Just think - you start the game.
You do no damage, have problems even with mobs in overland.
Your DPS is 4k.
You are buff bot for a groups with no damage and you even can not do effective damage.
Sets you use before now - work only on DD, so to play is just pain.
That is how tanks lives and plays.
Some one say - change gear to DD.
OK ! But if tank change gear to dd he see more interesting game play and than after some time he - DO NOT WANT PLAY TANK !
I start as a tank. Each member of our guild has tank
But when we need tank - who will go tank ? No one wants. Because game play ... #$_&-+ ... not really interesting to play.
No tanks = no tanks in random = fake tanks, because no tanks and people need to dayly.
If as a tank you get into party, if it has low dps and is not really good - you can do ... nothing. But DD can easely solo a lot of dunguans.
Tanks can not ! Sets tanks use before was remade. Now tanks can not do damage. It is not interesting to play = no tanks.
Return procs to tanks, give abilitys that let tank do normal damage.
DD can tank with frost stuffs, but tanks can not do normal DPS in block with sword and shield.
Make it possible, add sets, return old sets, give skils to let tanks do normal damage.
With out it - it will not be interesting to play tanks.
If something is not interesting = no one play it, so no tanks !
Simple logick, simple truth.
Good DD can do 50-60+ k dps on 3 kk dummy.
If it would be possible for tank do 30-35-40k dps on 3 kk dummy whyle in block (may be casting damage skill in exchange of HP) it would not be game braking !
Tanks can do up to 15 k dps passivly before, now tanks can not and are limited by sets. Tanks can only bash now to get some dps, but it cost a lot of resources.
It will not be a lot of tanks if its game play is ... like it is now.
I think a lot of people will play tanks if they can do damage whyle tanking, because now tanks fill itself helpless at all in bad groups ! It is not what tanks want !
Kiralyn2000 wrote: »Based on what I've seen in the forums of many other MMOs over the years, there are always tank shortages in Random Group Finders (and forming groups in chat).
And it's not because tanks can't do solo damage. Or because tanks are boring. It's because tanks are seen as responsibility - they're the 'group leader', they're the ones keeping the party from wiping, they're the ones leading the way/etc.
Not everyone enjoys that responsibility, and therefore not everyone will make a tank. No matter how much you crank their DPS, or try to make them more "fun".
Just like not everyone wants to be the team leader in sports, or the team manager on a job, etc. Many people are content to be "part of the group" or a follower. You don't need to do silly things like "oh, let tanks do Massive DPS while turtling behind their shield!" to try to change that.
As mentioned - other games, where there's cool things like Evasion Tanks, or Reflect Tanks, or Tanks that can do decent DPS... still have Tank shortages in their group finders. No matter how "cool" you make Tanks, they're still Tanks, and a lot of players just don't want to do that.
Just think - you start the game.
You do no damage, have problems even with mobs in overland.
Your DPS is 4k.
You are buff bot for a groups with no damage and you even can not do effective damage.
Sets you use before now - work only on DD, so to play is just pain.
That is how tanks lives and plays.
Some one say - change gear to DD.
OK ! But if tank change gear to dd he see more interesting game play and than after some time he - DO NOT WANT PLAY TANK !
I start as a tank. Each member of our guild has tank
But when we need tank - who will go tank ? No one wants. Because game play ... #$_&-+ ... not really interesting to play.
No tanks = no tanks in random = fake tanks, because no tanks and people need to dayly.
If as a tank you get into party, if it has low dps and is not really good - you can do ... nothing. But DD can easely solo a lot of dunguans.
Tanks can not ! Sets tanks use before was remade. Now tanks can not do damage. It is not interesting to play = no tanks.
Return procs to tanks, give abilitys that let tank do normal damage.
DD can tank with frost stuffs, but tanks can not do normal DPS in block with sword and shield.
Make it possible, add sets, return old sets, give skils to let tanks do normal damage.
With out it - it will not be interesting to play tanks.
If something is not interesting = no one play it, so no tanks !
Simple logick, simple truth.
Good DD can do 50-60+ k dps on 3 kk dummy.
If it would be possible for tank do 30-35-40k dps on 3 kk dummy whyle in block (may be casting damage skill in exchange of HP) it would not be game braking !
Tanks can do up to 15 k dps passivly before, now tanks can not and are limited by sets. Tanks can only bash now to get some dps, but it cost a lot of resources.
It will not be a lot of tanks if its game play is ... like it is now.
I think a lot of people will play tanks if they can do damage whyle tanking, because now tanks fill itself helpless at all in bad groups ! It is not what tanks want !
So, retired DPS Tank here.
Back in the day, people complained because 'hero tanks' were doing too much damage using things like Zaan + Elf Bane. And so, about 6 months after I started seeing those posts, ZOS began the process of going thru and nerfing many of the notably good DPS combos that helped Tanks do one of two things:
1) Carry people. As many groups lacked good DPS and the healer was pointing the staff in the wrong direction
2) Contributing faithfully to group DPS which actually helped relieve pressure on the group as a whole and made everyone's job I don't want to say easier but less intense.
Furthermore, generally speaking, any talk on here of Tank's doing appreciatable DPS is usually met with howls of salt and contempt. In fact, Tanks get alot of that anyways because we might make one or two little mistakes. You know, we don't "know the run" as well as Tucker does.
I finally had enough of their crap and quit. Got other things to do. Regarding this, I think the community made its bed now it can lay in it. That's the problem with the direction ESO is going in, it just doesn't feel "free to play" anymore because as soon as someone gets offended because of another person's build or idea it gets trashed. Enjoy your Tanks dealing no dmg, unable to carry the group and thus ... make up for other's lack of experience ... and no Tanks around as much because the attitude in general towards us is not friendly or professional.
aetherial_heavenn wrote: »What seems to be under-rated, or not really catered for is the melee weapon wielding berserker champion tank wading in at the front of the group (or alone) cutting a swathe through the enemies and whose main motivation is to defeat those enemies or die gloriously in the attempt, surrounded by a huge pile of bodies.
WraithShadow13 wrote: »Look at DPS, for example. My main is DPS, or i should say "DPS" because he does *maybe* 17-23k damage. It's fine for most missions and base PvE but it's entirely laughable ANYWHERE else in-game.
A tank dealing 45k on a 3m dummy while blocking would NOT be game breaking???
Lmao, yeah.
I feel that these people that says tank is not fun to play probably have not done really hard content and jesus, overland is so easy you can do it tank gear, heck if you want to do damage use proc sets that scale with resists and health.
Like, who even queue for PUGs wearing full tank gear, at least wear one damage set like crimson or do a medium tank with 2H and stuff, learn to play lmao
VaranisArano wrote: »I confess I don't understand the objection that tanks can't "tank" solo arenas. Personal experience here - my main tank couldn't tank her way past the first arena in VMA the first time I tried it.
Why don't I have a problem with that?
Because solo play means doing it ALL.
Solo play means that we are tank, healer, and damage dealer. We've got to be able to take hits and survive them. We've got to be able to heal ourself. And yes, we've got to be able to deal damage too. If we can't deal enough damage to kill stuff before it or the mechanics kill us...well, this isn't a group dungeon where we're protecting the DDs who are actually going to kill stuff. Its just us. We, solo, fulfill all three roles.
Healers don't heal vMA to death.
Tanks can't tank vMA to death.
DDs who can't tank hits when needed or heal themselves aren't going to DPS vMA to death because their glass cannon is gonna be shattered.
Solo content means doing it ALL. So I can't say I understand the objection that Tanks should get to tank their way through a solo arena. I mean, the first time I tried vMA on my tank, she was probably doing 6-8k DPS in her full tank gear. And you think I should've been able to complete the arena with that?
Personally, I figure that's rather low for an arena meant to challenge players to do it ALL, and so I can't say I'm surprised that I hit difficulties in the first arena.
VaranisArano wrote: »I confess I don't understand the objection that tanks can't "tank" solo arenas. Personal experience here - my main tank couldn't tank her way past the first arena in VMA the first time I tried it.
Why don't I have a problem with that?
Because solo play means doing it ALL.
Solo play means that we are tank, healer, and damage dealer. We've got to be able to take hits and survive them. We've got to be able to heal ourself. And yes, we've got to be able to deal damage too. If we can't deal enough damage to kill stuff before it or the mechanics kill us...well, this isn't a group dungeon where we're protecting the DDs who are actually going to kill stuff. Its just us. We, solo, fulfill all three roles.
Healers don't heal vMA to death.
Tanks can't tank vMA to death.
DDs who can't tank hits when needed or heal themselves aren't going to DPS vMA to death because their glass cannon is gonna be shattered.
Solo content means doing it ALL. So I can't say I understand the objection that Tanks should get to tank their way through a solo arena. I mean, the first time I tried vMA on my tank, she was probably doing 6-8k DPS in her full tank gear. And you think I should've been able to complete the arena with that?
Personally, I figure that's rather low for an arena meant to challenge players to do it ALL, and so I can't say I'm surprised that I hit difficulties in the first arena.
VaranisArano wrote: »I confess I don't understand the objection that tanks can't "tank" solo arenas. Personal experience here - my main tank couldn't tank her way past the first arena in VMA the first time I tried it.
Why don't I have a problem with that?
Because solo play means doing it ALL.
Solo play means that we are tank, healer, and damage dealer. We've got to be able to take hits and survive them. We've got to be able to heal ourself. And yes, we've got to be able to deal damage too. If we can't deal enough damage to kill stuff before it or the mechanics kill us...well, this isn't a group dungeon where we're protecting the DDs who are actually going to kill stuff. Its just us. We, solo, fulfill all three roles.
Healers don't heal vMA to death.
Tanks can't tank vMA to death.
DDs who can't tank hits when needed or heal themselves aren't going to DPS vMA to death because their glass cannon is gonna be shattered.
Solo content means doing it ALL. So I can't say I understand the objection that Tanks should get to tank their way through a solo arena. I mean, the first time I tried vMA on my tank, she was probably doing 6-8k DPS in her full tank gear. And you think I should've been able to complete the arena with that?
Personally, I figure that's rather low for an arena meant to challenge players to do it ALL, and so I can't say I'm surprised that I hit difficulties in the first arena.
I thought the game was "Play as you want". Are you suggesting that does not mean they want I choose to play can do anything in the game?
VaranisArano wrote: »I confess I don't understand the objection that tanks can't "tank" solo arenas. Personal experience here - my main tank couldn't tank her way past the first arena in VMA the first time I tried it.
Why don't I have a problem with that?
Because solo play means doing it ALL.
Solo play means that we are tank, healer, and damage dealer. We've got to be able to take hits and survive them. We've got to be able to heal ourself. And yes, we've got to be able to deal damage too. If we can't deal enough damage to kill stuff before it or the mechanics kill us...well, this isn't a group dungeon where we're protecting the DDs who are actually going to kill stuff. Its just us. We, solo, fulfill all three roles.
Healers don't heal vMA to death.
Tanks can't tank vMA to death.
DDs who can't tank hits when needed or heal themselves aren't going to DPS vMA to death because their glass cannon is gonna be shattered.
Solo content means doing it ALL. So I can't say I understand the objection that Tanks should get to tank their way through a solo arena. I mean, the first time I tried vMA on my tank, she was probably doing 6-8k DPS in her full tank gear. And you think I should've been able to complete the arena with that?
Personally, I figure that's rather low for an arena meant to challenge players to do it ALL, and so I can't say I'm surprised that I hit difficulties in the first arena.
I thought the game was "Play as you want". Are you suggesting that does not mean they want I choose to play can do anything in the game?
VaranisArano wrote: »I confess I don't understand the objection that tanks can't "tank" solo arenas. Personal experience here - my main tank couldn't tank her way past the first arena in VMA the first time I tried it.
Why don't I have a problem with that?
Because solo play means doing it ALL.
Solo play means that we are tank, healer, and damage dealer. We've got to be able to take hits and survive them. We've got to be able to heal ourself. And yes, we've got to be able to deal damage too. If we can't deal enough damage to kill stuff before it or the mechanics kill us...well, this isn't a group dungeon where we're protecting the DDs who are actually going to kill stuff. Its just us. We, solo, fulfill all three roles.
Healers don't heal vMA to death.
Tanks can't tank vMA to death.
DDs who can't tank hits when needed or heal themselves aren't going to DPS vMA to death because their glass cannon is gonna be shattered.
Solo content means doing it ALL. So I can't say I understand the objection that Tanks should get to tank their way through a solo arena. I mean, the first time I tried vMA on my tank, she was probably doing 6-8k DPS in her full tank gear. And you think I should've been able to complete the arena with that?
Personally, I figure that's rather low for an arena meant to challenge players to do it ALL, and so I can't say I'm surprised that I hit difficulties in the first arena.
Tanks can tank arenas to death, though. Aside from Vateshran, there really aren’t any DPS checks. I’ve done VMA a lot on builds with extremely low DPS, you just won’t win any speed prizes.
Even for the Void Lich, you can cheese the only DPS check with Undo if you like.
So I also don’t understand the complaint, because you can do it. It isn’t as easy on a healer or tank setup, but there’s nothing preventing the clear.
VaranisArano wrote: »I confess I don't understand the objection that tanks can't "tank" solo arenas. Personal experience here - my main tank couldn't tank her way past the first arena in VMA the first time I tried it.
Why don't I have a problem with that?
Because solo play means doing it ALL.
Solo play means that we are tank, healer, and damage dealer. We've got to be able to take hits and survive them. We've got to be able to heal ourself. And yes, we've got to be able to deal damage too. If we can't deal enough damage to kill stuff before it or the mechanics kill us...well, this isn't a group dungeon where we're protecting the DDs who are actually going to kill stuff. Its just us. We, solo, fulfill all three roles.
Healers don't heal vMA to death.
Tanks can't tank vMA to death.
DDs who can't tank hits when needed or heal themselves aren't going to DPS vMA to death because their glass cannon is gonna be shattered.
Solo content means doing it ALL. So I can't say I understand the objection that Tanks should get to tank their way through a solo arena. I mean, the first time I tried vMA on my tank, she was probably doing 6-8k DPS in her full tank gear. And you think I should've been able to complete the arena with that?
Personally, I figure that's rather low for an arena meant to challenge players to do it ALL, and so I can't say I'm surprised that I hit difficulties in the first arena.
VaranisArano wrote: »VaranisArano wrote: »I confess I don't understand the objection that tanks can't "tank" solo arenas. Personal experience here - my main tank couldn't tank her way past the first arena in VMA the first time I tried it.
Why don't I have a problem with that?
Because solo play means doing it ALL.
Solo play means that we are tank, healer, and damage dealer. We've got to be able to take hits and survive them. We've got to be able to heal ourself. And yes, we've got to be able to deal damage too. If we can't deal enough damage to kill stuff before it or the mechanics kill us...well, this isn't a group dungeon where we're protecting the DDs who are actually going to kill stuff. Its just us. We, solo, fulfill all three roles.
Healers don't heal vMA to death.
Tanks can't tank vMA to death.
DDs who can't tank hits when needed or heal themselves aren't going to DPS vMA to death because their glass cannon is gonna be shattered.
Solo content means doing it ALL. So I can't say I understand the objection that Tanks should get to tank their way through a solo arena. I mean, the first time I tried vMA on my tank, she was probably doing 6-8k DPS in her full tank gear. And you think I should've been able to complete the arena with that?
Personally, I figure that's rather low for an arena meant to challenge players to do it ALL, and so I can't say I'm surprised that I hit difficulties in the first arena.
I thought the game was "Play as you want". Are you suggesting that does not mean they want I choose to play can do anything in the game?
When the Devs have talked about it, "Play the way you like" generally means that classes will be viable, but not necessarily optimal in most roles. It doesn't mean that I can complete every piece of content in whatever build I can slap together.VaranisArano wrote: »I confess I don't understand the objection that tanks can't "tank" solo arenas. Personal experience here - my main tank couldn't tank her way past the first arena in VMA the first time I tried it.
Why don't I have a problem with that?
Because solo play means doing it ALL.
Solo play means that we are tank, healer, and damage dealer. We've got to be able to take hits and survive them. We've got to be able to heal ourself. And yes, we've got to be able to deal damage too. If we can't deal enough damage to kill stuff before it or the mechanics kill us...well, this isn't a group dungeon where we're protecting the DDs who are actually going to kill stuff. Its just us. We, solo, fulfill all three roles.
Healers don't heal vMA to death.
Tanks can't tank vMA to death.
DDs who can't tank hits when needed or heal themselves aren't going to DPS vMA to death because their glass cannon is gonna be shattered.
Solo content means doing it ALL. So I can't say I understand the objection that Tanks should get to tank their way through a solo arena. I mean, the first time I tried vMA on my tank, she was probably doing 6-8k DPS in her full tank gear. And you think I should've been able to complete the arena with that?
Personally, I figure that's rather low for an arena meant to challenge players to do it ALL, and so I can't say I'm surprised that I hit difficulties in the first arena.
Tanks can tank arenas to death, though. Aside from Vateshran, there really aren’t any DPS checks. I’ve done VMA a lot on builds with extremely low DPS, you just won’t win any speed prizes.
Even for the Void Lich, you can cheese the only DPS check with Undo if you like.
So I also don’t understand the complaint, because you can do it. It isn’t as easy on a healer or tank setup, but there’s nothing preventing the clear.
It was a couple years since I last tried on my tank. It's not that I doubt you, it's just that I've seen several other tanks complain because their tank build wasn't able to complete vMA or Vateshran. And so a part of me thinks, "Well, doesn't it make sense that you should change your tank build until you can?"
But that's not been the answer they were looking for. They were hoping that ZOS would change the content so their current tank build could finish without being stymied by the DPS checks.
VaranisArano wrote: »VaranisArano wrote: »I confess I don't understand the objection that tanks can't "tank" solo arenas. Personal experience here - my main tank couldn't tank her way past the first arena in VMA the first time I tried it.
Why don't I have a problem with that?
Because solo play means doing it ALL.
Solo play means that we are tank, healer, and damage dealer. We've got to be able to take hits and survive them. We've got to be able to heal ourself. And yes, we've got to be able to deal damage too. If we can't deal enough damage to kill stuff before it or the mechanics kill us...well, this isn't a group dungeon where we're protecting the DDs who are actually going to kill stuff. Its just us. We, solo, fulfill all three roles.
Healers don't heal vMA to death.
Tanks can't tank vMA to death.
DDs who can't tank hits when needed or heal themselves aren't going to DPS vMA to death because their glass cannon is gonna be shattered.
Solo content means doing it ALL. So I can't say I understand the objection that Tanks should get to tank their way through a solo arena. I mean, the first time I tried vMA on my tank, she was probably doing 6-8k DPS in her full tank gear. And you think I should've been able to complete the arena with that?
Personally, I figure that's rather low for an arena meant to challenge players to do it ALL, and so I can't say I'm surprised that I hit difficulties in the first arena.
I thought the game was "Play as you want". Are you suggesting that does not mean they want I choose to play can do anything in the game?
When the Devs have talked about it, "Play the way you like" generally means that classes will be viable, but not necessarily optimal in most roles. It doesn't mean that I can complete every piece of content in whatever build I can slap together.VaranisArano wrote: »I confess I don't understand the objection that tanks can't "tank" solo arenas. Personal experience here - my main tank couldn't tank her way past the first arena in VMA the first time I tried it.
Why don't I have a problem with that?
Because solo play means doing it ALL.
Solo play means that we are tank, healer, and damage dealer. We've got to be able to take hits and survive them. We've got to be able to heal ourself. And yes, we've got to be able to deal damage too. If we can't deal enough damage to kill stuff before it or the mechanics kill us...well, this isn't a group dungeon where we're protecting the DDs who are actually going to kill stuff. Its just us. We, solo, fulfill all three roles.
Healers don't heal vMA to death.
Tanks can't tank vMA to death.
DDs who can't tank hits when needed or heal themselves aren't going to DPS vMA to death because their glass cannon is gonna be shattered.
Solo content means doing it ALL. So I can't say I understand the objection that Tanks should get to tank their way through a solo arena. I mean, the first time I tried vMA on my tank, she was probably doing 6-8k DPS in her full tank gear. And you think I should've been able to complete the arena with that?
Personally, I figure that's rather low for an arena meant to challenge players to do it ALL, and so I can't say I'm surprised that I hit difficulties in the first arena.
Tanks can tank arenas to death, though. Aside from Vateshran, there really aren’t any DPS checks. I’ve done VMA a lot on builds with extremely low DPS, you just won’t win any speed prizes.
Even for the Void Lich, you can cheese the only DPS check with Undo if you like.
So I also don’t understand the complaint, because you can do it. It isn’t as easy on a healer or tank setup, but there’s nothing preventing the clear.
It was a couple years since I last tried on my tank. It's not that I doubt you, it's just that I've seen several other tanks complain because their tank build wasn't able to complete vMA or Vateshran. And so a part of me thinks, "Well, doesn't it make sense that you should change your tank build until you can?"
But that's not been the answer they were looking for. They were hoping that ZOS would change the content so their current tank build could finish without being stymied by the DPS checks.
A search on Youtube would show you Xynode clearing VMA on a tank?