Ragnarock41 wrote: »We need a stamwhip with a stamina cost, not just scalling with hightest offensive stats.
Only this would "finally end the fiery and age-old debate over getting a Stamina Whip".
Maybe next week ? 🤔
Its never happening, I'm moving to New World soon, permanently,
So don't do that, don't me hope.
If it doesn't happen, the "fiery and age-old debate over getting a Stamina Whip" will continue
In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
For pvp there are too many skills that cost magic :
- "Stamwhip"
- Cauterize
- Volatile armor
- Choking talons/Fossilize
- Green dragon blood
- Protective plate ?
- Fragmented shield
- Elusive mist/Race against time
In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
Bl4ckR3alm93 wrote: »Extinct_Solo_Player wrote: »Urzigurumash wrote: »Extinct_Solo_Player wrote: »Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.
I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.
If this new Whip is only good for the semi-hybrid StamDK, so what?
I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.
I definitely agree that this should happen
Miloscpolski wrote: »VarisVaris wrote: »
[snip]
CleymenZero wrote: »I stamDK'd a lot the blast few patches and I can tell you that we don't need a freaking stam whip. It's just something people have been screaming for for years and will just hold onto until the prophecy is fulfilled and will keep asking for incessantly in spite of the fact that it is absolutely not needed.
The argument under which some abilities are both for mag and stam on other class and how it should be the same for stamDK is weak, poop rocks is the spammable, they just need to remove the channel.
As someone who actually plays stamDK, no stam whip needed, just get rid of Stone Giant's channel.
VarisVaris wrote: »CleymenZero wrote: »I stamDK'd a lot the blast few patches and I can tell you that we don't need a freaking stam whip. It's just something people have been screaming for for years and will just hold onto until the prophecy is fulfilled and will keep asking for incessantly in spite of the fact that it is absolutely not needed.
The argument under which some abilities are both for mag and stam on other class and how it should be the same for stamDK is weak, poop rocks is the spammable, they just need to remove the channel.
As someone who actually plays stamDK, no stam whip needed, just get rid of Stone Giant's channel.
I'm sorry but this is just wrong.
Stone giant will never be a useable skill unless they completely rework it.
The skill would have to be instant, melee, lose its trash stagger stun mechanic...
Stone Giant is just useless in its current from it has a minimum traveltime of 400ms, the AoE is small and the CC never ever helps you at all because you have no control over it.
CleymenZero wrote: »I stamDK'd a lot the blast few patches and I can tell you that we don't need a freaking stam whip. It's just something people have been screaming for for years and will just hold onto until the prophecy is fulfilled and will keep asking for incessantly in spite of the fact that it is absolutely not needed.
The argument under which some abilities are both for mag and stam on other class and how it should be the same for stamDK is weak, poop rocks is the spammable, they just need to remove the channel.
As someone who actually plays stamDK, no stam whip needed, just get rid of Stone Giant's channel.
universal_wrath wrote: »VarisVaris wrote: »CleymenZero wrote: »I stamDK'd a lot the blast few patches and I can tell you that we don't need a freaking stam whip. It's just something people have been screaming for for years and will just hold onto until the prophecy is fulfilled and will keep asking for incessantly in spite of the fact that it is absolutely not needed.
The argument under which some abilities are both for mag and stam on other class and how it should be the same for stamDK is weak, poop rocks is the spammable, they just need to remove the channel.
As someone who actually plays stamDK, no stam whip needed, just get rid of Stone Giant's channel.
I'm sorry but this is just wrong.
Stone giant will never be a useable skill unless they completely rework it.
The skill would have to be instant, melee, lose its trash stagger stun mechanic...
Stone Giant is just useless in its current from it has a minimum traveltime of 400ms, the AoE is small and the CC never ever helps you at all because you have no control over it.
Surprise attack stun surely help nightblades a lot in PvP, that being said, no spammable should have any form of CC.
CleymenZero wrote: »I stamDK'd a lot the blast few patches and I can tell you that we don't need a freaking stam whip. It's just something people have been screaming for for years and will just hold onto until the prophecy is fulfilled and will keep asking for incessantly in spite of the fact that it is absolutely not needed.
The argument under which some abilities are both for mag and stam on other class and how it should be the same for stamDK is weak, poop rocks is the spammable, they just need to remove the channel.
As someone who actually plays stamDK, no stam whip needed, just get rid of Stone Giant's channel.
Miloscpolski wrote: »Bl4ckR3alm93 wrote: »Extinct_Solo_Player wrote: »Urzigurumash wrote: »Extinct_Solo_Player wrote: »Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.
I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.
If this new Whip is only good for the semi-hybrid StamDK, so what?
I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.
I definitely agree that this should happen
highest resource scaling to the skill cost that way, yes it is
flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
Miloscpolski wrote: »Bl4ckR3alm93 wrote: »Extinct_Solo_Player wrote: »Urzigurumash wrote: »Extinct_Solo_Player wrote: »Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.
I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.
If this new Whip is only good for the semi-hybrid StamDK, so what?
I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.
I definitely agree that this should happen
highest resource scaling to the skill cost that way, yes it is
For once we agree.flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
Have you tested in pvp ? If so, can you send us a screenshot buffed and unbunffed ?
Miloscpolski wrote: »Bl4ckR3alm93 wrote: »Extinct_Solo_Player wrote: »Urzigurumash wrote: »Extinct_Solo_Player wrote: »Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.
I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.
If this new Whip is only good for the semi-hybrid StamDK, so what?
I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.
I definitely agree that this should happen
highest resource scaling to the skill cost that way, yes it is
For once we agree.flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
Have you tested in pvp ? If so, can you send us a screenshot buffed and unbunffed ?
nah, i've only tested for PvE.
looks like this:
that's 16k+ from the spammable. very manageable drain on both resource pools.
Miloscpolski wrote: »Bl4ckR3alm93 wrote: »Extinct_Solo_Player wrote: »Urzigurumash wrote: »Extinct_Solo_Player wrote: »Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.
I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.
If this new Whip is only good for the semi-hybrid StamDK, so what?
I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.
I definitely agree that this should happen
highest resource scaling to the skill cost that way, yes it is
For once we agree.flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
Have you tested in pvp ? If so, can you send us a screenshot buffed and unbunffed ?
nah, i've only tested for PvE.
looks like this:
that's 16k+ from the spammable. very manageable drain on both resource pools.
What sets for that parse? Looks like Relequen, Zaan, and... ?
flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
ke.sardenb14_ESO wrote: »flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.
Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.
ke.sardenb14_ESO wrote: »flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.
Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.
Did you look at the regen / drain?
What content do you think this won't work in?
Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.
Honestly this is the most interesting and fun build I've seen in a long time.
I hope ZoS gives this treatment to more classes.
VarisVaris wrote: »ke.sardenb14_ESO wrote: »flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.
Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.
Did you look at the regen / drain?
What content do you think this won't work in?
Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.
Honestly this is the most interesting and fun build I've seen in a long time.
I hope ZoS gives this treatment to more classes.
In PvP.
Jester's coins are horrible when it comes to stat density.
ke.sardenb14_ESO wrote: »flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.
Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.
Did you look at the regen / drain?
What content do you think this won't work in?
Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.
Honestly this is the most interesting and fun build I've seen in a long time.
I hope ZoS gives this treatment to more classes.
ke.sardenb14_ESO wrote: »ke.sardenb14_ESO wrote: »flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.
Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.
Did you look at the regen / drain?
What content do you think this won't work in?
Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.
Honestly this is the most interesting and fun build I've seen in a long time.
I hope ZoS gives this treatment to more classes.
The raid dummy provides a larger amount of sustain buffs that would otherwise not be present in solo content or PvP. You would be lucky to get even half of those buffs in a 4 man group. I can't speak for others, but what I want to see is how well one could sustain whip in VVH or VMA. I suppose if you could sustain it on the 6m dummy it would be a good indicator, but then you would still otherwise need to run something like harden armor or soul trap, which would still hit your mag reserves.
ke.sardenb14_ESO wrote: »ke.sardenb14_ESO wrote: »flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.
Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.
Did you look at the regen / drain?
What content do you think this won't work in?
Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.
Honestly this is the most interesting and fun build I've seen in a long time.
I hope ZoS gives this treatment to more classes.
The raid dummy provides a larger amount of sustain buffs that would otherwise not be present in solo content or PvP. You would be lucky to get even half of those buffs in a 4 man group. I can't speak for others, but what I want to see is how well one could sustain whip in VVH or VMA. I suppose if you could sustain it on the 6m dummy it would be a good indicator, but then you would still otherwise need to run something like harden armor or soul trap, which would still hit your mag reserves.
ke.sardenb14_ESO wrote: »ke.sardenb14_ESO wrote: »flamelash is amazing on stamdk. i love it. i will use it forever.ke.sardenb14_ESO wrote: »In case anyone is yet to try it. For PVE this change is amazing for stam DK.. the Magicka costing spammable allows you to run whatever food you want with no Magicka or stamina issues. I imagine this could be a bit different for PVP but not if you run some Magicka recov.
I think my concerns here is what is it like running in solo (vMA and vVH), content where you don't have all the buffs to mag sustain and you need skills like volatile armor and igneous weapons? Does the skill still hold up there?
you run this food :
You can, it just won't be efficient, and it will not sustain the other abilities you use, and agian it you use even 4 whip spams that can take you 30% resources.
Edit: as great as the skill hits I don't see it working well in real content. It really is not an accurate test on the dummy.
Did you look at the regen / drain?
What content do you think this won't work in?
Sustain isn't even close to a problem. If you want to make claims that it's not sustainable i suggest you copy the build and prove it.
Honestly this is the most interesting and fun build I've seen in a long time.
I hope ZoS gives this treatment to more classes.
The raid dummy provides a larger amount of sustain buffs that would otherwise not be present in solo content or PvP. You would be lucky to get even half of those buffs in a 4 man group. I can't speak for others, but what I want to see is how well one could sustain whip in VVH or VMA. I suppose if you could sustain it on the 6m dummy it would be a good indicator, but then you would still otherwise need to run something like harden armor or soul trap, which would still hit your mag reserves.
I thought i'd do a 6mil dummy just for fun.
I can't think of any other test that anyone can realistically come up with to prove this isn't viable in real content.