Dragonredux wrote: »Because unlike the other content. Overland cannot be replayed unless you make a new character. Unless you are planning on a completely new instance like Warframe's Steel Path.
I and many others are going into FG1, BC1 and Spindle 1 and soloing these dungeons at level 7.
AlexanderDeLarge wrote: »Dragonredux wrote: »Because unlike the other content. Overland cannot be replayed unless you make a new character. Unless you are planning on a completely new instance like Warframe's Steel Path.
Just put gold and XP rewards on a multiplier based on how high the player cranked up their difficulty slider and have a drop chance for gold crafting materials in the overland.
spartaxoxo wrote: »I and many others are going into FG1, BC1 and Spindle 1 and soloing these dungeons at level 7.
Those are learner dungeons anyway. It's not a big deal for an experienced player to be able to do beginner content by themselves at the beginning level. The dungeons get progressively harder as you go along.
spartaxoxo wrote: »I and many others are going into FG1, BC1 and Spindle 1 and soloing these dungeons at level 7.
Those are learner dungeons anyway. It's not a big deal for an experienced player to be able to do beginner content by themselves at the beginning level. The dungeons get progressively harder as you go along.
Oxi, in no other MMO can a level 7 solo a group dungeon. It is a huge deal unless the devs are working towards this. They should be much more transparent.
Fine with me either way, a toggle switch for difficulty would rectify it as stated earlier in this thread.
SilverBride wrote: »Why are people so against players having to actually learn the game, why does it have to be so easy that it is impossible to even learn the game mechanics through overland?
Overland does not train players for veteran content, nor should it. Overland tells the story. The only way to learn veteran content is by doing veteran content.
I've played a lot of MMOs and I've done a lot of end game. When a new dungeon or raid was introduced we went in and we wiped a lot and we learned its mechanics. No one expected questing zones to teach them that.
I also never saw a single complaint that the questing zones were too easy and should have veteran levels for powerful players. These players found their challenges in the content that was developed for that.
I don't know why this is a problem for some ESO players, but I've only seen this type of complaint in this game.
But the bottom line is that this game is casual and solo friendly, with things like the Oakensoul ring and Companions, because this is what a lot of players want. And Rich Lambert made a statement that there are no major changes planned for overland difficulty.
This is all I have to say and I'm done with this discussion. I wish everyone well in finding something they can enjoy.
Then where? You constantly say it's exclusively for the story, but if that's the case, why have combat encounters at all? Video games generally have a difficulty curve, like in mario the first few levels focus solely on jumping with static hazards, then later levels will introduce one new thing like moving hazards and platforms, or keys and what not. Then a boss level will take all the things you learned while progressing through the content to show how all the pieces have come together.
ESO overland doesn't do any of that since a majority of the things taught in the tutorial are never seen again until you go to vet content. Bashing enemies? Nope. Enemies having impactful enough attacks to warrant even paying attention to who or what you're fighting? Using heals or shields? Not needed when powerful overland mobs can take literal minutes to kill someone who isn't fighting back.
ESO's overland is where new players get their first impression of the game. Some, as others have stated, are put off by how simplistic the gameplay lets on, so they bore before getting to see the best the game has to offer. Others want to expand to other pieces of content but without practicing simple gameplay systems, ones that players should know before going into vet content, they see the content as too hard and the people trying to help them as toxic elitist demanding them to play the game differently.
These points have been raised countless times in this thread, about how only allowing overland to be this single base level, below the difficulty of the tutorial even, can cause harm, but then for players like me who have done vet content and expect to be able to engage with the world and story of ESO through the engaging gameplay that it has are let down as even world ending threads are nothing but jokes and a waste of time.
I enjoy ESO, I have spent thousands of hours doing so, the game already has the tech in place to provide this sort of option at no cost to you, so I don't get how this is something that needs to be fought over.
spartaxoxo wrote: »Your comparison would be true if we were asking only overland players and excluding pvpers. The poll was in fact open for everyone to see, across multiple platforms, forums, and sub forums. It is representitive, if you do not want to believe it, well, I will not argue further.
It doesn't matter if it was open for everyone to see. The content creator's poll is going to be heavily skewed towards people who are watching the content creator's stuff and that creates a sample bias. The sample bias of content creators is why their polls are generally not used for balance, and used at a company's own peril. It is NOT a representative sample because it is going to be inherently skewed towards people who like the content creator's works. That poll is only good for telling us what the viewers of that particular content creator thinks and not the playerbase at large. The casual players that make up the bulk of this game and participate the most in overland generally speaking don't look up stuff online which is why they are hard to capture in polls. This is why companies analyze play data instead.snip
Who was talking about content creator polls? They were done on reddit, on here, twitter, and numerous other platforms by normal players, not by content creators. And that is exactly why it was accurate and representative.Given the choice, 9 out of 10 ESO players chose playing Normal over Veteran for their rewards for an event.
To get the Golden Skull Plunder Boxes are you doing Normal or Veteran Content
Well when end game players, and everyone who doesnt like easy mode starts leaving, then its no wonder when that demographic says that. You build it and they will come applies here, same with starving cats wont stick around.I and many others are going into FG1, BC1 and Spindle 1 and soloing these dungeons at level 7.
I have never seen this in any other MMO, unless the devs are aware of this and are ok with it. Maybe its by design.
Should not be happening in a MMO, you should need 4 people to clear the dungeons at level 7, heck at least till level 45.
The overworld content is even easier. I understand that there are people out there that don't have the reflexes or skills to finish even simple fetch quests, but that should not sacrifice the rest of the community.
Please make this even a bit challenging.
Same, I have never seen devs cater to people who could care less about all the content in the game in my life.
CameraBeardThePirate wrote: »@ZOS_GinaBruno @ZOS_Kevin
I made a post on this to get some more traction but it was taken down, despite the fact that this thread hasn't received much acknowledgement from the developers, but I'll restate my opinion here.
The easiest solution to this problem would be to add a Cursed Ring that drastically reduces the damage you deal, increases the damage you take, and reduces your recoveries. It would be easy to implement and entirely optional.
Some people say "just play without gear or without slotting attribute points" but you wouldn't say the same in a game like Skyrim. In Skyrim, you would never just play on novice but without wearing armor if you want more difficulty.
A cursed ring would allow you to run the exact same gear setup, procs, combos, and attributes while quickly and easily increasing the difficulty for yourself and only yourself. Please consider doing this in the near future because I would love to play the swathes of content that are currently too easy and boring for me and other veteran players to enjoy.
chessalavakia_ESO wrote: »CameraBeardThePirate wrote: »@ZOS_GinaBruno @ZOS_Kevin
I made a post on this to get some more traction but it was taken down, despite the fact that this thread hasn't received much acknowledgement from the developers, but I'll restate my opinion here.
The easiest solution to this problem would be to add a Cursed Ring that drastically reduces the damage you deal, increases the damage you take, and reduces your recoveries. It would be easy to implement and entirely optional.
Some people say "just play without gear or without slotting attribute points" but you wouldn't say the same in a game like Skyrim. In Skyrim, you would never just play on novice but without wearing armor if you want more difficulty.
A cursed ring would allow you to run the exact same gear setup, procs, combos, and attributes while quickly and easily increasing the difficulty for yourself and only yourself. Please consider doing this in the near future because I would love to play the swathes of content that are currently too easy and boring for me and other veteran players to enjoy.
When I played Skyrim I tended to change my gear more than the difficulty slider because that allowed for more precise changes as Skyrim's difficulty shifts the damage done and damage taken by around 33% per step.
A ring is also going to consume an item slot which will change your gearing options.
CameraBeardThePirate wrote: »@ZOS_Kevin
Can we get some sort of acknowledgement that an Overland Content difficulty change is still being considered or looked into? Whether through an optional "cursed" item or some sort of toggle? It seems like this thread has been completely forgotten about and I know myself and a large number of veteran players would love to be able to play through the wealth of content in this game without steamrolling all of the mobs.
When was the last time you enjoyed the difficulty of the mobs in a game?
Let's try to keep it to an MMO.
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
Because she’s playing with >300-400 ping if not higher. Personally, I don’t understand how is it fun as the game way too laggy and unresponsive to be enjoyable with everyone teleporting around and big chunk of content practically unplayable. I would have dropped the game in the first hour with ping like that whether I would be casual or hardcore and i kind of envy her persistence for loving ESO lore so much.
Thanks for your response.
Which part makes it enjoyable for you ?
How? Honestly, I ran through the game with garbage white gear 15 levels below my level so it debuffs me, no set items, and I can sneeze on mobs and they die. 0 threat to me.
Because she’s playing with >300-400 ping if not higher. Personally, I don’t understand how is it fun as the game way too laggy and unresponsive to be enjoyable with everyone teleporting around and big chunk of content practically unplayable. I would have dropped the game in the first hour with ping like that whether I would be casual or hardcore and i kind of envy her persistence for loving ESO lore so much.
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