Extinct_Solo_Player wrote: »Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.
Urzigurumash wrote: »Extinct_Solo_Player wrote: »Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.
I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.
If this new Whip is only good for the semi-hybrid StamDK, so what?
that magicka cost stamwhip is the only things making me sustain right now with the lost of 25% cost reduction on poison abilities
Urzigurumash wrote: »Extinct_Solo_Player wrote: »Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.
I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.
If this new Whip is only good for the semi-hybrid StamDK, so what?
Extinct_Solo_Player wrote: »Urzigurumash wrote: »Extinct_Solo_Player wrote: »Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.
I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.
If this new Whip is only good for the semi-hybrid StamDK, so what?
I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.
Urzigurumash wrote: »Extinct_Solo_Player wrote: »Urzigurumash wrote: »Extinct_Solo_Player wrote: »Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.
I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.
If this new Whip is only good for the semi-hybrid StamDK, so what?
I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.
Says who though? We came from hybrid, to hybrid we return. You already are a hybrid, you're running a spell-damage scaled DoT there. Since it no longer decloaks there really isn't any reason to run it over Hardened besides damage, or proccing Azureblight, etc., right? There might be code issues with doing what you've requested in short order - and there are niche advantages to being able to use your off-resource to deal instant damage.
You can't play however you want and use whatever skills you want, if you have to build more into Mag Regen, if you have to drop Vamp, or throw on more Heavy for more Constitution, or throw on an Indeko rune, etc., etc., then so be it.
How many classes have a weapon damage scaled, single-target melee instant spammable? On live, one. On PTS, two.
I'm not looking this gifthorse in the mouth until I have the chance to really see whether the length of its tooth matters.
Urzigurumash wrote: »Extinct_Solo_Player wrote: »Urzigurumash wrote: »Extinct_Solo_Player wrote: »Change is so dumb, why do half baked changes when you can just do the Change properly by scaling the skill cost based on whichever resource is highest.
I don't know, I've always played semi-hybrid and although I've never consistently stuck with Pelinal's+Whip, I always found sustain to be quite good with it. DK might have the best hybrid sustain in the game, to re-iterate.
If this new Whip is only good for the semi-hybrid StamDK, so what?
I mean i shouldn't be forced to play a hybrid just to be able to use lash as a spammable like really? In a pvp scenario my mag pool is already used up by fragmented shield, cauterize, volatile armor. In my opinion it would be better to add highest resource scaling to the skill cost that way no one really loses out on how they want to play.
Says who though? We came from hybrid, to hybrid we return. You already are a hybrid, you're running a spell-damage scaled DoT there. Since it no longer decloaks there really isn't any reason to run it over Hardened besides damage, or proccing Azureblight, etc., right? There might be code issues with doing what you've requested in short order - and there are niche advantages to being able to use your off-resource to deal instant damage.
We need a stamwhip with a stamina cost, not just scalling with hightest offensive stats.
Only this would "finally end the fiery and age-old debate over getting a Stamina Whip".
Maybe next week ? 🤔
MashmalloMan wrote: »Nebula_DooM wrote: »RIP the Poison Whip dream tho
Keep fighting.. Soul Trap changes based on highest offensive stats, maybe not the cost, but the damage type. It's 100% possible, if anything we're closer to that dream :P
Sorcerer have both, magicka crystal weapon and stamina crystal weapons.
Same for nightblade with surprise attack and concealed weapon.
Templar with puncturing strikes and biting jabs.
Warden with cutting dive and screaming cliff racer.
Necromancer with venom skull and ricochet skull.
Why not for dragonknight ?
Miloscpolski wrote: »Sorcerer have both, magicka crystal weapon and stamina crystal weapons.
Same for nightblade with surprise attack and concealed weapon.
Templar with puncturing strikes and biting jabs.
Warden with cutting dive and screaming cliff racer.
Necromancer with venom skull and ricochet skull.
Why not for dragonknight ?
because DK already has stam spammble hello. Stone giant.
Miloscpolski wrote: »Sorcerer have both, magicka crystal weapon and stamina crystal weapons.
Same for nightblade with surprise attack and concealed weapon.
Templar with puncturing strikes and biting jabs.
Warden with cutting dive and screaming cliff racer.
Necromancer with venom skull and ricochet skull.
Why not for dragonknight ?
because DK already has stam spammble hello. Stone giant.
It's pronounced "poop rock".
Miloscpolski wrote: »Sorcerer have both, magicka crystal weapon and stamina crystal weapons.
Same for nightblade with surprise attack and concealed weapon.
Templar with puncturing strikes and biting jabs.
Warden with cutting dive and screaming cliff racer.
Necromancer with venom skull and ricochet skull.
Why not for dragonknight ?
because DK already has stam spammble hello. Stone giant.
Miloscpolski wrote: »Sorcerer have both, magicka crystal weapon and stamina crystal weapons.
Same for nightblade with surprise attack and concealed weapon.
Templar with puncturing strikes and biting jabs.
Warden with cutting dive and screaming cliff racer.
Necromancer with venom skull and ricochet skull.
Why not for dragonknight ?
because DK already has stam spammble hello. Stone giant.
Zos calling it stone fist doesn't change what it is.Miloscpolski wrote: »Miloscpolski wrote: »Sorcerer have both, magicka crystal weapon and stamina crystal weapons.
Same for nightblade with surprise attack and concealed weapon.
Templar with puncturing strikes and biting jabs.
Warden with cutting dive and screaming cliff racer.
Necromancer with venom skull and ricochet skull.
Why not for dragonknight ?
because DK already has stam spammble hello. Stone giant.
It's pronounced "poop rock".
ok, but name is stone giant by from zos