starkerealm wrote: »warsteheineub17_ESO wrote: »The overall "wealth" that comes from doing daily writs is not the actual gold from the mission reward. That's what ? 660 gold ?
The mission reward from, "doing your writs," is 70k. Cash. Every day. Slightly more if you have a bunch of Imperials. That's before you start picking through the rest and deciding what to sell.
My tin hat theory is that there is a gold duplication bud that can be exploited on the PC client and the players that know are introducing a lot of gold into the economy.
starkerealm wrote: »warsteheineub17_ESO wrote: »The overall "wealth" that comes from doing daily writs is not the actual gold from the mission reward. That's what ? 660 gold ?
The mission reward from, "doing your writs," is 70k. Cash. Every day. Slightly more if you have a bunch of Imperials. That's before you start picking through the rest and deciding what to sell.
starkerealm wrote: »warsteheineub17_ESO wrote: »The overall "wealth" that comes from doing daily writs is not the actual gold from the mission reward. That's what ? 660 gold ?
The mission reward from, "doing your writs," is 70k. Cash. Every day. Slightly more if you have a bunch of Imperials. That's before you start picking through the rest and deciding what to sell.
Can someone point me to the "doing your writs" quest that gives 70k gold? I get the 660 per craft on 12 characters each day and would love to know what I am missing.
ShawnLaRock wrote: »The problem is that people actually PAY the exorbitant prices, plus there is far too much gold.
S.
Woozywyvern wrote: »katanagirl1 wrote: »I really don’t know why so many people get bent out of shape about gain from daily writs. If someone wants to spend hours doing them on dozens of toons then they certainly deserve the rewards. It would be torture for me.
Agreed, and lets not forget the time it takes to get 18 characters to 50. That investment should have some return too.
kringled_1 wrote: »100 million is not the gold cap, but I couldn't tell you what is.
TX12001rwb17_ESO wrote: »People who "Accept" the inflated prices and ZOS themselves must realize that this inflated "Economy" is now effecting the gameplay features of ESO itself which is not healthy, features which I used to do all the time are now features I do not even touch and I am sure I am not the only one.
Thieving at one point in time was profitable but now it's is worthless, no point in even touching that feature of the game as the gold gained simply is not worth the time, if every item we sold was at least green quality you could only get 14000 gold from it per day, that is not even enough to buy a single dreugh wax now and you need 8 dreugh wax to safely upgrade something, even from a story point it is even laughable why any of my characters would even care about the thieves guild, I got more gold in the bank then the entire guild has amassed in it's entire history of existence.
Daily Quests, the gold gained used to add up but now it is not even worth touching this part of the game, 300 gold per quest is trash, I can get more gold by killing random mobs and even that is not profitable, if it were not for the gold mats then even Writs would become worthless.
There is a solution to this problem but the solution that would work would not be popular, the main problem is Gold is losing its market value because the game is flooded with too much of it, this inturn has driven up the price of everything that has value, from crafting mats to Crowns, the solution would be to increase the market value of gold but how do you do that? well you simply remove what is causing it and that is too much gold, this could be done by capping the gold limit to a MUCH lower number (Which would be very unpopular) to ease this a tax on those who had exceeded the gold cap could be put in place where they would lose a percentage of their gold everyday until it goes below the cap giving them a chance to spend it as opposed to just stripping them of all of it.
Gold Sinks do not work as the super-rich who are the culprits are barley effected and they would need to buy hundreds of the item anyway which they are probably not going to do which brings me to this, a gold material vendor, this would pose several benefits
1. It is something that would work as a Gold Sink as long as the number is "Fair" something like 5,000/10,000 gold each, a Chromium plating is now 300k+ with this method it would never go beyond 50k or 100k depending on the price of individual Chromium Grains.
2. It would cap the price of gold mats and in addition to having the max amount of gold you can have capped (Again which would massively reduce the Gold ingame) it would make it harder to make gold off of them so even if they went and spent all their excess gold on mats their value would be drastically reduced.
silvereyes wrote: »Case-in-point: Perfect Roe - why has it gone up in price so much? Could it be perhaps that ZOS revamping the XP curve for CP 2.0 increased the demand for XP pots?
silvereyes wrote: »Case-in-point: Perfect Roe - why has it gone up in price so much? Could it be perhaps that ZOS revamping the XP curve for CP 2.0 increased the demand for XP pots?
Roe prices shot up drastically because of they fixed a bug that used to allow you to get 2 fish at the same time instead of 1 as intended.
Just to show how bad the inflation is. THIS IS A BLUE PATTERN FROM LEYAWIIN! A BLUE PATTERN!. It's literally cheaper to farm the materials and ask a friend to make it/ or buy the furnishing itself then pay for that
https://us.tamrieltradecentre.com/pc/Trade/SearchResult?SearchType=Sell&ItemID=24671&ItemNamePattern=Praxis:+Leyawiin+Wall,+Castle&SortBy=Price&Order=asc
Increase the drop rates a bit to lower the inflation please
Oreyn_Bearclaw wrote: »Inflation. The game doesnt have enough gold sinks AND it pumps way to much gold into the game. Everyone loves to shout about gold sinks, or the lack there of, but nobody wants to admit that is only half the equation. Writs are the elephant in the room. Way to easy, especially on PC with addons, to simply print 100k+ in like 45 minutes.
Some of the best proof that this is one of the largest issues is that prices anent nearly as out of control on console. Gold is worth more on console because its harder to get. Therefore, prices are lower across the board.
The gold currency from writs needs nerfed (and the gold mat drops need buffed to compensate). This would force more mats into the market as writ farmers would need to liquidate some of their spoils. It would also lower the total gold coming into the game. Win win. It's not a popular opinion because a lot of people, myself included, have used writs as their primary gold source for a long time. That said, just because its unpopular, doesn't mean its untrue.
This is the only explanation in this thread that makes any sense. I play on PC and PS4. In the last couple of years the crown exchange rate on PC has gone from about 400:1 to 1200:1. Currently on Ps4 I'm quoted 100:1 and this hasn't changed.
On PC there are add ons that make it really really fast and easy to do writs. But I'd suggest rather making it easier to get gold on console. And ZoS STOP ALL THE CONTINUAL CHANGES AS TO WHAT IS META because this just drives the prices up for gold mats and widens the divide between players with heaps of time to play and those with less time.
Something needs to be done because the exchange rate, and hence prices on PC are just insane. (Written from someone who sells crowns.)
Oreyn_Bearclaw wrote: »@Oreyn_Bearclaw below is information I put together and it shows inflation on PC/NA is not rampant. Yes, there are items that have increased in value such as Chromium. However, I did not cherry-pick the items below as I looked as some items that are often used. They do indicate that inflation is not out of control by any means.
Below is Tempering Alloy which is a much more widely used gold upgrade material than Chromium. It's cost seems to have decreased over the past year which is deflation.
Rosin for wood. It shows a slight increase in price from a year ago, but a decrease in price from about 340 days ago.
there does not seem to be an indication of the inflation some are claiming.
I looked at Rubedite ingot, which did not show any inflation, and Rubedite ore, which has decreased in price over the past year, to see if the base material showed notable inflation. I did not post them here as the post would become annoyingly long, if not already.
I will also note that USEP considers this system to be Early Beta. It also appears to gather data from players using a specific addon USEP developed. So while it uses "real" information it may have a limited number of users.
Interesting data. I am not sure Rosin and Temp alloy are the best benchmarks of the economy. It is of course impossible to completely separate the price impact between Inflation/Deflation and supply/demand. Both are always at work on every item, it is just a question of magnitude.
The two items you listed are very very low in the demand department. Most old timers have an ample supply of rosin, and typically need between 8 (stam) and 16 (magic) for a meta build. Your average PVE player that is not a tank requires 0 Temp alloy these days as magic, and 8-16 as a stamina player. Recent changes to armor passives have actually lowered demand here, because 5/1/1 is pretty much gone.
Your average build always needs 30 chromium grains to max, and upwards 56 of Wax. Chromium is more recent to the economy, but why not use Wax as a metric of inflation. Or more relevant, why not use Crown price as metric of inflation? Crown prices are arguably the best metric and are likely the least impacted by supply demand considerations. Most supply/demand is a result of balance decisions. Anyone with cash can buy crowns to sell, and there are always new shineys to be bought.
Wax has been on an upward trajectory for a while that I dont think Supply Demand can explain by itself. Crowns are through the roof on one platform, but not another. I don't know how you explain that without looking at the value/purchasing power of the underlying currency, i.e. inflation/deflation. There are also ways to measure the value of your entire craft bag. I don't do many writs these days, but yet, every time I check it, the overall value is up. I could log out for 6 months, and my craft bag would be worth more when logged back in, I am 100% sure of that. If there was no inflation, that would almost certainly not be true.
Now certainly, inflation may not be as rampant as the forums would have you believe. Most problems arent as severe as the internet says they are, but to act like inflation is doesn't even exist, not sure I can get behind that.
Kiralyn2000 wrote: »Agree that the gold reward from writs could just be removed and a (small) bump in drop rate (although one may not even be needed with current prices), would help keep gold out of the economy.
Well, that would certainly screw me over completely.
Since quest & writ rewards, and vendoring gear drops, is the only gold I get. If you took the gold off of writs, my 'income' would drop like a rock. And I wouldn't be able to buy furniture from the weekend vendor, or another house to put it in, etc.
Because I'm never going to sell materials on the market. Adding more gold tempers to the writ rewards would do absolutely zero for me - I don't switch my gear due to nerfs, so I rarely need to gold out anything new. It just goes into my bank & craft bag. I've got plenty of tempers in stock, I don't have a use for more.
kringled_1 wrote: »100 million is not the gold cap, but I couldn't tell you what is.
one gold below a billion or trillion if I remember right is the cap
ZOS needs more gold sinks badly and maybe increasing the drop rate of everything to combat the inflation. Once the drop rate increases the demand will decrease which will decrease the prices. Instead of all these exclusive homes for instance. Keep them in game. Sell them at the unfurnished price like they do for all the other homes. Implement a barber system for characters. Yes it's pointless for those with the hair pack maybe but folk would still use it.
This reads as "people have earned more gold than me and I don't like that so let's punish them by making them lose the gold they worked for". In no way should an arbitrary "tax" be imposed on people for hitting an arbitrary cap that literally punishes them for their efforts. If someone puts in the time to get their gold then they're entitled to it.TX12001rwb17_ESO wrote: »People who "Accept" the inflated prices and ZOS themselves must realize that this inflated "Economy" is now effecting the gameplay features of ESO itself which is not healthy, features which I used to do all the time are now features I do not even touch and I am sure I am not the only one.
Thieving at one point in time was profitable but now it's is worthless, no point in even touching that feature of the game as the gold gained simply is not worth the time, if every item we sold was at least green quality you could only get 14000 gold from it per day, that is not even enough to buy a single dreugh wax now and you need 8 dreugh wax to safely upgrade something, even from a story point it is even laughable why any of my characters would even care about the thieves guild, I got more gold in the bank then the entire guild has amassed in it's entire history of existence.
Daily Quests, the gold gained used to add up but now it is not even worth touching this part of the game, 300 gold per quest is trash, I can get more gold by killing random mobs and even that is not profitable, if it were not for the gold mats then even Writs would become worthless.
There is a solution to this problem but the solution that would work would not be popular, the main problem is Gold is losing its market value because the game is flooded with too much of it, this inturn has driven up the price of everything that has value, from crafting mats to Crowns, the solution would be to increase the market value of gold but how do you do that? well you simply remove what is causing it and that is too much gold, this could be done by capping the gold limit to a MUCH lower number (Which would be very unpopular) to ease this a tax on those who had exceeded the gold cap could be put in place where they would lose a percentage of their gold everyday until it goes below the cap giving them a chance to spend it as opposed to just stripping them of all of it.
Gold Sinks do not work as the super-rich who are the culprits are barley effected and they would need to buy hundreds of the item anyway which they are probably not going to do which brings me to this, a gold material vendor, this would pose several benefits
1. It is something that would work as a Gold Sink as long as the number is "Fair" something like 5,000/10,000 gold each, a Chromium plating is now 300k+ with this method it would never go beyond 50k or 100k depending on the price of individual Chromium Grains.
2. It would cap the price of gold mats and in addition to having the max amount of gold you can have capped (Again which would massively reduce the Gold ingame) it would make it harder to make gold off of them so even if they went and spent all their excess gold on mats their value would be drastically reduced.
kringled_1 wrote: »100 million is not the gold cap, but I couldn't tell you what is.
one gold below a billion or trillion if I remember right is the cap
ZOS needs more gold sinks badly and maybe increasing the drop rate of everything to combat the inflation. Once the drop rate increases the demand will decrease which will decrease the prices. Instead of all these exclusive homes for instance. Keep them in game. Sell them at the unfurnished price like they do for all the other homes. Implement a barber system for characters. Yes it's pointless for those with the hair pack maybe but folk would still use it.
So let me get this straight: you want to screw over the economy of the other platforms just because PC can't control their economy due to mods making earning gold so pathetically easy?
Hm.
You get the economy you deserve. If you use mods to make getting gold easy then of course things are going to be expensive, but it's only "expensive" in context because you're earning more gold using those mods.
Run vet Crags for plunder, you've got mods that tell you when to press what skills so it's not even like you need to be competent.
LightningWitch wrote: »I sell every motif I find for 5K. No more. No less. I couldn't care less about rarity. What typically happens is people buy them then try to flip them. Not my concern, but I can attest I make more gold than they do while their overpriced items sits in stores with 5 days left while my stuff flies out the door in 2 days or less.