The problem is your data won't include the players like me who can't stand death match mode. We just won't play BGs while the other modes are disabled.
To anyone who feels disappointed by this news: I'm sorry.
I'm sorry that the management team that rules the game we love has once again made a decision that actively spurs tension and division amongst its player base.
Lashing out at the death matchers for this change is completely uncalled for. We didn't ask ZOS to do this. All we wanted was for us ALL to be given back the choice we all used to have. If you like flag matches, you should be allowed to specifically queue for that because it's what makes you happy.
We are not whiners nor are we happy that ZOS has removed your choice. I'm sorry that you're feeling the same sort of abandonment that we've felt for the last year.
FWIW, I'm in (what I presume to be) the largest BG player guild on PC NA and I do choose to adapt my play style to what suits my team most if, and only if, the bg environment statisfies what I believe to be a healthy PvP experience.
Here are some things that violate a healthy PvP experience:
- Perma block tanks that sit on relics/flags
- Max speed sprinters that pop immovables while carrying the relic at 200% speed
- Game designs that actively discourage conflict
You can call it "strategy" all you like, but there should be counters in place for when a random match pits multiples of these play styles into the same match. This debate is no different from the 'fake tank/fake healer' issue regarding dungeon queues.
If you've never played a BG where all 3 relic teams had a perma block tank, then you should know that this scenario results in a 15 min long deathmatch (which is actually quite enjoyable once everyone realizes it's impossible to actually grab a relic).
By contrast, when only one of these teams has a perma block tank, that team, almost by default, wins swiftly, with minimal actual conflict.
If you've never played a BG where teams are comprised of mostly tanks and healers in a flag game, then you should know that this scenario results in a match where literally no one actually fights each other. It becomes a race of "who can run to the next flag without conflict and turn it faster than the other two teams.
If you've never played a BG where one person had a max speed build in a relic game, then you should know that it's deeply dissatisfying to spend 10-20 min in queue, only to have the bg over in less than 3 minutes with no real conflict.
These scenarios aren't every game, but they highlight the poor structure of game design that ZOS has employed for this type of PvP combat, or lack thereof.
I think play styles should have purpose and I do, legitimately, see some value or at least recognize that someone should be given the opportunity to feel valued for playing the objective. However, if a block tank on my team is capturing flags, and I'm killing opponents that make it easier for them to do so, why is that contribution not valued?
In that same light, why are support roles not valued in deathmatch scores?
There's a fundamental flaw in BG design and it transcends way beyond 'deathmatchers are whiners' or 'objective players are pve noobs'. We all want for BGs to feel satisfying and feel like we're contributing in same way. Right now, the system doesn't allow for that.
It's not your fault and it's not my fault. It's ZOS's fault. Tell them that you want them to do better. They can, and should, do better.
CyberOnEso wrote: »I do personally prefer the non- deathmatch modes.
I think the main reason why people do not play BG's is the lack of rewards, and little knowledge of the rewards that do drop from BG's, rather than the enjoyment of the gamemode.
With the motifs that can sometimes, rarely, drop from doing BG's I think it would be good to highlight these on the battleground queuing.
Whereas rather them dropping by chance they would drop 1 after completing so many battlegrounds, so you know you are working towards a reward.
Maybe something like this.
wtlonewolf20 wrote: »Deathmatch is boring mode honestly.
wtlonewolf20 wrote: »I was just starting to enjoy BGs. I hate deathmatch. Loved the other modes since I could win while everyone was pretending it was deathmatch.
MasterSpatula wrote: »"We've noticed the players have absolutely ruined Battlegrounds with their own behavior, so we're going to make that same behavior your only option. Have... fun?"
MasterSpatula wrote: »"We've noticed the players have absolutely ruined Battlegrounds with their own behavior, so we're going to make that same behavior your only option. Have... fun?"
"We've noticed the majority of players don't want to run away from every fight to cap uncontested flags, so we implemented the gamemode that most people want."
JACKYSANGRIA wrote: »I am so upset to see this change, even if it’s temporary. I love objective based games and can share countless screenshots of me grabbing the MVP, top score each game. All this is doing is appeasing people who willfully abuse the game and punishing those who play the fight way. When I queue in, I light up to see Capture the Relic or Chaosball. My whole character was made to be able to play any Battleground, including Death Match. If anything, you should incentivize people to play the objective by offering better rewards to players with higher objective-based medal counts. Or just bring back the option to choose the game type like we had a few years (?) ago. Deathmatchers can be pretty toxic, clearly they have been. This isn’t the way.
Franchise408 wrote: »MasterSpatula wrote: »"We've noticed the players have absolutely ruined Battlegrounds with their own behavior, so we're going to make that same behavior your only option. Have... fun?"
"We've noticed the majority of players don't want to run away from every fight to cap uncontested flags, so we implemented the gamemode that most people want."
By... taking away options from players.
How is *removing content* ever a good idea?