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Rushing dungeons and can't even report. This is becoming a problem.

  • Amottica
    Amottica
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    Just thought of the solution.

    When in dungeons Any NPC agroed stays agroed until it is killed or the group wiped. With that, if the group wipes they respawn at the start and go through the portal to the last boss.

    Sure, speed runners will still go ahead and Pull multiple groups together but this solves the issue.
  • Troodon80
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    Amottica wrote: »
    Just thought of the solution.

    When in dungeons Any NPC agroed stays agroed until it is killed or the group wiped. With that, if the group wipes they respawn at the start and go through the portal to the last boss.

    Sure, speed runners will still go ahead and Pull multiple groups together but this solves the issue.
    I believe it has been mentioned several times that there are some NPCs which are bugged in such a way that they can't be killed. Tempest Island archer before Stormfist and an dual wield enemy in Cradle of Shadows on the way to last boss readily come to mind and have been bugged for years, this already prevents using doors (Tempest Island) until you lose aggro (sneak for 2~5 minutes). So what you propse won't work because things like this will make the dungeons impossible to complete. The answer, of course, is to "fix" those bugs.

    Sounds great on paper. Won't work in practice. Though, to be honest with you, I'm also not entirely sure what you mean; I think you're missing a couple steps.
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  • Fizzyapple
    Fizzyapple
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    Wow, I can’t believe that people are defending this sort of griefing behavior. These are 4 person dungeons. If someone races ahead, kills the final boss and exits the group and the dungeon, leaving the other 3 people with no loot, that person should absolutely be reported for griefing the other three. If someone wants to run the dungeon alone, let them enter it solo instead of using the *group* finder.

    This rude, selfish “I-want-my-reward-right-now-so-tough-for-you” behavior in group dungeons must stop!

    Totally agree. However, I do feel that it's best to mention at the beginning that you would like to do the quest but rushers should do the same. "Hey, I have a very very important meeting to get to so I need to rush this is that ok?" [snip] Ok no problem.

    [Edited for Baiting]
    Edited by Psiion on November 19, 2021 4:06AM
  • wishlist14
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    God how I hate dungeon speedrun. The best way to easily ruin my gaming experience. I can really understand your frustration, because I feel exactly the same.

    But I'm not sure if it is possible to report them... unfortunately, there are even speedrun achievements for dungeons.

    I agree, I think the speed run achievements have encouraged more players to run through dungeons...it's vecome a habit for many players
  • Kwoung
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    wishlist14 wrote: »
    God how I hate dungeon speedrun. The best way to easily ruin my gaming experience. I can really understand your frustration, because I feel exactly the same.

    But I'm not sure if it is possible to report them... unfortunately, there are even speedrun achievements for dungeons.

    I agree, I think the speed run achievements have encouraged more players to run through dungeons...it's vecome a habit for many players

    Pretty sure the speedrun achievement is only on vet. People speedrun because they want to run as many as 18 characters through random normals a day in order to get as many transmute stones as possible, so their entire motivation is to get in, get out, queue on the next character.
  • Facefister
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    The root of the whole speedrunning "problem" lies within the difficulty of the normal dungeons. Normal modes, including DLCs are trivial. They don't require a tank and they most certainly don't require a healer. Mechanics don't punish and bosses and minibosses have a laughable low health pool. What's left then? Mass pull and nuke. If you want to enforce atleast tanks or severely discourage rushing, you should crank up the difficulty, else this whole "problem" will persists. And there are enough people, including me, who aren't willing to spend 45 minutes on a 7 minute dungeon so a quester can read the dialogues and enjoy the scenery.
  • teabelly
    teabelly
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    I was in an rnd pug yesterday to get event reward as i only had limited time.
    I'm cp1000 but 2 in group were level 20, the cp1800 just ran the dung, did all skips and solo'd last boss.

    I was healing the lowbies as they were new players and dung was new to them too. By the time we got to the 2nd boss the last boss was dead and the Speedrunner left group. 3 of us couldn't loot the last boss so NO event plunder either.

    maybe if Vet random dungeons offered BETTER rewards this might help. I don't know what the solution is, but the 2 lowbies i was with explained this had happened before & not sure if they wanted to do the event anymore.


    happens every year :(


  • Xebov
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    Kwoung wrote: »
    People speedrun because they want to run as many as 18 characters through random normals a day in order to get as many transmute stones as possible, so their entire motivation is to get in, get out, queue on the next character.

    Peaople speedrun because they want to complete content for rewards as time efficient as possible. That does not only apply to daily dungeons but also to dungeon loot in general. If you want to complete collections you dont want to spend 20mins in a dungeon you could do in 10.

    Besides that speedrunning is also relative. Some think of speedrunenrs as players that run through everything and race to the boss without killing anything, while other include fast movement and killing everything as well.
    teabelly wrote: »
    maybe if Vet random dungeons offered BETTER rewards this might help. I don't know what the solution is, but the 2 lowbies i was with explained this had happened before & not sure if they wanted to do the event anymore.

    Better rewards will not help. They would have to be good enought to have a better time investment ratio, which is unlikely. Besides that the game has alot of players that have a hard time in vet, but will be attracted to better rewards so you might create a new problem along the way.
  • Facefister
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    Xebov wrote: »
    Better rewards will not help. They would have to be good enought to have a better time investment ratio, which is unlikely. Besides that the game has alot of players that have a hard time in vet, but will be attracted to better rewards so you might create a new problem along the way.
    Better rewards such as perfected set pieces or gold jewellery from hardmode bosses would help in my opinion. But again, the "questers" and "casuals" will complain about that since they'll be never be able to get them...
  • Xebov
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    Facefister wrote: »
    Xebov wrote: »
    Better rewards will not help. They would have to be good enought to have a better time investment ratio, which is unlikely. Besides that the game has alot of players that have a hard time in vet, but will be attracted to better rewards so you might create a new problem along the way.
    Better rewards such as perfected set pieces or gold jewellery from hardmode bosses would help in my opinion. But again, the "questers" and "casuals" will complain about that since they'll be never be able to get them...

    They will just queue for it and hope they get carried like they already do with pledges.
  • Facefister
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    Xebov wrote: »
    Facefister wrote: »
    Xebov wrote: »
    Better rewards will not help. They would have to be good enought to have a better time investment ratio, which is unlikely. Besides that the game has alot of players that have a hard time in vet, but will be attracted to better rewards so you might create a new problem along the way.
    Better rewards such as perfected set pieces or gold jewellery from hardmode bosses would help in my opinion. But again, the "questers" and "casuals" will complain about that since they'll be never be able to get them...

    They will just queue for it and hope they get carried like they already do with pledges.

    And getting kicked in the process which will result them complaining on the forums anyway. We all know the mental gymnastics about "There are no fake DDs, only bad ones!"
  • Soulshine
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    Facefister wrote: »
    The root of the whole speedrunning "problem" lies within the difficulty of the normal dungeons. Normal modes, including DLCs are trivial. They don't require a tank and they most certainly don't require a healer. Mechanics don't punish and bosses and minibosses have a laughable low health pool. What's left then? Mass pull and nuke. If you want to enforce atleast tanks or severely discourage rushing, you should crank up the difficulty, else this whole "problem" will persists. And there are enough people, including me, who aren't willing to spend 45 minutes on a 7 minute dungeon so a quester can read the dialogues and enjoy the scenery.

    Says you.

    Try running random dlc with no tank and guess who gets to carry the dps? It's definitely not the dps.

    People love to just diss on healers, but the reality in many randoms is that 10 to 1, whenever there is no tank it's the healer who tanks and carries the run. I have six healers and see it on a daily basis. By default, my S&B is now leveled on all of them... :D
    Edited by Soulshine on November 19, 2021 7:32PM
  • Icy_Waffles
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    Bro it was spindle 1 normal. Come on. If you want to go slow try solo with a companion or there are plenty of website forums space for like minded players. This can be both and but to expect others to see the game the same as you and be at your skill or knowledge… little big of an ask…
  • Alpheu5
    Alpheu5
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    Soulshine wrote: »
    Facefister wrote: »
    The root of the whole speedrunning "problem" lies within the difficulty of the normal dungeons. Normal modes, including DLCs are trivial. They don't require a tank and they most certainly don't require a healer. Mechanics don't punish and bosses and minibosses have a laughable low health pool. What's left then? Mass pull and nuke. If you want to enforce atleast tanks or severely discourage rushing, you should crank up the difficulty, else this whole "problem" will persists. And there are enough people, including me, who aren't willing to spend 45 minutes on a 7 minute dungeon so a quester can read the dialogues and enjoy the scenery.

    Says you.

    Try running random dlc with no tank and guess who gets to carry the dps? It's definitely not the dps.

    People love to just diss on healers, but the reality in many randoms is that 10 to 1, whenever there is no tank it's the healer who tanks and carries the run. I have six healers and see it on a daily basis. By default, my S&B is now leveled on all of them... :D

    They specified normal. Normal difficulty, even DLC, is trivial for any endgame DPS with self-preservation skills. With good cooperation you can even do some vet HM DLCs with just a tank and a DPS.
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  • Facefister
    Facefister
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    Soulshine wrote: »
    Facefister wrote: »
    The root of the whole speedrunning "problem" lies within the difficulty of the normal dungeons. Normal modes, including DLCs are trivial. They don't require a tank and they most certainly don't require a healer. Mechanics don't punish and bosses and minibosses have a laughable low health pool. What's left then? Mass pull and nuke. If you want to enforce atleast tanks or severely discourage rushing, you should crank up the difficulty, else this whole "problem" will persists. And there are enough people, including me, who aren't willing to spend 45 minutes on a 7 minute dungeon so a quester can read the dialogues and enjoy the scenery.

    Says you.

    Try running random dlc with no tank and guess who gets to carry the dps? It's definitely not the dps.

    People love to just diss on healers, but the reality in many randoms is that 10 to 1, whenever there is no tank it's the healer who tanks and carries the run. I have six healers and see it on a daily basis. By default, my S&B is now leveled on all of them... :D
    Normal DLC dungeons are just as forgiving. As long as your DDs somewhat play the mechanics and use a self heal here and there, you can clear every normal mode DLC dungeon without a healer. Healing is a trial role.
    Edited by Facefister on November 19, 2021 10:20PM
  • Nolic1
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    Here is a great fix to all the problems many have with the dungeons finder remove it if no ones going to play the game as others want to. That fixes all the problems and honestly makes this a non issue.
    Edited by Nolic1 on November 19, 2021 10:17PM
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  • Elsonso
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    teabelly wrote: »
    I was healing the lowbies as they were new players and dung was new to them too. By the time we got to the 2nd boss the last boss was dead and the Speedrunner left group. 3 of us couldn't loot the last boss so NO event plunder either.

    Wheaton's Law. I run across someone who violates that almost every day.
    Edited by Elsonso on November 19, 2021 11:23PM
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  • Nogawd
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    In normals...

    When I play as a tank, I want 3 dps with me.

    When I play as a healer, I want 3 dps with me.

    When I play as a dps, I would prefer 3 other dps with me.

    Do we see a pattern here?
    Edited by Nogawd on November 20, 2021 10:40AM
  • Auztinito
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    Just LA tag bosses and sit the fights out. That way you profit off their need to rush. If they wipe, they wipe. If they kick, they kick. If enough people do this it will have slowly have an effect on those speed run players. Seeing you profit off their work. Don’t worry about quest until you can solo/pre-made it.

    It’s what I do if they don’t read me saying “Doing Quests”.
  • FeedbackOnly
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    I don't understand why you think you should report them
  • Elsonso
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    Nogawd wrote: »
    In normals...

    When I play as a tank, I want 3 dps with me.

    When I play as a heater, I want 3 dps with me.

    When I play as a dps, I would prefer 3 other dps with me.

    Do we see a pattern here?

    Most people complain when I only do 3 DPS... :neutral:

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  • Kuwhar
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    Disable sprinting in dungeons.

    Pow, half the problem solved.
  • heaven13
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    Got excused of being an elitist before I had even moved from porting in to normal Castle Thorn. My partner and I were grouped (healer/tank) and ported in. Said hi to the other 2 and waited a moment. Up ahead, the quest marker glowed because neither of us were on our mains. Before we'd even moved from the spot you get dropped, we see this message in chat:

    2HabNjx.png

    We took the dungeon slow, looted the containers along the way (went back for the ones in nooks and crannies), and made sure everyone was through each door before aggroing.

    I love generalizations. :|

    If you're reading this, random pugger, not everyone over cp1000 speed rushes. If I wanted fast, efficient dungeon runs, I'd be doing it with my group that has all the trifectas. If I only wanted to rush to end boss to farm gear/tickets, I'd solo or duo with a friend. If I'm pugging, I'm accepting what I get and will go as slow and patient as the group wants.
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  • blktauna
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    I have to say I've only run into speed freaks in randoms. These bum rushers also complain they don't make gold and can't get the pieces they need. Well if they waited and looted mobs, chests, backpacks etc, they'd be rolling in gold and the sticker book would be full.

    I've started keeping the group window open now to be ready. I can communicate simply in 5 languages so even on EU I can tell the bumrusher to slow down.

    Its rude and entitled. You leave voluntarily and solo the dungeon if you are so great. There's 3 other people trying to do a dungeon so let them.
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  • Heelie
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    I usually have 150% xp running don't have time to wait for your heavy sack sorry.
    Most OwOrated healer of all time
  • Elsonso
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    Heelie wrote: »
    I usually have 150% xp running don't have time to wait for your heavy sack sorry.

    You go it solo, then. If other players are involved, you are going to end up with less optimal use of time. There is no way around that, even if people don't stop for the heavy sack.
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  • DARKSTER1
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    As someone who does rush ahead (as vamp too) and kills the final boss of the dungeon (Bc i don't wanna waste my time in that dungeon)
    i can say that the reason these people don't go solo and instead they queue and then rush is: Random normal dungeon
    since theres so many rushers (like me) who rush ahead. why can't we get a "random solo dungeon queue" ?
    to be able to solo these dungeons we are clearly more experienced than the other people who we are getting matched with and we don't want to "explore the dungeon" like the other 3. we queue for the rewards. so why can't we get them solo ?
    and instead we are forced to go "slow" for the 100k XP daily?
  • jle30303
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    My preferred solution: All bosses should be passive (green, neutral), while there is ANY LIVING AGGROED MONSTER in the rest of the dungeon. Want to start the boss fight? Go back and kill the agroed enemies.

    Don't run past stuff without killing it. That way, the slower people in the group can actually keep up because if you kill stuff before they get to it, they don't have to fight it on the way when they don't have the speed to escape it.
  • newtinmpls
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    DARKSTER1 wrote: »
    As someone who does rush ahead (as vamp too) and kills the final boss of the dungeon (Bc i don't wanna waste my time in that dungeon)

    Solo it.

    If the group is just getting started, and one person runs madly past the first boss - that's when I start "vote to kick". So far, the votes have pretty much been "to kick".
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  • Nezyr_Jezz
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    If you want to crawl backwards through the dungeon that is your personal decision.

    Let me remind you all [snip] about couple of things:
    • For majority of more experience players daily dungeon is for TRANSMUTATION STONEs ONLY. [snip]
    • Pledges are a nessecity for keys and undaunted. Achevements INCREASE THE AMMOUNT OF UNDAUNTED POINTS (vet). Speedrun is one of them.
    • Experienced players had seen those dungeons tens of times and in some cases even thousands of times.
      [snip]
    • If you want to experience those dungeons in RP style, get a likeminded RP team and do it in a full group. Problem solved (this is an MMO not single player).

    [edited for baiting]
    Edited by ZOS_Icy on November 22, 2021 11:25AM
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