Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
starkerealm wrote: »Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Antiquities... I think.
There was a serious price spike around the time Antiquities hit. Prices were pretty stable before that, they're still pretty stable, but they jumped sharply in the first few months after Greymoor released.
starkerealm wrote: »Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Antiquities... I think.
There was a serious price spike around the time Antiquities hit. Prices were pretty stable before that, they're still pretty stable, but they jumped sharply in the first few months after Greymoor released.
Antiquities seems to be a very obscure reason as to why prices shot up so much. I've played around with the system, even got my first mythic on New Year's Eve, and just from my limited experience with the system, I don't see a clear link between it and this hyper-inflation that's going on.
The guild trader market is all player-run. There's lots of groups who will manipulate the market and raise prices for the same amount and availability of goods to make more gold out of it. Eventually people going around buying all of an available item and flipping them for higher prices made things that used to be lower in cost extremely expensive.
The in-game economy is not like the real-world one. There's no issue with supply and demand being the driving force of goods getting more expensive every patch, but rather players being greedy and constantly pushing prices up.
Then you have addons like TTC, MM, ATT, etc. which gives you suggested average values at which to sell your goods. As people list things higher, those averages shoot up too.
Often though, if there's less people buying something or an over abundance of it, it won't sell for much, and some very easy to acquire items sell for ridiculous amounts if they happen to be popular in that moment.
Also, if you don't want to buy stuff off guild traders for any reason, you always have the option to put in the time and effort to acquire it from just playing the game or farming said item. The market isn't the only place to get things.
Hope this helps.
Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
ShawnLaRock wrote: »The problem is that people actually PAY the exorbitant prices, plus there is far too much gold.
S.
ShawnLaRock wrote: »The problem is that people actually PAY the exorbitant prices, plus there is far too much gold.
S.
If you have millions and nothing worthwhile to spend it on then paying a few k extra for upgrade materials is irrelevant.
Where players do have success taking advantage of the market (they can't manipulate or control it) is by looking at the changes on the PTS and figuring out what will be in demand when changes go live. They plan ahead and can get in a good two days of profits while the rest of the players catch up. Looking ahead and stocking up on stuff is profitable but the economy is so large that manipulation on any successful scale simply isn't feasible.
There are three reasons:
1. the amount of gold in the system, generated by active players, addons, farming bots, (and exploits)
2. supply and demand due to neverending changes of the meta and the option to craft stuff for all your chars via sticker book
3. a lack of sufficient gold sinks.... guild trader fees, luxury furniture and the Golden are not enough to compete with poin 1.
Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
The guild trader market is all player-run. There's lots of groups who will manipulate the market and raise prices for the same amount and availability of goods to make more gold out of it. Eventually people going around buying all of an available item and flipping them for higher prices made things that used to be lower in cost extremely expensive.
The in-game economy is not like the real-world one. There's no issue with supply and demand being the driving force of goods getting more expensive every patch, but rather players being greedy and constantly pushing prices up.
Sticker book crafting doesn't cost gold - it costs transmutes - which put the pressure on speed running and contributes to toxic healer/tank issues.
starkerealm wrote: »Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Antiquities... I think.
There was a serious price spike around the time Antiquities hit. Prices were pretty stable before that, they're still pretty stable, but they jumped sharply in the first few months after Greymoor released.
Antiquities seems to be a very obscure reason as to why prices shot up so much. I've played around with the system, even got my first mythic on New Year's Eve, and just from my limited experience with the system, I don't see a clear link between it and this hyper-inflation that's going on.
starkerealm wrote: »Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Antiquities... I think.
There was a serious price spike around the time Antiquities hit. Prices were pretty stable before that, they're still pretty stable, but they jumped sharply in the first few months after Greymoor released.
Antiquities seems to be a very obscure reason as to why prices shot up so much. I've played around with the system, even got my first mythic on New Year's Eve, and just from my limited experience with the system, I don't see a clear link between it and this hyper-inflation that's going on.
Before the Nerf to antiquities you could scry the same purple lead as many times as you wanted. Run a circuit in a small zone like Arteaum while grinding out scrying experience and you got a lot of blue, green, and purple items to sell. It was so ludicrous I made hundreds of thousands of gold. Purple leads still exist but ZOS limited the amount of times you can dig them up to 1 per zone.
The damage had been done though and CP 2.0's further cost reduction on wayshrines and repair, increased chances of rare loot from chests and pickpocketing, more money for fencing, and the passives boosting gold gain are doing a LOT more damage to the economy now. It's incredibly easy to get gold these days.
starkerealm wrote: »starkerealm wrote: »Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Antiquities... I think.
There was a serious price spike around the time Antiquities hit. Prices were pretty stable before that, they're still pretty stable, but they jumped sharply in the first few months after Greymoor released.
Antiquities seems to be a very obscure reason as to why prices shot up so much. I've played around with the system, even got my first mythic on New Year's Eve, and just from my limited experience with the system, I don't see a clear link between it and this hyper-inflation that's going on.
Before the Nerf to antiquities you could scry the same purple lead as many times as you wanted. Run a circuit in a small zone like Arteaum while grinding out scrying experience and you got a lot of blue, green, and purple items to sell. It was so ludicrous I made hundreds of thousands of gold. Purple leads still exist but ZOS limited the amount of times you can dig them up to 1 per zone.
The damage had been done though and CP 2.0's further cost reduction on wayshrines and repair, increased chances of rare loot from chests and pickpocketing, more money for fencing, and the passives boosting gold gain are doing a LOT more damage to the economy now. It's incredibly easy to get gold these days.
It was Eyevea, not Artaeum. That purple lead was bugged, so it wasn't every purple lead in the game, just that one. (I want to say the bug was that the lead awarded itself, so it wasn't even that you had to run up through green and blue each time, it was just that you could keep slamming out the purples.) So, of course, people did that.
The inflation burst came immediately after the release of Greymoor. So, yeah, it could be unrelated. But, that does seem to be one of the most likely culprits.
EDIT: Incidentally, there was a fairly significant population shift from XBNA to PCNA (and probably XBEU to PCEU) around the same time. So, there was an influx of players who were willing to snap up the inflated prices, because their market was much more expensive.
This is second hand, but my understanding is that the PC markets are still consistently cheaper than the console markets by a significant margin.
starkerealm wrote: »
It was Eyevea, not Artaeum. That purple lead was bugged, so it wasn't every purple lead in the game, just that one. (I want to say the bug was that the lead awarded itself
starkerealm wrote: »Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Antiquities... I think.
There was a serious price spike around the time Antiquities hit. Prices were pretty stable before that, they're still pretty stable, but they jumped sharply in the first few months after Greymoor released.
spartaxoxo wrote: »starkerealm wrote: »starkerealm wrote: »Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Antiquities... I think.
There was a serious price spike around the time Antiquities hit. Prices were pretty stable before that, they're still pretty stable, but they jumped sharply in the first few months after Greymoor released.
Antiquities seems to be a very obscure reason as to why prices shot up so much. I've played around with the system, even got my first mythic on New Year's Eve, and just from my limited experience with the system, I don't see a clear link between it and this hyper-inflation that's going on.
Before the Nerf to antiquities you could scry the same purple lead as many times as you wanted. Run a circuit in a small zone like Arteaum while grinding out scrying experience and you got a lot of blue, green, and purple items to sell. It was so ludicrous I made hundreds of thousands of gold. Purple leads still exist but ZOS limited the amount of times you can dig them up to 1 per zone.
The damage had been done though and CP 2.0's further cost reduction on wayshrines and repair, increased chances of rare loot from chests and pickpocketing, more money for fencing, and the passives boosting gold gain are doing a LOT more damage to the economy now. It's incredibly easy to get gold these days.
It was Eyevea, not Artaeum. That purple lead was bugged, so it wasn't every purple lead in the game, just that one. (I want to say the bug was that the lead awarded itself, so it wasn't even that you had to run up through green and blue each time, it was just that you could keep slamming out the purples.) So, of course, people did that.
The inflation burst came immediately after the release of Greymoor. So, yeah, it could be unrelated. But, that does seem to be one of the most likely culprits.
EDIT: Incidentally, there was a fairly significant population shift from XBNA to PCNA (and probably XBEU to PCEU) around the same time. So, there was an influx of players who were willing to snap up the inflated prices, because their market was much more expensive.
This is second hand, but my understanding is that the PC markets are still consistently cheaper than the console markets by a significant margin.
PC is generally more expensive than console by a significant margin. There was also a closed loophole where you could buy crowns for much cheaper than they normally were by buying them from a different country or something that caused a huge price hike for pc, the PC economy never recovered from that due to the various ways they can earn coin. Meanwhile on console, or at least PlayStation, the economy has remained largely stable.
spartaxoxo wrote: »starkerealm wrote: »starkerealm wrote: »Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Antiquities... I think.
There was a serious price spike around the time Antiquities hit. Prices were pretty stable before that, they're still pretty stable, but they jumped sharply in the first few months after Greymoor released.
Antiquities seems to be a very obscure reason as to why prices shot up so much. I've played around with the system, even got my first mythic on New Year's Eve, and just from my limited experience with the system, I don't see a clear link between it and this hyper-inflation that's going on.
Before the Nerf to antiquities you could scry the same purple lead as many times as you wanted. Run a circuit in a small zone like Arteaum while grinding out scrying experience and you got a lot of blue, green, and purple items to sell. It was so ludicrous I made hundreds of thousands of gold. Purple leads still exist but ZOS limited the amount of times you can dig them up to 1 per zone.
The damage had been done though and CP 2.0's further cost reduction on wayshrines and repair, increased chances of rare loot from chests and pickpocketing, more money for fencing, and the passives boosting gold gain are doing a LOT more damage to the economy now. It's incredibly easy to get gold these days.
It was Eyevea, not Artaeum. That purple lead was bugged, so it wasn't every purple lead in the game, just that one. (I want to say the bug was that the lead awarded itself, so it wasn't even that you had to run up through green and blue each time, it was just that you could keep slamming out the purples.) So, of course, people did that.
The inflation burst came immediately after the release of Greymoor. So, yeah, it could be unrelated. But, that does seem to be one of the most likely culprits.
EDIT: Incidentally, there was a fairly significant population shift from XBNA to PCNA (and probably XBEU to PCEU) around the same time. So, there was an influx of players who were willing to snap up the inflated prices, because their market was much more expensive.
This is second hand, but my understanding is that the PC markets are still consistently cheaper than the console markets by a significant margin.
PC is generally more expensive than console by a significant margin. There was also a closed loophole where you could buy crowns for much cheaper than they normally were by buying them from a different country or something that caused a huge price hike for pc, the PC economy never recovered from that due to the various ways they can earn coin. Meanwhile on console, or at least PlayStation, the economy has remained largely stable.
It never got changed to one purple per zone, it was always supposed to be one purple per zone. It was just bugged that you could get certain purple leads over and over and got fixed.newtinmpls wrote: »starkerealm wrote: »
It was Eyevea, not Artaeum. That purple lead was bugged, so it wasn't every purple lead in the game, just that one. (I want to say the bug was that the lead awarded itself
Early on, in Artaeum you could go through green/blue/purple in an endless cycle - maybe not as fast at the purple Eyevea bug, but I (who hate grinding) sat next to my sweetie and watched him level 3 characters through Antiquities all in Artaeum before it got changed to "one purple per zone".
starkerealm wrote: »Returning player. Quit for a year and a half. Came back and the prices of consumes, upgrade mats, and other generally useful items has increased tenfold. What the heck happened? Was there a new system ZOS implemented that injected more money into the economy? Some glitch that people exploited? What am I missing?
Antiquities... I think.
There was a serious price spike around the time Antiquities hit. Prices were pretty stable before that, they're still pretty stable, but they jumped sharply in the first few months after Greymoor released.
We also have the issue of guild trader being rediculously expensive due to inflation and guild masters slave driving theyre members to sell / pimp themselves out to meet quota's. Players are no longer treated with any respect within these guilds, theyre just sheep for them and theres no discussion anymore. Its theyre way or the highway and the player left with nowhere to sell anything.
[snip]
THATS how the guild traders are run now!
We also have the issue of guild trader being rediculously expensive due to inflation and guild masters slave driving theyre members to sell / pimp themselves out to meet quota's. Players are no longer treated with any respect within these guilds, theyre just sheep for them and theres no discussion anymore. Its theyre way or the highway and the player left with nowhere to sell anything.
[snip]
THATS how the guild traders are run now!
Choose one where the only requirement is a weekly fee - as long as you pay, you are good to go there and buying from your fellow guildies is not a bad idea as well. I was in 3 really good ones, but I doubt being allowed to say which ones on the forum. The reason I left was - I had nothing to sell anymore - will rejoin though, if I have stuff for like a million or two again.
We also have the issue of guild trader being rediculously expensive due to inflation and guild masters slave driving theyre members to sell / pimp themselves out to meet quota's. Players are no longer treated with any respect within these guilds, theyre just sheep for them and theres no discussion anymore. Its theyre way or the highway and the player left with nowhere to sell anything.
[snip]
THATS how the guild traders are run now!
Choose one where the only requirement is a weekly fee - as long as you pay, you are good to go there and buying from your fellow guildies is not a bad idea as well. I was in 3 really good ones, but I doubt being allowed to say which ones on the forum. The reason I left was - I had nothing to sell anymore - will rejoin though, if I have stuff for like a million or two again.
Your likly correct. Noone can speak now.. Unless its HAPPY HAPPY thoughts or inline with theyre desires noone wants to hear it. [snip]