Maintenance for the week of January 5:
· [COMPLETE] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Rushing dungeons and can't even report. This is becoming a problem.

  • gamma71
    gamma71
    ✭✭✭✭
    Not too long ago I was called "he's one of those guys" after doing dungeon run 1000000 try to get hulking drauger 2 hand. Soon as that person said that I said hey I'll slow down and wait but he was pissed and just kept berating me so I said f it and blew threw the rest of it.

    Point is people need to say hey Im doin the quest most reasonable people will slow down. Problem is people get so pissed and impatient because what ever they are trying to get dropped is so called rng is always contray what u need. So we blow thru these dungeon s and have 0 patience.

  • aipex8_ESO
    aipex8_ESO
    ✭✭✭✭✭
    gronoxvx wrote: »
    Legitimate question for those complaining about this, but do you post in game chat that youre doing the quest so people dont run ahead?

    To be fair, when I tell people this, I don't expect them to wait for me, I'm just letting them know I may be a little behind. So when other people say this I don't necessarily wait for them. I do like going really fast in dungeons but also like to kill everything so I don't ever get to far ahead of everyone. I always stop and wait at bosses though, even if I can solo them.
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Honestly, the game should just drop you in a separate queue if you haven't done the dungeon yet. Then all the folks who have completed the quests can speed run to their hearts delight, and if you haven't, you know the rest of the group hasn't either and you can all enjoy questing through and exploring it together. Which BTW, is way more fun than someone telling you click that, go there, catch up!
  • Mushroomancer
    Mushroomancer
    ✭✭✭✭
    Kind of a weird first post (or first reply, I guess), but what the hell.

    Let me preface this by saying that I am often "guilty" of rushing ahead, although nothing to the extent of preventing the other players in the group from getting their loot or completing a quest.

    That being said, I do understand your frustration, what I don't understand is what exactly gave you the idea that a group finder instance is the ideal way to go about a dungeon in "story mode".
    For as long as I can remember random dungeons and group finder in general has always been more of a way to group together players that for one reason or another don't have or can't find a group for a quick dungeon run.
    The thing is, the people you get are random, so you can't really expect them to bend to your playstyle, can you?
    Now, of course I'm not saying that you shouldn't be able to enjoy a dungeon quest, but the fact of the matter is that random dungeons, by their very nature, tend to favor people wanting to clear them fairly quickly since they have always been a pretty decent source of experience (and transmutes more recently) with the daily bonus active and thus are very prone to alt grinding.
    Now, what I really don't get is how it's possible that this has supposedly happened three times in a row, with seemingly different people. In my experience if you announce that you need to do a quest, people will let you get through it, or at least slow down to the point where you can complete it, and this makes me think that either you didn't even bother to mention that you needed to do the quest (people can't read your mind, so often players complaining of being left behind don't even mention the quest) or you somehow managed to get a trifecta of [snip]
    So, what I'm trying to say is that, of course, you have a right to enjoy your dungeon quests, just maybe look elsewhere when it comes to people to do them with, even if it's not your close friends, it's not that hard to find a guild or even just random people in zone chat that want to run dungeons to experience the quest.
    And just as an aside, the idea of reporting people because they rush ahead and ruin your quest is just ridiculous, by the same logic they could claim that you're ruining their grind by lagging behind.

    P.S. What dungeon quest were you trying to complete exactly? I can think of maybe a handful of quests that can actually bug out if you go through the dungeon too fast.

    [edited for profanity bypass]
    Edited by ZOS_Icy on November 12, 2021 7:09PM
    PC | EU 1600+ CP

    Chews-On-Shrooms - Argonian (EP) | Healer Warden
    I know I have a problem, leave me alone:

    Nirya Urayel - Altmer (EP) | Healer/Magicka Templar
    Ulen Favel - Dunmer (EP) | Magicka Nightblade
    Anise Favel - Dunmer (EP) | Magicka Dragonknight
    Vivienne Rielle - Breton (EP) | Hybrid Healer/Magicka Necromancer
    Gaspar Rielle - Breton (DC) | Magicka Sorcerer
    Ulfgar the Foul - Nord (EP) | Tank Necromancer
    Plays-With-Chains - Argonian (EP) | Tank Dragonknight
    Sonje the Wild - Nord (EP) | Tank Warden
    Brutus Lovidicus - Imperial (EP) | Tank Nightblade
    Velms Ienith - Dunmer (EP) | Tank Sorcerer
    Cassius Lanius - Imperial (EP) | Tank/Stamina Templar
    Shakar-gro-Khazgur - Orc (DC) | Stamina Dragonknight
    Liette Nightwind - Bosmer (AD) | Stamina Nightblade
    Ja'khar the Salty - Khajiit (EP) | Stamina Necromancer
    Saadia al-Tava - Redguard (EP) | Stamina Sorcerer
    Gwinas Hemp-Burner - Bosmer (EP) | Stamina Warden
    Grand Master Crafter, All Dungeon HM up to Stonethorn, vCrag HM, vDSA, vMA, Dro-m'Athra Destroyer, vHOF HM, vAS+2, Gryphon Heart, vBRP, vSS HM (Extinguisher of Flames),
    vKA HM (Shield of the North), vRG 1/3HM
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Honestly, the solution to this is ZOS limiting the Transmute rewards to once per day per account.

    Then you don't have to worry about rushing 18 characters through and ruining someone else's day.

    And yes, if you are one player either rushing ahead or lagging behind, you are in the wrong. If you are playing in a group, even with randoms, you need to adapt to the group pace, even if it's not what you would prefer.

    The Moot Councillor
  • JJOtterBear
    JJOtterBear
    ✭✭✭✭
    my idea is that they should implement a system. if you go too far ahead of your party, a timer starts, and if it runs out, you are automatically kicked from the dungeon.

    It wont work because:
    1. it can be party of 3 ppl and 1 random, where 3 ppl will stay afk and another will be forced to wait
    2. it can be party of 3 ppl running ahead of 1 random, random in this case will be kicked according to your statement
    3. it can be 2 by 2, 2 stay in afk or rush and 2 will stay behind or go in front, what will happen here?

    1. why would that person wait?
    2. it would apply if people run ahead, not be behind.
    3. you just said the same thing twice, but in a different way.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    The solution Zenimax should have implemented is one that requires all players to be at the boss before the encounter can start. Ofc, this also means no porting of anyone that is left behind as it would allow those who are doing the quest, or just plain do not want to run past the mobs, to go at a normal pace. I have seen this done in other games and it works well.
  • Kory
    Kory
    ✭✭✭✭
    Everything done in the dungeon should be credited to the group. Why is that not the case?
    Best to just leave rushing [snip] groups anyway.

    [edited for profanity bypass]
    Edited by ZOS_Icy on November 12, 2021 7:10PM
  • EF321
    EF321
    ✭✭✭✭✭
    ✭✭
    Kwoung wrote: »
    Honestly, the game should just drop you in a separate queue if you haven't done the dungeon yet. Then all the folks who have completed the quests can speed run to their hearts delight, and if you haven't, you know the rest of the group hasn't either and you can all enjoy questing through and exploring it together. Which BTW, is way more fun than someone telling you click that, go there, catch up!

    Oh, I have a lot of toons still missing this or that dungeon, I surely don't want eight hour queues to wait until it find some low levels who never been there as well, as it is once in character's lifetime thing.
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    1. why would that person wait?

    Because that's what you are suggesting!
    my idea is that they should implement a system. if you go too far ahead of your party, a timer starts, and if it runs out, you are automatically kicked from the dungeon.

    So if three people are standing at the entrance going afk, the fourth person has to wait or he will get kicked according to your "idea".
    2. it would apply if people run ahead, not be behind.

    Why sould being too far ahead of your group be treated differently than being too far behind? In both cases, one person does not contribute tot he group experience. We are either talking about a method of keeping your group together more or less, or it is a very biased ruleset.
    3. you just said the same thing twice, but in a different way.

    No, it is a different scenario because now we have two equally strong "parties" not just one and your ruleset needs to decide where the real party and the offence of moving too far away from the group is.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xebov wrote: »
    I dont know where you all find these rushers. Even the fastest groups i get have a speed where ppl can easily keep up. I also dont think that rushing abuses anyone. Its a random group finder after all, you dont like what you got you can leave or try to kick and move on.

    Speed is relative. People that complain about others going too fast are typically moving like snails. I have done hundreds of GF dungeons. Almost never have I experienced what all these various OPs making identical threads claim is a massive problem. I think a mirror would be a good place to start. Either that or you know perhaps forming their own group, which is obviously the solution to what barely constitutes a problem.


  • LashanW
    LashanW
    ✭✭✭✭✭
    Amottica wrote: »
    Report them? Please show me what part of the TOS they are violating.

    @Oreyn_Bearclaw Zenimax could consider it harassment if the player asked them to stop. Zenimax has said harassment would he reviewed on a case by case basis.
    Didn't they say that for teabagging? Nothing to do with speedrunning dungeons irrc.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • LyraEmber
    LyraEmber
    ✭✭✭
    This is not a reportable offense.

    Generally, the rule is that you should keep up with your tank because the tank is the group lead. If the tank is running to the next boss, you should go with. If you miss the quest, you can always reque and do it again, since the run will probably be fast anyways.
  • Ryuvain
    Ryuvain
    ✭✭✭✭✭
    Kind of a weird first post (or first reply, I guess), but what the hell.

    Let me preface this by saying that I am often "guilty" of rushing ahead, although nothing to the extent of preventing the other players in the group from getting their loot or completing a quest.

    That being said, I do understand your frustration, what I don't understand is what exactly gave you the idea that a group finder instance is the ideal way to go about a dungeon in "story mode".
    For as long as I can remember random dungeons and group finder in general has always been more of a way to group together players that for one reason or another don't have or can't find a group for a quick dungeon run.
    The thing is, the people you get are random, so you can't really expect them to bend to your playstyle, can you?
    Now, of course I'm not saying that you shouldn't be able to enjoy a dungeon quest, but the fact of the matter is that random dungeons, by their very nature, tend to favor people wanting to clear them fairly quickly since they have always been a pretty decent source of experience (and transmutes more recently) with the daily bonus active and thus are very prone to alt grinding.
    Now, what I really don't get is how it's possible that this has supposedly happened three times in a row, with seemingly different people. In my experience if you announce that you need to do a quest, people will let you get through it, or at least slow down to the point where you can complete it, and this makes me think that either you didn't even bother to mention that you needed to do the quest (people can't read your mind, so often players complaining of being left behind don't even mention the quest) or you somehow managed to get a trifecta of [snip]
    So, what I'm trying to say is that, of course, you have a right to enjoy your dungeon quests, just maybe look elsewhere when it comes to people to do them with, even if it's not your close friends, it's not that hard to find a guild or even just random people in zone chat that want to run dungeons to experience the quest.
    And just as an aside, the idea of reporting people because they rush ahead and ruin your quest is just ridiculous, by the same logic they could claim that you're ruining their grind by lagging behind.

    P.S. What dungeon quest were you trying to complete exactly? I can think of maybe a handful of quests that can actually bug out if you go through the dungeon too fast.

    Im NOT just going slow trying to "enjoy" a dungeon. Everyone here needs to understand that. No RP either, stop saying that. I'm already running on a new alt and have many other characters already at 50+ and CP, im not a new player or whatever.

    I want to finish these dungeons just like everyone else but I needed quests which I DID state in chat. Some replies here are acting like those players ignoring a request in chat AND locking out the other 3 people in the group are just doing a grind and nothing is wrong? I don't understand some people.

    The dungeons were darkshade 1 twice and arx once. These were on different days but still irritating.

    [edited to remove quote]
    Edited by ZOS_Icy on November 12, 2021 7:11PM
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • tim77
    tim77
    ✭✭✭✭
    found in less than 30 sec literally on the main page of "Guild Recruitment" in the forum:

    [PC EU] Social Dungeon "Story Mode" Guild -->The Slow Dungeoneers<--
  • Mushroomancer
    Mushroomancer
    ✭✭✭✭
    Ryuvain wrote: »

    Im NOT just going slow trying to "enjoy" a dungeon. Everyone here needs to understand that. No RP either, stop saying that. I'm already running on a new alt and have many other characters already at 50+ and CP, im not a new player or whatever.

    I want to finish these dungeons just like everyone else but I needed quests which I DID state in chat. Some replies here are acting like those players ignoring a request in chat AND locking out the other 3 people in the group are just doing a grind and nothing is wrong? I don't understand some people.

    The dungeons were darkshade 1 twice and arx once. These were on different days but still irritating.

    Ok, first of all, I can see Darkshade 1 breaking, since you need to talk to the NPC after the first boss, but I cannot for the life of me think of how Arx would break.
    Regardless of that though, if the other players were on your same boat and were getting locked out of the quest, it seems odd to me that they wouldn't vote kick the speedrunner, if such a vote were to be initiated, especially if they refuse to read the group chat or respond in any way.
    The thing is though, that player could also not understand English, they may have chat minimized, they could think that they are doing the other players a favor by clearing the dungeon fast. Of course they could have just been ***, but I think ascribing intentional malice to all people who rush is kinda silly, in fact, I think most don't do it with a specific malicious intent, they just want to get it done as soon as possible and that clashes with people needing to complete quests or take their time.
    It all comes down to a compromise between those two different playstyles, if you can get it good, if you can't, you just move on, believe me it's just as annoying from their point of view when people take their sweet time and lag behind turning what could be a 10 min tops run into a 30+ min endeavor (this doesn't seem to be your case, based on what you say, speaking more on general terms here).
    At the end of the day, I think you just had a run of bad luck with unresponsive players and that sucks, but wanting to report those players for locking you out of a quest still remains ludicrous, besides this just seems like you're generalizing based on three different instances, and still, unless you're seriously strapped for skill points, why does it matter if you get the quest done right away or on the next time that dungeon pops up?
    Edited by Mushroomancer on November 11, 2021 10:04AM
    PC | EU 1600+ CP

    Chews-On-Shrooms - Argonian (EP) | Healer Warden
    I know I have a problem, leave me alone:

    Nirya Urayel - Altmer (EP) | Healer/Magicka Templar
    Ulen Favel - Dunmer (EP) | Magicka Nightblade
    Anise Favel - Dunmer (EP) | Magicka Dragonknight
    Vivienne Rielle - Breton (EP) | Hybrid Healer/Magicka Necromancer
    Gaspar Rielle - Breton (DC) | Magicka Sorcerer
    Ulfgar the Foul - Nord (EP) | Tank Necromancer
    Plays-With-Chains - Argonian (EP) | Tank Dragonknight
    Sonje the Wild - Nord (EP) | Tank Warden
    Brutus Lovidicus - Imperial (EP) | Tank Nightblade
    Velms Ienith - Dunmer (EP) | Tank Sorcerer
    Cassius Lanius - Imperial (EP) | Tank/Stamina Templar
    Shakar-gro-Khazgur - Orc (DC) | Stamina Dragonknight
    Liette Nightwind - Bosmer (AD) | Stamina Nightblade
    Ja'khar the Salty - Khajiit (EP) | Stamina Necromancer
    Saadia al-Tava - Redguard (EP) | Stamina Sorcerer
    Gwinas Hemp-Burner - Bosmer (EP) | Stamina Warden
    Grand Master Crafter, All Dungeon HM up to Stonethorn, vCrag HM, vDSA, vMA, Dro-m'Athra Destroyer, vHOF HM, vAS+2, Gryphon Heart, vBRP, vSS HM (Extinguisher of Flames),
    vKA HM (Shield of the North), vRG 1/3HM
  • NylAR
    NylAR
    ✭✭✭✭
    EpicHero wrote: »
    Announce that you are doing the quest at the beginning of the dungeon.
    If they don't want to help, leave the group, and try again.

    There is no valid reason to FORCE people to play your way... but as always, a good attitude is half the battle.

    They are literally forcing us to play their way though LOL
  • LyraEmber
    LyraEmber
    ✭✭✭
    Imagine the entitlement of thinking "Im gonna casually stross thru this dungeon, regardless of what my tank is doing" and expecting ZOS to back you up.

    ZOS made the correct move here. Stay with your tank.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    tim77 wrote: »
    found in less than 30 sec literally on the main page of "Guild Recruitment" in the forum:

    [PC EU] Social Dungeon "Story Mode" Guild -->The Slow Dungeoneers<--

    Good post.

    As I have noted in some threads where people said it was hard to form a group, they need to find a good guild if their current guilds are that bad. Your post drives that point home.
  • CompM4s
    CompM4s
    ✭✭✭✭✭
    Announce at the beginning you need quest. Unfortunately we cant solo random daily without grouping, so we are stuck having to que. i will get it done asap unless someone lets me know of quest etc…
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    If using the group finding tool to complete dungeon runs will lead to a suspension or a ban due to player vs player interaction within said dungeon, then the best thing for the community is to disable the group finder. And discontinue pledges and random dungeon rewards.
  • Drammanoth
    Drammanoth
    ✭✭✭✭✭
    If you belong to a guild (and you can be a member of FIVE), ask people to go with you, indicating that you want to do the quest (another reason to join social guilds tbh).

    With the rise of speeders, no, wait, with the introduction of 'Joining Encounter In Progress', you will more than likely meet people who want to do the quest, an not click it through.
  • Ryuvain
    Ryuvain
    ✭✭✭✭✭
    I'm going to stop replying to this thread due to it going in circles and most not reading replies. Those who did, I appreciate the discussions or recommendations.

    Good day.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • thesarahandcompany
    thesarahandcompany
    ✭✭✭✭
    No one wants to wait an extra 15 to 30 minutes for someone to read and listen to quests for a random normal. It’s completely reasonable for people to speed run random normals to get their dailies done, and you shouldn’t be allowed to just report someone for wanting to get their numerous dailies done quickly. This is completely unreasonable to be able to report people for playing the game fast, especially when there are plenty of ways to still get the quest completed if someone is speed running.

    If you want to talk about solo dungeon queues for dailies then I’m all ears, but your post is just wanting punitive measures for people trying to play the game and is part of the broader culture war going on in the eso community.
    Edited by thesarahandcompany on November 11, 2021 4:33PM
    Sarahandcompany
    She/Her/Hers
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    SeaGtGruff wrote: »
    Regarding the reasoning that the speeding players just want to farm their daily transmute crystals on multiple characters:

    - How many transmute crystals do you get per dungeon?
    - How many transmute crystals can an account have?
    - Are they EVER going to reach their limit and stop, or are they just going to keep abusing the Group Finder to farm unending amounts of transmute crystals and convert the excess to gear?

    I think I already know the answer to the last question, so it's basically a rhetorical question, but I'm asking it to make a point. In fact, I'm willing to bet that the players who are the worst about abusing the Group Finder this way-- and they are indeed abusing it-- have already acquired and exceeded the maximum amount of transmute crystals on their accounts.

    Abusing? How is this abuse? This is no more abuse than ANY other daily activities that you can do multiple times per day per character.

  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Auztinito wrote: »
    I hate to burst everyone’s bubble.

    Every solution to the OP’s problem that people use are not guaranteed or work at all.

    “Say you’re doing quest” It wasn’t a week ago that I tried doing Selena’s Web where players would pick up your quests and skip dialogue to “let” you do the quest but not actually experience it or completely ignore chat.

    OP, I’d suggest you ask the group to kick you if they are rushing so you don’t incur a penalty. If they don’t kick you, just spring forward and tag boss to get loot but don’t play. So, either they’ll kick you or carry you.

    However, the best way to do this is solo but you’ll find dungeons that are impossible to complete (even with companions) due to adds or ect. Then there isn’t really a solution for you.

    Edit: Honestly, they should look at FFXIV if they want to put story in dungeons. Players are more or less forced to wait on other players because they have no way to complete dungeon by themselves. I’m surprised they’re just doing half measures to power creep. They should be really knocking a lot of player dps down by alot.

    I think it is incredibly important to point out that if you are in the dungeon finder queue trying to do quests and listen to the dialogue and make dialogue choices, you are the problem. Find your own group to listen to the dialogue, don't waste other peoples time doing that.

    If someone says they are doing to quest, I go slow enough for them to get to the quest interactions and skip the dialogue to complete the quest. Sometimes that even means clearing the next trash pack up to the next boss while they interact, because clearing the trash is convenient. But no way am I waiting on them to listen to everything unless the group was formed for that specific purpose.
  • thesarahandcompany
    thesarahandcompany
    ✭✭✭✭
    SeaGtGruff wrote: »
    Regarding the reasoning that the speeding players just want to farm their daily transmute crystals on multiple characters:

    - How many transmute crystals do you get per dungeon?
    - How many transmute crystals can an account have?
    - Are they EVER going to reach their limit and stop, or are they just going to keep abusing the Group Finder to farm unending amounts of transmute crystals and convert the excess to gear?

    I think I already know the answer to the last question, so it's basically a rhetorical question, but I'm asking it to make a point. In fact, I'm willing to bet that the players who are the worst about abusing the Group Finder this way-- and they are indeed abusing it-- have already acquired and exceeded the maximum amount of transmute crystals on their accounts.

    Abusing? How is this abuse? This is no more abuse than ANY other daily activities that you can do multiple times per day per character.

    It’s not abuse, the whole idea of banning or reporting speed runners is just absurd and unreasonable. It’s literally the least charitable interpretation of people’s intentions.
    Edited by thesarahandcompany on November 11, 2021 4:38PM
    Sarahandcompany
    She/Her/Hers
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Regarding the reasoning that the speeding players just want to farm their daily transmute crystals on multiple characters:

    - How many transmute crystals do you get per dungeon?
    - How many transmute crystals can an account have?
    - Are they EVER going to reach their limit and stop, or are they just going to keep abusing the Group Finder to farm unending amounts of transmute crystals and convert the excess to gear?

    I think I already know the answer to the last question, so it's basically a rhetorical question, but I'm asking it to make a point. In fact, I'm willing to bet that the players who are the worst about abusing the Group Finder this way-- and they are indeed abusing it-- have already acquired and exceeded the maximum amount of transmute crystals on their accounts.

    Abusing? How is this abuse? This is no more abuse than ANY other daily activities that you can do multiple times per day per character.

    It’s not abuse, the whole idea of banning or reporting speed runners is just absurd and unreasonable. It’s literally the least charitable interpretation of people’s intentions.

    Not to mention that there are literal achievements associated with running the dungeon quickly.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amottica wrote: »
    Amottica wrote: »
    Report them? Please show me what part of the TOS they are violating.

    @Oreyn_Bearclaw Zenimax could consider it harassment if the player asked them to stop. Zenimax has said harassment would he reviewed on a case by case basis.

    For OP, there is not much Zenimax can do other than treat this as harassment. However, it can be avoided by vote kicking the offenders. Forming a partial group of friends is great to ensure you can vote kick jerks.

    Again, massive stretch. If they are screaming in chat, "Keep up you stupid pugs", maybe, but I think harassment in the context of an MMO needs something being said. Even in PVP, without hate whispers, I think it would take an extraordinary amount of specific targeting on a player to constitute harassments. I don't think speed running even comes close, especially considering you probably never see that dude again.

    In real life, harassment typically takes a pattern of behavior. One dungeon certainly is not going to rise to that level.

    Considering Zenimax has said that there could be a situation that t-bagging could be considered harassment in certain situations which does mean there could very well be a situation that Zenimax finds running ahead of the group to be harassment. My statement is not a stretch at all from that possibility.

    I am not suggesting it is highly likely but merely pointing out it is not a certainty the avenue Zenimax could find the behavior in violation. In other words, I answered your question.

    You are not seriously comparing t-bagging (basically putting your virtual crotch on another player's virtual face after you murdered them), an action specifically designed to shame another player, to moving quickly through a dungeon are you? Talk about reaching...

    And even in that context, they have said that simply t-bagging someone is not actionable harassments unless it is repetitive and there requests to stop. Not even close to speed running a random normal in 10 minutes where you never see that person again. This is a nonsense comparison if I ever heard one.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    AlnilamE wrote: »
    Honestly, the solution to this is ZOS limiting the Transmute rewards to once per day per account.

    Then you don't have to worry about rushing 18 characters through and ruining someone else's day.

    And yes, if you are one player either rushing ahead or lagging behind, you are in the wrong. If you are playing in a group, even with randoms, you need to adapt to the group pace, even if it's not what you would prefer.

    No the solution is to provide MORE sources of reliable transmute stones. Increase pledge drops. allow them to drop from guild dailies etc. Look Transmute stones are MUCH more important than they were when they were introduced, so increasing the ways in which you can earn them will take the strain from dungeons. it will make people more willing to wait for others.

    The second part of the solution is to either sync the quests of the dungeons to the defeat of each boss (auto progress on defeat of boss, or to sync dungeon progression/completion to the quest for the dungeon.
This discussion has been closed.