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Rushing dungeons and can't even report. This is becoming a problem.

  • Naftal
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    spartaxoxo wrote: »
    They are gonna fix this eventually by pulling everyone to boss.

    Or by making the boss immune to all damage unless all groupmembers ar nearby, or by adding something where at least 2 people need to pull levers simultaniously, or a do-or-die mechanic that requires all group members to participate.

    This would mean that slow people and bad players would get reported for intentionally griefing the group.
  • Parasaurolophus
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    It's very sad to see the players being blamed. This is not the fault of the players, this is entirely the fault of the game:
    -Reward for normal content is too big. Disproportionate balance between rewards and effort.
    -Mid-skill and high-skill players can solo this.
    -Many players have already completed these quests and they don't want to. -Tighten a dungeon that has been played hundreds of times.
    Yes, you can gather a group of interests and go to the dungeon. Yes, you can tell the player "git gud" and solo it. Even Rich Lambert talked about being against story mods in dungeons and trials. But the fact that people constantly complain about this indicates that it is not working correctly.
    For me, this is not a problem. I go through each new dungeon with my friend. However, I am from Russia and the voiceovers are not localized. Therefore, all the dialogues and notes are read aloud by one of the two of us. Now I have introduced players from England / America / Germany / France. Imagine how people are constantly asking - have you finished the dialogue? did you end the dialogue? We can move on, have you finished the dialogue? Lol. I say this to the fact that questing is such a thing that everyone goes through at their own pace. Implementing quests in group challenge content is sheer madness.
    PC/EU
  • CaptainVenom
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    God how I hate dungeon speedrun. The best way to easily ruin my gaming experience. I can really understand your frustration, because I feel exactly the same.

    But I'm not sure if it is possible to report them... unfortunately, there are even speedrun achievements for dungeons.
    Edited by CaptainVenom on November 10, 2021 11:40AM
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • alanmatillab16_ESO
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    spartaxoxo wrote: »
    They are gonna fix this eventually by pulling everyone to boss.

    Or by making the boss immune to all damage unless all groupmembers ar nearby, or by adding something where at least 2 people need to pull levers simultaniously, or a do-or-die mechanic that requires all group members to participate.

    The problem with mechanics like multiple levers etc is it stops players that are soloing the instance. There already are a couple of dungeons that cannot be solo'd for that reason and it is annoying. Maybe though the instance could detect how many people are in the group in the first "room" in the instance and compare it to the number in a room before the boss and not open a gate or activate the boss unless all are in that room?

    or alternatively allow players to queue solo for random dungeons (for the daily reward presumably) so rushers can get their dailies that way.
  • Amottica
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    Report them? Please show me what part of the TOS they are violating.

    @Oreyn_Bearclaw Zenimax could consider it harassment if the player asked them to stop. Zenimax has said harassment would he reviewed on a case by case basis.

    For OP, there is not much Zenimax can do other than treat this as harassment. However, it can be avoided by vote kicking the offenders. Forming a partial group of friends is great to ensure you can vote kick jerks.
  • colossalvoids
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    Amottica wrote: »
    Report them? Please show me what part of the TOS they are violating.

    @Oreyn_Bearclaw Zenimax could consider it harassment if the player asked them to stop. Zenimax has said harassment would he reviewed on a case by case basis.

    For OP, there is not much Zenimax can do other than treat this as harassment. However, it can be avoided by vote kicking the offenders. Forming a partial group of friends is great to ensure you can vote kick jerks.

    I highly doubt that honestly. It's almost the same as asking people to stop killing world boss for some reason and then report them because they refused to. Random people are random, you have no idea if they know others language or even have chat turned on to begin with.
  • TheGent
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    Ryuvain wrote: »
    Just had a third dungeon quest be unable to be completed because someone rushes ahead alone and solo's boss without anyone else.

    Normally yes, you can report them for this, but you still lose out on a dungeon run completely. Theres also the problem of them not saying anything and leaving group immediately after doing it. That way you don't have any way to report them because there's no recent player list as far as I know.

    This is becoming a huge pain and the amount of players who rush ahead and don't care seems to be increasing. If theres a recent player list let me know, otherwise this is seriously a problem.

    yea this has pretty much deterred me from doing randoms anymore atleast when im doing it first time around cause I like to actually PAY ATTENTION to the quest story and the lore and read the dialogue maybe a book or note if its not more than 2 or 3 pages (thats it the others dont mind but i wont keep them waiting just so i can read a book lol). My friend does this and skips all lore, all dialogue says he doesn't have time for that im like wtf u buy the game for then if ur gonna just skip through 90% of the game. If you need a extra hand to help I will do them with you cause Im going through the same think you are.
    Edited by TheGent on November 10, 2021 12:00PM
    ESO: @The.Gent
    I really need a questing friend. Playing solo is lonely and boring (i am in multiple guilds too)

  • Muttsmutt
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    EF321 wrote: »
    You don't do story runs with randoms.

    i think the issue is with those quests that require you to sit around and wait for an NPC regardless.
    the player might just do them for the skillpoint, not to actually listen to the story.

    in that case, simply let your party know.
    if they don't listen, oh well, you'll just get it next time.
    it's not a big deal.
    PC-EU // UNDEAD
  • SeaGtGruff
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    It's very sad to see the players being blamed. This is not the fault of the players, this is entirely the fault of the game:

    No, each individual player is responsible for their own behavior. If they're going to deliberately treat the other 3 members of the group that way by rushing ahead to kill the final boss ASAP and then leave before anyone else can get there to join in, that is entirely the player's choice to behave that way.

    How would getting vote-kicked and having to wait in another queue be faster than just slowing down enough to let everyone else keep up?

    And if ZOS's solution is to port everyone else to the final boss, that is effectively letting the 1 player control the experience of the other 3, which is messed up.

    Vote kicking is the only real recourse that the other 3 players have, but they'd better do it before the 1 player reaches the final boss or they'll get pulled to the final fight before they can vote kick.
    I've fought mudcrabs more fearsome than me!
  • Xairvaiss
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    If you wanna do quests and rp in dungeons - group with friends and guild mates. In random you don't have any agreements between each other, nobody knows that you have quest, if you don't message it in first 10 seconds. Imagine being 1500CP+ and have 10 chars to do nRandom to farm transmutes, you was in dungeon already 500-1000 times, it's boring for you, you wanna just finish it, get reward and proceed. Any kind of grind that players are bored with will face rush problem.
  • JJOtterBear
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    my idea is that they should implement a system. if you go too far ahead of your party, a timer starts, and if it runs out, you are automatically kicked from the dungeon.
  • EF321
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    Muttsmutt wrote: »
    EF321 wrote: »
    You don't do story runs with randoms.

    i think the issue is with those quests that require you to sit around and wait for an NPC regardless.
    the player might just do them for the skillpoint, not to actually listen to the story.

    in that case, simply let your party know.
    if they don't listen, oh well, you'll just get it next time.
    it's not a big deal.

    Even in that case in majority of dungeons that I can think of you can't be denied skill point if other's go ahead while you wait to interact with NPC. I have a lot of characters and done quests many many times. I.e. VoM, Selene have some lengthy talking, but I never asked to wait for me, as them going forward won't impact quest progress, only make dungeon run shorter for me.

    In many cases you can skip waiting and talking altogether and quest will automatically proceed as you go further and kill next boss. For example, in DS1 you don't need talking after first major boss, just kill that guy after final boss and you can proceed with turning in quest. Now side boss in the way to quest turn in is another question, if you are low level you might want to ask for help with that, but don't expect people to randomly kill that boss if you never communicate.
  • Xairvaiss
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    my idea is that they should implement a system. if you go too far ahead of your party, a timer starts, and if it runs out, you are automatically kicked from the dungeon.

    It wont work because:
    1. it can be party of 3 ppl and 1 random, where 3 ppl will stay afk and another will be forced to wait
    2. it can be party of 3 ppl running ahead of 1 random, random in this case will be kicked according to your statement
    3. it can be 2 by 2, 2 stay in afk or rush and 2 will stay behind or go in front, what will happen here?
  • DestroyerPewnack
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    my idea is that they should implement a system. if you go too far ahead of your party, a timer starts, and if it runs out, you are automatically kicked from the dungeon.

    It wont work because:
    1. it can be party of 3 ppl and 1 random, where 3 ppl will stay afk and another will be forced to wait
    2. it can be party of 3 ppl running ahead of 1 random, random in this case will be kicked according to your statement
    3. it can be 2 by 2, 2 stay in afk or rush and 2 will stay behind or go in front, what will happen here?

    You can clearly tell they didn't spend a lot of time thinking it through. Not even worth replying to. 😂
  • Sheezabeast
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    I had this happen recently. Was on my lowbie I was leveling with a friend of the same level. We had one guildie join us, and used Finder for the 4th. The 4th person ignored us telling them that (in Darkshade 1) that we had to wait for quest dialogue. We were lucky the quest let us turn it in, because #4 blazed through two bosses to end the dungeon, cheating us out of the xp and loot, and completely ignored our posting in chat to wait for quest please. So...you can ask, you can ask nicely, like we did, and we still got ignored and screwed.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • N3CR01
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    Its happening in vet dungeons now too.
  • Elsonso
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    EF321 wrote: »
    You don't do story runs with randoms.

    If there is a story, seems like about a quarter to half the time, someone is doing it. Most groups slow down for it when they know this is happening.
    gronoxvx wrote: »
    Legitimate question for those complaining about this, but do you post in game chat that youre doing the quest so people dont run ahead?

    Not everyone is going to know to do this, especially newer players. What makes that a bad combination is that one of the first dungeon a new player is likely to get is Fungal Grotto I. That is the one where the new player is most likely to think "where did everyone go" followed shortly by "Activity complete". :disappointed: ZOS needs to fix that dungeon, given that it is one of the Introduction to Dungeons 101 dungeons.
    If you wanna do quests and rp in dungeons - group with friends and guild mates. In random you don't have any agreements between each other, nobody knows that you have quest, if you don't message it in first 10 seconds.

    My feeling is that throwing down the "just group with friends" card to address some undesired PUG behavior is rarely a useful suggestion, as it applies to all sides of the story.

    I get why questers would want to group with other questers, or speed runners would want to group with other speed runners, but they aren't doing that. Instead, they are tossing in with a PUG. A PUG isn't "everyone do what they want". A PUG is a social activity. Everyone in the group needs to cater to the others, extremes at either end are less acceptable, and all of the players need to move towards a more common center. It means that there probably won't be a speed run, or skipping of bosses, and it also means that there probably won't be time to stop and read everything.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Mandragora
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    Experience with other people can be quite horrible sometimes, supported by anonymity. But rushing players will atleast not waste your time too much - because they are sooo fast. And you can do the dungeon again after that.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • orgin_stadia
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    There's nothing wrong with people rushing, and there's nothing wrong with people doing it slow.

    The problem is that both player styles are placed together. Either accept that this is a PUG activity or request Zos to find a way to separate the two without punishing either one of them.

    If you feel anger in either direction then focus that anger on Zos, not on other players.

    And remember that once you have done all dungeons a hundred times over, knowing all mechanics and every shortcut, on several characters you too will want to finish it off as fast as possible.
    Edited by orgin_stadia on November 10, 2021 1:08PM
  • Thavie
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    I had this happen recently. Was on my lowbie I was leveling with a friend of the same level. We had one guildie join us, and used Finder for the 4th. The 4th person ignored us telling them that (in Darkshade 1) that we had to wait for quest dialogue. We were lucky the quest let us turn it in, because #4 blazed through two bosses to end the dungeon, cheating us out of the xp and loot, and completely ignored our posting in chat to wait for quest please. So...you can ask, you can ask nicely, like we did, and we still got ignored and screwed.

    You could kick him and find someone else. You could also even ask in the zone chat if someone wants to join for a quest run. I don't see why people don't do that anymore, just type one message, people like you would be happy to help, no?
    "We grew under a bad sun"
  • Casul
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    Maybe it just me but when I put "doing quest I will catch up" people always seem to wait before the next boss. Seems like an isolated issue.
    PvP needs more love.
  • _Zathras_
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    Ryuvain wrote: »
    Just had a third dungeon quest be unable to be completed because someone rushes ahead alone and solo's boss without anyone else..

    As you've seen by the replies, there is a mixed bag of people who will support you on this. The topic pops up from time to time, and the results are always the same:

    1. Its my right to play how I want
    2. If you want to complete a dungeon, get a guild and then form a group from that

    Now, having taken a break and played other games where this has (somewhat) been addressed, I have seen the grass on the other side of the fence.

    For instance, in FFXIV, one person can't rush past content to engage a final boss. The system simply isn't designed that way. As the group progresses, the dungeon's story unfolds in a sequential pattern. Yes, some people who have completed the dungeon beforehand can engage a boss early while some people are still watching the cinematic for that particular encounter, but if there is an early kill you still get credit.

    In WoW, a single person is just unable to run through the map and take out a boss by themself. They'll be obliterated before they can get there, let alone taking on a boss that is designed for a group.

    In ESO:

    So, while the game design in ESO does allow for one person to rush ahead and grab the goodies for themself, while leaving everyone else in the dust, the onus of that is on the anti-social player AND ESO for allowing that behavior to be allowable.

    You can't fix the player. You can only kick them, and you could try reporting, but you'd never hear the results of that report. And you're still stuck with being in an incomplete dungeon.

    Which ultimately leaves you with a better option to form groups with like-minded people. PUGs will never change, history has proven this. Grouping with guildies and friends, if you want to consistently do group content, is by far the less aggravating choice. Not perfect, but miles ahead better.

    Sorry you went through that. I've been there. And I'm also sorry that so many people here backed up that behavior. But, that is also expected, given the number of people that do this. You can't change them either.

    Brush yourself off, and go about it in a different way.



    Edited by _Zathras_ on November 10, 2021 3:02PM
  • karekiz
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    Report them? Please show me what part of the TOS they are violating.

    I would look at TOS.

    TOS has nothing really much to do with in game. Its mostly legal garble from being a BETA tester to defining how you "Own" the game. While there is "Rules of Conduct" it is a slimed down version of its longer "Code of Conduct" portion.

    If you want to mention something like that you should talk about the Code of Conduct which is more in line with regulating in game issues. Yes there is vague statements that allude that it can be bannable if you effectively kill someones quest.
    Edited by karekiz on November 10, 2021 3:35PM
  • Ryuvain
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    I like how some replies are telling me that if i want to RP then join a friend group...
    Where did I even say RP at all? Why would anyone RP in a dungeon? I didn't say im opening every stupid barrel either.

    No, I'm trying to do a quest/level on a new character. And yes I did say doing quest, yet they didn't care. I tend to report when they do this since it's actively preventing others from getting loot in a GROUP dungeon. Imagine being a new player and having this happen to you?

    I did end up apologizing to the other newbies who didn't know what was happening. If they change the game to stop this behavior or prevent people from being locked out of quests/loot then fine. Until then I'd at least like a recent player list or something so they can't kill boss and immediately leave scot-free.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • ectoplasmicninja
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    Most of the time now since the curation patch the random dungeon I get will be Arx Corinium and someone will say "run 2 boss :)" in chat and not just skip the trash (which is fine, I don't care about that) but literally bypass the bosses that aren't strictly necessary for progress. I get it, you just want your Medusa inferno or whatever, but I want to fill out the rest of my collections. And of course the speedrunner can solo them so the choice is to run with them so I can get the loot off the bosses they do kill, hang back to kill the bosses they skipped and miss the loot from the ones they kill, or drop group and sit through the penalty before I can try again. I have tried asking in chat if we can kill other bosses to no avail.

    And yes, I'm sure someone will say "if you want to kill the bosses in a dungeon you should play with guildmates", and evidently that's what I'll have to do, but I really feel like "kill the bosses in your path" (i.e. not hidden ones) is not some kind of niche expectation that should require a premade group.
    PC NA, CP2500+. Character creation is the true endgame.
  • BXR_Lonestar
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    Ryuvain wrote: »
    Just had a third dungeon quest be unable to be completed because someone rushes ahead alone and solo's boss without anyone else.

    Normally yes, you can report them for this, but you still lose out on a dungeon run completely. Theres also the problem of them not saying anything and leaving group immediately after doing it. That way you don't have any way to report them because there's no recent player list as far as I know.

    This is becoming a huge pain and the amount of players who rush ahead and don't care seems to be increasing. If theres a recent player list let me know, otherwise this is seriously a problem.

    There is really nothing wrong with rushing dungeons TBH. If you've done the dungeon a couple of times to enjoy the story and your just farming, doing them for xp, or the transmutes, then why do it at a painstakingly slow pace? If you want to do the dungeon at a slower pace, all you need to do is try to recruit people who have the same goal and objective you have, which is to do the dungeon slow and enjoy the story.

    When a new dungeon comes out, I typically just wait to do it with my core group so we can explore the whole dungeon and enjoy the story.
  • Stanx
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    It's annoying that if you want to get your transmutes from a reliable PVE source then you HAVE to PUG each day. I know that I rock up with a speed-run mentality at default; just want my exp and transmutes and move on. I think you'll find the main problem with PUGs is that you normally have 4 individuals wanting different things out of the dungeon.

    I'd recommend communication, but as a console player, I know this isn't always super easy (I have a keyboard so will always make sure people know if I'm completing the quest on an alt) and that sometimes this will just fall on deaf ears. Most of the time, people slow down for me though, to the degree that I can't believe this is quite the epidemic people are making it out to be.

    PUGs really suck for solo players that can't group with guilds, because there's no fixed agenda. It's also not dictated in TOS, it's also not reportable IMO unless you literally have (as some people in this thread have mentioned) one guy intentionally running through to solo final boss before you can even get to first trash mob (have never seen this myself).

    EDIT: spelling
    Edited by Stanx on November 10, 2021 3:45PM
  • Ryuvain
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    Ryuvain wrote: »
    Just had a third dungeon quest be unable to be completed because someone rushes ahead alone and solo's boss without anyone else.

    Normally yes, you can report them for this, but you still lose out on a dungeon run completely. Theres also the problem of them not saying anything and leaving group immediately after doing it. That way you don't have any way to report them because there's no recent player list as far as I know.

    This is becoming a huge pain and the amount of players who rush ahead and don't care seems to be increasing. If theres a recent player list let me know, otherwise this is seriously a problem.

    There is really nothing wrong with rushing dungeons TBH. If you've done the dungeon a couple of times to enjoy the story and your just farming, doing them for xp, or the transmutes, then why do it at a painstakingly slow pace? If you want to do the dungeon at a slower pace, all you need to do is try to recruit people who have the same goal and objective you have, which is to do the dungeon slow and enjoy the story.

    When a new dungeon comes out, I typically just wait to do it with my core group so we can explore the whole dungeon and enjoy the story.

    Doing a quest says otherwise. I'm just leveling alts so I've already done all these dungeons hundreds of times. Tell that to the npcs talking all day or the ABSOLUTELY required bosses who MUST be killed or assisted by you to finish the quest.

    If I was on my main then fine, rush away. But I need these quests and even asked about it in chat. 1 just refused to listen and solo the boss locking out both the quest and loot for 3 other players.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Kiralyn2000
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    Just because it's selfish, doesn't mean it's griefing.
    (also don't think it can be "harassment", since that seems like it'd have to be repeated & directed. Not just some random dude rushing on without a care for the fact he's in a group.)
    _Zathras_ wrote: »
    Now, having taken a break and played other games where this has (somewhat) been addressed, I have seen the grass on the other side of the fence.

    For instance, in FFXIV, one person can't rush past content to engage a final boss. The system simply isn't designed that way. As the group progresses, the dungeon's story unfolds in a sequential pattern. Yes, some people who have completed the dungeon beforehand can engage a boss early while some people are still watching the cinematic for that particular encounter, but if there is an early kill you still get credit.

    In WoW, a single person is just unable to run through the map and take out a boss by themself. They'll be obliterated before they can get there, let alone taking on a boss that is designed for a group.

    I think it was Neverwinter where each boss (or maybe just the final boss?) had a gathering spot before it's room. It wouldn't let you trigger the boss until the whole group was at the gathering point.
  • neferpitou73
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    It's about respect.

    If you tell me you're doing a quest, I'll slow down (to a reasonable speed) even if I've done the dungeon a hundred times.

    But if you want to spend an hour looking under every rock in the dungeon, thinking about your dialog choices for 5 minutes (not that I've ever had anyone do this), then form your own group and don't expect random internet strangers to wait for you.
This discussion has been closed.