Don't talk about pve and real stamwhip, there are other posts for that. Let's focus on a stamina build using flame lash or molten whip.
@Vizirith out of curiosity why would flamelash / powerlash need a high mag pool?
if the idea is to get off balance and then powerlash, the cost reduction on powerlash is pretty big.
@Vizirith out of curiosity why would flamelash / powerlash need a high mag pool?
if the idea is to get off balance and then powerlash, the cost reduction on powerlash is pretty big.
Yeah but for pvp you'd be unlikely to have all that much mag to spare. To break even in the hypothetical situation of 5x lashing every 22 secs (5x lashes in the 7 sec off balance window + 15 sec off balance cd) you'd need 523 mag recovery alone. And then what other mag skills do you use? Frag shield maj mending is a nice chunk of healing with the earthen heart passives in addition. You'd be hard pressed to be able to keep up everything for max effectiveness. Personally I use RAT, Volatile Armor, Cauterize, Frag Shield. Just between volatile armor and lashes I'd need 800 mag recovery to break even. Do you forgo frag shield to save mag? Maybe but the lack of min brut, ult gen and stam gen would hurt a bit; can't use fossilize because that's even more mag needed. RAT is borderline necessary.
When I say "not viable" I'm talking about would it be on par or better than mainstream stam builds. I guess you could just forgo frag shield and simply run a typical stamdk 2H/SnB build and whip spam in the off balance window. If you BB trickery the loss of frag shield wont be felt that hard and you'd basically trade some dmg (no min brut) for maybe slightly better healing (loss of on demand maj mending +min brutality (lower rally/vigor heal) vs healing from lash).
@Vizirith out of curiosity why would flamelash / powerlash need a high mag pool?
if the idea is to get off balance and then powerlash, the cost reduction on powerlash is pretty big.
Yeah but for pvp you'd be unlikely to have all that much mag to spare. To break even in the hypothetical situation of 5x lashing every 22 secs (5x lashes in the 7 sec off balance window + 15 sec off balance cd) you'd need 523 mag recovery alone. And then what other mag skills do you use? Frag shield maj mending is a nice chunk of healing with the earthen heart passives in addition. You'd be hard pressed to be able to keep up everything for max effectiveness. Personally I use RAT, Volatile Armor, Cauterize, Frag Shield. Just between volatile armor and lashes I'd need 800 mag recovery to break even. Do you forgo frag shield to save mag? Maybe but the lack of min brut, ult gen and stam gen would hurt a bit; can't use fossilize because that's even more mag needed. RAT is borderline necessary.
When I say "not viable" I'm talking about would it be on par or better than mainstream stam builds. I guess you could just forgo frag shield and simply run a typical stamdk 2H/SnB build and whip spam in the off balance window. If you BB trickery the loss of frag shield wont be felt that hard and you'd basically trade some dmg (no min brut) for maybe slightly better healing (loss of on demand maj mending +min brutality (lower rally/vigor heal) vs healing from lash).
Volatile armor can be easily dropped and get your major resolve via other means perfect skill for mag sustain balance or utilize mighty chudan and well that’s one less mag skill RAT is unnecessary so there goes another mag skill. Cauterize sure gives a heal but that can be dropped for flame lash so basically drop all mag skills save for your shield for major mending and now mag sustain should be easier even more so considering the sustain dk passive changes.
1000 on burning proc off cool down is nothing to sneeze at plus all stats restored by x amount based on ultimate consumed that’s a huge burst heal. Without actually attempting to adjust or try to work it out it’s too early to say one can not make a viable stam dk pvp build utilizing flame lash.
Urzigurumash wrote: »Can we get a definition for "viable" as it's used here?
@Vizirith out of curiosity why would flamelash / powerlash need a high mag pool?
if the idea is to get off balance and then powerlash, the cost reduction on powerlash is pretty big.
Yeah but for pvp you'd be unlikely to have all that much mag to spare. To break even in the hypothetical situation of 5x lashing every 22 secs (5x lashes in the 7 sec off balance window + 15 sec off balance cd) you'd need 523 mag recovery alone. And then what other mag skills do you use? Frag shield maj mending is a nice chunk of healing with the earthen heart passives in addition. You'd be hard pressed to be able to keep up everything for max effectiveness. Personally I use RAT, Volatile Armor, Cauterize, Frag Shield. Just between volatile armor and lashes I'd need 800 mag recovery to break even. Do you forgo frag shield to save mag? Maybe but the lack of min brut, ult gen and stam gen would hurt a bit; can't use fossilize because that's even more mag needed. RAT is borderline necessary.
When I say "not viable" I'm talking about would it be on par or better than mainstream stam builds. I guess you could just forgo frag shield and simply run a typical stamdk 2H/SnB build and whip spam in the off balance window. If you BB trickery the loss of frag shield wont be felt that hard and you'd basically trade some dmg (no min brut) for maybe slightly better healing (loss of on demand maj mending +min brutality (lower rally/vigor heal) vs healing from lash).
Volatile armor can be easily dropped and get your major resolve via other means perfect skill for mag sustain balance or utilize mighty chudan and well that’s one less mag skill RAT is unnecessary so there goes another mag skill. Cauterize sure gives a heal but that can be dropped for flame lash so basically drop all mag skills save for your shield for major mending and now mag sustain should be easier even more so considering the sustain dk passive changes.
1000 on burning proc off cool down is nothing to sneeze at plus all stats restored by x amount based on ultimate consumed that’s a huge burst heal. Without actually attempting to adjust or try to work it out it’s too early to say one can not make a viable stam dk pvp build utilizing flame lash.
VarisVaris wrote: »@Vizirith out of curiosity why would flamelash / powerlash need a high mag pool?
if the idea is to get off balance and then powerlash, the cost reduction on powerlash is pretty big.
Yeah but for pvp you'd be unlikely to have all that much mag to spare. To break even in the hypothetical situation of 5x lashing every 22 secs (5x lashes in the 7 sec off balance window + 15 sec off balance cd) you'd need 523 mag recovery alone. And then what other mag skills do you use? Frag shield maj mending is a nice chunk of healing with the earthen heart passives in addition. You'd be hard pressed to be able to keep up everything for max effectiveness. Personally I use RAT, Volatile Armor, Cauterize, Frag Shield. Just between volatile armor and lashes I'd need 800 mag recovery to break even. Do you forgo frag shield to save mag? Maybe but the lack of min brut, ult gen and stam gen would hurt a bit; can't use fossilize because that's even more mag needed. RAT is borderline necessary.
When I say "not viable" I'm talking about would it be on par or better than mainstream stam builds. I guess you could just forgo frag shield and simply run a typical stamdk 2H/SnB build and whip spam in the off balance window. If you BB trickery the loss of frag shield wont be felt that hard and you'd basically trade some dmg (no min brut) for maybe slightly better healing (loss of on demand maj mending +min brutality (lower rally/vigor heal) vs healing from lash).
Volatile armor can be easily dropped and get your major resolve via other means perfect skill for mag sustain balance or utilize mighty chudan and well that’s one less mag skill RAT is unnecessary so there goes another mag skill. Cauterize sure gives a heal but that can be dropped for flame lash so basically drop all mag skills save for your shield for major mending and now mag sustain should be easier even more so considering the sustain dk passive changes.
1000 on burning proc off cool down is nothing to sneeze at plus all stats restored by x amount based on ultimate consumed that’s a huge burst heal. Without actually attempting to adjust or try to work it out it’s too early to say one can not make a viable stam dk pvp build utilizing flame lash.
This sounds like the worst advice anyone could give.
Dropping Hardened armor not only means that you have to waste a 2pc slot for chudan or another skill slot for skills like unstoppable (and morphs) or balance, you also give up on having 12% more healing received.
Dropping Cauterize means that you give up even more healing stamdk necessarily needs.
Same thing goes for dropping RaT, not only do you lack major expedition now you also have to drop Rally in favor of having a snare removal.
That build is so far off from being viable on way too many levels.
Urzigurumash wrote: »Can we get a definition for "viable" as it's used here?
It's mistake, i meant passable.
Ragnarock41 wrote: »This sounds like the worst advice anyone could give.
Dropping Hardened armor not only means that you have to waste a 2pc slot for chudan or another skill slot for skills like unstoppable (and morphs) or balance, you also give up on having 12% more healing received.
Dropping Cauterize means that you give up even more healing stamdk necessarily needs.
Same thing goes for dropping RaT, not only do you lack major expedition now you also have to drop Rally in favor of having a snare removal.
That build is so far off from being viable on way too many levels.
[snip]
Anyways, if one of you manages you actually make magicka whip (on stamDk) work in Cyrodiil you have my respect, because I can't think of a single instance where I would want it over spamming uppercut, or just playing a real stamina class.
Urzigurumash wrote: »Urzigurumash wrote: »Can we get a definition for "viable" as it's used here?
It's mistake, i meant passable.
I read "viable" as "passable" too. I also have about 5k hours on the class, and I know it will be "passable", just as Molten Armaments, Green Dragon Blood, and Flames of Oblivion always have been. Almost never, however, have any of these 3 skills fit into what was broadly accepted as an "optimized" StamDK.
Whip will be passable. Will it be optimizable? No, mostly because it is does not "leave an effect on the ground".
There's 4 DKs on the Overall Leaderboard on my server. Nearly every group I encounter in GH or BGs has their offense focused around DC. We're like one village debating how to best gather wild wheat when the neighboring villages have all started cultivating it.
Unless we're talking No Proc?
@Vizirith out of curiosity why would flamelash / powerlash need a high mag pool?
if the idea is to get off balance and then powerlash, the cost reduction on powerlash is pretty big.
Yeah but for pvp you'd be unlikely to have all that much mag to spare. To break even in the hypothetical situation of 5x lashing every 22 secs (5x lashes in the 7 sec off balance window + 15 sec off balance cd) you'd need 523 mag recovery alone. And then what other mag skills do you use? Frag shield maj mending is a nice chunk of healing with the earthen heart passives in addition. You'd be hard pressed to be able to keep up everything for max effectiveness. Personally I use RAT, Volatile Armor, Cauterize, Frag Shield. Just between volatile armor and lashes I'd need 800 mag recovery to break even. Do you forgo frag shield to save mag? Maybe but the lack of min brut, ult gen and stam gen would hurt a bit; can't use fossilize because that's even more mag needed. RAT is borderline necessary.
When I say "not viable" I'm talking about would it be on par or better than mainstream stam builds. I guess you could just forgo frag shield and simply run a typical stamdk 2H/SnB build and whip spam in the off balance window. If you BB trickery the loss of frag shield wont be felt that hard and you'd basically trade some dmg (no min brut) for maybe slightly better healing (loss of on demand maj mending +min brutality (lower rally/vigor heal) vs healing from lash).
Volatile armor can be easily dropped and get your major resolve via other means perfect skill for mag sustain balance or utilize mighty chudan and well that’s one less mag skill RAT is unnecessary so there goes another mag skill. Cauterize sure gives a heal but that can be dropped for flame lash so basically drop all mag skills save for your shield for major mending and now mag sustain should be easier even more so considering the sustain dk passive changes.
1000 on burning proc off cool down is nothing to sneeze at plus all stats restored by x amount based on ultimate consumed that’s a huge burst heal. Without actually attempting to adjust or try to work it out it’s too early to say one can not make a viable stam dk pvp build utilizing flame lash.
That's not very optimal, dropping RAT only leaves forward momentum and shuffle for access to CC immunity. and Immunity is a NECESSITY this patch when everyone uses Dark Convergence. So you either drop rally for forward momentum and lose an essential heal or you get forced to run 5 medium to get shuffle or you have to run protective plate which is a mag ability. Also dropping cauterize or FoB and losing crit is kind of not good either, especially when crit is so low. I run flames of oblivion especially for crit now. And you'll need to cauterize or talons in order to get a power lash off.
So we're dealing with
Armor buff
Flame Lash
Talons/petrify for power lash
Maybe or maybe not cauterize
Possible protective plate if you dont want to run shuffle or forward momentum
You'll be forced to run almost 4 abilities that are all mag specific, and if you're on a new toon that doesn't have access to any guilds(or if you are lazy like me and dont want to farm guilds like psijiic) and are playing PURELY off DK abilities/weapon abilities then good luck trying to sustain with stam DK and whip
Urzigurumash wrote: »Urzigurumash wrote: »Can we get a definition for "viable" as it's used here?
It's mistake, i meant passable.
I read "viable" as "passable" too. I also have about 5k hours on the class, and I know it will be "passable", just as Molten Armaments, Green Dragon Blood, and Flames of Oblivion always have been. Almost never, however, have any of these 3 skills fit into what was broadly accepted as an "optimized" StamDK.
Whip will be passable. Will it be optimizable? No, mostly because it is does not "leave an effect on the ground".
There's 4 DKs on the Overall Leaderboard on my server. Nearly every group I encounter in GH or BGs has their offense focused around DC. We're like one village debating how to best gather wild wheat when the neighboring villages have all started cultivating it.
Unless we're talking No Proc?
I don't know how many hours I played this class, but I started the game in 2015 as a stam and mag dk. So I'm more legitimate than most here, who have no valid argument against a true stamwhip.
I created this post for these people to prove that a real boost is totally unnecessary, as they say elsewhere, but obviously no one can because it's wrong.
There is no data here. Nothing for the devs to work with.
There is nothing to indicate anyone has logged onto the PTS and attempted a build with flamelash for either a duel or a mock fight in cyro or a bg or anything.
there isn't even a 3m parse or something comparing a good pvp setup to a build using whip.
there is literally nothing here to make the dev change their mind.
stop telling me how many hours you've played and put forward a data point, any data point, as to why this is bad.
thadjarvis wrote: »Try something simple: take your current stamDK build and any element that has stam recovery flip that to stam+mag recovery.
If you aren't useing set bonuses or enchants for recovery then you are probably using mundus and/or food. Try flipping that.
thadjarvis wrote: »If you replace current stam cost spam skill with mag cost whip the only build change needed would be shifting some stam recovery to mag? Curious what the other factors are.
thadjarvis wrote: »It sounds like you want to play "magDK" with a "stam" weapon. That'll work. Why not just do that? I put those words in quotes because the distinction barely exists anymore especially in PvP once next patch hits.
VarisVaris wrote: »@Vizirith out of curiosity why would flamelash / powerlash need a high mag pool?
if the idea is to get off balance and then powerlash, the cost reduction on powerlash is pretty big.
Yeah but for pvp you'd be unlikely to have all that much mag to spare. To break even in the hypothetical situation of 5x lashing every 22 secs (5x lashes in the 7 sec off balance window + 15 sec off balance cd) you'd need 523 mag recovery alone. And then what other mag skills do you use? Frag shield maj mending is a nice chunk of healing with the earthen heart passives in addition. You'd be hard pressed to be able to keep up everything for max effectiveness. Personally I use RAT, Volatile Armor, Cauterize, Frag Shield. Just between volatile armor and lashes I'd need 800 mag recovery to break even. Do you forgo frag shield to save mag? Maybe but the lack of min brut, ult gen and stam gen would hurt a bit; can't use fossilize because that's even more mag needed. RAT is borderline necessary.
When I say "not viable" I'm talking about would it be on par or better than mainstream stam builds. I guess you could just forgo frag shield and simply run a typical stamdk 2H/SnB build and whip spam in the off balance window. If you BB trickery the loss of frag shield wont be felt that hard and you'd basically trade some dmg (no min brut) for maybe slightly better healing (loss of on demand maj mending +min brutality (lower rally/vigor heal) vs healing from lash).
Volatile armor can be easily dropped and get your major resolve via other means perfect skill for mag sustain balance or utilize mighty chudan and well that’s one less mag skill RAT is unnecessary so there goes another mag skill. Cauterize sure gives a heal but that can be dropped for flame lash so basically drop all mag skills save for your shield for major mending and now mag sustain should be easier even more so considering the sustain dk passive changes.
1000 on burning proc off cool down is nothing to sneeze at plus all stats restored by x amount based on ultimate consumed that’s a huge burst heal. Without actually attempting to adjust or try to work it out it’s too early to say one can not make a viable stam dk pvp build utilizing flame lash.
This sounds like the worst advice anyone could give.
Dropping Hardened armor not only means that you have to waste a 2pc slot for chudan or another skill slot for skills like unstoppable (and morphs) or balance, you also give up on having 12% more healing received.
Dropping Cauterize means that you give up even more healing stamdk necessarily needs.
Same thing goes for dropping RaT, not only do you lack major expedition now you also have to drop Rally in favor of having a snare removal.
That build is so far off from being viable on way too many levels.
VarisVaris wrote: »@Vizirith out of curiosity why would flamelash / powerlash need a high mag pool?
if the idea is to get off balance and then powerlash, the cost reduction on powerlash is pretty big.
Yeah but for pvp you'd be unlikely to have all that much mag to spare. To break even in the hypothetical situation of 5x lashing every 22 secs (5x lashes in the 7 sec off balance window + 15 sec off balance cd) you'd need 523 mag recovery alone. And then what other mag skills do you use? Frag shield maj mending is a nice chunk of healing with the earthen heart passives in addition. You'd be hard pressed to be able to keep up everything for max effectiveness. Personally I use RAT, Volatile Armor, Cauterize, Frag Shield. Just between volatile armor and lashes I'd need 800 mag recovery to break even. Do you forgo frag shield to save mag? Maybe but the lack of min brut, ult gen and stam gen would hurt a bit; can't use fossilize because that's even more mag needed. RAT is borderline necessary.
When I say "not viable" I'm talking about would it be on par or better than mainstream stam builds. I guess you could just forgo frag shield and simply run a typical stamdk 2H/SnB build and whip spam in the off balance window. If you BB trickery the loss of frag shield wont be felt that hard and you'd basically trade some dmg (no min brut) for maybe slightly better healing (loss of on demand maj mending +min brutality (lower rally/vigor heal) vs healing from lash).
Volatile armor can be easily dropped and get your major resolve via other means perfect skill for mag sustain balance or utilize mighty chudan and well that’s one less mag skill RAT is unnecessary so there goes another mag skill. Cauterize sure gives a heal but that can be dropped for flame lash so basically drop all mag skills save for your shield for major mending and now mag sustain should be easier even more so considering the sustain dk passive changes.
1000 on burning proc off cool down is nothing to sneeze at plus all stats restored by x amount based on ultimate consumed that’s a huge burst heal. Without actually attempting to adjust or try to work it out it’s too early to say one can not make a viable stam dk pvp build utilizing flame lash.
This sounds like the worst advice anyone could give.
Dropping Hardened armor not only means that you have to waste a 2pc slot for chudan or another skill slot for skills like unstoppable (and morphs) or balance, you also give up on having 12% more healing received.
Dropping Cauterize means that you give up even more healing stamdk necessarily needs.
Same thing goes for dropping RaT, not only do you lack major expedition now you also have to drop Rally in favor of having a snare removal.
That build is so far off from being viable on way too many levels.
As I already run 5 medium on my stam dk shuffle is already in my buff bar balance is actually pretty decent for armor buff. Also roll dodge to avoid some damage. There is more than 1 way to skin a cat. To say stam dk running whip is either/or not passable or viable is a bit extreme. Been playing eso since launch and have always adapted to changes. Only mag skills I run on my pvp stam dk are fossilize and shield for major mending but have a build in mind that I’ll be able to drop shield.