Necrotech_Master wrote: »the only time i feel that i dont have enough money is any kind of stuff like guild auctions/raffles, i know there is always someone with more gold than me, so i never participate (auctions bid prices can sometimes get well over what the items are worth individually, and raffles, he who has the most money is most likely to win and i refuse to put money into something i am like 90%+ guaranteed to get nothing out of)
this is one of the reasons I stay on xbox, I tried pc, it just wasn't for me, I could gauge I was gonna be forever *** poor, and while I don't have much, is more than I would ever have on pc.
For example yesterday someone was trying to sell Crowns in Summerset at 200:1, he got ridiculed,and basically was told to try another zone because the going rate was 100;1, this would NEVER happen on PC.
this is one of the reasons I stay on xbox, I tried pc, it just wasn't for me, I could gauge I was gonna be forever *** poor, and while I don't have much, is more than I would ever have on pc.
For example yesterday someone was trying to sell Crowns in Summerset at 200:1, he got ridiculed,and basically was told to try another zone because the going rate was 100;1, this would NEVER happen on PC.
Wow.... pc na rate is 1200:1
Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
We saved the economy by rejecting centralised/global auction house. Yay us.
this is one of the reasons I stay on xbox, I tried pc, it just wasn't for me, I could gauge I was gonna be forever *** poor, and while I don't have much, is more than I would ever have on pc.
For example yesterday someone was trying to sell Crowns in Summerset at 200:1, he got ridiculed,and basically was told to try another zone because the going rate was 100;1, this would NEVER happen on PC.
Wow.... pc na rate is 1200:1
On Euro servers it is 2000:1 now.
Necrotech_Master wrote: »the only time i feel that i dont have enough money is any kind of stuff like guild auctions/raffles, i know there is always someone with more gold than me, so i never participate (auctions bid prices can sometimes get well over what the items are worth individually, and raffles, he who has the most money is most likely to win and i refuse to put money into something i am like 90%+ guaranteed to get nothing out of)
Off topic, but I felt the same way. Auctions however, are to support the guild and fund their trader, thus the overbids. Raffles on the other hand just need to be setup right. In my guild we have a public spreadsheet so everyone can see their numbers, we also have 10 prizes and roll from 10th to 1st... which was our way of combating "buying the raffle". By the time the roll for the best prize comes along, the whales have pretty much won one of the lessor prizes and are not included in that roll. We also use a Discord bot to do the rolls, which makes it transparent, as those in-game dice rollers, you can edit the roll before pressing enter and posting it to guild chat... very not transparent and that is what kept me from participating in raffles in other guilds I have been in, there was no way to know if it was fair or they were simply feeding prizes to friends.
Necrotech_Master wrote: »Necrotech_Master wrote: »the only time i feel that i dont have enough money is any kind of stuff like guild auctions/raffles, i know there is always someone with more gold than me, so i never participate (auctions bid prices can sometimes get well over what the items are worth individually, and raffles, he who has the most money is most likely to win and i refuse to put money into something i am like 90%+ guaranteed to get nothing out of)
Off topic, but I felt the same way. Auctions however, are to support the guild and fund their trader, thus the overbids. Raffles on the other hand just need to be setup right. In my guild we have a public spreadsheet so everyone can see their numbers, we also have 10 prizes and roll from 10th to 1st... which was our way of combating "buying the raffle". By the time the roll for the best prize comes along, the whales have pretty much won one of the lessor prizes and are not included in that roll. We also use a Discord bot to do the rolls, which makes it transparent, as those in-game dice rollers, you can edit the roll before pressing enter and posting it to guild chat... very not transparent and that is what kept me from participating in raffles in other guilds I have been in, there was no way to know if it was fair or they were simply feeding prizes to friends.
oh i understand its to support the guilds trader bids
in the situation you have where the whales are more likely to win lesser value items, that would annoy me just as much as not winning anything at all lol "all i deposited was a million gold and all i got was this lousy t-shirt" lol
@Oreyn_Bearclaw
No, gold in this game is pretend money. You do not own it, it is not yours. When the game servers are turned off it will be gone.
People may sell it for real world cash but we all know that's against the terms of service.
Even crowns are pretend money. You cannot sell them back to Zos and again when the game closes they will be lost, Zos are not going to give you a cheque for all the crowns you have bought from them
When people buy gold or crowns for cash they are buying pixels. It isn't a virtual currency, its an in game currency, its a pretend currency in a pretend world. Its not real money, you can't take it to a shop and spend it. You can't - legitimately - turn it into cash. The fact they bought it with cash is no different to buying a bag of peanuts.
So where is its value? It has none.
And once you understand that you realise that shouting and screaming that something has to be done about the inflation on the server, that Zos must step in and do something about it is pointless.
I've read plenty of ideas as to how to curb the problem - they all damage the gold that new players can earn while barely touching those of the rich, sure stop the gold on writs - and then the poor new player loses a source of income, one which the rich player can laugh about because he already has his millions.
Every gold sink that has been suggested isn't. Sell houses for gold I hear people cry, it will act as a gold sink. No it won't. Not everyone wants every house, and once bought its bought, it can't be bought again.
People keep asking for ZOS to sell "base game" mounts in respective areas, like guar or Nix-Oxen in Morrowind, camels in Hammerfell, and so on. That right there would be a huge gold sink for a LOT of players. Releasing more houses that can be bought for gold instead of Crowns more than once every year or two would help, too, especially more Small and Medium ones.
@Oreyn_Bearclaw
No, gold in this game is pretend money. You do not own it, it is not yours. When the game servers are turned off it will be gone.
People may sell it for real world cash but we all know that's against the terms of service.
Even crowns are pretend money. You cannot sell them back to Zos and again when the game closes they will be lost, Zos are not going to give you a cheque for all the crowns you have bought from them
When people buy gold or crowns for cash they are buying pixels. It isn't a virtual currency, its an in game currency, its a pretend currency in a pretend world. Its not real money, you can't take it to a shop and spend it. You can't - legitimately - turn it into cash. The fact they bought it with cash is no different to buying a bag of peanuts.
So where is its value? It has none.
And once you understand that you realise that shouting and screaming that something has to be done about the inflation on the server, that Zos must step in and do something about it is pointless.
I've read plenty of ideas as to how to curb the problem - they all damage the gold that new players can earn while barely touching those of the rich, sure stop the gold on writs - and then the poor new player loses a source of income, one which the rich player can laugh about because he already has his millions.
Every gold sink that has been suggested isn't. Sell houses for gold I hear people cry, it will act as a gold sink. No it won't. Not everyone wants every house, and once bought its bought, it can't be bought again.
Woozywyvern wrote: »If console and PC are vastly different, and its solely down to the speed of doing writs, then the answer is simple. Ban the Addon for speeding up writs, make it as difficult as it is on the console and we should see the PC market correct itself.
Woozywyvern wrote: »If console and PC are vastly different, and its solely down to the speed of doing writs, then the answer is simple. Ban the Addon for speeding up writs, make it as difficult as it is on the console and we should see the PC market correct itself.
It would not be solely due to the writ addon. Even then the price difference between the two platforms is not relevant since they do not compete with each other.
There is a simple formula of supply and demand of materials. If fewer players are farming and selling those materials the price should be expected to go up.
In the long run, it will balance as those who refuse to pay the going rate will realize their best bet is to farm the materials themselves if they really want the matts.
@Oreyn_Bearclaw below is information I put together and it shows inflation on PC/NA is not rampant. Yes, there are items that have increased in value such as Chromium. However, I did not cherry-pick the items below as I looked as some items that are often used. They do indicate that inflation is not out of control by any means.
Below is Tempering Alloy which is a much more widely used gold upgrade material than Chromium. It's cost seems to have decreased over the past year which is deflation.
Rosin for wood. It shows a slight increase in price from a year ago, but a decrease in price from about 340 days ago.
there does not seem to be an indication of the inflation some are claiming.
I looked at Rubedite ingot, which did not show any inflation, and Rubedite ore, which has decreased in price over the past year, to see if the base material showed notable inflation. I did not post them here as the post would become annoyingly long, if not already.
I will also note that USEP considers this system to be Early Beta. It also appears to gather data from players using a specific addon USEP developed. So while it uses "real" information it may have a limited number of users.
First, stop giving out gold. Replace it with things people want, at conversion rates well below market (which will drive down prices). Example, instead of 100K gold (happening this month, it made me cringe), give out 20 tempering alloy or 200 mundane runes, which are conversion rates far below market, at least on PC. These are things that people want anyways and could be sold if they didn't. You are increasing supply of things that are harder to get and not flooding the market with gold. As a bonus, it breaks speculation and hoarding habits because people never know when huge supply is about to hit the market.
The same is true for crafting dailies. Reduce gold, increase non-gold rewards, either in additional tempers or perhaps housing materials. Do so at conversion rates well below market.
Oreyn_Bearclaw wrote: »@Oreyn_Bearclaw below is information I put together and it shows inflation on PC/NA is not rampant. Yes, there are items that have increased in value such as Chromium. However, I did not cherry-pick the items below as I looked as some items that are often used. They do indicate that inflation is not out of control by any means.
Below is Tempering Alloy which is a much more widely used gold upgrade material than Chromium. It's cost seems to have decreased over the past year which is deflation.
Rosin for wood. It shows a slight increase in price from a year ago, but a decrease in price from about 340 days ago.
there does not seem to be an indication of the inflation some are claiming.
I looked at Rubedite ingot, which did not show any inflation, and Rubedite ore, which has decreased in price over the past year, to see if the base material showed notable inflation. I did not post them here as the post would become annoyingly long, if not already.
I will also note that USEP considers this system to be Early Beta. It also appears to gather data from players using a specific addon USEP developed. So while it uses "real" information it may have a limited number of users.
Interesting data. I am not sure Rosin and Temp alloy are the best benchmarks of the economy. It is of course impossible to completely separate the price impact between Inflation/Deflation and supply/demand. Both are always at work on every item, it is just a question of magnitude.
The two items you listed are very very low in the demand department. Most old timers have an ample supply of rosin, and typically need between 8 (stam) and 16 (magic) for a meta build. Your average PVE player that is not a tank requires 0 Temp alloy these days as magic, and 8-16 as a stamina player. Recent changes to armor passives have actually lowered demand here, because 5/1/1 is pretty much gone.
Your average build always needs 30 chromium grains to max, and upwards 56 of Wax. Chromium is more recent to the economy, but why not use Wax as a metric of inflation. Or more relevant, why not use Crown price as metric of inflation? Crown prices are arguably the best metric and are likely the least impacted by supply demand considerations. Most supply/demand is a result of balance decisions. Anyone with cash can buy crowns to sell, and there are always new shineys to be bought.
Wax has been on an upward trajectory for a while that I dont think Supply Demand can explain by itself. Crowns are through the roof on one platform, but not another. I don't know how you explain that without looking at the value/purchasing power of the underlying currency, i.e. inflation/deflation. There are also ways to measure the value of your entire craft bag. I don't do many writs these days, but yet, every time I check it, the overall value is up. I could log out for 6 months, and my craft bag would be worth more when logged back in, I am 100% sure of that. If there was no inflation, that would almost certainly not be true.
Now certainly, inflation may not be as rampant as the forums would have you believe. Most problems arent as severe as the internet says they are, but to act like inflation is doesn't even exist, not sure I can get behind that.
Oreyn_Bearclaw wrote: »@Oreyn_Bearclaw below is information I put together and it shows inflation on PC/NA is not rampant. Yes, there are items that have increased in value such as Chromium. However, I did not cherry-pick the items below as I looked as some items that are often used. They do indicate that inflation is not out of control by any means.
Below is Tempering Alloy which is a much more widely used gold upgrade material than Chromium. It's cost seems to have decreased over the past year which is deflation.
Rosin for wood. It shows a slight increase in price from a year ago, but a decrease in price from about 340 days ago.
there does not seem to be an indication of the inflation some are claiming.
I looked at Rubedite ingot, which did not show any inflation, and Rubedite ore, which has decreased in price over the past year, to see if the base material showed notable inflation. I did not post them here as the post would become annoyingly long, if not already.
I will also note that USEP considers this system to be Early Beta. It also appears to gather data from players using a specific addon USEP developed. So while it uses "real" information it may have a limited number of users.
Interesting data. I am not sure Rosin and Temp alloy are the best benchmarks of the economy. It is of course impossible to completely separate the price impact between Inflation/Deflation and supply/demand. Both are always at work on every item, it is just a question of magnitude.
The two items you listed are very very low in the demand department. Most old timers have an ample supply of rosin, and typically need between 8 (stam) and 16 (magic) for a meta build. Your average PVE player that is not a tank requires 0 Temp alloy these days as magic, and 8-16 as a stamina player. Recent changes to armor passives have actually lowered demand here, because 5/1/1 is pretty much gone.
Your average build always needs 30 chromium grains to max, and upwards 56 of Wax. Chromium is more recent to the economy, but why not use Wax as a metric of inflation. Or more relevant, why not use Crown price as metric of inflation? Crown prices are arguably the best metric and are likely the least impacted by supply demand considerations. Most supply/demand is a result of balance decisions. Anyone with cash can buy crowns to sell, and there are always new shineys to be bought.
Wax has been on an upward trajectory for a while that I dont think Supply Demand can explain by itself. Crowns are through the roof on one platform, but not another. I don't know how you explain that without looking at the value/purchasing power of the underlying currency, i.e. inflation/deflation. There are also ways to measure the value of your entire craft bag. I don't do many writs these days, but yet, every time I check it, the overall value is up. I could log out for 6 months, and my craft bag would be worth more when logged back in, I am 100% sure of that. If there was no inflation, that would almost certainly not be true.
Now certainly, inflation may not be as rampant as the forums would have you believe. Most problems arent as severe as the internet says they are, but to act like inflation is doesn't even exist, not sure I can get behind that.
I am glad you mention how supply and demand work into this as they are the crux of any economy.
That same supply and demand explain why chromium has inflated significantly considering how rare it is to get. That rarity is also by design. Zenimax stated they want jewelry crafting to be special which is why the upgrade matts are so rare. They did not want it to be like the other crafting so this is working as intended. Do some crafting writs and get them for free.
However, no build needs to use Chromium. It hardly makes a difference in any build. The benefit is so small that it is a waste of gold to go and buy it.
However, no build needs to use Chromium. It hardly makes a difference in any build. The benefit is so small that it is a waste of gold to go and buy it.
First, stop giving out gold. Replace it with things people want, at conversion rates well below market (which will drive down prices). Example, instead of 100K gold (happening this month, it made me cringe), give out 20 tempering alloy or 200 mundane runes, which are conversion rates far below market, at least on PC. These are things that people want anyways and could be sold if they didn't. You are increasing supply of things that are harder to get and not flooding the market with gold. As a bonus, it breaks speculation and hoarding habits because people never know when huge supply is about to hit the market.
The same is true for crafting dailies. Reduce gold, increase non-gold rewards, either in additional tempers or perhaps housing materials. Do so at conversion rates well below market.
Iam not a fan of this. Like you said there are fewer ppl farming and more buying. In the core many inflation/price threads are about this very matter. These 2 ideas look more like you want to adapt the game towards these players and supprot their lazyness or unwillingness.
Oreyn_Bearclaw wrote: »First, stop giving out gold. Replace it with things people want, at conversion rates well below market (which will drive down prices). Example, instead of 100K gold (happening this month, it made me cringe), give out 20 tempering alloy or 200 mundane runes, which are conversion rates far below market, at least on PC. These are things that people want anyways and could be sold if they didn't. You are increasing supply of things that are harder to get and not flooding the market with gold. As a bonus, it breaks speculation and hoarding habits because people never know when huge supply is about to hit the market.
The same is true for crafting dailies. Reduce gold, increase non-gold rewards, either in additional tempers or perhaps housing materials. Do so at conversion rates well below market.
Iam not a fan of this. Like you said there are fewer ppl farming and more buying. In the core many inflation/price threads are about this very matter. These 2 ideas look more like you want to adapt the game towards these players and supprot their lazyness or unwillingness.
Actually, I think the lazy approach on both the devs and the playerbase is to want gold rewards. Whether it's the monthly reward being 20 Temp alloy instead of 100k gold, or crafting writs bumping their gold drops in exchange for the gold currency, you are requiring more work on the part of the player to get gold, because they actually have to engage in the economy.
People miss the point that this actually kills two birds with one stone. It tackles both the Inflation/deflation issue by reducing incoming gold (good thing IMO), AND it tackles the supply and demand issues we have by introducing more supply.
As it is now, the writs I do (or more accurately did aggressively in the past), print gold into the economy and give me more than I will ever need to spend. They also give me more gold mats, than I realistically could use (save maybe chromium). The result is that not only is it contributing to inflation but it is also impacting supply and demand. I never sell gold mats. I don't need to because I have all the gold I need. More importantly, because of inflation, it is smarter for me to hold my wealth in mats, not currency.
If you increase the drop rewards of mats, but reduce the gold, well 2 things happen. One, less gold coming into the economy, so inflation is curbed. Two, because I cant print the gold I need, I am more incentivized to sell my excess mats to generate it. That forces more mats into the market, again helping get prices under control. It is a win win.
Yes switching to medusa who we all know will not be meta in some months because just change stuff because they can change it or more likely reasonsNezyr_Jezz wrote: »However, no build needs to use Chromium. It hardly makes a difference in any build. The benefit is so small that it is a waste of gold to go and buy it.
Disagree. We had a huge shift in PVE meta and most dps builds swaped their jewelery, and if you take a look at how much spell/weapon damage you are losing on bloodthirsty between purple and gold you will know where the spike came from as well. Literally whole raiding groups were swaping their jewelery which was the first time they did that in about 2-3 years.
It would be helpful to know exactly which items you are concerned with. It's all well and good for people to debate whether there's been inflation on the server as a whole in the past year and a half, but the answer to what causes specific items to go up in value can be a lot more nuanced.Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Note: The time range in that graph is relative to January 12, 2021.ssewallb14_ESO wrote: »Most of the price increase happened after Greymoor in a very short period of time. If you consider elasticity it would take a single very impactful event to do this.
Nezyr_Jezz wrote: »However, no build needs to use Chromium. It hardly makes a difference in any build. The benefit is so small that it is a waste of gold to go and buy it.
Disagree. We had a huge shift in PVE meta and most dps builds swaped their jewelery, and if you take a look at how much spell/weapon damage you are losing on bloodthirsty between purple and gold you will know where the spike came from as well. Literally whole raiding groups were swaping their jewelery which was the first time they did that in about 2-3 years.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »@Oreyn_Bearclaw below is information I put together and it shows inflation on PC/NA is not rampant. Yes, there are items that have increased in value such as Chromium. However, I did not cherry-pick the items below as I looked as some items that are often used. They do indicate that inflation is not out of control by any means.
Below is Tempering Alloy which is a much more widely used gold upgrade material than Chromium. It's cost seems to have decreased over the past year which is deflation.
Rosin for wood. It shows a slight increase in price from a year ago, but a decrease in price from about 340 days ago.
there does not seem to be an indication of the inflation some are claiming.
I looked at Rubedite ingot, which did not show any inflation, and Rubedite ore, which has decreased in price over the past year, to see if the base material showed notable inflation. I did not post them here as the post would become annoyingly long, if not already.
I will also note that USEP considers this system to be Early Beta. It also appears to gather data from players using a specific addon USEP developed. So while it uses "real" information it may have a limited number of users.
Interesting data. I am not sure Rosin and Temp alloy are the best benchmarks of the economy. It is of course impossible to completely separate the price impact between Inflation/Deflation and supply/demand. Both are always at work on every item, it is just a question of magnitude.
The two items you listed are very very low in the demand department. Most old timers have an ample supply of rosin, and typically need between 8 (stam) and 16 (magic) for a meta build. Your average PVE player that is not a tank requires 0 Temp alloy these days as magic, and 8-16 as a stamina player. Recent changes to armor passives have actually lowered demand here, because 5/1/1 is pretty much gone.
Your average build always needs 30 chromium grains to max, and upwards 56 of Wax. Chromium is more recent to the economy, but why not use Wax as a metric of inflation. Or more relevant, why not use Crown price as metric of inflation? Crown prices are arguably the best metric and are likely the least impacted by supply demand considerations. Most supply/demand is a result of balance decisions. Anyone with cash can buy crowns to sell, and there are always new shineys to be bought.
Wax has been on an upward trajectory for a while that I dont think Supply Demand can explain by itself. Crowns are through the roof on one platform, but not another. I don't know how you explain that without looking at the value/purchasing power of the underlying currency, i.e. inflation/deflation. There are also ways to measure the value of your entire craft bag. I don't do many writs these days, but yet, every time I check it, the overall value is up. I could log out for 6 months, and my craft bag would be worth more when logged back in, I am 100% sure of that. If there was no inflation, that would almost certainly not be true.
Now certainly, inflation may not be as rampant as the forums would have you believe. Most problems arent as severe as the internet says they are, but to act like inflation is doesn't even exist, not sure I can get behind that.
I am glad you mention how supply and demand work into this as they are the crux of any economy.
That same supply and demand explain why chromium has inflated significantly considering how rare it is to get. That rarity is also by design. Zenimax stated they want jewelry crafting to be special which is why the upgrade matts are so rare. They did not want it to be like the other crafting so this is working as intended. Do some crafting writs and get them for free.
However, no build needs to use Chromium. It hardly makes a difference in any build. The benefit is so small that it is a waste of gold to go and buy it.
To be fair, I can make that same argument about almost any gold upgrade. Other than perhaps your front bar weapon, most people wont notice the difference between gold and purple gear. The desire for gold gear has little to do with objective results. It's a fantasy world. People want gold because its the best, not because mathematically it increases your damage by .02% (yes I made that number up).
To be clear, Supply and Demand are very important in any discussion of price, but so is the value of the underlying currency. To many people that think they are economists cry Supply and Demand every time there is a discussion about prices, as if it is the only thing affecting them. If you live in a country that just started printing absurd amounts of money, you wouldn't be worrying about supply/demand when prices start increasing. You would be worrying about the government devaluing your currency. In an MMO like this, where there is a virtually limitless supply of currency, Inflation is something that needs to be managed.
ZOS does of course manage it. That is why there are gold sinks in the first place. That said, it doesn't mean they couldnt do a better job of it. I think the game could use better gold sinks certainly, but I think they could also do a better job regulating some of the areas where it is overly easy to simply print money. And again, I think the proof is in the pudding as they say. Prices are way higher on PC than console. That is because Gold has less value on PC than on Console, which I believe to be largely due to the fact that it is much easier to create money out of thin air on PC (inflation), and has very little to do with a supply and demand issue.