I mean, yeah, people do as people do. You put a few random people into a house and tell them to get on with it... you're probably going to get some disagreements and conflicting personalities. This isn't something ZOS needs to "solve." If you want to dictate who gets into your group, that's what pre-made groups are for. That applies to both sides of the argument.Yes, but that unfortunately doesn't solve the issue that ZOS is basically tossing people with conflicting playstyles / goals together in content... and expecting it to be fun for everyone involved.
Yes, it does apply to both sides. And apparently ZOS seems to agree with you that they do not need to "solve it", even though they could, very easily, in any number of different ways.
And here's a specific incident, that couldn't be solved even by "Joining Encounter In Progress:
Direfrost Keep.
We had a team which was doing a fairly fast run, and got to the penultimate chamber - the room just next to Iceheart, the frost atronach, but also next to the ladder up to Drodda.
We'd mostly managed to keep up with the guy who wanted to rush ahead, all the rest of the way (fake tank who was really a DD). But he unnecessarily deliberately aggroed the monsters in the corner that can, if you are careful, be bypassed, just before the open exit to Iceheart's area... then ran ahead leaving them for us to fight.
We killed the mobs, then ran outside to take on Iceheart, assuming that was where he had gone, because the way to Iceheart is open, whereas the way to Drodda is protected by a ladder anda loading screen... and only after Iceheart was aggroed did we notice that there were still only three of us. The fake tank, the one who had aggroed the mobs in the chamber for us to fight, had deserted halfway through the fight and run ahead to the ladder up to Drodda, and apparently gone up it in the split second after the last of the trash was killed (thus ending the fight) before Iceheart was aggroed. So three of us were in one boss fight, one in another, so we couldn't be dragged out of the one boss fight to go forwards to the other.
We did our best to finish Iceheart quickly, ran to the ladder, couldn't get up it because he was fighting at the top of it - and then finally got up it, but too late - the first guy killed Drodda just as I got to the top of the ladder, there was no corpse to loot, the other three of us were denied the potential final-boss weapon drops. He compounded it by going "so long suckers" and disbanding the group.
(If he'd stayed for Iceheart... the three of us took down Iceheart quick enough anyway, and would have taken down Drodda even faster with four, so we would really not have taken much more time and all of us would have got all the loot from both bosses, instead of only one of us getting the weapon drop. So he didn't even save himself much in the way of time by locking us out of the Drodda fight.)
Both side have valid arguments, but ZOS is not responsible for player behavior.
Brenticus12 wrote: »FlopsyPrince wrote: »I know from personal experience that running Fungal Grotto I for the quest can be foolish in the upcoming Undaunted event.
I was in the whole time and got caught in those piles of mobs. I also missed the final boss kill for the quest because I was so far away. I tried to catch up, but it was not possible.
So what you're saying is that the "joining encounter in progress" feature would actually help you in this case lmao
There will always be constellations to prevent premades, there will always be people with differing goals for a dungeon. The only solid approach is to make certain this misalignment is as rare as possible and to make certain those following one goal cannot prevent the others from attaining their goals.
Some simple quest objective changes and minor geometry redesign can easily solve the vast majority of cases. Another easy win is making certain every player in a dungeon gets credit for any defeated enemy, so even if someone does charge ahead and solo-kill an endboss after all, you're at least not loosing out on completion.
You'll still have some annoying corner cases most likely, but the worst should be easy to handle.
Ok so you're not new to the field, especially with 5 stars under your forum name. So, for quests, either you should have already had those done, or , you can post in group chat asking for people to wait, in general, there will be more than 51% of the time people will accommodate, or next best option, what 49% of all others do, run quests with guild mates.The reason it is a bad idea, is that being pulled *forwards* in a dungeon, for players who are behind a rusher because they're trying to actually deal with the dungeon's quest, means that it breaks the quest line and prevents them gaining the skill point from that dungeon.
.
FlopsyPrince wrote: »
But why have it at all? No major benefit since you could go in solo to keep the instance up already.
Agreed that random pug crown shouldn't have the option to disband group after killing last boss. Most of the time pugs just leave group/instance after killing last boss. But I've ran into a couple of folks who just press disband button immediately. Pretty rare tho.What is the benefit of being able to disband the group?
The timer is extended to allow the hand in of quests, but for newer players, group chat goes away. Then people are trying to swap gear using say or whispers. I see disadvantages to allowing one person to disband the group. What are the advantages?
There needs to be an option to not join a dungeon in progress anyway.
Joining a pledge on a character after one boss is down is a complete waste of time. You have to go all the way back to the dungeon again.
spartaxoxo wrote: »But the excuse of schedule, guilds, etc is still that - an excuse for not making the effort if they're that desperate to not have people rushing in the GF groups. There is literally no timezone where no one is on - I know, I play in Australia. There are guilds available on all timezones with lots and lots of people.
Nobody in this game has 24/7 on demand access to their guildmates. That some guild you're not in somewhere would have been willing to run it with you then is completely irrelevant.
When it comes down to it, making a premade is NOT a valid fix for issues with the guild finder.For one, it's explicitly created because of the fact that nobody has 24/7 on demand access to their guild mates and friends, and will sometimes find themselves in a position where they just wouldn't be running the dungeon if it weren't for guild finder.
The other reason is that avoiding a problem and leaving it to be someone else's problem does not solve a problem.
Simply put, premades do not fix issues within guildfinder. There are number of fixes that can be implemented like "joining encounter" that do.
spartaxoxo wrote: »spartaxoxo wrote: »But the excuse of schedule, guilds, etc is still that - an excuse for not making the effort if they're that desperate to not have people rushing in the GF groups. There is literally no timezone where no one is on - I know, I play in Australia. There are guilds available on all timezones with lots and lots of people.
Nobody in this game has 24/7 on demand access to their guildmates. That some guild you're not in somewhere would have been willing to run it with you then is completely irrelevant.
When it comes down to it, making a premade is NOT a valid fix for issues with the guild finder.For one, it's explicitly created because of the fact that nobody has 24/7 on demand access to their guild mates and friends, and will sometimes find themselves in a position where they just wouldn't be running the dungeon if it weren't for guild finder.
The other reason is that avoiding a problem and leaving it to be someone else's problem does not solve a problem.
Simply put, premades do not fix issues within guildfinder. There are number of fixes that can be implemented like "joining encounter" that do.
I do not think anyone plays the game 24/7. If their guild is not active when they are they should consider finding a guild that meets their needs.
Yes, definitely. If your guild doesn't do exactly what you say whenever you say it, you should find a different guild. Heaven forbid you should use group finder when that rostered trial is going on or whatever. Needing to use group finder in that moment is totally the exact same thing as your guild never being active when you are!
You've solved online multiplayer gaming. Just demand access to others at all times instead of using the tools built expressly for finding you a match with a PUG.
...
If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.
...
If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.
Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.
Sometimes, the lack of respect goes beyond inimaginable!!

FlopsyPrince wrote: »
But why have it at all? No major benefit since you could go in solo to keep the instance up already.
To free up the resources used up by the instance since the instance is obviously done after the end boss dies. Otherwise every instance where someone isnt leaving (this includes afk ppl) would not close and the resources would stay used up.
...
If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.
Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.
Sometimes, the lack of respect goes beyond inimaginable!!
...
If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.
Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.
Sometimes, the lack of respect goes beyond inimaginable!!
Every guild has typical core playing hours where the most of the guild members are online. At least one player in this thread complained that his guild members are rarely online during his play time, which means his play time does not fit the core play hours of his guild. Using one of the other 4 slots to find a guild that is active during these hours is not unreasonable nor is it a lack of respect.
...
If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.
Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.
Sometimes, the lack of respect goes beyond inimaginable!!
Every guild has typical core playing hours where the most of the guild members are online. At least one player in this thread complained that his guild members are rarely online during his play time, which means his play time does not fit the core play hours of his guild. Using one of the other 4 slots to find a guild that is active during these hours is not unreasonable nor is it a lack of respect.
We have actually had many Aussies join our (US based) guild over the years and actively play with us... because they worked off hours in their time zone, and wanted folks to play with. Most of them were extremely nice and funny to boot, so a great fit for all.
Sadly though, I have found that most players seem to misuse the Guild Finder and simply look for a lot of members (possibly a trader) and nothing else, then simply click apply on whichever ones floated to the top of the list, regardless of what the guild actually focuses on or the hours they mostly play. They could save themselves and many GM's a lot of hassle and increase their game experience exponentially, if they simply took the time to use the advanced search options, read through the guild descriptions (most are very specific about what they do/expect) and join a guild that does exactly what they are looking for. I have seen people join PVP guilds looking for dungeon/trial runs, folks looking for progression trial events in newbie based guilds, folks joining guilds that require Discord, but the player refuses too.. and I am fairly certain most RP based guilds probably get a lot of applications from folks that don't even know what RP stands for.
FlopsyPrince wrote: »...
If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.
Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.
Sometimes, the lack of respect goes beyond inimaginable!!
Every guild has typical core playing hours where the most of the guild members are online. At least one player in this thread complained that his guild members are rarely online during his play time, which means his play time does not fit the core play hours of his guild. Using one of the other 4 slots to find a guild that is active during these hours is not unreasonable nor is it a lack of respect.
We have actually had many Aussies join our (US based) guild over the years and actively play with us... because they worked off hours in their time zone, and wanted folks to play with. Most of them were extremely nice and funny to boot, so a great fit for all.
Sadly though, I have found that most players seem to misuse the Guild Finder and simply look for a lot of members (possibly a trader) and nothing else, then simply click apply on whichever ones floated to the top of the list, regardless of what the guild actually focuses on or the hours they mostly play. They could save themselves and many GM's a lot of hassle and increase their game experience exponentially, if they simply took the time to use the advanced search options, read through the guild descriptions (most are very specific about what they do/expect) and join a guild that does exactly what they are looking for. I have seen people join PVP guilds looking for dungeon/trial runs, folks looking for progression trial events in newbie based guilds, folks joining guilds that require Discord, but the player refuses too.. and I am fairly certain most RP based guilds probably get a lot of applications from folks that don't even know what RP stands for.
How is that misuse?
I primarily play solo, but I help out the guilds I am in as I can, including weekly contributions. I did my first guild even with one the other day, but that is not my norm.
Nothing says you MUST do group events with the guild.
FlopsyPrince wrote: »...
If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.
Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.
Sometimes, the lack of respect goes beyond inimaginable!!
Every guild has typical core playing hours where the most of the guild members are online. At least one player in this thread complained that his guild members are rarely online during his play time, which means his play time does not fit the core play hours of his guild. Using one of the other 4 slots to find a guild that is active during these hours is not unreasonable nor is it a lack of respect.
We have actually had many Aussies join our (US based) guild over the years and actively play with us... because they worked off hours in their time zone, and wanted folks to play with. Most of them were extremely nice and funny to boot, so a great fit for all.
Sadly though, I have found that most players seem to misuse the Guild Finder and simply look for a lot of members (possibly a trader) and nothing else, then simply click apply on whichever ones floated to the top of the list, regardless of what the guild actually focuses on or the hours they mostly play. They could save themselves and many GM's a lot of hassle and increase their game experience exponentially, if they simply took the time to use the advanced search options, read through the guild descriptions (most are very specific about what they do/expect) and join a guild that does exactly what they are looking for. I have seen people join PVP guilds looking for dungeon/trial runs, folks looking for progression trial events in newbie based guilds, folks joining guilds that require Discord, but the player refuses too.. and I am fairly certain most RP based guilds probably get a lot of applications from folks that don't even know what RP stands for.
How is that misuse?
I primarily play solo, but I help out the guilds I am in as I can, including weekly contributions. I did my first guild even with one the other day, but that is not my norm.
Nothing says you MUST do group events with the guild.
[Removed quote]