thesarahandcompany wrote: »wtlonewolf20 wrote: »SeaGtGruff wrote: »Regarding the reasoning that the speeding players just want to farm their daily transmute crystals on multiple characters:
- How many transmute crystals do you get per dungeon?
- How many transmute crystals can an account have?
- Are they EVER going to reach their limit and stop, or are they just going to keep abusing the Group Finder to farm unending amounts of transmute crystals and convert the excess to gear?
I think I already know the answer to the last question, so it's basically a rhetorical question, but I'm asking it to make a point. In fact, I'm willing to bet that the players who are the worst about abusing the Group Finder this way-- and they are indeed abusing it-- have already acquired and exceeded the maximum amount of transmute crystals on their accounts.
Abusing? How is this abuse? This is no more abuse than ANY other daily activities that you can do multiple times per day per character.
It’s not abuse, the whole idea of banning or reporting speed runners is just absurd and unreasonable. It’s literally the least charitable interpretation of people’s intentions.
Not to mention that there are literal achievements associated with running the dungeon quickly.
Franchise408 wrote: »thesarahandcompany wrote: »wtlonewolf20 wrote: »SeaGtGruff wrote: »Regarding the reasoning that the speeding players just want to farm their daily transmute crystals on multiple characters:
- How many transmute crystals do you get per dungeon?
- How many transmute crystals can an account have?
- Are they EVER going to reach their limit and stop, or are they just going to keep abusing the Group Finder to farm unending amounts of transmute crystals and convert the excess to gear?
I think I already know the answer to the last question, so it's basically a rhetorical question, but I'm asking it to make a point. In fact, I'm willing to bet that the players who are the worst about abusing the Group Finder this way-- and they are indeed abusing it-- have already acquired and exceeded the maximum amount of transmute crystals on their accounts.
Abusing? How is this abuse? This is no more abuse than ANY other daily activities that you can do multiple times per day per character.
It’s not abuse, the whole idea of banning or reporting speed runners is just absurd and unreasonable. It’s literally the least charitable interpretation of people’s intentions.
Not to mention that there are literal achievements associated with running the dungeon quickly.
Correct
And once that achievement has been collected on the character, you get no more rewards for speed runs. Meaning you need to speed run once. Not every time.
To repeat your point - if you are joining the group finder for the sake of getting a speed run, you are the problem.
Franchise408 wrote: »thesarahandcompany wrote: »wtlonewolf20 wrote: »SeaGtGruff wrote: »Regarding the reasoning that the speeding players just want to farm their daily transmute crystals on multiple characters:
- How many transmute crystals do you get per dungeon?
- How many transmute crystals can an account have?
- Are they EVER going to reach their limit and stop, or are they just going to keep abusing the Group Finder to farm unending amounts of transmute crystals and convert the excess to gear?
I think I already know the answer to the last question, so it's basically a rhetorical question, but I'm asking it to make a point. In fact, I'm willing to bet that the players who are the worst about abusing the Group Finder this way-- and they are indeed abusing it-- have already acquired and exceeded the maximum amount of transmute crystals on their accounts.
Abusing? How is this abuse? This is no more abuse than ANY other daily activities that you can do multiple times per day per character.
It’s not abuse, the whole idea of banning or reporting speed runners is just absurd and unreasonable. It’s literally the least charitable interpretation of people’s intentions.
Not to mention that there are literal achievements associated with running the dungeon quickly.
Correct
And once that achievement has been collected on the character, you get no more rewards for speed runs. Meaning you need to speed run once. Not every time.
To repeat your point - if you are joining the group finder for the sake of getting a speed run, you are the problem.
But that is my point. It is a two way street. Players needing to do the quest and players speed running are both legitimate playstyles since both are encouraged by the game.
Dungeon finder is not the best place for either playstyle.
But only one of those play styles, namely, doing the quests, actually works to slow down and waste the time of the group.
Both should be done with pre-formed groups for the best results. But completing the dungeon efficiently and quickly should always be the goal of the dungeon finder. Not meandering through the dungeon reading the quest dialogue. So speed running is the far more favorable option of the two.
But speed running is no less legitimate a game action that doing the quests. And certainly not a reportable offense.
Franchise408 wrote: »thesarahandcompany wrote: »wtlonewolf20 wrote: »SeaGtGruff wrote: »Regarding the reasoning that the speeding players just want to farm their daily transmute crystals on multiple characters:
- How many transmute crystals do you get per dungeon?
- How many transmute crystals can an account have?
- Are they EVER going to reach their limit and stop, or are they just going to keep abusing the Group Finder to farm unending amounts of transmute crystals and convert the excess to gear?
I think I already know the answer to the last question, so it's basically a rhetorical question, but I'm asking it to make a point. In fact, I'm willing to bet that the players who are the worst about abusing the Group Finder this way-- and they are indeed abusing it-- have already acquired and exceeded the maximum amount of transmute crystals on their accounts.
Abusing? How is this abuse? This is no more abuse than ANY other daily activities that you can do multiple times per day per character.
It’s not abuse, the whole idea of banning or reporting speed runners is just absurd and unreasonable. It’s literally the least charitable interpretation of people’s intentions.
Not to mention that there are literal achievements associated with running the dungeon quickly.
Correct
And once that achievement has been collected on the character, you get no more rewards for speed runs. Meaning you need to speed run once. Not every time.
To repeat your point - if you are joining the group finder for the sake of getting a speed run, you are the problem.
But that is my point. It is a two way street. Players needing to do the quest and players speed running are both legitimate playstyles since both are encouraged by the game.
Dungeon finder is not the best place for either playstyle.
But only one of those play styles, namely, doing the quests, actually works to slow down and waste the time of the group.
Both should be done with pre-formed groups for the best results. But completing the dungeon efficiently and quickly should always be the goal of the dungeon finder. Not meandering through the dungeon reading the quest dialogue. So speed running is the far more favorable option of the two.
But speed running is no less legitimate a game action that doing the quests. And certainly not a reportable offense.
Just had a third dungeon quest be unable to be completed because someone rushes ahead alone and solo's boss without anyone else.
Normally yes, you can report them for this, but you still lose out on a dungeon run completely. Theres also the problem of them not saying anything and leaving group immediately after doing it. That way you don't have any way to report them because there's no recent player list as far as I know.
This is becoming a huge pain and the amount of players who rush ahead and don't care seems to be increasing. If theres a recent player list let me know, otherwise this is seriously a problem.
DarcyMardin wrote: »Wow, I can’t believe that people are defending this sort of griefing behavior. These are 4 person dungeons. If someone races ahead, kills the final boss and exits the group and the dungeon, leaving the other 3 people with no loot, that person should absolutely be reported for griefing the other three. If someone wants to run the dungeon alone, let them enter it solo instead of using the *group* finder.
This rude, selfish “I-want-my-reward-right-now-so-tough-for-you” behavior in group dungeons must stop!
DMuehlhausen wrote: »DarcyMardin wrote: »Wow, I can’t believe that people are defending this sort of griefing behavior. These are 4 person dungeons. If someone races ahead, kills the final boss and exits the group and the dungeon, leaving the other 3 people with no loot, that person should absolutely be reported for griefing the other three. If someone wants to run the dungeon alone, let them enter it solo instead of using the *group* finder.
This rude, selfish “I-want-my-reward-right-now-so-tough-for-you” behavior in group dungeons must stop!
Nobody is griefing. It's somebody looking to do a random normal for 10 transmutes. They are as DPS so they already sat for at least 30 minutes probably. They don't want to, and shouldn't have to wait for the other people or one person to sit and read all the quest text.
TheEndBringer wrote: »If you're doing the actual quest and you tell the group in chat, most players are respectful and don't prevent you from doing it, in my experience. If they ignore you and keep running, then they're being jerks. But most aren't like that.
On the flip side, there are some players who want to read every bookcase, check every nook and cranny for trash loot, attack mobs that aren't in the actual path of the dungeon for no reason, etc. That can also be frustrating.
The solution Zenimax should have implemented is one that requires all players to be at the boss before the encounter can start. Ofc, this also means no porting of anyone that is left behind as it would allow those who are doing the quest, or just plain do not want to run past the mobs, to go at a normal pace. I have seen this done in other games and it works well.
Because having to wait for little joe that loots every box he can find and is 3 rooms behind you is a nice thing.
The solution Zenimax should have implemented is one that requires all players to be at the boss before the encounter can start. Ofc, this also means no porting of anyone that is left behind as it would allow those who are doing the quest, or just plain do not want to run past the mobs, to go at a normal pace. I have seen this done in other games and it works well.
Because having to wait for little joe that loots every box he can find and is 3 rooms behind you is a nice thing.
@Xebov
There is a vote-to-kick option to handle this situation and is easy to perform. It is much more difficult to do a vote to kick when in combat. So this is not a big deal yet the person who gets their quest messed up is.
The solution Zenimax should have implemented is one that requires all players to be at the boss before the encounter can start. Ofc, this also means no porting of anyone that is left behind as it would allow those who are doing the quest, or just plain do not want to run past the mobs, to go at a normal pace. I have seen this done in other games and it works well.
Because having to wait for little joe that loots every box he can find and is 3 rooms behind you is a nice thing.
@Xebov
There is a vote-to-kick option to handle this situation and is easy to perform. It is much more difficult to do a vote to kick when in combat. So this is not a big deal yet the person who gets their quest messed up is.
Then they simply try it again. Its not the end of the world.
I run dungeons very frequently. I cannot recall any situation in the past months where the situations laid out in this thread happened.
The solution Zenimax should have implemented is one that requires all players to be at the boss before the encounter can start. Ofc, this also means no porting of anyone that is left behind as it would allow those who are doing the quest, or just plain do not want to run past the mobs, to go at a normal pace. I have seen this done in other games and it works well.
Because having to wait for little joe that loots every box he can find and is 3 rooms behind you is a nice thing.
@Xebov
There is a vote-to-kick option to handle this situation and is easy to perform. It is much more difficult to do a vote to kick when in combat. So this is not a big deal yet the person who gets their quest messed up is.
Then they simply try it again. Its not the end of the world.
I run dungeons very frequently. I cannot recall any situation in the past months where the situations laid out in this thread happened.
I have, though it is not common. It is where the example you edited out came from. We ended up being able to vote and kicked the speedrunner and their whispers in response were entertaining to say the least (our party member did not reply). so they got what they deserved. So you are right, they can simply try again.
I am someone that feels we should all have some general respect for each other when in random groups. That speed runner shows a willful disregard for the rest of the group and the person who is looting every container, especially when the group is going at a normal pace, clearly only cares about themselves and does not respect others. It goes both ways equally, both respect and disrespet.
The solution Zenimax should have implemented is one that requires all players to be at the boss before the encounter can start. Ofc, this also means no porting of anyone that is left behind as it would allow those who are doing the quest, or just plain do not want to run past the mobs, to go at a normal pace. I have seen this done in other games and it works well.
Because having to wait for little joe that loots every box he can find and is 3 rooms behind you is a nice thing.
@Xebov
There is a vote-to-kick option to handle this situation and is easy to perform. It is much more difficult to do a vote to kick when in combat. So this is not a big deal yet the person who gets their quest messed up is.
Then they simply try it again. Its not the end of the world.
I run dungeons very frequently. I cannot recall any situation in the past months where the situations laid out in this thread happened.
I have, though it is not common. It is where the example you edited out came from. We ended up being able to vote and kicked the speedrunner and their whispers in response were entertaining to say the least (our party member did not reply). so they got what they deserved. So you are right, they can simply try again.
I am someone that feels we should all have some general respect for each other when in random groups. That speed runner shows a willful disregard for the rest of the group and the person who is looting every container, especially when the group is going at a normal pace, clearly only cares about themselves and does not respect others. It goes both ways equally, both respect and disrespet.
Speed runners and fake roles are something I really hate in this game. I find speed running to be selfish and fake roles to teach bad habits. Nothing like a new player who learned to queue as a fake role become confused, frustrated or even angry because they got kicked from a vet dlc for doing the same thing.
But the real problem here is the reward. Transmute crystals. Having random normal dungeons give 10 per character per day has created this toxicity. The fake role situation has contributed to it.
The fake role thing is also the result of a bad queue system. On PlayStation, queueing as a tank or healer almost always gets you in quickly while queueing as a DD can sometimes take up to 2 hours for a pick up. So as a result, a lot of DD’s swap roles so they aren’t waiting for hours to get in.
The solution? Perhaps not awarding 10 transmutes for a random normal. Award them for a random vet and I bet a lot of the speed running and fake roles will probably go away.
In addition, maybe penalize players for swapping roles by also forcing them to reallocate attributes, CP and skill points every time they swap roles. And lastly, make improvements to the queue system so that it doesn’t take 2 hours for a DD to get a pick up.
You don't do story runs with randoms.
_adhyffbjjjf12 wrote: »The solution Zenimax should have implemented is one that requires all players to be at the boss before the encounter can start. Ofc, this also means no porting of anyone that is left behind as it would allow those who are doing the quest, or just plain do not want to run past the mobs, to go at a normal pace. I have seen this done in other games and it works well.
Because having to wait for little joe that loots every box he can find and is 3 rooms behind you is a nice thing.
@Xebov
There is a vote-to-kick option to handle this situation and is easy to perform. It is much more difficult to do a vote to kick when in combat. So this is not a big deal yet the person who gets their quest messed up is.
Then they simply try it again. Its not the end of the world.
I run dungeons very frequently. I cannot recall any situation in the past months where the situations laid out in this thread happened.
I have, though it is not common. It is where the example you edited out came from. We ended up being able to vote and kicked the speedrunner and their whispers in response were entertaining to say the least (our party member did not reply). so they got what they deserved. So you are right, they can simply try again.
I am someone that feels we should all have some general respect for each other when in random groups. That speed runner shows a willful disregard for the rest of the group and the person who is looting every container, especially when the group is going at a normal pace, clearly only cares about themselves and does not respect others. It goes both ways equally, both respect and disrespet.
before you kicked him, did you ask him to slow down?
_adhyffbjjjf12 wrote: »The solution Zenimax should have implemented is one that requires all players to be at the boss before the encounter can start. Ofc, this also means no porting of anyone that is left behind as it would allow those who are doing the quest, or just plain do not want to run past the mobs, to go at a normal pace. I have seen this done in other games and it works well.
Because having to wait for little joe that loots every box he can find and is 3 rooms behind you is a nice thing.
@Xebov
There is a vote-to-kick option to handle this situation and is easy to perform. It is much more difficult to do a vote to kick when in combat. So this is not a big deal yet the person who gets their quest messed up is.
Then they simply try it again. Its not the end of the world.
I run dungeons very frequently. I cannot recall any situation in the past months where the situations laid out in this thread happened.
I have, though it is not common. It is where the example you edited out came from. We ended up being able to vote and kicked the speedrunner and their whispers in response were entertaining to say the least (our party member did not reply). so they got what they deserved. So you are right, they can simply try again.
I am someone that feels we should all have some general respect for each other when in random groups. That speed runner shows a willful disregard for the rest of the group and the person who is looting every container, especially when the group is going at a normal pace, clearly only cares about themselves and does not respect others. It goes both ways equally, both respect and disrespet.
before you kicked him, did you ask him to slow down?
@_adhyffbjjjf12
Yes and my post that started this conversation clearly stated they were asked to stop so the quest could be picked up. You didn’t see that in what you quoted because the person who originally replied to it edited it out.
I don’t consider someone disrespectful and worthy of being kicked to the curb because they cannot read minds. However, we do kick people who want to do their own thing and disregard the group or if they act like a jerk. It’s the nice thing of not running solo. We don’t have to put up with jerks.
shadyjane62 wrote: »I was subjected to bad behavior by a fellow player during a dungeon the first year of WoW. Have not dungeon since in the last 17 years.
Would very much like an alternative story dungeon as I don't care about loot, just want to see the story progression.
Left WoW because by Legion I had no connection to the game story.
Decided instead just eliminate that part of the game for me.
Dungeons would be great if only you didn't have to do them with other people.
newtinmpls wrote: »You don't do story runs with randoms.
What does this have to do with a jerk running ahead and messing up my undaunted run?
I'm NOT doing a story run.
I'm NOT looting every container.
I just want to do the bosses, get the drops and especially any fancy drop that only happens on the last boss - like - say - the undaunted credit
Speed runners and fake roles are something I really hate in this game. I find speed running to be selfish and fake roles to teach bad habits. Nothing like a new player who learned to queue as a fake role become confused, frustrated or even angry because they got kicked from a vet dlc for doing the same thing.
But the real problem here is the reward. Transmute crystals. Having random normal dungeons give 10 per character per day has created this toxicity. The fake role situation has contributed to it.
The fake role thing is also the result of a bad queue system. On PlayStation, queueing as a tank or healer almost always gets you in quickly while queueing as a DD can sometimes take up to 2 hours for a pick up. So as a result, a lot of DD’s swap roles so they aren’t waiting for hours to get in.
The solution? Perhaps not awarding 10 transmutes for a random normal. Award them for a random vet and I bet a lot of the speed running and fake roles will probably go away.
In addition, maybe penalize players for swapping roles by also forcing them to reallocate attributes, CP and skill points every time they swap roles. And lastly, make improvements to the queue system so that it doesn’t take 2 hours for a DD to get a pick up.
KhajiitLivesMatter wrote: »Speed runners and fake roles are something I really hate in this game. I find speed running to be selfish and fake roles to teach bad habits. Nothing like a new player who learned to queue as a fake role become confused, frustrated or even angry because they got kicked from a vet dlc for doing the same thing.
But the real problem here is the reward. Transmute crystals. Having random normal dungeons give 10 per character per day has created this toxicity. The fake role situation has contributed to it.
The fake role thing is also the result of a bad queue system. On PlayStation, queueing as a tank or healer almost always gets you in quickly while queueing as a DD can sometimes take up to 2 hours for a pick up. So as a result, a lot of DD’s swap roles so they aren’t waiting for hours to get in.
The solution? Perhaps not awarding 10 transmutes for a random normal. Award them for a random vet and I bet a lot of the speed running and fake roles will probably go away.
In addition, maybe penalize players for swapping roles by also forcing them to reallocate attributes, CP and skill points every time they swap roles. And lastly, make improvements to the queue system so that it doesn’t take 2 hours for a DD to get a pick up.
take 2 hours for a DD to get a pick up.
how? get more players to play tank/ healer !
whats the oposite of more tank / healers ? = removing fake roles -> if no one fakes and dds already wait 2h than after that it will be 6h
In addition, maybe penalize players for swapping roles
yea than i go to the new fancy armory system and fixed in less than 10sec
and btw u dont need to switch role all the time my dds are flagged as tanks /healers for years