redspecter23 wrote: »Perhaps it should change to a prompt.
Your teammate has engaged the next boss encounter! Press F to join the encounter in progress. Press X to initiate a vote to kick the zerger.
redspecter23 wrote: »Perhaps it should change to a prompt.
Your teammate has engaged the next boss encounter! Press F to join the encounter in progress. Press X to initiate a vote to kick the zerger.
I wouldn't have it instantly default to kicking the person that jumped ahead. That's equally as abusive.
redspecter23 wrote: »For sure. I was going for a bit of sarcasm in the statement, but it's clear that the new system is being abused by some players. It was clear that would happen as soon as it was announced.
redspecter23 wrote: »For sure. I was going for a bit of sarcasm in the statement, but it's clear that the new system is being abused by some players. It was clear that would happen as soon as it was announced.
How is it abused? Its working exactly as intended and pulls the group together. This "feature" already was part of some dungeons from their release. The only new thing about it is that it gets added to other dungeons. For the dungeons where it was already existing i never saw a complaint that its bad.
colossalvoids wrote: »Also before dismissing this feature as a harmful just remember all those hours you were in sneak before the very doors in WS 1-2, BH etc. waiting to enter the room while some lucky fella got in.
Dragonlord573 wrote: »The only dungeon you actually have to do the quest in is Vaults of Madness.
redspecter23 wrote: »It allows for easier griefing. Players that are on quest objectives or are a bit slower. It's not a problem in all situations but when a group comes together in which the fast players are on the very fast end and the slow players are on the very slow end, this can destroy the enjoyment of the slower players. They are basically just being dragged from encounter to encounter.
redspecter23 wrote: »It allows for easier griefing. Players that are on quest objectives or are a bit slower. It's not a problem in all situations but when a group comes together in which the fast players are on the very fast end and the slow players are on the very slow end, this can destroy the enjoyment of the slower players. They are basically just being dragged from encounter to encounter.
This has nothing to do with griefing. Its 2 players having different goals and playstyles ending up in the same place while following their goals.
The main issue with players doing their quest is that the majority does not communicate it in the group chat and instead expect that everyone magically knows it.
redspecter23 wrote: »It allows for easier griefing. Players that are on quest objectives or are a bit slower. It's not a problem in all situations but when a group comes together in which the fast players are on the very fast end and the slow players are on the very slow end, this can destroy the enjoyment of the slower players. They are basically just being dragged from encounter to encounter.
This has nothing to do with griefing. Its 2 players having different goals and playstyles ending up in the same place while following their goals.
The main issue with players doing their quest is that the majority does not communicate it in the group chat and instead expect that everyone magically knows it.
redspecter23 wrote: »Perhaps it should change to a prompt.
Your teammate has engaged the next boss encounter! Press F to join the encounter in progress. Press X to initiate a vote to kick the zerger.

You are aware that there are dungeons with bugged unkillable adds? So in those dungeons following your idea you could never get a reward anymore because it's impossible to kill all adds. (And before you say ZOS should fix those adds: As far as I'm aware, they have failed to fix them for roughly 5 years, so that's not going to happen).redspecter23 wrote: »It allows for easier griefing. Players that are on quest objectives or are a bit slower. It's not a problem in all situations but when a group comes together in which the fast players are on the very fast end and the slow players are on the very slow end, this can destroy the enjoyment of the slower players. They are basically just being dragged from encounter to encounter.
This has nothing to do with griefing. Its 2 players having different goals and playstyles ending up in the same place while following their goals.
The main issue with players doing their quest is that the majority does not communicate it in the group chat and instead expect that everyone magically knows it.
If it is two players with different goals why does the game get to decide one goal is more important than another? And why would it decide in favor of the one skipping content?
I think for daily rewards you shouldn't get the reward unless everything hostile in the dungeon is dead. No skipping a skeever stuck back in a corner somewhere. Everything dies or you didn't finish the objective. That stops the problem when it comes to players just wanting the daily rewards on multiple characters.
Bit trickier stopping the players that only want the last boss for a gear drop. That would require a rework so that the boss is isolated until all other bosses and mini bosses are dead. I know they stuck weapons and jewelry on the end boss so players couldn't just farm the first boss instead of running content. As it is now though we have the same problem just in reverse. Farming the last boss while skipping most the content.
. If you can't keep up, that's what the new system is there for; to ensure you get your rewards and that you won't miss out. If you don't like that someone else is controlling the pace of "your" dungeon run, I strongly encourage you to find a group of friends or join a guild where you get to set the pace in a pre-made group.
Simple fix would be take the opposite approach, instead of pulling group members forward who may not be ready, haven't clicked their quest mob, or whatever. Simply block engaging bosses until your entire group is in range and ready. This would put the onus of wanting to "speed run" on the person wanting to do it, he will have to find a speed run group, instead of forcing everyone else who may not want that to keep up with him.
Could be as simple as the hard mode switch, click thing by boss, everyone has to answer ready, and until then the boss can't be engaged. Seems a far more reasonable approach that would actually "fix" the issue, than yanking folks forward who may not be ready.
Ippokrates wrote: »Simple fix would be take the opposite approach, instead of pulling group members forward who may not be ready, haven't clicked their quest mob, or whatever. Simply block engaging bosses until your entire group is in range and ready. This would put the onus of wanting to "speed run" on the person wanting to do it, he will have to find a speed run group, instead of forcing everyone else who may not want that to keep up with him.
Could be as simple as the hard mode switch, click thing by boss, everyone has to answer ready, and until then the boss can't be engaged. Seems a far more reasonable approach that would actually "fix" the issue, than yanking folks forward who may not be ready.
There is too many DC to make it work. People would start to massively vote kicking disconnected and probably slower players.
Ippokrates wrote: »Simple fix would be take the opposite approach, instead of pulling group members forward who may not be ready, haven't clicked their quest mob, or whatever. Simply block engaging bosses until your entire group is in range and ready. This would put the onus of wanting to "speed run" on the person wanting to do it, he will have to find a speed run group, instead of forcing everyone else who may not want that to keep up with him.
Could be as simple as the hard mode switch, click thing by boss, everyone has to answer ready, and until then the boss can't be engaged. Seems a far more reasonable approach that would actually "fix" the issue, than yanking folks forward who may not be ready.
There is too many DC to make it work. People would start to massively vote kicking disconnected and probably slower players.
Can't speak to getting DCed, because honestly, that shouldn't be enough of a thing to even take into consideration (please note I said shouldn't), but if someone was being a troll and purposefully holding the group up, beyond clicking quests mobs, they deserve to be kicked. If they wanted story mode, they should have done it with friends.