We also have the issue of guild trader being rediculously expensive due to inflation and guild masters slave driving theyre members to sell / pimp themselves out to meet quota's. Players are no longer treated with any respect within these guilds, theyre just sheep for them and theres no discussion anymore. Its theyre way or the highway and the player left with nowhere to sell anything.
[snip]
THATS how the guild traders are run now!
[edited for naming-and-shaming]
There's lots of groups who will manipulate the market and raise prices for the same amount and availability of goods to make more gold out of it. Eventually people going around buying all of an available item and flipping them for higher prices made things that used to be lower in cost extremely expensive.
Holycannoli wrote: »There's lots of groups who will manipulate the market and raise prices for the same amount and availability of goods to make more gold out of it. Eventually people going around buying all of an available item and flipping them for higher prices made things that used to be lower in cost extremely expensive.
So there's no reason anymore to not have a global auction house.
DMuehlhausen wrote: »It's because at this point so many people have more than enough gold they will pay over inflated prices cause they can.
I'm not good at making money but I have friends that make literally millions a day. So if they want that base game motif page and somebody wants 3 million for it they just pay it which then screws up pricing. The only fix would be for ZoS to put in required money dumps. The problem though is, just like in real life, taxes only really affect poor people anyway.
They could so something like EQ2 where you have to pay "rent" for each house you own. If you don't pay it you can't enter. Could charge daily for horse usage or something or charge for distanced used. Again though only really affects people who already don't have money.
This is a problem that comes up in every single game like this. Eventually the people that are good and playing the AH game or farming drive up prices.
Please tell us where any of the devs have specifically said that daily writs were only intended for beginning players to earn the gold and mats for their own stuff. Please show us exact quotes or links of any of them specifically stating daily writs were never intended to be one of the main ways of earning gold.I think enough is enough.
What can be observed (especially in VIvec as both writ boards and the bank are very close to every crafting station, drop-off point nearby, all outdoors)
is mixed armies of multiaccounts/bots and normal players crafting writs in massive numbers (by thousands) exploiting:
Automated login / logoff
Automated moving from writ boards to crafting stations and drop-off point
(miss)using crafting addons such as Dolgubon's Lazy Writ Crafter
Automated Banking
Automated buying mats right from the guildstores
etc
The original idea was to give beginers decent amount of golds (215-664 per writ scaling from lvl 6-50 char to be precise) to cover needs of beginers and give them tutorial to the crafting system
It was never mentioned to serve as the biggest (if not the single lol) source of golds in the game.
What really happened is that most of multiaccount/chars are permanently parked in Vivec, making just daily writs and nothing else and destroying ingame economy by generating bilions golds daily.
These surplus golds were not dropped proper way by killing monsters and completing quests but by running automated scripts / boting with minimum effort andit is not tolerable anymore.
My suggestion - limit normal writs rewards to experience, a consumable box of supplies, and inspiration for that profession - no golds at all.
As for as consumable box, it should be limited - one box per account/day
This is necessary to curb insane amount of new generated golds which are destroying the game economy,
making life of trading guilds difficult and encourage people play the game as it should be played.
Please tell us where any of the devs have specifically said that daily writs were only intended for beginning players to earn the gold and mats for their own stuff. Please show us exact quotes or links of any of them specifically stating daily writs were never intended to be one of the main ways of earning gold.I think enough is enough.
What can be observed (especially in VIvec as both writ boards and the bank are very close to every crafting station, drop-off point nearby, all outdoors)
is mixed armies of multiaccounts/bots and normal players crafting writs in massive numbers (by thousands) exploiting:
Automated login / logoff
Automated moving from writ boards to crafting stations and drop-off point
(miss)using crafting addons such as Dolgubon's Lazy Writ Crafter
Automated Banking
Automated buying mats right from the guildstores
etc
The original idea was to give beginers decent amount of golds (215-664 per writ scaling from lvl 6-50 char to be precise) to cover needs of beginers and give them tutorial to the crafting system
It was never mentioned to serve as the biggest (if not the single lol) source of golds in the game.
What really happened is that most of multiaccount/chars are permanently parked in Vivec, making just daily writs and nothing else and destroying ingame economy by generating bilions golds daily.
These surplus golds were not dropped proper way by killing monsters and completing quests but by running automated scripts / boting with minimum effort andit is not tolerable anymore.
My suggestion - limit normal writs rewards to experience, a consumable box of supplies, and inspiration for that profession - no golds at all.
As for as consumable box, it should be limited - one box per account/day
This is necessary to curb insane amount of new generated golds which are destroying the game economy,
making life of trading guilds difficult and encourage people play the game as it should be played.
You're making baseless assumptions because I can guarantee that none of the devs have ever said anything like that. Writs are there for anyone to do, whether new or vet. They HAVE specifically said before that many players don't have even a full roster of 8 characters, though. Which basically tells you that not nearly as many people spam 18+ writs a day every day as everyone seems to believe there are.
We also have the issue of guild trader being rediculously expensive due to inflation and guild masters slave driving theyre members to sell / pimp themselves out to meet quota's. Players are no longer treated with any respect within these guilds, theyre just sheep for them and theres no discussion anymore. Its theyre way or the highway and the player left with nowhere to sell anything.
[snip]
THATS how the guild traders are run now!
[edited for naming-and-shaming]
We also have the issue of guild trader being rediculously expensive due to inflation and guild masters slave driving theyre members to sell / pimp themselves out to meet quota's. Players are no longer treated with any respect within these guilds, theyre just sheep for them and theres no discussion anymore. Its theyre way or the highway and the player left with nowhere to sell anything.
[snip]
THATS how the guild traders are run now!
[edited for naming-and-shaming]
You are right but take heart Auction houses are coming
Maybe not this year but soon.
And you can thank the abdominal way players are treated within guilds for making it happen
FlopsyPrince wrote: »DMuehlhausen wrote: »It's because at this point so many people have more than enough gold they will pay over inflated prices cause they can.
I'm not good at making money but I have friends that make literally millions a day. So if they want that base game motif page and somebody wants 3 million for it they just pay it which then screws up pricing. The only fix would be for ZoS to put in required money dumps. The problem though is, just like in real life, taxes only really affect poor people anyway.
They could so something like EQ2 where you have to pay "rent" for each house you own. If you don't pay it you can't enter. Could charge daily for horse usage or something or charge for distanced used. Again though only really affects people who already don't have money.
This is a problem that comes up in every single game like this. Eventually the people that are good and playing the AH game or farming drive up prices.
Except that a Central AH means you can find what is being sold. Much more challenging today, even with TTC on the PC and worse on the PS4, in my direct experience.
DMuehlhausen wrote: »The only fix would be for ZoS to put in required money dumps. The problem though is, just like in real life, taxes only really affect poor people anyway.
Holycannoli wrote: »There's lots of groups who will manipulate the market and raise prices for the same amount and availability of goods to make more gold out of it. Eventually people going around buying all of an available item and flipping them for higher prices made things that used to be lower in cost extremely expensive.
So there's no reason anymore to not have a global auction house.
Flipping and reselling items has nothing to do with inflation.
Example (PC/EU real life scenario as it happened couple of minutes ago)
Some player dropped rare yellow Motif 72 Book which is rare, because it drops very little and it is higly valued collector item.
It costs around 8M market price as golds are very common and are generated by bots doing daily writs without any real effort in massive amount (as you can see, bots are not able to drop Motif 72 book so the ratio is 1Book =8M golds and it is absolutely fine
But the player who dropped the book was noob and didn't know exact market price so he sold it for 1,7M golds in his guildstore.
I (as I'm powerseller specialized on collector items and know the prices) found that book and bought it from the shop before anybody else/
So the player who dropped that book got his 1,7M golds and he will be poor forever as it was his life drop which happens once per life.
Then I put that book for proper price 8M to my guild shop and eventually it will be bought by collector for that price.
If not this week, it will be bought later because of the inflation lol.
As I'm running regularly through Tamriel and know the prices, I can buy 4-6 items like that per months.
It makes me nearly as effective as gold/writ abusers with the only difference I'm not generating anything and my actions are absolutely sterile.
The difference is, that the book will be always sold by the market price 8M as collectors have not enough time to run around the shops as powersellers are always faster so my action has not any impact on the server economy, it has just impact on distributing golds, but the ratio between book and golds will be always 1 book = 8M golds.
If you introduce auction house, the book/ gold ratio will be perfectly the same 1 book = 8M golds.
Holycannoli wrote: »Holycannoli wrote: »There's lots of groups who will manipulate the market and raise prices for the same amount and availability of goods to make more gold out of it. Eventually people going around buying all of an available item and flipping them for higher prices made things that used to be lower in cost extremely expensive.
So there's no reason anymore to not have a global auction house.
Flipping and reselling items has nothing to do with inflation.
Example (PC/EU real life scenario as it happened couple of minutes ago)
Some player dropped rare yellow Motif 72 Book which is rare, because it drops very little and it is higly valued collector item.
It costs around 8M market price as golds are very common and are generated by bots doing daily writs without any real effort in massive amount (as you can see, bots are not able to drop Motif 72 book so the ratio is 1Book =8M golds and it is absolutely fine
But the player who dropped the book was noob and didn't know exact market price so he sold it for 1,7M golds in his guildstore.
I (as I'm powerseller specialized on collector items and know the prices) found that book and bought it from the shop before anybody else/
So the player who dropped that book got his 1,7M golds and he will be poor forever as it was his life drop which happens once per life.
Then I put that book for proper price 8M to my guild shop and eventually it will be bought by collector for that price.
If not this week, it will be bought later because of the inflation lol.
As I'm running regularly through Tamriel and know the prices, I can buy 4-6 items like that per months.
It makes me nearly as effective as gold/writ abusers with the only difference I'm not generating anything and my actions are absolutely sterile.
The difference is, that the book will be always sold by the market price 8M as collectors have not enough time to run around the shops as powersellers are always faster so my action has not any impact on the server economy, it has just impact on distributing golds, but the ratio between book and golds will be always 1 book = 8M golds.
If you introduce auction house, the book/ gold ratio will be perfectly the same 1 book = 8M golds.
That's not the same thing.
OP was talking about people buying up items and re-listing them at higher prices. Basically scalping, like what was done with GPUs from 2020 to now.
The biggest argument against a global auction house was always that it would prevent scalpers from manipulating the market. The only other plausible argument against it was that guild traders were a gold sink.
So if people are scalping now what's the point of guild traders anymore? Because they're a gold sink? That's it? Because with an AH a lot of guilds would no longer need to exist?
What is the reason now for guild traders to remain in place of a global auction house? Who can give a reasonable argument in favor of them now?
"EXCEPT crowns for the cash shop is the games long term gold sink at this point; doubt that is going to change."
Purchasing crowns with gold doesn't add or remove gold from the game. It redistributes the gold.
Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
I don't see that anything has been walked back. The crown gifting system was created to allow players to gift friends or guild mates items from the crown store.
I don't see that anything has been walked back. The crown gifting system was created to allow players to gift friends or guild mates items from the crown store.
That is a pretty narrow interpretation and not consistent with how it has come to be used. [snip]
Saying "that's not what it is for" seems like an attempt to downplay or deflect from the obvious truth of how it has always and continues to be used by the vast majority of people who use it.
But I understand this is just your opinion, not ZOS's official policy. [snip]
All this being really neither here nor there. The fact remains there is simply no acceptable reason to continue to refuse the simply implementation of a safe and secure method of conducting these "gifting" exchanges without fear of being scammed by either party.
The absence of security in a real money transfer for ANY reason is HIGHLY SUSPICIOUS.
Edit for Conspiracy Theories and Misinformation.