Legitimate question for those complaining about this, but do you post in game chat that youre doing the quest so people dont run ahead?
USSRTovarisch wrote: »JJOtterBear wrote: »my idea is that they should implement a system. if you go too far ahead of your party, a timer starts, and if it runs out, you are automatically kicked from the dungeon.
It wont work because:
1. it can be party of 3 ppl and 1 random, where 3 ppl will stay afk and another will be forced to wait
2. it can be party of 3 ppl running ahead of 1 random, random in this case will be kicked according to your statement
3. it can be 2 by 2, 2 stay in afk or rush and 2 will stay behind or go in front, what will happen here?
Honestly, the game should just drop you in a separate queue if you haven't done the dungeon yet. Then all the folks who have completed the quests can speed run to their hearts delight, and if you haven't, you know the rest of the group hasn't either and you can all enjoy questing through and exploring it together. Which BTW, is way more fun than someone telling you click that, go there, catch up!
1. why would that person wait?
my idea is that they should implement a system. if you go too far ahead of your party, a timer starts, and if it runs out, you are automatically kicked from the dungeon.
2. it would apply if people run ahead, not be behind.
3. you just said the same thing twice, but in a different way.
I dont know where you all find these rushers. Even the fastest groups i get have a speed where ppl can easily keep up. I also dont think that rushing abuses anyone. Its a random group finder after all, you dont like what you got you can leave or try to kick and move on.
Didn't they say that for teabagging? Nothing to do with speedrunning dungeons irrc.Oreyn_Bearclaw wrote: »Report them? Please show me what part of the TOS they are violating.
@Oreyn_Bearclaw Zenimax could consider it harassment if the player asked them to stop. Zenimax has said harassment would he reviewed on a case by case basis.
Mushroomancer wrote: »Kind of a weird first post (or first reply, I guess), but what the hell.
Let me preface this by saying that I am often "guilty" of rushing ahead, although nothing to the extent of preventing the other players in the group from getting their loot or completing a quest.
That being said, I do understand your frustration, what I don't understand is what exactly gave you the idea that a group finder instance is the ideal way to go about a dungeon in "story mode".
For as long as I can remember random dungeons and group finder in general has always been more of a way to group together players that for one reason or another don't have or can't find a group for a quick dungeon run.
The thing is, the people you get are random, so you can't really expect them to bend to your playstyle, can you?
Now, of course I'm not saying that you shouldn't be able to enjoy a dungeon quest, but the fact of the matter is that random dungeons, by their very nature, tend to favor people wanting to clear them fairly quickly since they have always been a pretty decent source of experience (and transmutes more recently) with the daily bonus active and thus are very prone to alt grinding.
Now, what I really don't get is how it's possible that this has supposedly happened three times in a row, with seemingly different people. In my experience if you announce that you need to do a quest, people will let you get through it, or at least slow down to the point where you can complete it, and this makes me think that either you didn't even bother to mention that you needed to do the quest (people can't read your mind, so often players complaining of being left behind don't even mention the quest) or you somehow managed to get a trifecta of [snip]
So, what I'm trying to say is that, of course, you have a right to enjoy your dungeon quests, just maybe look elsewhere when it comes to people to do them with, even if it's not your close friends, it's not that hard to find a guild or even just random people in zone chat that want to run dungeons to experience the quest.
And just as an aside, the idea of reporting people because they rush ahead and ruin your quest is just ridiculous, by the same logic they could claim that you're ruining their grind by lagging behind.
P.S. What dungeon quest were you trying to complete exactly? I can think of maybe a handful of quests that can actually bug out if you go through the dungeon too fast.
Im NOT just going slow trying to "enjoy" a dungeon. Everyone here needs to understand that. No RP either, stop saying that. I'm already running on a new alt and have many other characters already at 50+ and CP, im not a new player or whatever.
I want to finish these dungeons just like everyone else but I needed quests which I DID state in chat. Some replies here are acting like those players ignoring a request in chat AND locking out the other 3 people in the group are just doing a grind and nothing is wrong? I don't understand some people.
The dungeons were darkshade 1 twice and arx once. These were on different days but still irritating.
Announce that you are doing the quest at the beginning of the dungeon.
If they don't want to help, leave the group, and try again.
There is no valid reason to FORCE people to play your way... but as always, a good attitude is half the battle.
found in less than 30 sec literally on the main page of "Guild Recruitment" in the forum:
[PC EU] Social Dungeon "Story Mode" Guild -->The Slow Dungeoneers<--
SeaGtGruff wrote: »Regarding the reasoning that the speeding players just want to farm their daily transmute crystals on multiple characters:
- How many transmute crystals do you get per dungeon?
- How many transmute crystals can an account have?
- Are they EVER going to reach their limit and stop, or are they just going to keep abusing the Group Finder to farm unending amounts of transmute crystals and convert the excess to gear?
I think I already know the answer to the last question, so it's basically a rhetorical question, but I'm asking it to make a point. In fact, I'm willing to bet that the players who are the worst about abusing the Group Finder this way-- and they are indeed abusing it-- have already acquired and exceeded the maximum amount of transmute crystals on their accounts.
I hate to burst everyone’s bubble.
Every solution to the OP’s problem that people use are not guaranteed or work at all.
“Say you’re doing quest” It wasn’t a week ago that I tried doing Selena’s Web where players would pick up your quests and skip dialogue to “let” you do the quest but not actually experience it or completely ignore chat.
OP, I’d suggest you ask the group to kick you if they are rushing so you don’t incur a penalty. If they don’t kick you, just spring forward and tag boss to get loot but don’t play. So, either they’ll kick you or carry you.
However, the best way to do this is solo but you’ll find dungeons that are impossible to complete (even with companions) due to adds or ect. Then there isn’t really a solution for you.
Edit: Honestly, they should look at FFXIV if they want to put story in dungeons. Players are more or less forced to wait on other players because they have no way to complete dungeon by themselves. I’m surprised they’re just doing half measures to power creep. They should be really knocking a lot of player dps down by alot.
wtlonewolf20 wrote: »SeaGtGruff wrote: »Regarding the reasoning that the speeding players just want to farm their daily transmute crystals on multiple characters:
- How many transmute crystals do you get per dungeon?
- How many transmute crystals can an account have?
- Are they EVER going to reach their limit and stop, or are they just going to keep abusing the Group Finder to farm unending amounts of transmute crystals and convert the excess to gear?
I think I already know the answer to the last question, so it's basically a rhetorical question, but I'm asking it to make a point. In fact, I'm willing to bet that the players who are the worst about abusing the Group Finder this way-- and they are indeed abusing it-- have already acquired and exceeded the maximum amount of transmute crystals on their accounts.
Abusing? How is this abuse? This is no more abuse than ANY other daily activities that you can do multiple times per day per character.
thesarahandcompany wrote: »wtlonewolf20 wrote: »SeaGtGruff wrote: »Regarding the reasoning that the speeding players just want to farm their daily transmute crystals on multiple characters:
- How many transmute crystals do you get per dungeon?
- How many transmute crystals can an account have?
- Are they EVER going to reach their limit and stop, or are they just going to keep abusing the Group Finder to farm unending amounts of transmute crystals and convert the excess to gear?
I think I already know the answer to the last question, so it's basically a rhetorical question, but I'm asking it to make a point. In fact, I'm willing to bet that the players who are the worst about abusing the Group Finder this way-- and they are indeed abusing it-- have already acquired and exceeded the maximum amount of transmute crystals on their accounts.
Abusing? How is this abuse? This is no more abuse than ANY other daily activities that you can do multiple times per day per character.
It’s not abuse, the whole idea of banning or reporting speed runners is just absurd and unreasonable. It’s literally the least charitable interpretation of people’s intentions.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Report them? Please show me what part of the TOS they are violating.
@Oreyn_Bearclaw Zenimax could consider it harassment if the player asked them to stop. Zenimax has said harassment would he reviewed on a case by case basis.
For OP, there is not much Zenimax can do other than treat this as harassment. However, it can be avoided by vote kicking the offenders. Forming a partial group of friends is great to ensure you can vote kick jerks.
Again, massive stretch. If they are screaming in chat, "Keep up you stupid pugs", maybe, but I think harassment in the context of an MMO needs something being said. Even in PVP, without hate whispers, I think it would take an extraordinary amount of specific targeting on a player to constitute harassments. I don't think speed running even comes close, especially considering you probably never see that dude again.
In real life, harassment typically takes a pattern of behavior. One dungeon certainly is not going to rise to that level.
Considering Zenimax has said that there could be a situation that t-bagging could be considered harassment in certain situations which does mean there could very well be a situation that Zenimax finds running ahead of the group to be harassment. My statement is not a stretch at all from that possibility.
I am not suggesting it is highly likely but merely pointing out it is not a certainty the avenue Zenimax could find the behavior in violation. In other words, I answered your question.
Honestly, the solution to this is ZOS limiting the Transmute rewards to once per day per account.
Then you don't have to worry about rushing 18 characters through and ruining someone else's day.
And yes, if you are one player either rushing ahead or lagging behind, you are in the wrong. If you are playing in a group, even with randoms, you need to adapt to the group pace, even if it's not what you would prefer.