HertoginJanneke wrote: »spartaxoxo wrote: »They are gonna fix this eventually by pulling everyone to boss.
Or by making the boss immune to all damage unless all groupmembers ar nearby, or by adding something where at least 2 people need to pull levers simultaniously, or a do-or-die mechanic that requires all group members to participate.
HertoginJanneke wrote: »spartaxoxo wrote: »They are gonna fix this eventually by pulling everyone to boss.
Or by making the boss immune to all damage unless all groupmembers ar nearby, or by adding something where at least 2 people need to pull levers simultaniously, or a do-or-die mechanic that requires all group members to participate.
Oreyn_Bearclaw wrote: »Report them? Please show me what part of the TOS they are violating.
Oreyn_Bearclaw wrote: »Report them? Please show me what part of the TOS they are violating.
@Oreyn_Bearclaw Zenimax could consider it harassment if the player asked them to stop. Zenimax has said harassment would he reviewed on a case by case basis.
For OP, there is not much Zenimax can do other than treat this as harassment. However, it can be avoided by vote kicking the offenders. Forming a partial group of friends is great to ensure you can vote kick jerks.
Just had a third dungeon quest be unable to be completed because someone rushes ahead alone and solo's boss without anyone else.
Normally yes, you can report them for this, but you still lose out on a dungeon run completely. Theres also the problem of them not saying anything and leaving group immediately after doing it. That way you don't have any way to report them because there's no recent player list as far as I know.
This is becoming a huge pain and the amount of players who rush ahead and don't care seems to be increasing. If theres a recent player list let me know, otherwise this is seriously a problem.
You don't do story runs with randoms.
Parasaurolophus wrote: »It's very sad to see the players being blamed. This is not the fault of the players, this is entirely the fault of the game:
You don't do story runs with randoms.
i think the issue is with those quests that require you to sit around and wait for an NPC regardless.
the player might just do them for the skillpoint, not to actually listen to the story.
in that case, simply let your party know.
if they don't listen, oh well, you'll just get it next time.
it's not a big deal.
JJOtterBear wrote: »my idea is that they should implement a system. if you go too far ahead of your party, a timer starts, and if it runs out, you are automatically kicked from the dungeon.
USSRTovarisch wrote: »JJOtterBear wrote: »my idea is that they should implement a system. if you go too far ahead of your party, a timer starts, and if it runs out, you are automatically kicked from the dungeon.
It wont work because:
1. it can be party of 3 ppl and 1 random, where 3 ppl will stay afk and another will be forced to wait
2. it can be party of 3 ppl running ahead of 1 random, random in this case will be kicked according to your statement
3. it can be 2 by 2, 2 stay in afk or rush and 2 will stay behind or go in front, what will happen here?
You don't do story runs with randoms.
Legitimate question for those complaining about this, but do you post in game chat that youre doing the quest so people dont run ahead?
USSRTovarisch wrote: »If you wanna do quests and rp in dungeons - group with friends and guild mates. In random you don't have any agreements between each other, nobody knows that you have quest, if you don't message it in first 10 seconds.
Sheezabeast wrote: »I had this happen recently. Was on my lowbie I was leveling with a friend of the same level. We had one guildie join us, and used Finder for the 4th. The 4th person ignored us telling them that (in Darkshade 1) that we had to wait for quest dialogue. We were lucky the quest let us turn it in, because #4 blazed through two bosses to end the dungeon, cheating us out of the xp and loot, and completely ignored our posting in chat to wait for quest please. So...you can ask, you can ask nicely, like we did, and we still got ignored and screwed.
Just had a third dungeon quest be unable to be completed because someone rushes ahead alone and solo's boss without anyone else..
Oreyn_Bearclaw wrote: »Report them? Please show me what part of the TOS they are violating.
Just had a third dungeon quest be unable to be completed because someone rushes ahead alone and solo's boss without anyone else.
Normally yes, you can report them for this, but you still lose out on a dungeon run completely. Theres also the problem of them not saying anything and leaving group immediately after doing it. That way you don't have any way to report them because there's no recent player list as far as I know.
This is becoming a huge pain and the amount of players who rush ahead and don't care seems to be increasing. If theres a recent player list let me know, otherwise this is seriously a problem.
BXR_Lonestar wrote: »Just had a third dungeon quest be unable to be completed because someone rushes ahead alone and solo's boss without anyone else.
Normally yes, you can report them for this, but you still lose out on a dungeon run completely. Theres also the problem of them not saying anything and leaving group immediately after doing it. That way you don't have any way to report them because there's no recent player list as far as I know.
This is becoming a huge pain and the amount of players who rush ahead and don't care seems to be increasing. If theres a recent player list let me know, otherwise this is seriously a problem.
There is really nothing wrong with rushing dungeons TBH. If you've done the dungeon a couple of times to enjoy the story and your just farming, doing them for xp, or the transmutes, then why do it at a painstakingly slow pace? If you want to do the dungeon at a slower pace, all you need to do is try to recruit people who have the same goal and objective you have, which is to do the dungeon slow and enjoy the story.
When a new dungeon comes out, I typically just wait to do it with my core group so we can explore the whole dungeon and enjoy the story.
Now, having taken a break and played other games where this has (somewhat) been addressed, I have seen the grass on the other side of the fence.
For instance, in FFXIV, one person can't rush past content to engage a final boss. The system simply isn't designed that way. As the group progresses, the dungeon's story unfolds in a sequential pattern. Yes, some people who have completed the dungeon beforehand can engage a boss early while some people are still watching the cinematic for that particular encounter, but if there is an early kill you still get credit.
In WoW, a single person is just unable to run through the map and take out a boss by themself. They'll be obliterated before they can get there, let alone taking on a boss that is designed for a group.