Michaelkeir wrote: »VaranisArano wrote: »I confess I don't understand the objection that tanks can't "tank" solo arenas. Personal experience here - my main tank couldn't tank her way past the first arena in VMA the first time I tried it.
Why don't I have a problem with that?
Because solo play means doing it ALL.
Solo play means that we are tank, healer, and damage dealer. We've got to be able to take hits and survive them. We've got to be able to heal ourself. And yes, we've got to be able to deal damage too. If we can't deal enough damage to kill stuff before it or the mechanics kill us...well, this isn't a group dungeon where we're protecting the DDs who are actually going to kill stuff. Its just us. We, solo, fulfill all three roles.
Healers don't heal vMA to death.
Tanks can't tank vMA to death.
DDs who can't tank hits when needed or heal themselves aren't going to DPS vMA to death because their glass cannon is gonna be shattered.
Solo content means doing it ALL. So I can't say I understand the objection that Tanks should get to tank their way through a solo arena. I mean, the first time I tried vMA on my tank, she was probably doing 6-8k DPS in her full tank gear. And you think I should've been able to complete the arena with that?
Personally, I figure that's rather low for an arena meant to challenge players to do it ALL, and so I can't say I'm surprised that I hit difficulties in the first arena.
I thought the game was "Play as you want". Are you suggesting that does not mean they want I choose to play can do anything in the game?
That’s the thing. You can “Play as you want”, but they never said you’d be able to do everything in the game well. So you could technically play as a bare fisted Nord if you wanted or sneak thief high-elf assassin. And run some vet stuff, just don’t expect to do it in a timely manner. Besides the play as you want “wall” was made mostly by the community and not the delves. So if a guild or group refuses to let you run with them with less then optimized builds then that has nothing to do with the devs.
As as far as tanks being able to run things, they can. As others have said, it’s possible to run solo vet arenas on tanks, but common sense would tell you to run a DPS set to get through it in a timely manner. I’ve run a sword and board dragon knight tank through vet Maelstrom Arena and only thing I changed was I added self crafted dps set to help with the damage.
Now with the armory system, you can literally change specs on the fly so you could swap between a tank spec and dps spec in an instant or a trip to your house if you choose not to pay for the convenience of having the guy with you.
You have special vMA builds for DD for easy clears, they are more like PvP builds than meta DD builds as you need sturdiness and self heals. Most used this for their first vMA clears.VaranisArano wrote: »I confess I don't understand the objection that tanks can't "tank" solo arenas. Personal experience here - my main tank couldn't tank her way past the first arena in VMA the first time I tried it.
Why don't I have a problem with that?
Because solo play means doing it ALL.
Solo play means that we are tank, healer, and damage dealer. We've got to be able to take hits and survive them. We've got to be able to heal ourself. And yes, we've got to be able to deal damage too. If we can't deal enough damage to kill stuff before it or the mechanics kill us...well, this isn't a group dungeon where we're protecting the DDs who are actually going to kill stuff. Its just us. We, solo, fulfill all three roles.
Healers don't heal vMA to death.
Tanks can't tank vMA to death.
DDs who can't tank hits when needed or heal themselves aren't going to DPS vMA to death because their glass cannon is gonna be shattered.
Solo content means doing it ALL. So I can't say I understand the objection that Tanks should get to tank their way through a solo arena. I mean, the first time I tried vMA on my tank, she was probably doing 6-8k DPS in her full tank gear. And you think I should've been able to complete the arena with that?
Personally, I figure that's rather low for an arena meant to challenge players to do it ALL, and so I can't say I'm surprised that I hit difficulties in the first arena.
BXR_Lonestar wrote: »I started life as a healer, so I knew that leveling up a tank was going to be hard work. That is why both my tanks started off as DPS characters, and I converted them to tanks when I felt I had enough skill points unlocked.
But the reason there are no tanks in the game is that tanking is the hardest position to play in organized PVE. You can't simply read a guide, farm up the gear, and suddenly be a good tank. You need to know how to read mechanics, boss tells, AOE's on the floor (which hits can be absorbed, which hits are instant death, etc.) and the only way you learn that is by having experience playing as a tank. And in those same situations, the group is depending on you for survivability, meaning, if you suck or if your struggling, the entire group will feel it, and nothing can really cover that up for you, so there is definitely a lot of pressure on the tank.
Additionally, boss fight mechanics, minions, etc. cause chaos which the tank is usually charged with curbing (by chaining/rooting/taunting minions), so a tank really needs to be able to manage chaos.
The demands on the other roles pale in comparison IMO. Healer just has to heal and maintain uptime on buffs/debuffs which is easy once you've gotten into the rythem of doing so. DPS? Once you've mastered your rotation and mastered "don't stand in stupid", your set.
That is why there's so few tanks, IMO. Not the difficulty in leveling them, but the pressure that is actually placed on the tank. Its why real (good!) tanks are rockstars!