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Real stamwhip

  • Ragnarock41
    Ragnarock41
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    Wellsley wrote: »
    Wellsley wrote: »
    We need a stamwhip with a stamina cost, not just scalling with hightest offensive stats.
    Only this would "finally end the fiery and age-old debate over getting a Stamina Whip".

    Maybe next week ? 🤔

    Its never happening, I'm moving to New World soon, permanently,

    So don't do that, don't me hope.

    If it doesn't happen, the "fiery and age-old debate over getting a Stamina Whip" will continue

    I don't feel like returning over half-baked changes now that ESO is no longer ''the only game to play'' as many would say back then. Majority of my PvP guild already moved to New World [snip] But the queues are long atm and I get distracted really easily soo...

    If you wanna wait another decade for them to finally give you a stamina whip, be my guest.

    [edited for baiting]
    Edited by ZOS_Icy on October 8, 2021 4:23PM
  • Tremors
    Tremors
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    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • Wellsley
    Wellsley
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    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    For pvp there are too many skills that cost magic :
    - "Stamwhip"
    - Cauterize
    - Volatile armor
    - Choking talons/Fossilize
    - Green dragon blood
    - Protective plate ?
    - Fragmented shield
    - Elusive mist/Race against time
  • xDeusEJRx
    xDeusEJRx
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    Wellsley wrote: »
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    For pvp there are too many skills that cost magic :
    - "Stamwhip"
    - Cauterize
    - Volatile armor
    - Choking talons/Fossilize
    - Green dragon blood
    - Protective plate ?
    - Fragmented shield
    - Elusive mist/Race against time

    This tbh, for any new player trying to play stam DK that doesn't have access to most guilds for their buffs and relying primarily on class abilities, they'll get killed by sustain in PVP or have to try and build as a hybrid, not building for stamina(while yes I know, stats become hybrid) max magicka, max stamina and regen on the otherhand do not become hybrid next patch, so they'll be playing stam DK trying to build for magicka
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
  • Tannus15
    Tannus15
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    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png
  • Tannus15
    Tannus15
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    oh damn, i just realised stamdk with flamelash can run both bloody renewal AND siphoning spells in arena content and never have any issues with anything.
    This is the coolest build.
    wow.
  • Miloscpolski
    Miloscpolski
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    Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.

    I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.

    If this new Whip is only good for the semi-hybrid StamDK, so what?

    I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.

    I definitely agree that this should happen

    highest resource scaling to the skill cost that way, yes it is
  • VarisVaris
    VarisVaris
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    VarisVaris wrote: »
    Bowser wrote: »
    z4Y6RxN.png

    NO! stam whip is a NONSENSE!!!!

    I haven't heard any reasons that would support your post.

    [snip]

    I will repeat the arguments once again for you:

    Stamdk currently has no instant melee spammable that would allow it to properly run anything other than Dizzying swing.
    This causes stamdk to be stuck in a niche in pvp that's already more than crowded with stamnecro and stamden.
    Both of those specs are far better than stamdk leaving stamdk at a suboptimal state.

    In order to give stamdk a unique gameplay niche stamwhip is the perfect choice as it is only available for DKs preventing any rivalries with other specs while also returning some of the glory Stamdk had before Zos decided to kill S&B frontbar with the Scalebreaker patch.


    and now it's your turn to explain why Stamwhip shouldn't be a thing.

    [edited to remove quote]
    Edited by ZOS_Icy on October 8, 2021 4:24PM
  • CleymenZero
    CleymenZero
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    I stamDK'd a lot the blast few patches and I can tell you that we don't need a freaking stam whip. It's just something people have been screaming for for years and will just hold onto until the prophecy is fulfilled and will keep asking for incessantly in spite of the fact that it is absolutely not needed.

    The argument under which some abilities are both for mag and stam on other class and how it should be the same for stamDK is weak, poop rocks is the spammable, they just need to remove the channel.

    As someone who actually plays stamDK, no stam whip needed, just get rid of Stone Giant's channel.
  • VarisVaris
    VarisVaris
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    I stamDK'd a lot the blast few patches and I can tell you that we don't need a freaking stam whip. It's just something people have been screaming for for years and will just hold onto until the prophecy is fulfilled and will keep asking for incessantly in spite of the fact that it is absolutely not needed.

    The argument under which some abilities are both for mag and stam on other class and how it should be the same for stamDK is weak, poop rocks is the spammable, they just need to remove the channel.

    As someone who actually plays stamDK, no stam whip needed, just get rid of Stone Giant's channel.

    I'm sorry but this is just wrong.
    Stone giant will never be a useable skill unless they completely rework it.
    The skill would have to be instant, melee, lose its trash stagger stun mechanic...

    Stone Giant is just useless in its current from it has a minimum traveltime of 400ms, the AoE is small and the CC never ever helps you at all because you have no control over it.
  • universal_wrath
    universal_wrath
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    VarisVaris wrote: »
    I stamDK'd a lot the blast few patches and I can tell you that we don't need a freaking stam whip. It's just something people have been screaming for for years and will just hold onto until the prophecy is fulfilled and will keep asking for incessantly in spite of the fact that it is absolutely not needed.

    The argument under which some abilities are both for mag and stam on other class and how it should be the same for stamDK is weak, poop rocks is the spammable, they just need to remove the channel.

    As someone who actually plays stamDK, no stam whip needed, just get rid of Stone Giant's channel.

    I'm sorry but this is just wrong.
    Stone giant will never be a useable skill unless they completely rework it.
    The skill would have to be instant, melee, lose its trash stagger stun mechanic...

    Stone Giant is just useless in its current from it has a minimum traveltime of 400ms, the AoE is small and the CC never ever helps you at all because you have no control over it.

    Surprise attack stun surely help nightblades a lot in PvP, that being said, no spammable should have any form of CC.
  • xDeusEJRx
    xDeusEJRx
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    I stamDK'd a lot the blast few patches and I can tell you that we don't need a freaking stam whip. It's just something people have been screaming for for years and will just hold onto until the prophecy is fulfilled and will keep asking for incessantly in spite of the fact that it is absolutely not needed.

    The argument under which some abilities are both for mag and stam on other class and how it should be the same for stamDK is weak, poop rocks is the spammable, they just need to remove the channel.

    As someone who actually plays stamDK, no stam whip needed, just get rid of Stone Giant's channel.

    It's pretty poor to be used as a spammable, cast time at first for the aoe burst at the beginning, then slow animation with slow travel time(only a little faster than necro skull travel time) makes for pretty poor gameplay. And I've actually managed to pull off 1v5 situations using stone giant on stam dk, it's really not reliable. The best part of it is the fact the 3rd rock stuns on contact, that is if it connects..
    The stagger effect is kind of negligible in PVP, especially when your targets have damage mitigation, they'll probably mitigate most of the damage taken modifier that stagger provides anyways.
    The ability needs more than the cast time removed. It needs a complete rework if it's gonna be our spammable. No more cast time, the stagger effect needs to be better than what it is for it to be an effective skill for PVP, also the spammable shouldn't be a long range ability imo. DK's abilities are all primarily short range, makes no sense for stam DK to have a long range projectile as a spammable on a melee range spec, we're playing DK not a mag sorc
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • VarisVaris
    VarisVaris
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    VarisVaris wrote: »
    I stamDK'd a lot the blast few patches and I can tell you that we don't need a freaking stam whip. It's just something people have been screaming for for years and will just hold onto until the prophecy is fulfilled and will keep asking for incessantly in spite of the fact that it is absolutely not needed.

    The argument under which some abilities are both for mag and stam on other class and how it should be the same for stamDK is weak, poop rocks is the spammable, they just need to remove the channel.

    As someone who actually plays stamDK, no stam whip needed, just get rid of Stone Giant's channel.

    I'm sorry but this is just wrong.
    Stone giant will never be a useable skill unless they completely rework it.
    The skill would have to be instant, melee, lose its trash stagger stun mechanic...

    Stone Giant is just useless in its current from it has a minimum traveltime of 400ms, the AoE is small and the CC never ever helps you at all because you have no control over it.

    Surprise attack stun surely help nightblades a lot in PvP, that being said, no spammable should have any form of CC.

    suprise attack stun is a lot more controllable than stone giants.
    First of all it can occur on every hit unlike poop fist which only stuns on the third hit of the rocks meaning you're entirely reliant on that cast hitting.
    Then the requirement for suprise attack to stun is also reliant on how you position yourself (and how the server then decided how it thinks how you are localised, thanks harrowstorm changes....).
    With stone giant your third cast will stun even if you don't want it to do so and there is no option for you to stop it other than not using your spammable.
  • Wellsley
    Wellsley
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    I stamDK'd a lot the blast few patches and I can tell you that we don't need a freaking stam whip. It's just something people have been screaming for for years and will just hold onto until the prophecy is fulfilled and will keep asking for incessantly in spite of the fact that it is absolutely not needed.

    The argument under which some abilities are both for mag and stam on other class and how it should be the same for stamDK is weak, poop rocks is the spammable, they just need to remove the channel.

    As someone who actually plays stamDK, no stam whip needed, just get rid of Stone Giant's channel.

    I don't see an argument in your post.
    Why don't we need it ?
    The argument with mag/stam skills is a good one, and not the only one.
    Dizziying is boring, stone giant should not exist (it was created for those who want a stamwhip) and sword and board was completely destroyed with scalebrealer.
  • Wellsley
    Wellsley
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    Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.

    I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.

    If this new Whip is only good for the semi-hybrid StamDK, so what?

    I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.

    I definitely agree that this should happen

    highest resource scaling to the skill cost that way, yes it is

    For once we agree.

    Tannus15 wrote: »
    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png

    Have you tested in pvp ? If so, can you send us a screenshot buffed and unbunffed ?
  • Tannus15
    Tannus15
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    Wellsley wrote: »
    Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.

    I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.

    If this new Whip is only good for the semi-hybrid StamDK, so what?

    I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.

    I definitely agree that this should happen

    highest resource scaling to the skill cost that way, yes it is

    For once we agree.

    Tannus15 wrote: »
    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png

    Have you tested in pvp ? If so, can you send us a screenshot buffed and unbunffed ?

    nah, i've only tested for PvE.

    looks like this:
    znfw8lm4xen4.png

    that's 16k+ from the spammable. very manageable drain on both resource pools.
  • Bowser
    Bowser
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    Tannus15 wrote: »
    Wellsley wrote: »
    Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.

    I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.

    If this new Whip is only good for the semi-hybrid StamDK, so what?

    I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.

    I definitely agree that this should happen

    highest resource scaling to the skill cost that way, yes it is

    For once we agree.

    Tannus15 wrote: »
    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png

    Have you tested in pvp ? If so, can you send us a screenshot buffed and unbunffed ?

    nah, i've only tested for PvE.

    looks like this:
    znfw8lm4xen4.png

    that's 16k+ from the spammable. very manageable drain on both resource pools.

    What sets for that parse? Looks like Relequen, Zaan, and... ?
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Tannus15
    Tannus15
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    Bowser wrote: »
    Tannus15 wrote: »
    Wellsley wrote: »
    Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.

    I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.

    If this new Whip is only good for the semi-hybrid StamDK, so what?

    I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.

    I definitely agree that this should happen

    highest resource scaling to the skill cost that way, yes it is

    For once we agree.

    Tannus15 wrote: »
    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png

    Have you tested in pvp ? If so, can you send us a screenshot buffed and unbunffed ?

    nah, i've only tested for PvE.

    looks like this:
    znfw8lm4xen4.png

    that's 16k+ from the spammable. very manageable drain on both resource pools.

    What sets for that parse? Looks like Relequen, Zaan, and... ?

    kinra

    eguxrrtuhlqj.png
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    Tannus15 wrote: »
    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png

    You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.

    Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.
    Edited by ke.sardenb14_ESO on October 10, 2021 1:38PM
  • finehair
    finehair
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    Don't give your stamwhip dreams to a cheap Magicka whip with Stam scaling.
    Stamwhip is non negotiable
    Hold the line
    It is inevitable
  • Wellsley
    Wellsley
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    finehair wrote: »
    Don't give your stamwhip dreams to a cheap Magicka whip with Stam scaling.
    Stamwhip is non negotiable
    Hold the line
    It is inevitable

    :|
  • Tannus15
    Tannus15
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    Tannus15 wrote: »
    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png

    You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.

    Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.

    Did you look at the regen / drain?
    What content do you think this won't work in?

    Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.

    Honestly this is the most interesting and fun build I've seen in a long time.
    I hope ZoS gives this treatment to more classes.
  • VarisVaris
    VarisVaris
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    Tannus15 wrote: »
    Tannus15 wrote: »
    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png

    You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.

    Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.

    Did you look at the regen / drain?
    What content do you think this won't work in?

    Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.

    Honestly this is the most interesting and fun build I've seen in a long time.
    I hope ZoS gives this treatment to more classes.

    In PvP.
    Jester's coins are horrible when it comes to stat density.
  • Tannus15
    Tannus15
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    VarisVaris wrote: »
    Tannus15 wrote: »
    Tannus15 wrote: »
    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png

    You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.

    Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.

    Did you look at the regen / drain?
    What content do you think this won't work in?

    Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.

    Honestly this is the most interesting and fun build I've seen in a long time.
    I hope ZoS gives this treatment to more classes.

    In PvP.
    Jester's coins are horrible when it comes to stat density.

    I'm not testing anything with regard to PvP, only PvE. I can tell you with certainty that in PvE it's good.
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    Tannus15 wrote: »
    Tannus15 wrote: »
    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png

    You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.

    Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.

    Did you look at the regen / drain?
    What content do you think this won't work in?

    Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.

    Honestly this is the most interesting and fun build I've seen in a long time.
    I hope ZoS gives this treatment to more classes.

    The raid dummy provides a larger amount of sustain buffs that would otherwise not be present in solo content or PvP. You would be lucky to get even half of those buffs in a 4 man group. I can't speak for others, but what I want to see is how well one could sustain whip in VVH or VMA. I suppose if you could sustain it on the 6m dummy it would be a good indicator, but then you would still otherwise need to run something like harden armor or soul trap, which would still hit your mag reserves.
  • Tannus15
    Tannus15
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    Tannus15 wrote: »
    Tannus15 wrote: »
    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png

    You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.

    Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.

    Did you look at the regen / drain?
    What content do you think this won't work in?

    Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.

    Honestly this is the most interesting and fun build I've seen in a long time.
    I hope ZoS gives this treatment to more classes.

    The raid dummy provides a larger amount of sustain buffs that would otherwise not be present in solo content or PvP. You would be lucky to get even half of those buffs in a 4 man group. I can't speak for others, but what I want to see is how well one could sustain whip in VVH or VMA. I suppose if you could sustain it on the 6m dummy it would be a good indicator, but then you would still otherwise need to run something like harden armor or soul trap, which would still hit your mag reserves.

    A setup like this can run both soul siphon and bloody renewal which helps both arenas and 4 person content.
    DK also gets a lot of sustain from inflicting poison and burning status.
    I would happily take this build in vMA and expect no difficulty.

    No one expects to sustain solo on a 6m dummy these days.
    Edited by Tannus15 on October 11, 2021 4:28AM
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    226svhlyjxae.png

    I'm really bad at vMA on stam, but i've had no dramas getting this far from a sustain point of view, mind you i went for a super easy to sustain setup

    lol, i just noticed i had shadow mundus. what a scrub. whatever.
    cmb5tc4mpyaf.png

    this is probably the hardest part to sustain, vs the centurians at the end of stage 2

    as you can see i burned through my mag there with no kills to help sustain, but once their health had dropped i was using executioner anyway
    8iux3p501yoo.png

    I really can't be bothered doing more as I know it'll be more of the same. With experimentation i could probably ditch VO, keep pFG and maybe run xan-sul?
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    Tannus15 wrote: »
    Tannus15 wrote: »
    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png

    You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.

    Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.

    Did you look at the regen / drain?
    What content do you think this won't work in?

    Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.

    Honestly this is the most interesting and fun build I've seen in a long time.
    I hope ZoS gives this treatment to more classes.

    The raid dummy provides a larger amount of sustain buffs that would otherwise not be present in solo content or PvP. You would be lucky to get even half of those buffs in a 4 man group. I can't speak for others, but what I want to see is how well one could sustain whip in VVH or VMA. I suppose if you could sustain it on the 6m dummy it would be a good indicator, but then you would still otherwise need to run something like harden armor or soul trap, which would still hit your mag reserves.

    I thought i'd do a 6mil dummy just for fun.

    kym36w8alxns.png

    I can't think of any other test that anyone can realistically come up with to prove this isn't viable in real content.
  • VarisVaris
    VarisVaris
    ✭✭✭✭✭
    Tannus15 wrote: »
    Tannus15 wrote: »
    Tannus15 wrote: »
    flamelash is amazing on stamdk. i love it. i will use it forever.
    Tremors wrote: »
    In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.

    I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?

    you run this food : 7c4w8vnv417u.png

    You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.

    Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.

    Did you look at the regen / drain?
    What content do you think this won't work in?

    Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.

    Honestly this is the most interesting and fun build I've seen in a long time.
    I hope ZoS gives this treatment to more classes.

    The raid dummy provides a larger amount of sustain buffs that would otherwise not be present in solo content or PvP. You would be lucky to get even half of those buffs in a 4 man group. I can't speak for others, but what I want to see is how well one could sustain whip in VVH or VMA. I suppose if you could sustain it on the 6m dummy it would be a good indicator, but then you would still otherwise need to run something like harden armor or soul trap, which would still hit your mag reserves.

    I thought i'd do a 6mil dummy just for fun.

    kym36w8alxns.png

    I can't think of any other test that anyone can realistically come up with to prove this isn't viable in real content.

    You just can't transfer stuff from a PvE parse to PvP it just doesn't work because PvE is linear while PvP is much more dynamic.
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