Every MMORPG survives due to a constant influx of new players even with long-term players that stick around for years.
I am aware of that, my point is ESO takes the turnover to an extreme I have not before experienced in a AAA MMO.
SilverBride wrote: »I am aware of that, my point is ESO takes the turnover to an extreme I have not before experienced in a AAA MMO.
I've played in the same guild for quite awhile now and there are many members who have been around the entire time. I haven't seen any more turnover here than any other game.
I feel like monetization in ESO is directly connected to their customer retention model, which is near non-existent. Yes, yes, many folks play ESO long term, I do not deny that, but that is because they like the game and choose to do so, not because ZOS is actively encouraging it. ESO basically works around a constant influx of new players coming in, leveling up to some point, using the crown store along the way so their toon doesn't look like complete garbage, then leaving.
SilverBride wrote: »I am aware of that, my point is ESO takes the turnover to an extreme I have not before experienced in a AAA MMO.
I've played in the same guild for quite awhile now and there are many members who have been around the entire time. I haven't seen any more turnover here than any other game.
Yes, there are many players I have been playing with for years as well, just pointing out that unlike other games I have played in the past, they are the exception here, not the rule. Out of a 500 member guild, I would say maybe 50 are long term, a mere 10%, whereas in most other games we maintained over 50% (sometimes 75%) retention of members easily. ESO just doesn't seem to be designed to keep the majority of players around and interested long term.
I am sure others experience will vary, it always does, just using my experience from the numerous guilds I have happened to be in, most of which have been really good guilds with lots of activities going on and such.
Every MMORPG survives due to a constant influx of new players even with long-term players that stick around for years.
I am aware of that, my point is ESO takes the turnover to an extreme I have not before experienced in a AAA MMO. Also, the new content in many other <older> games gave many weeks/months of new adventures, I finish most new ESO content in mere days of casual playing, outside of trials which I don't do. At least with games like BDO, they are very upfront about dipping into your wallet for everything, whereas ESO really isn't, which is probably what bothers me the most about this business model... along with finding possible new friends and losing them constantly.
I have lost count of how many cool folks I have met, played with for a short time and have lost to the ether in short order here. Having played MMO's since their inception, from my experience this is an exception more than a rule. I believe it is also why they don't really listen to and fix most of the issues brought up by the long standing player base, we are not their target audience.
for the gold to buy a nice house was spoiled. The first thing you do when moving into your new home: make it warm. From the wiki, I learned that the fire isn't craftable, it's only available from the store (WTF).
The game is drowning in monetisation.
DarkWombat wrote: »I have 1,500 plus hours into this game. I also sometimes play World of Warcraft, Guild Wars 2 and Lord of the Rings Online.
We are not aware of what the turnover rate in ESO is and that is especially in comparison to other comparable titles.