starkerealm wrote: »Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Antiquities... I think.
There was a serious price spike around the time Antiquities hit. Prices were pretty stable before that, they're still pretty stable, but they jumped sharply in the first few months after Greymoor released.
Antiquities seems to be a very obscure reason as to why prices shot up so much. I've played around with the system, even got my first mythic on New Year's Eve, and just from my limited experience with the system, I don't see a clear link between it and this hyper-inflation that's going on.
Every zone has a purple item that sells for a few thousand gold to a merchant. Multiply by all the players who bought that chapter and that's a lot of gold coming into the game.
Then we have the gold coming from login rewards (another 100k this month), and endeavors and it's just a recipe for inflation. Basically there is too much gold coming into the game and too little ways to make it leave the game.
There is simply very little to spend gold on because ZOS decided that every worthwhile cosmetic should come from the crown store.
starkerealm wrote: »Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Antiquities... I think.
There was a serious price spike around the time Antiquities hit. Prices were pretty stable before that, they're still pretty stable, but they jumped sharply in the first few months after Greymoor released.
Antiquities seems to be a very obscure reason as to why prices shot up so much. I've played around with the system, even got my first mythic on New Year's Eve, and just from my limited experience with the system, I don't see a clear link between it and this hyper-inflation that's going on.
Every zone has a purple item that sells for a few thousand gold to a merchant. Multiply by all the players who bought that chapter and that's a lot of gold coming into the game.
Then we have the gold coming from login rewards (another 100k this month), and endeavors and it's just a recipe for inflation. Basically there is too much gold coming into the game and too little ways to make it leave the game.
There is simply very little to spend gold on because ZOS decided that every worthwhile cosmetic should come from the crown store.
If antiquities was the reason, wouldn't it be the same or similar on other servers.
Prices on Xbox EU haven't moved in years
In fact, gold upgrade materials (excluding jewellery which has held it's price) are probably cheaper than they've ever been on Xbox EU. You can get temps for like 5 or 6k right now.
Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
spartaxoxo wrote: »starkerealm wrote: »starkerealm wrote: »Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Antiquities... I think.
There was a serious price spike around the time Antiquities hit. Prices were pretty stable before that, they're still pretty stable, but they jumped sharply in the first few months after Greymoor released.
Antiquities seems to be a very obscure reason as to why prices shot up so much. I've played around with the system, even got my first mythic on New Year's Eve, and just from my limited experience with the system, I don't see a clear link between it and this hyper-inflation that's going on.
Before the Nerf to antiquities you could scry the same purple lead as many times as you wanted. Run a circuit in a small zone like Arteaum while grinding out scrying experience and you got a lot of blue, green, and purple items to sell. It was so ludicrous I made hundreds of thousands of gold. Purple leads still exist but ZOS limited the amount of times you can dig them up to 1 per zone.
The damage had been done though and CP 2.0's further cost reduction on wayshrines and repair, increased chances of rare loot from chests and pickpocketing, more money for fencing, and the passives boosting gold gain are doing a LOT more damage to the economy now. It's incredibly easy to get gold these days.
It was Eyevea, not Artaeum. That purple lead was bugged, so it wasn't every purple lead in the game, just that one. (I want to say the bug was that the lead awarded itself, so it wasn't even that you had to run up through green and blue each time, it was just that you could keep slamming out the purples.) So, of course, people did that.
The inflation burst came immediately after the release of Greymoor. So, yeah, it could be unrelated. But, that does seem to be one of the most likely culprits.
EDIT: Incidentally, there was a fairly significant population shift from XBNA to PCNA (and probably XBEU to PCEU) around the same time. So, there was an influx of players who were willing to snap up the inflated prices, because their market was much more expensive.
This is second hand, but my understanding is that the PC markets are still consistently cheaper than the console markets by a significant margin.
PC is generally more expensive than console by a significant margin. There was also a closed loophole where you could buy crowns for much cheaper than they normally were by buying them from a different country or something that caused a huge price hike for pc, the PC economy never recovered from that due to the various ways they can earn coin. Meanwhile on console, or at least PlayStation, the economy has remained largely stable.
newtinmpls wrote: »starkerealm wrote: »
It was Eyevea, not Artaeum. That purple lead was bugged, so it wasn't every purple lead in the game, just that one. (I want to say the bug was that the lead awarded itself
Early on, in Artaeum you could go through green/blue/purple in an endless cycle - maybe not as fast at the purple Eyevea bug, but I (who hate grinding) sat next to my sweetie and watched him level 3 characters through Antiquities all in Artaeum before it got changed to "one purple per zone".
Oreyn_Bearclaw wrote: »Inflation. The game doesnt have enough gold sinks AND it pumps way to much gold into the game. Everyone loves to shout about gold sinks, or the lack there of, but nobody wants to admit that is only half the equation. Writs are the elephant in the room. Way to easy, especially on PC with addons, to simply print 100k+ in like 45 minutes.
Some of the best proof that this is one of the largest issues is that prices anent nearly as out of control on console. Gold is worth more on console because its harder to get. Therefore, prices are lower across the board.
The gold currency from writs needs nerfed (and the gold mat drops need buffed to compensate). This would force more mats into the market as writ farmers would need to liquidate some of their spoils. It would also lower the total gold coming into the game. Win win. It's not a popular opinion because a lot of people, myself included, have used writs as their primary gold source for a long time. That said, just because its unpopular, doesn't mean its untrue.
Oreyn_Bearclaw wrote: »Inflation. The game doesnt have enough gold sinks AND it pumps way to much gold into the game. Everyone loves to shout about gold sinks, or the lack there of, but nobody wants to admit that is only half the equation. Writs are the elephant in the room. Way to easy, especially on PC with addons, to simply print 100k+ in like 45 minutes.
Some of the best proof that this is one of the largest issues is that prices anent nearly as out of control on console. Gold is worth more on console because its harder to get. Therefore, prices are lower across the board.
The gold currency from writs needs nerfed (and the gold mat drops need buffed to compensate). This would force more mats into the market as writ farmers would need to liquidate some of their spoils. It would also lower the total gold coming into the game. Win win. It's not a popular opinion because a lot of people, myself included, have used writs as their primary gold source for a long time. That said, just because its unpopular, doesn't mean its untrue.
But muh writ money! Tbh, nerfing that would anger sooooo many people. I think doubling or tripling resource node output without nerfing writs would be a lot more of a popular option. Just introduce 3x the number of gold mats that get introduced into the game and then they will cost 1/3 the price! (Kind of). If ZOS even just added a few node events on PC servers would be a step in the right direction.
Increasing guild store tax would also start to fix the issue.
At the end of the day, ZOS could do a lot of things to adjust the economy to a more reasonable level before nerfing the most popular moneymaker.
Edit: a couple typos
Oreyn_Bearclaw wrote: »Inflation. The game doesnt have enough gold sinks AND it pumps way to much gold into the game. Everyone loves to shout about gold sinks, or the lack there of, but nobody wants to admit that is only half the equation. Writs are the elephant in the room. Way to easy, especially on PC with addons, to simply print 100k+ in like 45 minutes.
Some of the best proof that this is one of the largest issues is that prices anent nearly as out of control on console. Gold is worth more on console because its harder to get. Therefore, prices are lower across the board.
The gold currency from writs needs nerfed (and the gold mat drops need buffed to compensate). This would force more mats into the market as writ farmers would need to liquidate some of their spoils. It would also lower the total gold coming into the game. Win win. It's not a popular opinion because a lot of people, myself included, have used writs as their primary gold source for a long time. That said, just because its unpopular, doesn't mean its untrue.
But muh writ money! Tbh, nerfing that would anger sooooo many people. I think doubling or tripling resource node output without nerfing writs would be a lot more of a popular option. Just introduce 3x the number of gold mats that get introduced into the game and then they will cost 1/3 the price! (Kind of). If ZOS even just added a few node events on PC servers would be a step in the right direction.
Increasing guild store tax would also start to fix the issue.
At the end of the day, ZOS could do a lot of things to adjust the economy to a more reasonable level before nerfing the most popular moneymaker.
Edit: a couple typos
Oreyn_Bearclaw wrote: »Inflation.
....
The gold currency from writs needs nerfed (and the gold mat drops need buffed to compensate). This would force more mats into the market as writ farmers would need to liquidate some of their spoils. It would also lower the total gold coming into the game. Win win. It's not a popular opinion because a lot of people, myself included, have used writs as their primary gold source for a long time. That said, just because its unpopular, doesn't mean its untrue.
warsteheineub17_ESO wrote: »The overall "wealth" that comes from doing daily writs is not the actual gold from the mission reward. That's what ? 660 gold ?
And once again, the problem here is acting as if everyone doing writs is doing so on 18 characters every single day. A lot of people don't have anywhere near that number, and even the people who do are likely not doing writs on all those characters, but rather have maybe one or two they do their writs on.starkerealm wrote: »warsteheineub17_ESO wrote: »The overall "wealth" that comes from doing daily writs is not the actual gold from the mission reward. That's what ? 660 gold ?
The mission reward from, "doing your writs," is 70k. Cash. Every day. Slightly more if you have a bunch of Imperials. That's before you start picking through the rest and deciding what to sell.
starkerealm wrote: »warsteheineub17_ESO wrote: »The overall "wealth" that comes from doing daily writs is not the actual gold from the mission reward. That's what ? 660 gold ?
The mission reward from, "doing your writs," is 70k. Cash. Every day. Slightly more if you have a bunch of Imperials. That's before you start picking through the rest and deciding what to sell.
And once again, the problem here is acting as if everyone doing writs is doing so on 18 characters every single day. A lot of people don't have anywhere near that number, and even the people who do are likely not doing writs on all those characters, but rather have maybe one or two they do their writs on.
@warsteheineub17_ESOwarsteheineub17_ESO wrote: »Oreyn_Bearclaw wrote: »Inflation.
....
The gold currency from writs needs nerfed (and the gold mat drops need buffed to compensate). This would force more mats into the market as writ farmers would need to liquidate some of their spoils. It would also lower the total gold coming into the game. Win win. It's not a popular opinion because a lot of people, myself included, have used writs as their primary gold source for a long time. That said, just because its unpopular, doesn't mean its untrue.
The overall "wealth" that comes from doing daily writs is not the actual gold from the mission reward. That's what ? 660 gold ?
That's nothing. One wax alone is around 18k. Hell, even hirelings drop gold mats quite often.
Sure, I also use daily writs as my primary source for making gold, but it's not the actual gold from the reward that matters, it's all the mats that drops that someone else with gold buys from me.
So where does the gold that ends up being exchanged for mats come from ? Rewards from missions ? Maybe ? I don't know, those are limited, one can only so many.
Without seeing the data from the game I'm only guessing of course, but the only thing I can think that really is pumping gold into the game is the gold from the kills. That is endless.
Kills also drop other stuff/junk that can be turned into gold by selling it to game vendors. That is also endless.
So perhaps bots farming zombies , mudcrubs , whatever in Alikir for example are much more to blame regarding the inflation that is happening.
I don't know tbh, If anything, I think writ farmers help keeping things in check, "creating" lots and lots of rare mats but little actual gold in comparison.
Don't get me wrong. I'm not opposed to a nerf of the gold reward from writs. But I believe that wouldn't have much of an impact on how much gold the game creates.
You did say that though. The 70k you quoted would be from someone doing writs on 18 characters, as you specifically put it, "every single day". You're implying that everyone doing writs is doing them on 18 characters every day earning 70k.starkerealm wrote: »starkerealm wrote: »warsteheineub17_ESO wrote: »The overall "wealth" that comes from doing daily writs is not the actual gold from the mission reward. That's what ? 660 gold ?
The mission reward from, "doing your writs," is 70k. Cash. Every day. Slightly more if you have a bunch of Imperials. That's before you start picking through the rest and deciding what to sell.
And once again, the problem here is acting as if everyone doing writs is doing so on 18 characters every single day. A lot of people don't have anywhere near that number, and even the people who do are likely not doing writs on all those characters, but rather have maybe one or two they do their writs on.
I never said that. But, if you're wondering about, "where does all this gold come from?" thinking, "well, it's only 660 gold per day," fails to consider the scale of this. The problem was never someone doing one, writ, the issue is the player doing one-hundred-and-twenty-six writs (or more) in short succession.
Of course, it is true; not everyone does all their writs on 18 (or more) characters every day. For example, I do not.
However, @warsteheineub17_ESO was wondering about the people buying their mats, and in that case, writ runners are a quite likely suspect. Writ runners have a ravenous appetite for crafting materials (as they burn through staggering quantities), and rather than take the time to farm the materials themselves, they will often simply buy those materials off other players. It hits the bottom line, but you'll still make massive profits, even after you add those expenses to the pile.
katanagirl1 wrote: »I really don’t know why so many people get bent out of shape about gain from daily writs. If someone wants to spend hours doing them on dozens of toons then they certainly deserve the rewards. It would be torture for me.
Oreyn_Bearclaw wrote: »Inflation. The game doesnt have enough gold sinks AND it pumps way to much gold into the game. Everyone loves to shout about gold sinks, or the lack there of, but nobody wants to admit that is only half the equation. Writs are the elephant in the room. Way to easy, especially on PC with addons, to simply print 100k+ in like 45 minutes.
Some of the best proof that this is one of the largest issues is that prices anent nearly as out of control on console. Gold is worth more on console because its harder to get. Therefore, prices are lower across the board.
The gold currency from writs needs nerfed (and the gold mat drops need buffed to compensate). This would force more mats into the market as writ farmers would need to liquidate some of their spoils. It would also lower the total gold coming into the game. Win win. It's not a popular opinion because a lot of people, myself included, have used writs as their primary gold source for a long time. That said, just because its unpopular, doesn't mean its untrue.
You did say that though. The 70k you quoted would be from someone doing writs on 18 characters, as you specifically put it, "every single day". You're implying that everyone doing writs is doing them on 18 characters every day earning 70k.starkerealm wrote: »starkerealm wrote: »warsteheineub17_ESO wrote: »The overall "wealth" that comes from doing daily writs is not the actual gold from the mission reward. That's what ? 660 gold ?
The mission reward from, "doing your writs," is 70k. Cash. Every day. Slightly more if you have a bunch of Imperials. That's before you start picking through the rest and deciding what to sell.
And once again, the problem here is acting as if everyone doing writs is doing so on 18 characters every single day. A lot of people don't have anywhere near that number, and even the people who do are likely not doing writs on all those characters, but rather have maybe one or two they do their writs on.
I never said that. But, if you're wondering about, "where does all this gold come from?" thinking, "well, it's only 660 gold per day," fails to consider the scale of this. The problem was never someone doing one, writ, the issue is the player doing one-hundred-and-twenty-six writs (or more) in short succession.
Of course, it is true; not everyone does all their writs on 18 (or more) characters every day. For example, I do not.
However, @warsteheineub17_ESO was wondering about the people buying their mats, and in that case, writ runners are a quite likely suspect. Writ runners have a ravenous appetite for crafting materials (as they burn through staggering quantities), and rather than take the time to farm the materials themselves, they will often simply buy those materials off other players. It hits the bottom line, but you'll still make massive profits, even after you add those expenses to the pile.
Also, blaming people who do writs for prices going up is...really not right. Most people who do writs keep themselves stocked on materials by farming themselves and from surveys. I don't really know many crafters who buy mats from other people. I literally have thousands and thousands of equipment mats, hundreds and hundreds of most Prov, Alchemy, and Enchanting mats. Most crafters likely have huge stocks of these things as well. Are there any polls or something to back up the claim that people doing writs largely buy their mats rather than farming them themselves?
And again, either way crafting writs might be someone's only form of making gold. A smaller group of people who might be doing slews of writs shouldn't result in everyone else being punished. Which is why instead of nerfing ways of earning gold, ZOS needs to add more gold sinks.
@WoozywyvernWoozywyvern wrote: »If console and PC are vastly different, and its solely down to the speed of doing writs, then the answer is simple. Ban the Addon for speeding up writs, make it as difficult as it is on the console and we should see the PC market correct itself.
Umm, problem is people thinking of gold as anything other than pretend money.
Thats all it is, pretend money.
Once you realise that's all it is you no longer care about what it can buy you, when you need something you see if you can afford it and if you can you buy it. If you can't you can (a) come to the forums and state everything is too expensive; (b) farm the item yourself or (c) farm gold so you can buy the item.
It's that simple.
There is no need for gold sinks because they only affect the players who have little gold anyway, they don't affect the rich, they also affect other platforms which seems a little unfair