FlopsyPrince wrote: »FlopsyPrince wrote: »...
If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.
Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.
Sometimes, the lack of respect goes beyond inimaginable!!
Every guild has typical core playing hours where the most of the guild members are online. At least one player in this thread complained that his guild members are rarely online during his play time, which means his play time does not fit the core play hours of his guild. Using one of the other 4 slots to find a guild that is active during these hours is not unreasonable nor is it a lack of respect.
We have actually had many Aussies join our (US based) guild over the years and actively play with us... because they worked off hours in their time zone, and wanted folks to play with. Most of them were extremely nice and funny to boot, so a great fit for all.
Sadly though, I have found that most players seem to misuse the Guild Finder and simply look for a lot of members (possibly a trader) and nothing else, then simply click apply on whichever ones floated to the top of the list, regardless of what the guild actually focuses on or the hours they mostly play. They could save themselves and many GM's a lot of hassle and increase their game experience exponentially, if they simply took the time to use the advanced search options, read through the guild descriptions (most are very specific about what they do/expect) and join a guild that does exactly what they are looking for. I have seen people join PVP guilds looking for dungeon/trial runs, folks looking for progression trial events in newbie based guilds, folks joining guilds that require Discord, but the player refuses too.. and I am fairly certain most RP based guilds probably get a lot of applications from folks that don't even know what RP stands for.
How is that misuse?
I primarily play solo, but I help out the guilds I am in as I can, including weekly contributions. I did my first guild even with one the other day, but that is not my norm.
Nothing says you MUST do group events with the guild.
It is misuse because someone didn't take the time to use the tool to find what they were looking for. Had they used the tool correctly, they probably could have found a close, if not exact match for their playstyle, goals, play hours, etc... There are a LOT of guilds out there and many are very specific about what they do... including Dungeon Story or Speed runs, grinding, questing, trials, PVP, RP, or whatever someone happens to be interested in using that guild for. Not reading descriptions, nevermind even using the filters, to find a guild to do RND Normals with say... and clicking apply on 3 PVP or overseas guilds and expecting it to work out, is pretty much misusing a tool.
[snip]
FlopsyPrince wrote: »FlopsyPrince wrote: »...
If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.
Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.
Sometimes, the lack of respect goes beyond inimaginable!!
Every guild has typical core playing hours where the most of the guild members are online. At least one player in this thread complained that his guild members are rarely online during his play time, which means his play time does not fit the core play hours of his guild. Using one of the other 4 slots to find a guild that is active during these hours is not unreasonable nor is it a lack of respect.
We have actually had many Aussies join our (US based) guild over the years and actively play with us... because they worked off hours in their time zone, and wanted folks to play with. Most of them were extremely nice and funny to boot, so a great fit for all.
Sadly though, I have found that most players seem to misuse the Guild Finder and simply look for a lot of members (possibly a trader) and nothing else, then simply click apply on whichever ones floated to the top of the list, regardless of what the guild actually focuses on or the hours they mostly play. They could save themselves and many GM's a lot of hassle and increase their game experience exponentially, if they simply took the time to use the advanced search options, read through the guild descriptions (most are very specific about what they do/expect) and join a guild that does exactly what they are looking for. I have seen people join PVP guilds looking for dungeon/trial runs, folks looking for progression trial events in newbie based guilds, folks joining guilds that require Discord, but the player refuses too.. and I am fairly certain most RP based guilds probably get a lot of applications from folks that don't even know what RP stands for.
How is that misuse?
I primarily play solo, but I help out the guilds I am in as I can, including weekly contributions. I did my first guild even with one the other day, but that is not my norm.
Nothing says you MUST do group events with the guild.
It is misuse because someone didn't take the time to use the tool to find what they were looking for. Had they used the tool correctly, they probably could have found a close, if not exact match for their playstyle, goals, play hours, etc... There are a LOT of guilds out there and many are very specific about what they do... including Dungeon Story or Speed runs, grinding, questing, trials, PVP, RP, or whatever someone happens to be interested in using that guild for. Not reading descriptions, nevermind even using the filters, to find a guild to do RND Normals with say... and clicking apply on 3 PVP or overseas guilds and expecting it to work out, is pretty much misusing a tool.
[snip]
I don't see where I say anything about how someone should play the game. Just pointing out that coming to the forums and complaining about something like "my guild is never there for me", is probably more of a self inflicted issue than a game problem. Especially since the game does offer a fairly robust (but far from perfect) tool to find a guild that would be there for you, plays when you do and focuses on the content you are interested in as well..
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »...
If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.
Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.
Sometimes, the lack of respect goes beyond inimaginable!!
Every guild has typical core playing hours where the most of the guild members are online. At least one player in this thread complained that his guild members are rarely online during his play time, which means his play time does not fit the core play hours of his guild. Using one of the other 4 slots to find a guild that is active during these hours is not unreasonable nor is it a lack of respect.
We have actually had many Aussies join our (US based) guild over the years and actively play with us... because they worked off hours in their time zone, and wanted folks to play with. Most of them were extremely nice and funny to boot, so a great fit for all.
Sadly though, I have found that most players seem to misuse the Guild Finder and simply look for a lot of members (possibly a trader) and nothing else, then simply click apply on whichever ones floated to the top of the list, regardless of what the guild actually focuses on or the hours they mostly play. They could save themselves and many GM's a lot of hassle and increase their game experience exponentially, if they simply took the time to use the advanced search options, read through the guild descriptions (most are very specific about what they do/expect) and join a guild that does exactly what they are looking for. I have seen people join PVP guilds looking for dungeon/trial runs, folks looking for progression trial events in newbie based guilds, folks joining guilds that require Discord, but the player refuses too.. and I am fairly certain most RP based guilds probably get a lot of applications from folks that don't even know what RP stands for.
How is that misuse?
I primarily play solo, but I help out the guilds I am in as I can, including weekly contributions. I did my first guild even with one the other day, but that is not my norm.
Nothing says you MUST do group events with the guild.
It is misuse because someone didn't take the time to use the tool to find what they were looking for. Had they used the tool correctly, they probably could have found a close, if not exact match for their playstyle, goals, play hours, etc... There are a LOT of guilds out there and many are very specific about what they do... including Dungeon Story or Speed runs, grinding, questing, trials, PVP, RP, or whatever someone happens to be interested in using that guild for. Not reading descriptions, nevermind even using the filters, to find a guild to do RND Normals with say... and clicking apply on 3 PVP or overseas guilds and expecting it to work out, is pretty much misusing a tool.
[snip]
I don't see where I say anything about how someone should play the game. Just pointing out that coming to the forums and complaining about something like "my guild is never there for me", is probably more of a self inflicted issue than a game problem. Especially since the game does offer a fairly robust (but far from perfect) tool to find a guild that would be there for you, plays when you do and focuses on the content you are interested in as well..
That was definitely not the only part of this discussion. I will admit I didn't read every last post really closely, but I didn't see that in what I read.
Your mileage may vary of course.
Nobody in this game has 24/7 on demand access to their guildmates. That some guild you're not in somewhere would have been willing to run it with you then is completely irrelevant.
Dragonlord573 wrote: »The only dungeon you actually have to do the quest in is Vaults of Madness.
Crimsonwolf666 wrote: »A lot of ppl on here seem to assume, "jUsT jOIn a GUilD/MakE fRiEndS" will solve all their problems, but I have had ppl speed through NORMAL dungeons...there is no bloody achievement for speeding through Normal. Most Normals, even on DLCs, are doing quests or taking it slow. Slow the oblivion down already, its not like achieving speed runs through normal will make you live longer IRL. I have many times on NORMAL dungeons ask to slow down, I am doing quest and got kicked as a tank or healer...so be it, find another when you literally just said at start that you waited over 40minutes lol.
Crimsonwolf666 wrote: »I have had ppl speed through NORMAL dungeons...there is no bloody achievement for speeding through Normal. Most Normals, even on DLCs, are doing quests or taking it slow. Slow the oblivion down already, its not like achieving speed runs through normal will make you live longer IRL. I have many times on NORMAL dungeons ask to slow down, I am doing quest and got kicked as a tank or healer...so be it, find another when you literally just said at start that you waited over 40minutes lol.
You might not get it, but thats a matter of efficiency. The majority of players in normal group queue are either farming gear or getting their daily dungeon reward. Questers are only a minority by the fact alone that you can only do the quest once but need up to 45 runs to complete a dungeons gear collection. Right now iam ending up in alot of dungeons where ppl farm certain sets.
What you have to understand here is that no playstyle or need takes precedence in random groups. Your time is not more important than mine and vice versa. This means that everyone that needs specific things that they cant get done the way they like have to find like minded players.
Facefister wrote: »or KEEP UP.
Facefister wrote: »or KEEP UP.
You do realize that not every character has the stamina reserves or skills unlocked to actually keep up with a high CP character that can do a teflon run past all the bosses and trash mobs, right? I think that a lot of people in PUGS think that everyone in the game is identical to them, and so they can just do whatever they want, because if they can, everyone can.
Facefister wrote: »or KEEP UP.
You do realize that not every character has the stamina reserves or skills unlocked to actually keep up with a high CP character that can do a teflon run past all the bosses and trash mobs, right? I think that a lot of people in PUGS think that everyone in the game is identical to them, and so they can just do whatever they want, because if they can, everyone can.
I’ve never had a problem keeping up even on level 10 character with 8k stam.
But then again, even if one is too slow, this joining encounter feature solves all problems. You get teleported right in without the need to walk
TequilaFire wrote: »So how far can this feature be pushed? If I snooze at the entrance will it pull me to the last boss?
Not that anyone would do that...
TequilaFire wrote: »So how far can this feature be pushed? If I snooze at the entrance will it pull me to the last boss?
Not that anyone would do that...
Facefister wrote: »Slot a speed buff, and do heavy attacks. If they're pulverizing everything already, there is nothing you could contribute something meaningful anyway.
Crimsonwolf666 wrote: »I have had ppl speed through NORMAL dungeons...there is no bloody achievement for speeding through Normal. Most Normals, even on DLCs, are doing quests or taking it slow. Slow the oblivion down already, its not like achieving speed runs through normal will make you live longer IRL. I have many times on NORMAL dungeons ask to slow down, I am doing quest and got kicked as a tank or healer...so be it, find another when you literally just said at start that you waited over 40minutes lol.
You might not get it, but thats a matter of efficiency. The majority of players in normal group queue are either farming gear or getting their daily dungeon reward. Questers are only a minority by the fact alone that you can only do the quest once but need up to 45 runs to complete a dungeons gear collection. Right now iam ending up in alot of dungeons where ppl farm certain sets.
What you have to understand here is that no playstyle or need takes precedence in random groups. Your time is not more important than mine and vice versa. This means that everyone that needs specific things that they cant get done the way they like have to find like minded players.
Exactly. SLOW DOWN. That's all the speed runners need to do. SLOW DOWN. One time, I had to do Fungal Grotto three times on a lowbie character I was leveling just to get the event tickets because the boss was already dead before I could push my way through all the snares and CC. SLOW DOWN.
Crimsonwolf666 wrote: »I have had ppl speed through NORMAL dungeons...there is no bloody achievement for speeding through Normal. Most Normals, even on DLCs, are doing quests or taking it slow. Slow the oblivion down already, its not like achieving speed runs through normal will make you live longer IRL. I have many times on NORMAL dungeons ask to slow down, I am doing quest and got kicked as a tank or healer...so be it, find another when you literally just said at start that you waited over 40minutes lol.
You might not get it, but thats a matter of efficiency. The majority of players in normal group queue are either farming gear or getting their daily dungeon reward. Questers are only a minority by the fact alone that you can only do the quest once but need up to 45 runs to complete a dungeons gear collection. Right now iam ending up in alot of dungeons where ppl farm certain sets.
What you have to understand here is that no playstyle or need takes precedence in random groups. Your time is not more important than mine and vice versa. This means that everyone that needs specific things that they cant get done the way they like have to find like minded players.
Exactly. SLOW DOWN. That's all the speed runners need to do. SLOW DOWN. One time, I had to do Fungal Grotto three times on a lowbie character I was leveling just to get the event tickets because the boss was already dead before I could push my way through all the snares and CC. SLOW DOWN.
Your problem is not that players speed up during the dungeon. Your problem is that ppl drain adds without killing them. Thats 2 different things.
In all my dungeons all adds are killed. This means that snares and CCs are not an issue. Now iam a Tank in heavy armor and i have a speed penealty and i easily can keep up and if i can keep up everyone else can because they all are literally faster than me.
<snippage> I can see how this is problematic for PUGs, since not everyone is there for the same purpose, <snippage>
Facefister wrote: »or KEEP UP.
newtinmpls wrote: »Facefister wrote: »or KEEP UP.
I have three characters out of 18 who can "run" without quickly blowing all their stamina. Not everyone spends CP on speed crap, slots some version of rapids, or has the antiquity speedy-ring equipped during a dungeon.
Nor does everyone have the dungeon layout, shortcuts and which bosses can be skipped and still get a key memorized.
AND
neither did you at first.