like it so drink the juice too, try not to let it get to you, look at the systems they've added "in the interest of players" (endeavors, telling us the odds, rating the game Mature because you're an adult and should know better, hmph!), "there's way worse games out there, bro!", "learn some self-control [read: what is psychology? I'm fully in control of my brain, life, and everything that exists around me at all times! Right? RIGHT?!] or they just don't understand your point of view because they couldn't be bothered to try or even have the ability to do so.
I know your title is in the form of a question, and these people are doing their best to answer it in the only way they've known how, but I wonder if any answer would quite satisfy you because I see your inherent philosophy on appropriate game design includes considering the life of the player. Games, especially ones with Free-to-Play components, do not always do that. As long as ESO has the capability to be played almost entirely without a subscription, the F2P and P2P model of ESO will never be a healthy balance. Until ESO+ is the only key that can unlock the majority of the game, these F2P business models will even plague you as a paid subscriber. I feel the best answer to your question of moving past this business model is remembering that you can walk away from 1500 hours and be just fine.These cool mounts exist in a sea of bland ones to attract would-be spenders, like donuts in a bakery. We've all read stories of people dropping $150 on 21000 crowns, loading up on crates, and still walking away with 1 Apex mount. No radiants. Not even 2 Apex. Just one. The psychological implications to that player will be ignored as it serves the business model. It is simply about the cash flow. One needs to be satisfied with bread if they don't want to crash from a sugar rush.
Limited Time items are yet another FOMO directive--and an extremely harsh one. Sometimes, items won't return for years, if at all. There is a steep transition period to so many things, it bogs down the rotation: mounts, holiday mounts, pets, holiday pets, costumes, holiday costumes, music makers, holiday music makers, masks and hats, holiday masks and hats, arms packs, houses, holiday houses, and the occasional motif. One must be weary of these sets of items somehow adorning to their "personality". As such a shifting thing will be nipped at every month by a new set of unique items--because we'll rarely get something really cool in-game.
Story stagnation for profit is the biggest disservice to calling this an "Elder Scrolls" game. I don't remember the part in Skyrim where it stopped halfway through and said, "Finish the story in 6 months with a DLC!" How it manages to get away with that here is due to players not considering their financial actions.
It's very apparent the scope of paid content shrinking but costing the same. No one can dispute that. It's simple exploitation at this point. Players have gotten used to the exact same release schedule for 3+ years. ZOS won't break this tradition and it won't lower prices for less content. It will only attempt to distract you with the newest permanent system to ESO that fulfills some necessity you've been asking for a solution (whether it was more set options with antiquities, improved solo play with companions, or transmute crystals with Tales of Tribute). That necessity will excuse everything else. It really is genius to get you to pay the same price because your life is worse without this one thing.
I'm actually glad the game is shifting to total hybridization. It will breathe new life into combat design. The frustrations of getting to try out these builds and not knowing which to choose in a then over-engorged option scenario will remain, though.
And finally, the infamous craft bag has been the sole reason for ESO+ for awhile now. Many guides have come out on how to avoid it. Even I wondered how I could turn 13 months of ESO+ into 4 additional years of free content. I know it wouldn't be hard to do if I ignored crown crates and every other interesting item that cost crowns. But do I want to play ESO for 5 more years if it continues with these practices? I'd say no for myself and I'm sure for you too.
So I say again as an answer to you getting past this business model, getting past these systems, and getting past your commitment to a game you don't 100% hate: don't fall into the "Sunk cost" fallacy: Sunk cost fallacy in investing can be defined as the tendency of people to stick to their investments just because they spent a lot of time, effort, and money on them. We keep adding more to losing investments just because we already invested a lot. It's brilliant how ESO gets us to participate in so many forms of collection to further build up this sunk cost if we were to quit. Take all of your experiences with ESO and reinvest them into something that wants to make you happy without taking advantage of you. If you can't, this business model will always nag at you. Who wants that? Best of luck! Have fun in your search!
P.S. Maybe check back once every few months to see which direction ESO is heading. A game always has a chance to bring back good favor.
SilverBride wrote: »DarkWombat wrote: »I don't like it that you can't purchase a craft bag, and it stirs resentment every-time I play. Something like a crafting bag should not be the number one reason to get a subscription and designing this as a negative to get you to subscribe feels bad.
As a subscriber I would be resentful if they did sell the crafting bag to non subscribers.
But as nice as this bag is, it's not the only reason to subscribe. Double bank storage, double bag space and double housing furniture slots, plus free access to all DLCs and free crowns are also very nice perks.
SilverBride wrote: »Players have storage problems because they collect and keep more things than they need. ZoS could give us 10 times the current storage space and some players would have that filled up in no time.
FlopsyPrince wrote: »SilverBride wrote: »Players have storage problems because they collect and keep more things than they need. ZoS could give us 10 times the current storage space and some players would have that filled up in no time.
That is not true at all. I only store a few gear pieces. The space is mostly sucked up by Surveys it seems. I know I have more, but I can only get down by about 100-150 if I am very aggressive (ESO+). I do use it for research items for my alts and to pass back things to decon while leveling crafting on alts. Doubling the storage would help my use incredibly. I doubt I am the only one that is true with.
I also have too many transmute crystals, so holding gear is no longer as important.
That said, I can only make 1 set or so without running out of crystals for that, so storing those is too low.
SilverBride wrote: »FlopsyPrince wrote: »SilverBride wrote: »Players have storage problems because they collect and keep more things than they need. ZoS could give us 10 times the current storage space and some players would have that filled up in no time.
That is not true at all. I only store a few gear pieces. The space is mostly sucked up by Surveys it seems. I know I have more, but I can only get down by about 100-150 if I am very aggressive (ESO+). I do use it for research items for my alts and to pass back things to decon while leveling crafting on alts. Doubling the storage would help my use incredibly. I doubt I am the only one that is true with.
I also have too many transmute crystals, so holding gear is no longer as important.
That said, I can only make 1 set or so without running out of crystals for that, so storing those is too low.
Don't let surveys accumulate. I do the surveys I get from writs every day as soon as I get them, and I've never put one in my bank.
And it is true that some players have the tendency collect way more than they need and giving them more storage space won't help them at all because it will soon be filled up, too.
FlopsyPrince wrote: »SilverBride wrote: »Don't let surveys accumulate. I do the surveys I get from writs every day as soon as I get them, and I've never put one in my bank.
And it is true that some players have the tendency collect way more than they need and giving them more storage space won't help them at all because it will soon be filled up, too.
That is silly advice for me. Surveys are nice, but running all over for a single survey is a waste of time. I have so much else to do (finding skyshards, playing the storyline, etc.) that I refuse to let survey time consume me.
ZOS has enough in the game to fill up the space we have and while I suppose it could always be full, that doesn't mean it is ideal right now.