VarisVaris wrote: »ke.sardenb14_ESO wrote: »ke.sardenb14_ESO wrote: »flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.
Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.
Did you look at the regen / drain?
What content do you think this won't work in?
Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.
Honestly this is the most interesting and fun build I've seen in a long time.
I hope ZoS gives this treatment to more classes.
The raid dummy provides a larger amount of sustain buffs that would otherwise not be present in solo content or PvP. You would be lucky to get even half of those buffs in a 4 man group. I can't speak for others, but what I want to see is how well one could sustain whip in VVH or VMA. I suppose if you could sustain it on the 6m dummy it would be a good indicator, but then you would still otherwise need to run something like harden armor or soul trap, which would still hit your mag reserves.
I thought i'd do a 6mil dummy just for fun.
I can't think of any other test that anyone can realistically come up with to prove this isn't viable in real content.
You just can't transfer stuff from a PvE parse to PvP it just doesn't work because PvE is linear while PvP is much more dynamic.
VarisVaris wrote: »ke.sardenb14_ESO wrote: »ke.sardenb14_ESO wrote: »flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.
Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.
Did you look at the regen / drain?
What content do you think this won't work in?
Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.
Honestly this is the most interesting and fun build I've seen in a long time.
I hope ZoS gives this treatment to more classes.
The raid dummy provides a larger amount of sustain buffs that would otherwise not be present in solo content or PvP. You would be lucky to get even half of those buffs in a 4 man group. I can't speak for others, but what I want to see is how well one could sustain whip in VVH or VMA. I suppose if you could sustain it on the 6m dummy it would be a good indicator, but then you would still otherwise need to run something like harden armor or soul trap, which would still hit your mag reserves.
I thought i'd do a 6mil dummy just for fun.
I can't think of any other test that anyone can realistically come up with to prove this isn't viable in real content.
You just can't transfer stuff from a PvE parse to PvP it just doesn't work because PvE is linear while PvP is much more dynamic.
at no point have i made any claims about pvp, in fact i've stated several times i'm only discussing this in a PvE context, and that in every pve context i can think of this build is very viable.
I don't understand why you keep quoting me with a reply about pvp.
I'm not testing pvp, it's not my wheel house.
JasonWangTaiwan wrote: »Every other classes have no issue with stam morph, what's your point for not give stam morph to stam dk? LOL
Does this whip so powerful that it must cost magika to prevent stam dk build to get full use of it? NO.
Just make it cost highest offensive stats or stam like every other base classes got stam morph. This is the answer.
Force dk to use mag whip as spammable is not build diversity it's called chopped off your hand and saying you're special.
KhajiitLivesMatter wrote: »Does this whip so powerful that it must cost magika to prevent stam dk build to get full use of it?
yes dk was always strong stam whip is a buff anyway
KhajiitLivesMatter wrote: »Every other classes have no issue with stam morph
thats untrue like 90% of templer skills dont have a stam morph - most of sorc skills dont have a stam morph either
other stam classes dont have a class spammable either its not like dk is the only one - are all other classes like sorc warden and necro useless cause of that ? no (and if u wanna say they have a spammable - it is as useful as stone giant)
KhajiitLivesMatter wrote: »Does this whip so powerful that it must cost magika to prevent stam dk build to get full use of it?
yes dk was always strong stam whip is a buff anyway
Arguments ? Dk is strong but certainly not top tier. Warden and necro surpasses him by far. Why a real stamwhip would be a buff ? It won't replace dizziying and even if it were true so what ?
JasonWangTaiwan wrote: »KhajiitLivesMatter wrote: »Does this whip so powerful that it must cost magika to prevent stam dk build to get full use of it?
yes dk was always strong stam whip is a buff anyway
Arguments ? Dk is strong but certainly not top tier. Warden and necro surpasses him by far. Why a real stamwhip would be a buff ? It won't replace dizziying and even if it were true so what ?
Even if there's stam whip it won't be powerful than dizzy swing per cast due to new damage standard and what's wrong with give a class basic stam spam function like other classes will suddenly be op than other classes?
Let's just be honest that dk need this stam spam like every other classes and devs should buff other class spam if it's under perform and this shouldn't be reason why dk won't get a stam spam.
Please don't reverse the effect as the cause.
JasonWangTaiwan wrote: »KhajiitLivesMatter wrote: »Does this whip so powerful that it must cost magika to prevent stam dk build to get full use of it?
yes dk was always strong stam whip is a buff anyway
Arguments ? Dk is strong but certainly not top tier. Warden and necro surpasses him by far. Why a real stamwhip would be a buff ? It won't replace dizziying and even if it were true so what ?
Even if there's stam whip it won't be powerful than dizzy swing per cast due to new damage standard and what's wrong with give a class basic stam spam function like other classes will suddenly be op than other classes?
Let's just be honest that dk need this stam spam like every other classes and devs should buff other class spam if it's under perform and this shouldn't be reason why dk won't get a stam spam.
Please don't reverse the effect as the cause.
True. With or without a stamwhip, dizziying will remain the most popular, powerful, and annoying stam spammable.
Currently, I still haven't heard a real reason to refuse us a real stamwhip. Never.
Sandman929 wrote: »JasonWangTaiwan wrote: »KhajiitLivesMatter wrote: »Does this whip so powerful that it must cost magika to prevent stam dk build to get full use of it?
yes dk was always strong stam whip is a buff anyway
Arguments ? Dk is strong but certainly not top tier. Warden and necro surpasses him by far. Why a real stamwhip would be a buff ? It won't replace dizziying and even if it were true so what ?
Even if there's stam whip it won't be powerful than dizzy swing per cast due to new damage standard and what's wrong with give a class basic stam spam function like other classes will suddenly be op than other classes?
Let's just be honest that dk need this stam spam like every other classes and devs should buff other class spam if it's under perform and this shouldn't be reason why dk won't get a stam spam.
Please don't reverse the effect as the cause.
True. With or without a stamwhip, dizziying will remain the most popular, powerful, and annoying stam spammable.
Currently, I still haven't heard a real reason to refuse us a real stamwhip. Never.
At this point, the only excuse that makes sense is spite.
Sandman929 wrote: »JasonWangTaiwan wrote: »KhajiitLivesMatter wrote: »Does this whip so powerful that it must cost magika to prevent stam dk build to get full use of it?
yes dk was always strong stam whip is a buff anyway
Arguments ? Dk is strong but certainly not top tier. Warden and necro surpasses him by far. Why a real stamwhip would be a buff ? It won't replace dizziying and even if it were true so what ?
Even if there's stam whip it won't be powerful than dizzy swing per cast due to new damage standard and what's wrong with give a class basic stam spam function like other classes will suddenly be op than other classes?
Let's just be honest that dk need this stam spam like every other classes and devs should buff other class spam if it's under perform and this shouldn't be reason why dk won't get a stam spam.
Please don't reverse the effect as the cause.
True. With or without a stamwhip, dizziying will remain the most popular, powerful, and annoying stam spammable.
Currently, I still haven't heard a real reason to refuse us a real stamwhip. Never.
At this point, the only excuse that makes sense is spite.
What is wrong with you people? They don't have to justify their balance choices to anyone, and they are definitely not making those choices out of spite.
This is a cool and interesting change to the stamdk which makes for some truly unique builds. It allows stamdk to take advantage of their sustain passives combustion and battleroar and easy access to the burning dot. this way dk loses literally nothing but gains the option of both morphs for stam builds. It's literally the best of both worlds. Magdk's don't lose a morph and stamdk's get 2 spammables instead of just one.
You know what stamwhip would be? Bland. It would just be another boring single target spammable that does nothing interesting or unique and killed a bunch of builds to do it.
VarisVaris wrote: »Sandman929 wrote: »JasonWangTaiwan wrote: »KhajiitLivesMatter wrote: »Does this whip so powerful that it must cost magika to prevent stam dk build to get full use of it?
yes dk was always strong stam whip is a buff anyway
Arguments ? Dk is strong but certainly not top tier. Warden and necro surpasses him by far. Why a real stamwhip would be a buff ? It won't replace dizziying and even if it were true so what ?
Even if there's stam whip it won't be powerful than dizzy swing per cast due to new damage standard and what's wrong with give a class basic stam spam function like other classes will suddenly be op than other classes?
Let's just be honest that dk need this stam spam like every other classes and devs should buff other class spam if it's under perform and this shouldn't be reason why dk won't get a stam spam.
Please don't reverse the effect as the cause.
True. With or without a stamwhip, dizziying will remain the most popular, powerful, and annoying stam spammable.
Currently, I still haven't heard a real reason to refuse us a real stamwhip. Never.
At this point, the only excuse that makes sense is spite.
What is wrong with you people? They don't have to justify their balance choices to anyone, and they are definitely not making those choices out of spite.
This is a cool and interesting change to the stamdk which makes for some truly unique builds. It allows stamdk to take advantage of their sustain passives combustion and battleroar and easy access to the burning dot. this way dk loses literally nothing but gains the option of both morphs for stam builds. It's literally the best of both worlds. Magdk's don't lose a morph and stamdk's get 2 spammables instead of just one.
You know what stamwhip would be? Bland. It would just be another boring single target spammable that does nothing interesting or unique and killed a bunch of builds to do it.
it's interesting for about 5 minutes, even less in PvP because you have enough magdumps already.
the mag cost only serves as a new annoyance for people who always wanted a true stamwhip, no poop fist and no hybrid whip just a stamwhip without any drawbacks.
VarisVaris wrote: »Sandman929 wrote: »JasonWangTaiwan wrote: »KhajiitLivesMatter wrote: »Does this whip so powerful that it must cost magika to prevent stam dk build to get full use of it?
yes dk was always strong stam whip is a buff anyway
Arguments ? Dk is strong but certainly not top tier. Warden and necro surpasses him by far. Why a real stamwhip would be a buff ? It won't replace dizziying and even if it were true so what ?
Even if there's stam whip it won't be powerful than dizzy swing per cast due to new damage standard and what's wrong with give a class basic stam spam function like other classes will suddenly be op than other classes?
Let's just be honest that dk need this stam spam like every other classes and devs should buff other class spam if it's under perform and this shouldn't be reason why dk won't get a stam spam.
Please don't reverse the effect as the cause.
True. With or without a stamwhip, dizziying will remain the most popular, powerful, and annoying stam spammable.
Currently, I still haven't heard a real reason to refuse us a real stamwhip. Never.
At this point, the only excuse that makes sense is spite.
What is wrong with you people? They don't have to justify their balance choices to anyone, and they are definitely not making those choices out of spite.
This is a cool and interesting change to the stamdk which makes for some truly unique builds. It allows stamdk to take advantage of their sustain passives combustion and battleroar and easy access to the burning dot. this way dk loses literally nothing but gains the option of both morphs for stam builds. It's literally the best of both worlds. Magdk's don't lose a morph and stamdk's get 2 spammables instead of just one.
You know what stamwhip would be? Bland. It would just be another boring single target spammable that does nothing interesting or unique and killed a bunch of builds to do it.
it's interesting for about 5 minutes, even less in PvP because you have enough magdumps already.
the mag cost only serves as a new annoyance for people who always wanted a true stamwhip, no poop fist and no hybrid whip just a stamwhip without any drawbacks.
And this is based on what? Got build? Got data?
I dunno about anyone else in these stamdk threads, but I'm getting over this constant crying for stam whip with 0 examples or data to back it up.
I've posted parses on 21m, 6m, vma. I've messed around with sets and skills and different regen options to see how it actually hangs together and all I've seen from the PvP crowd is "BUT I WANT STAM WHIIIIP".
Yes, it's a mag cost spammable and you can't just swap it with a stam spammable and expect it to work, but so what?
What have you tried?
Can you point to anything other than "but i've got other mag skills so i can't afford to use it"?
You want stam whip? Do the damn work or stop sniping at the people who actually ARE looking at it properly.
VarisVaris wrote: »VarisVaris wrote: »Sandman929 wrote: »JasonWangTaiwan wrote: »KhajiitLivesMatter wrote: »Does this whip so powerful that it must cost magika to prevent stam dk build to get full use of it?
yes dk was always strong stam whip is a buff anyway
Arguments ? Dk is strong but certainly not top tier. Warden and necro surpasses him by far. Why a real stamwhip would be a buff ? It won't replace dizziying and even if it were true so what ?
Even if there's stam whip it won't be powerful than dizzy swing per cast due to new damage standard and what's wrong with give a class basic stam spam function like other classes will suddenly be op than other classes?
Let's just be honest that dk need this stam spam like every other classes and devs should buff other class spam if it's under perform and this shouldn't be reason why dk won't get a stam spam.
Please don't reverse the effect as the cause.
True. With or without a stamwhip, dizziying will remain the most popular, powerful, and annoying stam spammable.
Currently, I still haven't heard a real reason to refuse us a real stamwhip. Never.
At this point, the only excuse that makes sense is spite.
What is wrong with you people? They don't have to justify their balance choices to anyone, and they are definitely not making those choices out of spite.
This is a cool and interesting change to the stamdk which makes for some truly unique builds. It allows stamdk to take advantage of their sustain passives combustion and battleroar and easy access to the burning dot. this way dk loses literally nothing but gains the option of both morphs for stam builds. It's literally the best of both worlds. Magdk's don't lose a morph and stamdk's get 2 spammables instead of just one.
You know what stamwhip would be? Bland. It would just be another boring single target spammable that does nothing interesting or unique and killed a bunch of builds to do it.
it's interesting for about 5 minutes, even less in PvP because you have enough magdumps already.
the mag cost only serves as a new annoyance for people who always wanted a true stamwhip, no poop fist and no hybrid whip just a stamwhip without any drawbacks.
And this is based on what? Got build? Got data?
I dunno about anyone else in these stamdk threads, but I'm getting over this constant crying for stam whip with 0 examples or data to back it up.
I've posted parses on 21m, 6m, vma. I've messed around with sets and skills and different regen options to see how it actually hangs together and all I've seen from the PvP crowd is "BUT I WANT STAM WHIIIIP".
Yes, it's a mag cost spammable and you can't just swap it with a stam spammable and expect it to work, but so what?
What have you tried?
Can you point to anything other than "but i've got other mag skills so i can't afford to use it"?
You want stam whip? Do the damn work or stop sniping at the people who actually ARE looking at it properly.
I'm not gonna bother posting cmx of my duels on PTS when the actual problem can be explained without them.
Additionally the actual PvP gameplay can't be tested on pts because there's just no population in Cyro.
You said that you're not interested in PvP and therefore there is no reason to further explain trivial stuff that everyone who has played PvP knows about.
VarisVaris wrote: »Sandman929 wrote: »JasonWangTaiwan wrote: »KhajiitLivesMatter wrote: »Does this whip so powerful that it must cost magika to prevent stam dk build to get full use of it?
yes dk was always strong stam whip is a buff anyway
Arguments ? Dk is strong but certainly not top tier. Warden and necro surpasses him by far. Why a real stamwhip would be a buff ? It won't replace dizziying and even if it were true so what ?
Even if there's stam whip it won't be powerful than dizzy swing per cast due to new damage standard and what's wrong with give a class basic stam spam function like other classes will suddenly be op than other classes?
Let's just be honest that dk need this stam spam like every other classes and devs should buff other class spam if it's under perform and this shouldn't be reason why dk won't get a stam spam.
Please don't reverse the effect as the cause.
True. With or without a stamwhip, dizziying will remain the most popular, powerful, and annoying stam spammable.
Currently, I still haven't heard a real reason to refuse us a real stamwhip. Never.
At this point, the only excuse that makes sense is spite.
What is wrong with you people? They don't have to justify their balance choices to anyone, and they are definitely not making those choices out of spite.
This is a cool and interesting change to the stamdk which makes for some truly unique builds. It allows stamdk to take advantage of their sustain passives combustion and battleroar and easy access to the burning dot. this way dk loses literally nothing but gains the option of both morphs for stam builds. It's literally the best of both worlds. Magdk's don't lose a morph and stamdk's get 2 spammables instead of just one.
You know what stamwhip would be? Bland. It would just be another boring single target spammable that does nothing interesting or unique and killed a bunch of builds to do it.
it's interesting for about 5 minutes, even less in PvP because you have enough magdumps already.
the mag cost only serves as a new annoyance for people who always wanted a true stamwhip, no poop fist and no hybrid whip just a stamwhip without any drawbacks.
And this is based on what? Got build? Got data?
I dunno about anyone else in these stamdk threads, but I'm getting over this constant crying for stam whip with 0 examples or data to back it up.
I've posted parses on 21m, 6m, vma. I've messed around with sets and skills and different regen options to see how it actually hangs together and all I've seen from the PvP crowd is "BUT I WANT STAM WHIIIIP".
Yes, it's a mag cost spammable and you can't just swap it with a stam spammable and expect it to work, but so what?
What have you tried?
Can you point to anything other than "but i've got other mag skills so i can't afford to use it"?
You want stam whip? Do the damn work or stop sniping at the people who actually ARE looking at it properly.
VarisVaris wrote: »VarisVaris wrote: »Sandman929 wrote: »JasonWangTaiwan wrote: »KhajiitLivesMatter wrote: »Does this whip so powerful that it must cost magika to prevent stam dk build to get full use of it?
yes dk was always strong stam whip is a buff anyway
Arguments ? Dk is strong but certainly not top tier. Warden and necro surpasses him by far. Why a real stamwhip would be a buff ? It won't replace dizziying and even if it were true so what ?
Even if there's stam whip it won't be powerful than dizzy swing per cast due to new damage standard and what's wrong with give a class basic stam spam function like other classes will suddenly be op than other classes?
Let's just be honest that dk need this stam spam like every other classes and devs should buff other class spam if it's under perform and this shouldn't be reason why dk won't get a stam spam.
Please don't reverse the effect as the cause.
True. With or without a stamwhip, dizziying will remain the most popular, powerful, and annoying stam spammable.
Currently, I still haven't heard a real reason to refuse us a real stamwhip. Never.
At this point, the only excuse that makes sense is spite.
What is wrong with you people? They don't have to justify their balance choices to anyone, and they are definitely not making those choices out of spite.
This is a cool and interesting change to the stamdk which makes for some truly unique builds. It allows stamdk to take advantage of their sustain passives combustion and battleroar and easy access to the burning dot. this way dk loses literally nothing but gains the option of both morphs for stam builds. It's literally the best of both worlds. Magdk's don't lose a morph and stamdk's get 2 spammables instead of just one.
You know what stamwhip would be? Bland. It would just be another boring single target spammable that does nothing interesting or unique and killed a bunch of builds to do it.
it's interesting for about 5 minutes, even less in PvP because you have enough magdumps already.
the mag cost only serves as a new annoyance for people who always wanted a true stamwhip, no poop fist and no hybrid whip just a stamwhip without any drawbacks.
And this is based on what? Got build? Got data?
I dunno about anyone else in these stamdk threads, but I'm getting over this constant crying for stam whip with 0 examples or data to back it up.
I've posted parses on 21m, 6m, vma. I've messed around with sets and skills and different regen options to see how it actually hangs together and all I've seen from the PvP crowd is "BUT I WANT STAM WHIIIIP".
Yes, it's a mag cost spammable and you can't just swap it with a stam spammable and expect it to work, but so what?
What have you tried?
Can you point to anything other than "but i've got other mag skills so i can't afford to use it"?
You want stam whip? Do the damn work or stop sniping at the people who actually ARE looking at it properly.
I'm not gonna bother posting cmx of my duels on PTS when the actual problem can be explained without them.
Additionally the actual PvP gameplay can't be tested on pts because there's just no population in Cyro.
You said that you're not interested in PvP and therefore there is no reason to further explain trivial stuff that everyone who has played PvP knows about.
So you have the data, but you're not sharing it as proof because it's way more persuasive to just tell people it's bad and they should just trust you on this.
Well, I'm convinced...
What is wrong with you people? They don't have to justify their balance choices to anyone, and they are definitely not making those choices out of spite.
This is a cool and interesting change to the stamdk which makes for some truly unique builds. It allows stamdk to take advantage of their sustain passives combustion and battleroar and easy access to the burning dot. this way dk loses literally nothing but gains the option of both morphs for stam In addition, they already justify some of their choices.builds. It's literally the best of both worlds. Magdk's don't lose a morph and stamdk's get 2 spammables instead of just one.
You know what stamwhip would be? Bland. It would just be another boring single target spammable that does nothing interesting or unique and killed a bunch of builds to do it.
And this is based on what? Got build? Got data?
I dunno about anyone else in these stamdk threads, but I'm getting over this constant crying for stam whip with 0 examples or data to back it up.
I've posted parses on 21m, 6m, vma. I've messed around with sets and skills and different regen options to see how it actually hangs together and all I've seen from the PvP crowd is "BUT I WANT STAM WHIIIIP".
Yes, it's a mag cost spammable and you can't just swap it with a stam spammable and expect it to work, but so what?
What have you tried?
Can you point to anything other than "but i've got other mag skills so i can't afford to use it"?
You want stam whip? Do the damn work or stop sniping at the people who actually ARE looking at it properly.