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"Joining Encounter in Progress" functionality prevents any try to restart from the beginning
Hi all.
There are already other threads about the "Joining Encounter in Progress" functionality, for example
this 
So, if ZOS admins deems it superfluous, I consider the possibility that that they might decide to close this discussion.
However, it seems to me that no other discussion analyzes this issue in detail.
This is the reason why I would like to focus here, therefore I preferred to open a specific discussion.
@ZOS_GinaBruno wrote
here about some dungeons in which the "Joining Encounter in Progress" functionality has been implemented.
As a result of the "Joining Encounter in Progress" functionality, in these dungeons it is no longer possible, after defeating the final boss and completing the dungeon, to retrace it from the beginning or go back, for example, to recover a heavy sack or a chest that was "missed "during the run.
The "Joining Encounter in Progress" functionality prevents any try to restart from the beginning and it sends the character to the final room.
Is that working as intended and supposed by developers, or is it a bug?
Joining Encounter In Progress" = VERY VERY VERY BAD IDEAJoining Encounter in Progress on Scalecaller Peak and Bloodroot ForgeEdited on January 24, 2022: Bloodroot Forge fixed!


I don't know if Scalecaller Peak has been fixed too, as I haven't run it lately
Edited by Magic_Charmer on January 24, 2022 9:14PM