And one more point I keep repeating that no one seems able (or willing) to answer is how hard is hard enough and how hard is too hard? Most people who say the game is too easy seem to be those who are veterans, used to the game and knowing what they're doing. You can get better at a game but aside from health conditions/aging you don't generally get worse or lose the skills you learn.
And one more point I keep repeating that no one seems able (or willing) to answer is how hard is hard enough and how hard is too hard? Most people who say the game is too easy seem to be those who are veterans, used to the game and knowing what they're doing. You can get better at a game but aside from health conditions/aging you don't generally get worse or lose the skills you learn.
Exactly. I've inquired myself, as I could manage a small uptick in difficulty (after U35 and U36, and with Oakensoul) - I got a couple of facetious replies, but really no one ever says anything "real".
And one more point I keep repeating that no one seems able (or willing) to answer is how hard is hard enough and how hard is too hard? Most people who say the game is too easy seem to be those who are veterans, used to the game and knowing what they're doing. You can get better at a game but aside from health conditions/aging you don't generally get worse or lose the skills you learn.
Exactly. I've inquired myself, as I could manage a small uptick in difficulty (after U35 and U36, and with Oakensoul) - I got a couple of facetious replies, but really no one ever says anything "real".
It's a shame because I'm sure a genuine answer about how hard would be fine and how hard would be too much would help the devs figure something out that works for a lot of people (since you can't make everyone happy when it's on a scale this big).
I also don't know if the people wanting Overland, which by design is meant to deliver story and not challenge, to be harder realize that when you do something long enough and get experience, it gets easier. It's what learning is, you know? And that if they do get something that increases difficulty, what they think is going to happen. They're going to eventually get used to the difficulty at that level, but will they be satisfied or will they want the devs to put more time towards making things harder? Because at some point the effort to make things harder won't be worth it, since it'll be too small a number of people wanting harder Overland to justify the time and development resources.
Also, I saw someone posted a whole two screenshots of threads saying the game is too easy, and say "oh so many people claim Overland is too easy", but that person and others need to keep an important fact in mind. Even combining all the users from here, Reddit, and other forums/social media sites, that's going to be a relatively small number of people compared to the actual number of players. People generally won't complain about something if it doesn't bother them and also tend not to bother posting about something they're okay with. When people are bothered by something is when they speak against it. So while you're seeing what looks like a lot of people sharing your view about Overland, what you AREN'T seeing is the number of people who either like it as it is now or simply don't care either way.
With that in mind, people also need to remember that ZOS has access to numbers and information we simply cannot access. We can speculate and assume but in the end it's just that, speculation and assumption. There's every possibility that the devs can see the number of people dissatisfied with the current level of difficulty in Overland compared to those who aren't. It's possible those people are the minority and ZOS can see that. Of course, they also might NOT know anything like that. All we know is for the time being, they're happy with the difficulty (which I will admit dooooesn't really mean much; they're apparently happy with u35 too and we all know how a bunch of people feel about that dumpster fire).
spartaxoxo wrote: »AlexanderDeLarge wrote: »Why should I or anyone else take that sort of statement at face value when the Cadwell Silver/Gold comment itself is ridiculous?
Because Rich is the one that said it and it's him you need to convince.
Franchise408 wrote: »spartaxoxo wrote: »AlexanderDeLarge wrote: »Why should I or anyone else take that sort of statement at face value when the Cadwell Silver/Gold comment itself is ridiculous?
Because Rich is the one that said it and it's him you need to convince.
Actually, it's *us* that Rich needs to convince. We are the customers. He needs to convince *us* that his product is worth spending money on. And right now, it is not.
Franchise408 wrote: »spartaxoxo wrote: »AlexanderDeLarge wrote: »Why should I or anyone else take that sort of statement at face value when the Cadwell Silver/Gold comment itself is ridiculous?
Because Rich is the one that said it and it's him you need to convince.
Actually, it's *us* that Rich needs to convince. We are the customers. He needs to convince *us* that his product is worth spending money on. And right now, it is not.
spartaxoxo wrote: »Franchise408 wrote: »spartaxoxo wrote: »AlexanderDeLarge wrote: »Why should I or anyone else take that sort of statement at face value when the Cadwell Silver/Gold comment itself is ridiculous?
Because Rich is the one that said it and it's him you need to convince.
Actually, it's *us* that Rich needs to convince. We are the customers. He needs to convince *us* that his product is worth spending money on. And right now, it is not.
Nope. In this case, it's a group of players that want him to make a change. The game itself is already selling. It's a change being requested by players for a game that's already one of the most lucrative games on the market. Not a change the directors are trying to sell (which is what would make it his job to try to convince us). You are of course free to play something else, as are all of us. But, the game itself is already successful and he's already successfully sold all the changes he's wanted to make. He's already convinced people to purchase millions of accounts, 20 million, based off his and his team's vision of the game. Time will tell if current and future changes they come up with will also be met with success.
Blackbird_V wrote: »20 million accounts. How many are bots, how many were made as alt accounts and how many were made on free to play weekends and are left unused? And need to ask how many have been inactive for years, like 5+?
spartaxoxo wrote: »Franchise408 wrote: »spartaxoxo wrote: »AlexanderDeLarge wrote: »Why should I or anyone else take that sort of statement at face value when the Cadwell Silver/Gold comment itself is ridiculous?
Because Rich is the one that said it and it's him you need to convince.
Actually, it's *us* that Rich needs to convince. We are the customers. He needs to convince *us* that his product is worth spending money on. And right now, it is not.
Nope. In this case, it's a group of players that want him to make a change. The game itself is already selling. It's a change being requested by players for a game that's already one of the most lucrative games on the market. Not a change the directors are trying to sell (which is what would make it his job to try to convince us). You are of course free to play something else, as are all of us. But, the game itself is already successful and he's already successfully sold all the changes he's wanted to make. He's already convinced people to purchase millions of accounts, 20 million, based off his and his team's vision of the game. Time will tell if current and future changes they come up with will also be met with success.
Franchise408 wrote: »It's never the customer's job to convince the product maker. It's up to the product maker to convince the customer to buy.
As of now, I have been deconvinced to buy. The maker of the product is not making a product that is worth my money, so they are not getting my money.
Seeing that #'s seem to be declining indicates that I'm not alone.
Franchise408 wrote: »spartaxoxo wrote: »Franchise408 wrote: »spartaxoxo wrote: »AlexanderDeLarge wrote: »Why should I or anyone else take that sort of statement at face value when the Cadwell Silver/Gold comment itself is ridiculous?
Because Rich is the one that said it and it's him you need to convince.
Actually, it's *us* that Rich needs to convince. We are the customers. He needs to convince *us* that his product is worth spending money on. And right now, it is not.
Nope. In this case, it's a group of players that want him to make a change. The game itself is already selling. It's a change being requested by players for a game that's already one of the most lucrative games on the market. Not a change the directors are trying to sell (which is what would make it his job to try to convince us). You are of course free to play something else, as are all of us. But, the game itself is already successful and he's already successfully sold all the changes he's wanted to make. He's already convinced people to purchase millions of accounts, 20 million, based off his and his team's vision of the game. Time will tell if current and future changes they come up with will also be met with success.
It's never the customer's job to convince the product maker.
AlexanderDeLarge wrote: »Not a fan of the idea that because the game is selling, the game is perfect as-is and our feedback doesn't matter.
I feel like there should be more enemies scattered around in overland zones.
AlexanderDeLarge wrote: »The sentiment of overland difficulty being pathetic was overwhelming enough to justify pinning a thread to the top of the biggest section for the past 13 months.
AlexanderDeLarge wrote: »This is power creep that ZOS is responsible for and it's ridiculous to suggest that players gimp themselves just to make the game enjoyable in the slightest.
Agree now the U35 nerfs and the U36 bugs has done damage, add the obvious end of Covid isolation who increased all online games participation but probably also burned many out.SilverBride wrote: »Franchise408 wrote: »It's never the customer's job to convince the product maker. It's up to the product maker to convince the customer to buy.
As of now, I have been deconvinced to buy. The maker of the product is not making a product that is worth my money, so they are not getting my money.
Seeing that #'s seem to be declining indicates that I'm not alone.
There is no proof that numbers are declining. Steam charts are not indicative of the majority of players who do not play through Steam. Nor do their "declining" numbers take into account those players who still play but just stopped using Steam to launch the game.
Also, overland has been this way for 6 years now. It is not suddenly losing mass players because of it.
Parasaurolophus wrote: »Well... I think we're on the right way now.