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https://forums.elderscrollsonline.com/en/discussion/684716

"Joining Encounter In Progress" = VERY VERY VERY BAD IDEA

  • ThePedge
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    Kwoung wrote: »
    Troodon80 wrote: »
    Kwoung wrote: »
    Yes, but that unfortunately doesn't solve the issue that ZOS is basically tossing people with conflicting playstyles / goals together in content... and expecting it to be fun for everyone involved.
    I mean, yeah, people do as people do. You put a few random people into a house and tell them to get on with it... you're probably going to get some disagreements and conflicting personalities. This isn't something ZOS needs to "solve." If you want to dictate who gets into your group, that's what pre-made groups are for. That applies to both sides of the argument.

    Yes, it does apply to both sides. And apparently ZOS seems to agree with you that they do not need to "solve it", even though they could, very easily, in any number of different ways.

    They are solving it by making other join the encounter in progress, so every gets brought up to speed if they are slacking.
  • jle30303
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    My point is that this is the wrong solution because it causes people to miss quests and skill points, in cases where being dragged forwards causes them to skip content against their will.

    The rusher, after all, always has the option of *killing* things in between him and the next boss, rather than rushing past them and leaving them for slower players to be impeded by. In doing so, he would speed up the rest of the team instead of slowing them down.
  • jle30303
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    And here's a specific incident, that couldn't be solved even by "Joining Encounter In Progress:

    Direfrost Keep.

    We had a team which was doing a fairly fast run, and got to the penultimate chamber - the room just next to Iceheart, the frost atronach, but also next to the ladder up to Drodda.

    We'd mostly managed to keep up with the guy who wanted to rush ahead, all the rest of the way (fake tank who was really a DD). But he unnecessarily deliberately aggroed the monsters in the corner that can, if you are careful, be bypassed, just before the open exit to Iceheart's area... then ran ahead leaving them for us to fight.

    We killed the mobs, then ran outside to take on Iceheart, assuming that was where he had gone, because the way to Iceheart is open, whereas the way to Drodda is protected by a ladder anda loading screen... and only after Iceheart was aggroed did we notice that there were still only three of us. The fake tank, the one who had aggroed the mobs in the chamber for us to fight, had deserted halfway through the fight and run ahead to the ladder up to Drodda, and apparently gone up it in the split second after the last of the trash was killed (thus ending the fight) before Iceheart was aggroed. So three of us were in one boss fight, one in another, so we couldn't be dragged out of the one boss fight to go forwards to the other.

    We did our best to finish Iceheart quickly, ran to the ladder, couldn't get up it because he was fighting at the top of it - and then finally got up it, but too late - the first guy killed Drodda just as I got to the top of the ladder, there was no corpse to loot, the other three of us were denied the potential final-boss weapon drops. He compounded it by going "so long suckers" and disbanding the group.

    (If he'd stayed for Iceheart... the three of us took down Iceheart quick enough anyway, and would have taken down Drodda even faster with four, so we would really not have taken much more time and all of us would have got all the loot from both bosses, instead of only one of us getting the weapon drop. So he didn't even save himself much in the way of time by locking us out of the Drodda fight.)
  • Doc45
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    jle30303 wrote: »
    He compounded it by going "so long suckers" and disbanding the group.

    The ability to disband the group in randoms needs to be taken away. There's no real use for it other than for someone to grief others.
  • KhajiitLivesMatter
    KhajiitLivesMatter
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    Doc45 wrote: »
    jle30303 wrote: »
    He compounded it by going "so long suckers" and disbanding the group.

    The ability to disband the group in randoms needs to be taken away. There's no real use for it other than for someone to grief others.

    u can only disband as far as i know if the dungoen is over not while it is in progress
  • Doc45
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    True, but there's still no benefit to the person doing it. And, if someone's new and needs to turn in the quest or if people are trading gear, it puts time pressure on them.
  • ThePedge
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    Doc45 wrote: »
    True, but there's still no benefit to the person doing it. And, if someone's new and needs to turn in the quest or if people are trading gear, it puts time pressure on them.

    Timer is easily long enough to hand in any quests and the gear is tradable for 2 hours
  • Doc45
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    What is the benefit of being able to disband the group?

    The timer is extended to allow the hand in of quests, but for newer players, group chat goes away. Then people are trying to swap gear using say or whispers. I see disadvantages to allowing one person to disband the group. What are the advantages?
  • ThePedge
    ThePedge
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    jle30303 wrote: »
    And here's a specific incident, that couldn't be solved even by "Joining Encounter In Progress:

    Direfrost Keep.

    We had a team which was doing a fairly fast run, and got to the penultimate chamber - the room just next to Iceheart, the frost atronach, but also next to the ladder up to Drodda.

    We'd mostly managed to keep up with the guy who wanted to rush ahead, all the rest of the way (fake tank who was really a DD). But he unnecessarily deliberately aggroed the monsters in the corner that can, if you are careful, be bypassed, just before the open exit to Iceheart's area... then ran ahead leaving them for us to fight.

    We killed the mobs, then ran outside to take on Iceheart, assuming that was where he had gone, because the way to Iceheart is open, whereas the way to Drodda is protected by a ladder anda loading screen... and only after Iceheart was aggroed did we notice that there were still only three of us. The fake tank, the one who had aggroed the mobs in the chamber for us to fight, had deserted halfway through the fight and run ahead to the ladder up to Drodda, and apparently gone up it in the split second after the last of the trash was killed (thus ending the fight) before Iceheart was aggroed. So three of us were in one boss fight, one in another, so we couldn't be dragged out of the one boss fight to go forwards to the other.

    We did our best to finish Iceheart quickly, ran to the ladder, couldn't get up it because he was fighting at the top of it - and then finally got up it, but too late - the first guy killed Drodda just as I got to the top of the ladder, there was no corpse to loot, the other three of us were denied the potential final-boss weapon drops. He compounded it by going "so long suckers" and disbanding the group.

    (If he'd stayed for Iceheart... the three of us took down Iceheart quick enough anyway, and would have taken down Drodda even faster with four, so we would really not have taken much more time and all of us would have got all the loot from both bosses, instead of only one of us getting the weapon drop. So he didn't even save himself much in the way of time by locking us out of the Drodda fight.)

    Joining Encounter in Progress would have fixed this as it would have ported him to you or you to him (resetting the last boss).

    Then you get to either finish both bosses, or finish the last boss then can choose to go back and kill the last.

    What we do is skip everything up until the ladder, die to the trash to get out of combat then go up the ladder. Only part that can get stuck is needing to die after the boss with the gate, but usually someone can then run through, not get in combat with the trolls and open the second gate.
  • FlopsyPrince
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    Lauranae wrote: »
    Both side have valid arguments, but ZOS is not responsible for player behavior.

    That is not a good argument. They can do things to eliminate the risk in this case.

    Give questers credit for quest steps if they boss is killed, whether the player is there or not. A few will miss the questline, but most of us will be glad for the quest credit.
    I know from personal experience that running Fungal Grotto I for the quest can be foolish in the upcoming Undaunted event.

    I was in the whole time and got caught in those piles of mobs. I also missed the final boss kill for the quest because I was so far away. I tried to catch up, but it was not possible.

    So what you're saying is that the "joining encounter in progress" feature would actually help you in this case lmao

    Not sure I see your point, but it was incredibly frustrating to just want the quest, yet be unable to finish it because so many trash mobs were left that I couldn't solo.

    I probably could solo them now, but that was not the case at the time.
    PC
    PS4/PS5
  • FlopsyPrince
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    Jazraena wrote: »
    There will always be constellations to prevent premades, there will always be people with differing goals for a dungeon. The only solid approach is to make certain this misalignment is as rare as possible and to make certain those following one goal cannot prevent the others from attaining their goals.

    Some simple quest objective changes and minor geometry redesign can easily solve the vast majority of cases. Another easy win is making certain every player in a dungeon gets credit for any defeated enemy, so even if someone does charge ahead and solo-kill an endboss after all, you're at least not loosing out on completion.

    You'll still have some annoying corner cases most likely, but the worst should be easy to handle.

    Exactly. Yeah, a few may get credit they shouldn't, but the overall benefit is worth the slight loss.

    It is very frustrating to need the boss kill for the last step and not get it because you couldn't get credit for the boss along the way or make it through all the trash mobs for final kill credit, even if you eventually got there.

    THEN you have the problem of losing access to the dungeon just because everyone else left. Better that it was, but still sucks.

    BTW, note that some of the quest cut scenes are VERY SLOW and that hinders the whole process as well, while you stand around waiting for an NPC to finish gabbing for little to no value. It can be handled at the end, but it is really annoying along the way, especially in the case being discussed here.

    That and the one "side boss" that must be killed for the quest but is ignored by the rushers. Really annoying to solo kill him AFTER the final boss goes down, killing the ability to finish the quest, which resets the next time through IIRC.
    PC
    PS4/PS5
  • FlopsyPrince
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    ThePedge wrote: »
    Doc45 wrote: »
    True, but there's still no benefit to the person doing it. And, if someone's new and needs to turn in the quest or if people are trading gear, it puts time pressure on them.

    Timer is easily long enough to hand in any quests and the gear is tradable for 2 hours

    But why have it at all? No major benefit since you could go in solo to keep the instance up already.
    PC
    PS4/PS5
  • chaz
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    I disagree with original poster.

    Joining Encounter In Progress in a VERY VERY VERY VERY GOOD idea and thank you Zenimax on SO MANY Levels.

    Level 1 , tired of those that go into dungeons and literally take their sweet rear end time, standing around doing nothing, or taking 30 minutes to open up a chest and spending 20 minutes talking about it.


    YOU HAVE no idea what a GOD SEND Blessing to me this idea was, and is. I'm now able to bypass all those useless wasted time wasters when im trying to quickly run a "Several dungeons" on Several "Toons" to clear the toon dungeon max experience daily.

    That Statement, Null and voids the original posters issue.

    That said, everyone is entitled to an opinion, so I say that with respect.

    Next, Why is this a blessing, second reason why is either I got stuck or, due to LAG I ported into the dungeon too late, and if by chance i'm running a daily dungeon "PLEDGE", this helped me many-o-time to catch up and hit the boss 1 time at least in order for me to complete all requirements of said pledge in order to turn it in .

    Again nothing against this thread, but that statement null and voids this threads complain against it.

    There are many many other reasons why this is a good thing you have done ZOS, and you know me, it's hard for me to agree with you, if at best. So me saying you done good, and I'm praising your name, you know I really mean it. So with those two examples, I will leave it at that.


    And say Thank you, again ZOS. Thumbs up, kudos, congratulations, Hazaah!


    BTW, Post edit:
    jle30303 wrote: »
    The reason it is a bad idea, is that being pulled *forwards* in a dungeon, for players who are behind a rusher because they're trying to actually deal with the dungeon's quest, means that it breaks the quest line and prevents them gaining the skill point from that dungeon.
    .
    Ok so you're not new to the field, especially with 5 stars under your forum name. So, for quests, either you should have already had those done, or , you can post in group chat asking for people to wait, in general, there will be more than 51% of the time people will accommodate, or next best option, what 49% of all others do, run quests with guild mates.

    Just because you may have slacked a little not getting quest, doesn't mean you do not have alternative options, nor should you bash one of the greatest features ZOS made to date. Fighting a boss or mini boss should now and always trigger this joining encounter. And Above, I mentioned 2 MAJOR reason why this is a GOD SEND Blessing, how about a 3rd, you have one good runner, can get to that boss past all the trash, thus helping out in the dungeon speed run timer to get the achievement. So I names 3 major reason why this is good.

    Edited by chaz on November 16, 2021 5:20AM

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  • Xebov
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    ThePedge wrote: »
    Doc45 wrote: »
    True, but there's still no benefit to the person doing it. And, if someone's new and needs to turn in the quest or if people are trading gear, it puts time pressure on them.

    Timer is easily long enough to hand in any quests and the gear is tradable for 2 hours

    But why have it at all? No major benefit since you could go in solo to keep the instance up already.

    To free up the resources used up by the instance since the instance is obviously done after the end boss dies. Otherwise every instance where someone isnt leaving (this includes afk ppl) would not close and the resources would stay used up.
  • Nanfoodle
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    Its simple, give what the community is actually asking for. Let us do all dungeons in story mode. Let us explore the dungeon and the story with a friend. With all drops being green over blue. Even have the boss mechanics but done on a softer setting, so we can learn the mechanics and be rdy to play it on a harder mode running at full speed.

    Would even be great if you could do the undaunted dailies this way, ty peace out. P.S. just for faction not a key.
    Edited by Nanfoodle on November 16, 2021 6:34AM
  • Indigogo
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    Seriously, they just need to remove the skill point from the quest.
    Have the quest be some optional, flavour thing you can do with premades. Award the skill point for killing the final boss.
  • LashanW
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    Doc45 wrote: »
    What is the benefit of being able to disband the group?

    The timer is extended to allow the hand in of quests, but for newer players, group chat goes away. Then people are trying to swap gear using say or whispers. I see disadvantages to allowing one person to disband the group. What are the advantages?
    Agreed that random pug crown shouldn't have the option to disband group after killing last boss. Most of the time pugs just leave group/instance after killing last boss. But I've ran into a couple of folks who just press disband button immediately. Pretty rare tho.

    I don't see how concerns over server resources are valid here. If 2 or more players want to stay in the instance for sometime after last boss was killed, they should have the option (normally they do, timer usually only pops if no players are in a group anymore). One random dude who get the crown shouldn't be able to force the timer on a whim by disbanding group. It's pretty much a troll move.

    I mean, you can just go into a dungeon instance by yourself and stay there all day. No timers get in your way. That shouldn't be possible if server resources are such a precious rare concern.
    Edited by LashanW on November 16, 2021 7:35AM
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  • Porter_H
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    There needs to be an option to not join a dungeon in progress anyway.

    Joining a pledge on a character after one boss is down is a complete waste of time. You have to go all the way back to the dungeon again.
  • colossalvoids
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    Porter_H wrote: »
    There needs to be an option to not join a dungeon in progress anyway.

    Joining a pledge on a character after one boss is down is a complete waste of time. You have to go all the way back to the dungeon again.

    That's mostly why dungeon finder is created for, filling gaps in groups or bringing 4 random players to mark dungeon as "done" in the end. Hence the reward.
    Everything in-between are just different players needs and wants that are coverable by forming an actual group before queueing.

    Edit: but the best solution would be mark pledge as finished only by the last boss like in all recent dungeons, saves a lot of time that way.
    Edited by colossalvoids on November 16, 2021 12:14PM
  • Amottica
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    spartaxoxo wrote: »
    renne wrote: »
    But the excuse of schedule, guilds, etc is still that - an excuse for not making the effort if they're that desperate to not have people rushing in the GF groups. There is literally no timezone where no one is on - I know, I play in Australia. There are guilds available on all timezones with lots and lots of people.

    Nobody in this game has 24/7 on demand access to their guildmates. That some guild you're not in somewhere would have been willing to run it with you then is completely irrelevant.

    When it comes down to it, making a premade is NOT a valid fix for issues with the guild finder.
    For one, it's explicitly created because of the fact that nobody has 24/7 on demand access to their guild mates and friends, and will sometimes find themselves in a position where they just wouldn't be running the dungeon if it weren't for guild finder.

    The other reason is that avoiding a problem and leaving it to be someone else's problem does not solve a problem.

    Simply put, premades do not fix issues within guildfinder. There are number of fixes that can be implemented like "joining encounter" that do.

    I do not think anyone plays the game 24/7. If their guild is not active when they are they should consider finding a guild that meets their needs.
  • Xebov
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    spartaxoxo wrote: »
    Amottica wrote: »
    spartaxoxo wrote: »
    renne wrote: »
    But the excuse of schedule, guilds, etc is still that - an excuse for not making the effort if they're that desperate to not have people rushing in the GF groups. There is literally no timezone where no one is on - I know, I play in Australia. There are guilds available on all timezones with lots and lots of people.

    Nobody in this game has 24/7 on demand access to their guildmates. That some guild you're not in somewhere would have been willing to run it with you then is completely irrelevant.

    When it comes down to it, making a premade is NOT a valid fix for issues with the guild finder.
    For one, it's explicitly created because of the fact that nobody has 24/7 on demand access to their guild mates and friends, and will sometimes find themselves in a position where they just wouldn't be running the dungeon if it weren't for guild finder.

    The other reason is that avoiding a problem and leaving it to be someone else's problem does not solve a problem.

    Simply put, premades do not fix issues within guildfinder. There are number of fixes that can be implemented like "joining encounter" that do.

    I do not think anyone plays the game 24/7. If their guild is not active when they are they should consider finding a guild that meets their needs.

    Yes, definitely. If your guild doesn't do exactly what you say whenever you say it, you should find a different guild. Heaven forbid you should use group finder when that rostered trial is going on or whatever. Needing to use group finder in that moment is totally the exact same thing as your guild never being active when you are!

    You've solved online multiplayer gaming. Just demand access to others at all times instead of using the tools built expressly for finding you a match with a PUG.

    If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.
  • Lauranae
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    Xebov wrote: »
    ...

    If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.

    Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.

    Sometimes, the lack of respect goes beyond inimaginable!!

    My most recent characters
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  • Kwoung
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    Lauranae wrote: »
    Xebov wrote: »
    ...

    If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.

    Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.

    Sometimes, the lack of respect goes beyond inimaginable!!

    Seriously? The guild finder literally has a Core Hours function built into it... if you are choosing a guild that has playtimes outside of yours, you chose poorly and that's on you. If you also didn't choose a high number of active members or the right alliance if you want to PVP with them, that is also on you and not a failing of the game or any other players. Expecting players to use all the tools offered to them correctly to have the best game experience, is not unimaginable at all... it was how the game was designed.

    unknown.png
    Edited by Kwoung on November 16, 2021 8:38PM
  • FlopsyPrince
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    Xebov wrote: »
    ThePedge wrote: »
    Doc45 wrote: »
    True, but there's still no benefit to the person doing it. And, if someone's new and needs to turn in the quest or if people are trading gear, it puts time pressure on them.

    Timer is easily long enough to hand in any quests and the gear is tradable for 2 hours

    But why have it at all? No major benefit since you could go in solo to keep the instance up already.

    To free up the resources used up by the instance since the instance is obviously done after the end boss dies. Otherwise every instance where someone isnt leaving (this includes afk ppl) would not close and the resources would stay used up.

    See my point about how the dungeon is kept up if you go in solo. Thus the argument of saving resources is not valid.

    Remove it if they go AFK too long (when they would get logged out anyway), but keep it up otherwise since it is in use.
    PC
    PS4/PS5
  • Xebov
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    Lauranae wrote: »
    Xebov wrote: »
    ...

    If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.

    Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.

    Sometimes, the lack of respect goes beyond inimaginable!!

    Every guild has typical core playing hours where the most of the guild members are online. At least one player in this thread complained that his guild members are rarely online during his play time, which means his play time does not fit the core play hours of his guild. Using one of the other 4 slots to find a guild that is active during these hours is not unreasonable nor is it a lack of respect.
  • Kwoung
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    Xebov wrote: »
    Lauranae wrote: »
    Xebov wrote: »
    ...

    If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.

    Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.

    Sometimes, the lack of respect goes beyond inimaginable!!

    Every guild has typical core playing hours where the most of the guild members are online. At least one player in this thread complained that his guild members are rarely online during his play time, which means his play time does not fit the core play hours of his guild. Using one of the other 4 slots to find a guild that is active during these hours is not unreasonable nor is it a lack of respect.

    We have actually had many Aussies join our (US based) guild over the years and actively play with us... because they worked off hours in their time zone, and wanted folks to play with. Most of them were extremely nice and funny to boot, so a great fit for all. :)

    Sadly though, I have found that most players seem to misuse the Guild Finder and simply look for a lot of members (possibly a trader) and nothing else, then simply click apply on whichever ones floated to the top of the list, regardless of what the guild actually focuses on or the hours they mostly play. They could save themselves and many GM's a lot of hassle and increase their game experience exponentially, if they simply took the time to use the advanced search options, read through the guild descriptions (most are very specific about what they do/expect) and join a guild that does exactly what they are looking for. I have seen people join PVP guilds looking for dungeon/trial runs, folks looking for progression trial events in newbie based guilds, folks joining guilds that require Discord, but the player refuses too.. and I am fairly certain most RP based guilds probably get a lot of applications from folks that don't even know what RP stands for.

    It is pretty hard to help folks that aren't even willing to help themselves.

    Edited by Kwoung on November 17, 2021 4:58PM
  • FlopsyPrince
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    Kwoung wrote: »
    Xebov wrote: »
    Lauranae wrote: »
    Xebov wrote: »
    ...

    If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.

    Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.

    Sometimes, the lack of respect goes beyond inimaginable!!

    Every guild has typical core playing hours where the most of the guild members are online. At least one player in this thread complained that his guild members are rarely online during his play time, which means his play time does not fit the core play hours of his guild. Using one of the other 4 slots to find a guild that is active during these hours is not unreasonable nor is it a lack of respect.

    We have actually had many Aussies join our (US based) guild over the years and actively play with us... because they worked off hours in their time zone, and wanted folks to play with. Most of them were extremely nice and funny to boot, so a great fit for all. :)

    Sadly though, I have found that most players seem to misuse the Guild Finder and simply look for a lot of members (possibly a trader) and nothing else, then simply click apply on whichever ones floated to the top of the list, regardless of what the guild actually focuses on or the hours they mostly play. They could save themselves and many GM's a lot of hassle and increase their game experience exponentially, if they simply took the time to use the advanced search options, read through the guild descriptions (most are very specific about what they do/expect) and join a guild that does exactly what they are looking for. I have seen people join PVP guilds looking for dungeon/trial runs, folks looking for progression trial events in newbie based guilds, folks joining guilds that require Discord, but the player refuses too.. and I am fairly certain most RP based guilds probably get a lot of applications from folks that don't even know what RP stands for.

    How is that misuse?

    I primarily play solo, but I help out the guilds I am in as I can, including weekly contributions. I did my first guild even with one the other day, but that is not my norm.

    Nothing says you MUST do group events with the guild.
    PC
    PS4/PS5
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Kwoung wrote: »
    Xebov wrote: »
    Lauranae wrote: »
    Xebov wrote: »
    ...

    If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.

    Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.

    Sometimes, the lack of respect goes beyond inimaginable!!

    Every guild has typical core playing hours where the most of the guild members are online. At least one player in this thread complained that his guild members are rarely online during his play time, which means his play time does not fit the core play hours of his guild. Using one of the other 4 slots to find a guild that is active during these hours is not unreasonable nor is it a lack of respect.

    We have actually had many Aussies join our (US based) guild over the years and actively play with us... because they worked off hours in their time zone, and wanted folks to play with. Most of them were extremely nice and funny to boot, so a great fit for all. :)

    Sadly though, I have found that most players seem to misuse the Guild Finder and simply look for a lot of members (possibly a trader) and nothing else, then simply click apply on whichever ones floated to the top of the list, regardless of what the guild actually focuses on or the hours they mostly play. They could save themselves and many GM's a lot of hassle and increase their game experience exponentially, if they simply took the time to use the advanced search options, read through the guild descriptions (most are very specific about what they do/expect) and join a guild that does exactly what they are looking for. I have seen people join PVP guilds looking for dungeon/trial runs, folks looking for progression trial events in newbie based guilds, folks joining guilds that require Discord, but the player refuses too.. and I am fairly certain most RP based guilds probably get a lot of applications from folks that don't even know what RP stands for.

    How is that misuse?

    I primarily play solo, but I help out the guilds I am in as I can, including weekly contributions. I did my first guild even with one the other day, but that is not my norm.

    Nothing says you MUST do group events with the guild.

    It is misuse because someone didn't take the time to use the tool to find what they were looking for. Had they used the tool correctly, they probably could have found a close, if not exact match for their playstyle, goals, play hours, etc... There are a LOT of guilds out there and many are very specific about what they do... including Dungeon Story or Speed runs, grinding, questing, trials, PVP, RP, or whatever someone happens to be interested in using that guild for. Not reading descriptions, nevermind even using the filters, to find a guild to do RND Normals with say... and clicking apply on 3 PVP or overseas guilds and expecting it to work out, is pretty much misusing a tool.
  • Xebov
    Xebov
    ✭✭✭✭✭
    Kwoung wrote: »
    Xebov wrote: »
    Lauranae wrote: »
    Xebov wrote: »
    ...

    If ppl are complaining that their guilds are not active during their play times then they should find one that has a better time coverage. We have 5 guild slots, iam sure that these guys can spare one for that purpose. Of course they can use the group finder, but they shouldnt use their guild as an excuse why the group finder should bend to their will.

    Of course, after all my guildies are there to serve me, at any time, as their time is less valuable than mine. While you are at it, ask ZOS to completely suppress such totally useful tool as GF.

    Sometimes, the lack of respect goes beyond inimaginable!!

    Every guild has typical core playing hours where the most of the guild members are online. At least one player in this thread complained that his guild members are rarely online during his play time, which means his play time does not fit the core play hours of his guild. Using one of the other 4 slots to find a guild that is active during these hours is not unreasonable nor is it a lack of respect.

    We have actually had many Aussies join our (US based) guild over the years and actively play with us... because they worked off hours in their time zone, and wanted folks to play with. Most of them were extremely nice and funny to boot, so a great fit for all. :)

    Sadly though, I have found that most players seem to misuse the Guild Finder and simply look for a lot of members (possibly a trader) and nothing else, then simply click apply on whichever ones floated to the top of the list, regardless of what the guild actually focuses on or the hours they mostly play. They could save themselves and many GM's a lot of hassle and increase their game experience exponentially, if they simply took the time to use the advanced search options, read through the guild descriptions (most are very specific about what they do/expect) and join a guild that does exactly what they are looking for. I have seen people join PVP guilds looking for dungeon/trial runs, folks looking for progression trial events in newbie based guilds, folks joining guilds that require Discord, but the player refuses too.. and I am fairly certain most RP based guilds probably get a lot of applications from folks that don't even know what RP stands for.

    How is that misuse?

    I primarily play solo, but I help out the guilds I am in as I can, including weekly contributions. I did my first guild even with one the other day, but that is not my norm.

    Nothing says you MUST do group events with the guild.

    It becomes problematic when players start complaining about the result. They join a guild but most guild members are freuqently not online when they are. They want to do content but the guild members dont take interest in that content because the guilds focus is something different.

    For example. Iam in a trade guild and i saw someone complaining that members of the guild dont join or react to trial or dungeon requests. Yet the guild is a trade guild so naturally teh reason for being in the guild is different.
    [Removed quote]

    If someone is complaining that their guild members frequently are not online during their play times indicate they got the wrong guild because their play hours and the play hours of other guild members differ to much.
    If someone complaints their guild members are not interested in doing certain content then the goal of the guild might be different from the expectation of that particular member.
    In both cases it might be worth it to look into other guilds and find something better fitting. After all we can be in 5 guilds so there is space for that.
    Edited by ZOS_Volpe on November 18, 2021 2:18PM
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    After removing some unnecessary back and forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive. If there may be any questions in regards to the rules, please feel free to review them here.

    Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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