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Real stamwhip

  • Wellsley
    Wellsley
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    A solution would be a dynamic cost
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    Jodynn wrote: »
    A Magicka skill on a dot is fine like soul trap or even blockade, but on a spammable it would seem like you'll never sustain it, ESPECIALLY in PVP.

    PvE.. you might : Charged x combustion and battle roar you might actually get away with it using tri stat food and all other stamina skills; too lazy to do the math, will you parse for me. I'm a MagDK

    This would be doomed to fail in PvE as well. The DK as a classes heavy relies of outside source of crit chance to deal sufficient damage.
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    What does it matter if it's Poison Damage in 2021? Ignoring anything about sustain and costs, what? Swamp Raider and Scavenging Demise? It will hit harder against Heavy Armor if it's Flame, also gives us a way to proc Burning. The only other thing I can think of is Poison Whip would hit WW harder, on Flame it will hit Vampires a little harder until Undeath makes it not, but I'm probably missing something.

    Also this way we can choose between the different secondary effects of the two morphs, which is nice, rather than just getting 1 Stam morph.

    It matters because you are still relant on a status effect for sustain, and if you are not using flame claw and breath you already have less ways to sustain a mag skill. The only way I could see this working is if poison and burn status gave both resources.
  • Wellsley
    Wellsley
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    We'll see next week 😉
  • Urzigurumash
    Urzigurumash
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    you already have 7 sourses of spammble ability for stamdk, whip of magdk is already scaling from primaty dmg, leave alone magdk's whip pls

    Do you have an issue with the current change to let it scale off Weapon Damage as on PTS? People were saying it should have an additional function - change to cost Stam if Stam is the higher resource. Neither of these take anything away from MagDK. You don't want to lose a morph or you don't want StamDK to be able to use the skill at all?
    What does it matter if it's Poison Damage in 2021? Ignoring anything about sustain and costs, what? Swamp Raider and Scavenging Demise? It will hit harder against Heavy Armor if it's Flame, also gives us a way to proc Burning. The only other thing I can think of is Poison Whip would hit WW harder, on Flame it will hit Vampires a little harder until Undeath makes it not, but I'm probably missing something.

    Also this way we can choose between the different secondary effects of the two morphs, which is nice, rather than just getting 1 Stam morph.

    It matters because you are still relant on a status effect for sustain, and if you are not using flame claw and breath you already have less ways to sustain a mag skill. The only way I could see this working is if poison and burn status gave both resources.

    Ah, maybe I should've clarified all of my comments pertain only to PvP.

    Edited by Urzigurumash on September 22, 2021 8:42PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    @Urzigurumash
    My argument still holds in PvP, because you are using a skill that doesn't provide you stamina resources(i.e. Poisoned).
    In PvP I'd be even less inclined to use the skill considering my armor, rotations, and burst heal all cost mag.
  • Wellsley
    Wellsley
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    Seems to me the best solution is to change to cost Stam if Stam is the highest resource.

  • robbolicious
    robbolicious
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    yep literally just change the ability cost to scale with your highest offensive resource, problem solved.
    Edited by robbolicious on September 24, 2021 9:37PM
  • Wellsley
    Wellsley
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    Possible to get feedback for stamwhip in pvp ?
  • axi
    axi
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    I think for stam DK ZoS is seeing molten whip more like an burst tool rather then a regular spammable. Don't forget class already have stamina based spammable so suddenly dk would become the only class with 2 stamina spammableif cost would be also changed to stamina or to higher resource.
  • BattleAxe
    BattleAxe
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    axi wrote: »
    I think for stam DK ZoS is seeing molten whip more like an burst tool rather then a regular spammable. Don't forget class already have stamina based spammable so suddenly dk would become the only class with 2 stamina spammableif cost would be also changed to stamina or to higher resource.

    Don’t forget the other morph of whip looking more and more like the skill stam dks will run. Actually dk won’t be only class with 2 stamina spammables technically necromancer has 2 spammables one in skulls the other in the scythe skill under the tanking line
  • KhajiitLivesMatter
    KhajiitLivesMatter
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    BattleAxe wrote: »
    axi wrote: »
    I think for stam DK ZoS is seeing molten whip more like an burst tool rather then a regular spammable. Don't forget class already have stamina based spammable so suddenly dk would become the only class with 2 stamina spammableif cost would be also changed to stamina or to higher resource.

    Don’t forget the other morph of whip looking more and more like the skill stam dks will run. Actually dk won’t be only class with 2 stamina spammables technically necromancer has 2 spammables one in skulls the other in the scythe skill under the tanking line

    nb has 2 to suprice atack and essence drain
  • BattleAxe
    BattleAxe
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    BattleAxe wrote: »
    axi wrote: »
    I think for stam DK ZoS is seeing molten whip more like an burst tool rather then a regular spammable. Don't forget class already have stamina based spammable so suddenly dk would become the only class with 2 stamina spammableif cost would be also changed to stamina or to higher resource.

    Don’t forget the other morph of whip looking more and more like the skill stam dks will run. Actually dk won’t be only class with 2 stamina spammables technically necromancer has 2 spammables one in skulls the other in the scythe skill under the tanking line

    nb has 2 to suprice atack and essence drain

    I wasn’t really considering essence drain as that is purely an aoe skill but ya it could count to be technical
  • Bowser
    Bowser
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    z4Y6RxN.png
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • VarisVaris
    VarisVaris
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    axi wrote: »
    I think for stam DK ZoS is seeing molten whip more like an burst tool rather then a regular spammable. Don't forget class already have stamina based spammable so suddenly dk would become the only class with 2 stamina spammableif cost would be also changed to stamina or to higher resource.

    You can't define poop fist as a spammable, it simply isn't one
  • red_emu
    red_emu
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    Be careful what you wish for. Since the whip has secondary effects, it would be likely that if they change it to stamina cost it will have:

    a. Damage halved compared to magicka version
    b. Cost increased to 4-6.5k stam
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Extinct_Solo_Player
    Extinct_Solo_Player
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    red_emu wrote: »
    Be careful what you wish for. Since the whip has secondary effects, it would be likely that if they change it to stamina cost it will have:

    a. Damage halved compared to magicka version
    b. Cost increased to 4-6.5k stam

    Yeah cus that totally makes sense......
  • BattleAxe
    BattleAxe
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    red_emu wrote: »
    Be careful what you wish for. Since the whip has secondary effects, it would be likely that if they change it to stamina cost it will have:

    a. Damage halved compared to magicka version
    b. Cost increased to 4-6.5k stam

    If anything they will likely combine molten whip and flame lash and give stamina something different for an effect.

    It’s very unlikely they are gonna increase cost to amounts you mentioned as this will be far above the standard spammable cost. Halving the damage is unlikely as well as this also would put it below the standards ZoS has established in regards to spammable skills.
    Edited by BattleAxe on September 28, 2021 8:16PM
  • Urzigurumash
    Urzigurumash
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    BattleAxe wrote: »
    red_emu wrote: »
    Be careful what you wish for. Since the whip has secondary effects, it would be likely that if they change it to stamina cost it will have:

    a. Damage halved compared to magicka version
    b. Cost increased to 4-6.5k stam

    If anything they will likely combine molten whip and flame lash and give stamina something different for an effect.

    It’s very unlikely they are gonna increase cost to amounts you mentioned as this will be far above the standard spammable cost. Halving the damage is unlikely as well as this also would put it below the standards ZoS has established in regards to spammable skills.

    I care about one thing and one thing only - I need those Flaming Eyes. If that's taken off Molten it should be moved to the base ability.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • BattleAxe
    BattleAxe
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    BattleAxe wrote: »
    red_emu wrote: »
    Be careful what you wish for. Since the whip has secondary effects, it would be likely that if they change it to stamina cost it will have:

    a. Damage halved compared to magicka version
    b. Cost increased to 4-6.5k stam

    If anything they will likely combine molten whip and flame lash and give stamina something different for an effect.

    It’s very unlikely they are gonna increase cost to amounts you mentioned as this will be far above the standard spammable cost. Halving the damage is unlikely as well as this also would put it below the standards ZoS has established in regards to spammable skills.

    I care about one thing and one thing only - I need those Flaming Eyes. If that's taken off Molten it should be moved to the base ability.

    I was thinking more so flame lash going being the base ability molten whip would be magical and then you would have toxic sting or something that sounds poison like for stam whip morph
  • Urzigurumash
    Urzigurumash
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    BattleAxe wrote: »
    BattleAxe wrote: »
    red_emu wrote: »
    Be careful what you wish for. Since the whip has secondary effects, it would be likely that if they change it to stamina cost it will have:

    a. Damage halved compared to magicka version
    b. Cost increased to 4-6.5k stam

    If anything they will likely combine molten whip and flame lash and give stamina something different for an effect.

    It’s very unlikely they are gonna increase cost to amounts you mentioned as this will be far above the standard spammable cost. Halving the damage is unlikely as well as this also would put it below the standards ZoS has established in regards to spammable skills.

    I care about one thing and one thing only - I need those Flaming Eyes. If that's taken off Molten it should be moved to the base ability.

    I was thinking more so flame lash going being the base ability molten whip would be magical and then you would have toxic sting or something that sounds poison like for stam whip morph

    Well that's a good idea. I just want those Flaming Eyes though. This skill could do damage to me and I'd still equip it for the eyes. (kidding)

    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Ragnarock41
    Ragnarock41
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    Wellsley wrote: »
    We need a stamwhip with a stamina cost, not just scalling with hightest offensive stats.
    Only this would "finally end the fiery and age-old debate over getting a Stamina Whip".

    Maybe next week ? 🤔

    Its never happening, I'm moving to New World soon, permanently,

    So don't do that, don't me hope.
    Edited by Ragnarock41 on September 30, 2021 12:11AM
  • Wellsley
    Wellsley
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    Wellsley wrote: »
    We need a stamwhip with a stamina cost, not just scalling with hightest offensive stats.
    Only this would "finally end the fiery and age-old debate over getting a Stamina Whip".

    Maybe next week ? 🤔

    Its never happening, I'm moving to New World soon, permanently,

    So don't do that, don't me hope.

    If it doesn't happen, the "fiery and age-old debate over getting a Stamina Whip" will continue
  • Ergele
    Ergele
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    maybe the real stamwhip was the friends we made along the way?
  • pylb
    pylb
    Soul Shriven
    I'd rather have it use magicka, having a "free" spammable is pretty great for sustain. It'll pair great with Bahsei too.
  • Wellsley
    Wellsley
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    pylb wrote: »
    I'd rather have it use magicka, having a "free" spammable is pretty great for sustain. It'll pair great with Bahsei too.

    PvP ? PvE ?
  • Miloscpolski
    Miloscpolski
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    Bowser wrote: »
    z4Y6RxN.png

    NO! stam whip is a NONSENSE!!!!
  • GRXRG
    GRXRG
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    On another note, a magicka cost sounds like a massive sustain buff if a Stam DK can manage it.. Thats like 6-8 casts every 14s at 2300 magicka? A drain of 1300 magicka a second, may be possible to handle with some burning procs via combustion, but I doubt you can fit FoO in there too.

    That's the potential right there. If you can find a way to make it work on your magicka pool without giving up too much, then it's a sustain dream having your spammable not cost any of your primary resource.

    Right now on my stamdk I am sustaining Volatile Armor, Flames of Oblivion, Shattering Rocks, Molten Armaments and Coagulating Blood with Orzorga food, Death's Dealer and Battle Roar passive.

    With the buff to Battle Roar and combustion I think you can sustain decently Molten Whip, used it as burst, but not Flame Lash used as spammable.

    The only problem is I really do not have a slot to fit them since I am using Master Dw with Rending Slashes.
    The only "semi flex spot" slot is the snare removal, but it's too good not to use it since Dk is naturally super slow and if you are snared you are pretty much dead.

    And yeah I am using a weird Dw/SnB setup kinda hybrid-ish to have a really good Coag tooltip.

    But even in a more standard 2h/SnB Dk, replacing dizzy with Whip, noy sure you can really sustain it as spammable, because you don't run orzorga in that setup, but lava food or artaeum... So yeah.
  • Bl4ckR3alm93
    Bl4ckR3alm93
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    Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.

    I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.

    If this new Whip is only good for the semi-hybrid StamDK, so what?

    I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.

    I definitely agree that this should happen
  • VarisVaris
    VarisVaris
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    Bowser wrote: »
    z4Y6RxN.png

    NO! stam whip is a NONSENSE!!!!

    I haven't heard any reasons that would support your post.

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