SilverBride wrote: »martinhpb16_ESO wrote: »I see more posts on here calling for an OPTION for more difficult overland than I do calling for anything else.
How does using the word "option" change that it is still a separate instance of overland and will cause a separation of players? And how does the word "option" make it take any less resources to develop and implement?
Rich Lambert made a statement that there are no plans for any major changes to overland difficulty.martinhpb16_ESO wrote: »Thanks for supporting your fellow players mate.
Not agreeing with something we don't see a need for or a benefit to does not mean we don't support our fellow players.
It doesn't need to be a separate instance. Many games have figured scaling per person out, someone in normal would still burn bosses as fast as they would in normal while someone in veteran will see an increase challenge, take more damage from boss mechanics, and deal less damage to the bosses, Everyone still plays together but the numbers are tuned depending on the option you choose, that way you can make overland content meaningful again and not just tank & spank everyone while standing in red circles.
SilverBride wrote: »martinhpb16_ESO wrote: »I see more posts on here calling for an OPTION for more difficult overland than I do calling for anything else.
How does using the word "option" change that it is still a separate instance of overland and will cause a separation of players? And how does the word "option" make it take any less resources to develop and implement?
Rich Lambert made a statement that there are no plans for any major changes to overland difficulty.martinhpb16_ESO wrote: »Thanks for supporting your fellow players mate.
Not agreeing with something we don't see a need for or a benefit to does not mean we don't support our fellow players.
Ah, but people worried about Firesong being too easy I would rest easy, DLC overland zones typically have a higher level of difficulty than regular overland zones, I've been killed by a couple quest mobs in DLC quests at the very least and world bosses absolutely require people to play with, it's just the base game is so lackluster in difficulty and that's where you'll spend a lot of time.
spartaxoxo wrote: »SilverBride wrote: »martinhpb16_ESO wrote: »I see more posts on here calling for an OPTION for more difficult overland than I do calling for anything else.
How does using the word "option" change that it is still a separate instance of overland and will cause a separation of players? And how does the word "option" make it take any less resources to develop and implement?
Rich Lambert made a statement that there are no plans for any major changes to overland difficulty.martinhpb16_ESO wrote: »Thanks for supporting your fellow players mate.
Not agreeing with something we don't see a need for or a benefit to does not mean we don't support our fellow players.
It doesn't need to be a separate instance. Many games have figured scaling per person out, someone in normal would still burn bosses as fast as they would in normal while someone in veteran will see an increase challenge, take more damage from boss mechanics, and deal less damage to the bosses, Everyone still plays together but the numbers are tuned depending on the option you choose, that way you can make overland content meaningful again and not just tank & spank everyone while standing in red circles.
Yup. LOTRO does this and it works out well. I have posted about that before. They put a series of debuffs on the player to make that possible, and people marked with that debuff can even get special attacks launched at them. I think it's the best solution because it also allows players to continue to play together. I think it's a great solution. I'll try to find the link again.
spartaxoxo wrote: »Expecting someone whose never interrupted in a fight before to just know that in group content is, problematic, to say the least.
The game literally tells them to break free and tells them the buttons to press as a pop-up the first time they see the attack in a dungeon? At least it does on console.
Stinkyremy wrote: »It is very annoying. The stories and quest I just run through everything.
At least what we could do with is some large even single or groupoverland content that is instanced and levelled.
I know it negates the 1Tamriel change nut there is no single player content like that for us, every single player or group player content is a dungeon/trial.
We need craglorn back to how it used to be, well a new area that is aimed at max level players.
Joosef_Kivikilpi wrote: »Stinkyremy wrote: »It is very annoying. The stories and quest I just run through everything.
At least what we could do with is some large even single or groupoverland content that is instanced and levelled.
I know it negates the 1Tamriel change nut there is no single player content like that for us, every single player or group player content is a dungeon/trial.
We need craglorn back to how it used to be, well a new area that is aimed at max level players.
Yep, I actually miss being able to have nice conversations with Doshia back in the day...
Until I ran out of soul gems 😔 lolz
Given the choice, 9 out of 10 ESO players chose playing Normal over Veteran for their rewards for an event.
To get the Golden Skull Plunder Boxes are you doing Normal or Veteran Content
AlexanderDeLarge wrote: »"Overland isn't supposed to prepare players for vet dungeons."
What is then? Because there is nothing that prepares players for veteran dungeons in the base game.
Given the choice, 9 out of 10 ESO players chose playing Normal over Veteran for their rewards for an event.
To get the Golden Skull Plunder Boxes are you doing Normal or Veteran Content
Because if someone wants to farm something, it's better to get more rolls of the dice, rather than less.
spartaxoxo wrote: »AlexanderDeLarge wrote: »"Overland isn't supposed to prepare players for vet dungeons."
What is then? Because there is nothing that prepares players for veteran dungeons in the base game.
Normal dungeons. Overland is prep for normal group content. It is normal group content that is supposed to teach vet content. That normal could do a better job of that is a failure of normal mode, not overland. Overland does a decent job of preparing people to play normal base game dungeons.
My 2 cents, from another thread:
I'm not opposed to OPTIONAL harder overland as long as there are NO extra rewards. Then the people who want a challenge can have it, and people like me who enjoy the current easygoing difficulty won't feel pressured to join the hard mode for extra goodies. Win-Win.
spartaxoxo wrote: »AlexanderDeLarge wrote: »"Overland isn't supposed to prepare players for vet dungeons."
What is then? Because there is nothing that prepares players for veteran dungeons in the base game.
Normal dungeons. Overland is prep for normal group content. It is normal group content that is supposed to teach vet content. That normal could do a better job of that is a failure of normal mode, not overland. Overland does a decent job of preparing people to play normal base game dungeons.
Here are some examples why I disagree with this. Imagine that a group of friends pick up ESO, put a few dozen hours doing overland content, but then do move to normal dungeons.
I would mind a tougher region...specifically for this.
Make it random for creatures and bosses.
Some sort of more evil parallel universe.
My 2 cents, from another thread:
I'm not opposed to OPTIONAL harder overland as long as there are NO extra rewards. Then the people who want a challenge can have it, and people like me who enjoy the current easygoing difficulty won't feel pressured to join the hard mode for extra goodies. Win-Win.
AlexanderDeLarge wrote: »My 2 cents, from another thread:
I'm not opposed to OPTIONAL harder overland as long as there are NO extra rewards. Then the people who want a challenge can have it, and people like me who enjoy the current easygoing difficulty won't feel pressured to join the hard mode for extra goodies. Win-Win.
I know this is from the first page and I've probably replied to it before but I'll reply to it again. This sort of thing really annoys me. Veteran dungeons have better rewards than normal dungeons. Veteran arenas have better rewards than normal arenas. Veteran trials have better rewards than normal trials. Why should a veteran overland which I would argue should have always been included as part of One Tamriel be any different?
It is so weird that for completely arbitrary reasons people will argue that a veteran overland feature should be unlike every other veteran aspect of the game and give 1:1 rewards as normal.
SilverBride wrote: »Many players who enjoy overland as it is aren't new or unskilled. I'm experienced and geared and I find overland easy, which is exactly how I enjoy it. I do not find it the least bit boring. I play to relax, not struggle.
Regardless, our feedback has been noted and we have been given an answer.
Does not mean it's the right answer. As so many forumers, youtubers, and core data has provided. The game is in decline, the covid peak has passed, many have moved on. I'd love to see an in-game polling system in ESO, like that of Old School Runescape, that really shows what everyone thinks. I'd bet good money that people would vote for an optional hard overland.
Alas, we're stuck with the ZOS profiteers and forum-players, rather than player vote-based democracy. So you're right, none of this matters.
FlopsyPrince wrote: »SilverBride wrote: »Many players who enjoy overland as it is aren't new or unskilled. I'm experienced and geared and I find overland easy, which is exactly how I enjoy it. I do not find it the least bit boring. I play to relax, not struggle.
Regardless, our feedback has been noted and we have been given an answer.
Does not mean it's the right answer. As so many forumers, youtubers, and core data has provided. The game is in decline, the covid peak has passed, many have moved on. I'd love to see an in-game polling system in ESO, like that of Old School Runescape, that really shows what everyone thinks. I'd bet good money that people would vote for an optional hard overland.
Alas, we're stuck with the ZOS profiteers and forum-players, rather than player vote-based democracy. So you're right, none of this matters.
I seriously doubt the reason for ESO troubles is the lack of harder overland.
SeaWoodStage wrote: »It's streets ahead of any other mmo with genuine lore.
SeaWoodStage wrote: »In my opinion the game isn't in stagnation at all. I've only been playing since summer 2018 and since then there's been:
1) Several full chapters and incidental zones, with full, well-written stories, plus dungeons and trials, all with good quality voice acting;
2) The Antiquity system;
3) The Companion system;
4) The sticker-book (THANK YOU)
5) Tales of Tribute (I don't play it myself but tons of people enjoy it)
6) Plus a bunch of quality-of life improvements like being able to deconstruct/refine several items at once. I know if you play on PC you probably already have something that allowed you to do that a million years ago, well console players didn't and I for one appreciate the improvement.
Don't get me wrong, this game royally pisses me off sometimes (constant arsing about with builds, and ffs how hard is it to fix broken lorebooks but I guess it's more important that people can spend money on making their axe look like a fancy leaf axe.)
But overall it's pretty good. It's streets ahead of any other mmo with genuine lore.