Just had a third dungeon quest be unable to be completed because someone rushes ahead alone and solo's boss without anyone else.
Normally yes, you can report them for this, but you still lose out on a dungeon run completely. Theres also the problem of them not saying anything and leaving group immediately after doing it. That way you don't have any way to report them because there's no recent player list as far as I know.
This is becoming a huge pain and the amount of players who rush ahead and don't care seems to be increasing. If theres a recent player list let me know, otherwise this is seriously a problem.
Is it a [snip] move? Yes
Is reporting this behavior acceptable? No
Just because YOU want to do the quest and take your time and enjoy the story and what not doesn't mean THEY have to give you that. Group finder is RANDOM, so the chances you match at least once person that is doing random normals on all their 12 characters; like me for instance; is really high. And those minutes add up. So yes, I will rush the dungeon as it is my right to do so.
Is it a [snip] move? Yes
Is reporting this behavior acceptable? No
CaptainVenom wrote: »God how I hate dungeon speedrun. The best way to easily ruin my gaming experience. I can really understand your frustration, because I feel exactly the same.
But I'm not sure if it is possible to report them... unfortunately, there are even speedrun achievements for dungeons.
Just had a third dungeon quest be unable to be completed because someone rushes ahead alone and solo's boss without anyone else.
Normally yes, you can report them for this, but you still lose out on a dungeon run completely. Theres also the problem of them not saying anything and leaving group immediately after doing it. That way you don't have any way to report them because there's no recent player list as far as I know.
This is becoming a huge pain and the amount of players who rush ahead and don't care seems to be increasing. If theres a recent player list let me know, otherwise this is seriously a problem.
I cured this by getting to the point I can solo them myself
Franchise408 wrote: »Franchise408 wrote: »thesarahandcompany wrote: »wtlonewolf20 wrote: »SeaGtGruff wrote: »Regarding the reasoning that the speeding players just want to farm their daily transmute crystals on multiple characters:
- How many transmute crystals do you get per dungeon?
- How many transmute crystals can an account have?
- Are they EVER going to reach their limit and stop, or are they just going to keep abusing the Group Finder to farm unending amounts of transmute crystals and convert the excess to gear?
I think I already know the answer to the last question, so it's basically a rhetorical question, but I'm asking it to make a point. In fact, I'm willing to bet that the players who are the worst about abusing the Group Finder this way-- and they are indeed abusing it-- have already acquired and exceeded the maximum amount of transmute crystals on their accounts.
Abusing? How is this abuse? This is no more abuse than ANY other daily activities that you can do multiple times per day per character.
It’s not abuse, the whole idea of banning or reporting speed runners is just absurd and unreasonable. It’s literally the least charitable interpretation of people’s intentions.
Not to mention that there are literal achievements associated with running the dungeon quickly.
Correct
And once that achievement has been collected on the character, you get no more rewards for speed runs. Meaning you need to speed run once. Not every time.
To repeat your point - if you are joining the group finder for the sake of getting a speed run, you are the problem.
But that is my point. It is a two way street. Players needing to do the quest and players speed running are both legitimate playstyles since both are encouraged by the game.
Dungeon finder is not the best place for either playstyle.
But only one of those play styles, namely, doing the quests, actually works to slow down and waste the time of the group.
Both should be done with pre-formed groups for the best results. But completing the dungeon efficiently and quickly should always be the goal of the dungeon finder. Not meandering through the dungeon reading the quest dialogue. So speed running is the far more favorable option of the two.
But speed running is no less legitimate a game action that doing the quests. And certainly not a reportable offense.
And only one of those playstyles, namely, doing speed runs, actively prevent others from achieving their objectives. So no, speed running is not the more favorable option of the 2.
I'm CP2000+ and won't speedrun through a queued dungeon unless the group's on the same page. It doesn't matter if I've completed the dungeon hundreds of times. Others haven't. Waiting for a newer player to do the quest or have an extra few minutes to get a feel for the dungeon the first run through is just common decency in my opinion.
A lot of times, the group is happy to go as fast as possible, so it's not like every time one uses guild finder there's someone doing a quest or having another reason to go a bit slower.
Elvenheart wrote: »Just like a player has to select a role (damage/healer/tank), have players also select a speed (normal/speedrun), or just have a box to check for speedrun. I know this separates players into two groups, but if each group is roughly the same size that should not add too much time to the queue. However, if one group is a lot larger than another, I could see how that would be an issue.
DarcyMardin wrote: »Wow, I can’t believe that people are defending this sort of griefing behavior. These are 4 person dungeons. If someone races ahead, kills the final boss and exits the group and the dungeon, leaving the other 3 people with no loot, that person should absolutely be reported for griefing the other three. If someone wants to run the dungeon alone, let them enter it solo instead of using the *group* finder.
This rude, selfish “I-want-my-reward-right-now-so-tough-for-you” behavior in group dungeons must stop!
Hallothiel wrote: »It’s selfish behaviour.
And much more indefensible than someone doing the quest/looting everything if others can’t loot properly.
Seriously, is their time so precious they can’t wait? Rubbish. Selfish & entitled behaviour with no spirit of co-operation.
At the end of the day your average "quest enjoyer" will still pick "speedrun" because they'll also be fed up by an hour long normal dungeon sooner or later. This whole thread is a luxury problem, they complain about <10 minute random runs but deep down, they want it that way.Elvenheart wrote: »Just like a player has to select a role (damage/healer/tank), have players also select a speed (normal/speedrun), or just have a box to check for speedrun. I know this separates players into two groups, but if each group is roughly the same size that should not add too much time to the queue. However, if one group is a lot larger than another, I could see how that would be an issue.
KhajiitLivesMatter wrote: »so if i m farming stones i do random with 18 chars if i just wait 1min longer per dungoen (which sometimes can be more depending on the randoms)
i ll need 18min more per day
126min per week ~2h
558min per month ~ 9h
and 6570 min per year ~ 110 hour
Facefister wrote: »"And this is exactly why their should be either a per account cap and a bonus for vet that is meaningful or as solo option."
First you guys want speedrunners to be punished and now you want to handicap everyone so you can enjoy your one-time quest run? All because you guys have literally no way to find like-minded people for your runs? Disgusting.
"meaningful vet bonus"
Wont ever happen
etchedpixels wrote: »So no I don't want speedrunners to be punished. I want speedrunners to stop the way they (through no choice of their own) making the game worse for others. Can you solo speedrun your randoms ? then having a solo queue doesn't punish speedrunners it makes their lives a lot nicer. No queueing. Likewise an ability to group queue any premade group of 1-4 people as is into a random dungeon would do the job. Want to just take two decent dds and Bastian on your random you should be able to do that. No more message about invalid group compositions but a 'Do you really want to do that".
etchedpixels wrote: »So no I don't want speedrunners to be punished. I want speedrunners to stop the way they (through no choice of their own) making the game worse for others. Can you solo speedrun your randoms ? then having a solo queue doesn't punish speedrunners it makes their lives a lot nicer. No queueing. Likewise an ability to group queue any premade group of 1-4 people as is into a random dungeon would do the job. Want to just take two decent dds and Bastian on your random you should be able to do that. No more message about invalid group compositions but a 'Do you really want to do that".
you have a very hard time convincing me that speedrunning is an actual issue that happens frequently because my experience clearly says its occuring very rarely.
If someone who can solo the dungeon chooses to solo it in the Random Daily queue in order to get the reward, therefore using the Random Daily mechanics to get that reward while soloing a dungeon, isn't it a form of exploit? They've found a trick to getting random daily rewards for soloing a dungeon, basically.
etchedpixels wrote: »So no I don't want speedrunners to be punished. I want speedrunners to stop the way they (through no choice of their own) making the game worse for others. Can you solo speedrun your randoms ? then having a solo queue doesn't punish speedrunners it makes their lives a lot nicer. No queueing. Likewise an ability to group queue any premade group of 1-4 people as is into a random dungeon would do the job. Want to just take two decent dds and Bastian on your random you should be able to do that. No more message about invalid group compositions but a 'Do you really want to do that".
you have a very hard time convincing me that speedrunning is an actual issue that happens frequently because my experience clearly says its occuring very rarely.
I don't think anyone needs to convince one person, like yourself.
I think the reason why this topic keeps coming up, year after year, is to (hopefully) have it land on someone's desk, or as part of an email of in-game community concerns. They have the data to tell the difference between anecdotal chatter, and a problem that might need addressing. Even if they can't get the data, or don't want to spend the man hours forensically digging through reports and/or group behavior, having the discussion being visible again and again can help to enact change.
etchedpixels wrote: »So no I don't want speedrunners to be punished. I want speedrunners to stop the way they (through no choice of their own) making the game worse for others. Can you solo speedrun your randoms ? then having a solo queue doesn't punish speedrunners it makes their lives a lot nicer. No queueing. Likewise an ability to group queue any premade group of 1-4 people as is into a random dungeon would do the job. Want to just take two decent dds and Bastian on your random you should be able to do that. No more message about invalid group compositions but a 'Do you really want to do that".
you have a very hard time convincing me that speedrunning is an actual issue that happens frequently because my experience clearly says its occuring very rarely.
I don't think anyone needs to convince one person, like yourself.
I think the reason why this topic keeps coming up, year after year, is to (hopefully) have it land on someone's desk, or as part of an email of in-game community concerns. They have the data to tell the difference between anecdotal chatter, and a problem that might need addressing. Even if they can't get the data, or don't want to spend the man hours forensically digging through reports and/or group behavior, having the discussion being visible again and again can help to enact change.
Its much more likely that the players that claim it as an issue are part of the issue by simply being slower than the average group and as such percieve way more players as speedrunenrs than there actually are.
etchedpixels wrote: »So no I don't want speedrunners to be punished. I want speedrunners to stop the way they (through no choice of their own) making the game worse for others. Can you solo speedrun your randoms ? then having a solo queue doesn't punish speedrunners it makes their lives a lot nicer. No queueing. Likewise an ability to group queue any premade group of 1-4 people as is into a random dungeon would do the job. Want to just take two decent dds and Bastian on your random you should be able to do that. No more message about invalid group compositions but a 'Do you really want to do that".
you have a very hard time convincing me that speedrunning is an actual issue that happens frequently because my experience clearly says its occuring very rarely.
I don't think anyone needs to convince one person, like yourself.
I think the reason why this topic keeps coming up, year after year, is to (hopefully) have it land on someone's desk, or as part of an email of in-game community concerns. They have the data to tell the difference between anecdotal chatter, and a problem that might need addressing. Even if they can't get the data, or don't want to spend the man hours forensically digging through reports and/or group behavior, having the discussion being visible again and again can help to enact change.
Its much more likely that the players that claim it as an issue are part of the issue by simply being slower than the average group and as such percieve way more players as speedrunenrs than there actually are.
Ah, there we go. "Players that claim it is an issue."
Nothing helps a discussion more than entirely dismissing one side, while also blaming them as well.
Gaslighting. Look it up.
Speed runners and fake roles are something I really hate in this game. I find speed running to be selfish and fake roles to teach bad habits. Nothing like a new player who learned to queue as a fake role become confused, frustrated or even angry because they got kicked from a vet dlc for doing the same thing.
But the real problem here is the reward. Transmute crystals. Having random normal dungeons give 10 per character per day has created this toxicity. The fake role situation has contributed to it.
The fake role thing is also the result of a bad queue system. On PlayStation, queueing as a tank or healer almost always gets you in quickly while queueing as a DD can sometimes take up to 2 hours for a pick up. So as a result, a lot of DD’s swap roles so they aren’t waiting for hours to get in.
The solution? Perhaps not awarding 10 transmutes for a random normal. Award them for a random vet and I bet a lot of the speed running and fake roles will probably go away.
In addition, maybe penalize players for swapping roles by also forcing them to reallocate attributes, CP and skill points every time they swap roles. And lastly, make improvements to the queue system so that it doesn’t take 2 hours for a DD to get a pick up.
etchedpixels wrote: »A solo option pushes a lot of people into just speedrunning it in private which is good news for the rest of us, and probably suits most of them fine.
etchedpixels wrote: »A crystal cap per day also stops the "18 character crown store pay to win" problem
etchedpixels wrote: »A cap with bigger rewards for vet, vet hard, vet dlc etc pushes people out of the normal queue but still lets the crystal obsessed get lots of them.