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Upcoming Changes to Battleground Queues

  • prof_doom
    prof_doom
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    I don't personally like the idea, but I won't pretend that's for any other reason than I'm not big on the "run in and smack someone in face" style of PVP in the first place. Even in Cyrodill, the groups I ran with were the back-cappers and supply line sabotagers.


  • Einstein_
    Einstein_
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    i really like this change. But i would change even more.

    1. Get rid of the 3-way fights, this always only creates imbalance.
    2. indruduce a 1v1/2v2/4v4 deathmatch (solo/group, maybe even with a better ranking)
    3. make a 2. mod where you can play the other objectiv games (only solo, without any ranking)

    this sems like little effort, but will give the game and its PvP player base alot more content.
    Edited by Einstein_ on September 15, 2021 4:37PM
  • GoopCooper69
    GoopCooper69
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    Firstly, there are three types of BGs: Deathmatch, Flag games, and capture-oriented games (including capture the relic and Chaosball). What is important to note is that the playstyle within those different types and the optimal group comps for those three types are vastly different from each other. By only having a queue that randomizes the game type, those who want to go on a kill frenzy will do so within any of those types. Those who want to play the objective will play the objective.

    Making BGs deathmatch-only will discourage those who want to play objective-based games from playing BGs. An ideal option would be to give us the option to queue into different game types and then tailor the rewards based off of a players' objective-based performance within those types.
  • Giraffon
    Giraffon
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    It doesn't make sense to me. There are better ways to collect data than forcing everyone to DMs.

    Why not put something on the BG screen where you queue up? It could show your default setting (character specific) along with a drop down menu that allows you to easily change it. It would be fairly similar to role selection for dungeons.

    Then just run a report on the back end to see what players are setting as their defaults.

    Giraffon - Beta Lizard - For the Pact!
  • Franchise408
    Franchise408
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    This is a horrible change. Just give a queue that allows people to specify their desired BG modes.

    Why would you *remove modes from the game* when all people asked for was the ability to queue into deathmatch?
  • Franchise408
    Franchise408
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    Aldoss wrote: »
    To anyone who feels disappointed by this news: I'm sorry.

    I'm sorry that the management team that rules the game we love has once again made a decision that actively spurs tension and division amongst its player base.

    Lashing out at the death matchers for this change is completely uncalled for. We didn't ask ZOS to do this. All we wanted was for us ALL to be given back the choice we all used to have. If you like flag matches, you should be allowed to specifically queue for that because it's what makes you happy.

    We are not whiners nor are we happy that ZOS has removed your choice. I'm sorry that you're feeling the same sort of abandonment that we've felt for the last year.

    FWIW, I'm in (what I presume to be) the largest BG player guild on PC NA and I do choose to adapt my play style to what suits my team most if, and only if, the bg environment statisfies what I believe to be a healthy PvP experience.

    Here are some things that violate a healthy PvP experience:

    - Perma block tanks that sit on relics/flags
    - Max speed sprinters that pop immovables while carrying the relic at 200% speed
    - Game designs that actively discourage conflict

    You can call it "strategy" all you like, but there should be counters in place for when a random match pits multiples of these play styles into the same match. This debate is no different from the 'fake tank/fake healer' issue regarding dungeon queues.

    If you've never played a BG where all 3 relic teams had a perma block tank, then you should know that this scenario results in a 15 min long deathmatch (which is actually quite enjoyable once everyone realizes it's impossible to actually grab a relic).

    By contrast, when only one of these teams has a perma block tank, that team, almost by default, wins swiftly, with minimal actual conflict.

    If you've never played a BG where teams are comprised of mostly tanks and healers in a flag game, then you should know that this scenario results in a match where literally no one actually fights each other. It becomes a race of "who can run to the next flag without conflict and turn it faster than the other two teams.

    If you've never played a BG where one person had a max speed build in a relic game, then you should know that it's deeply dissatisfying to spend 10-20 min in queue, only to have the bg over in less than 3 minutes with no real conflict.

    These scenarios aren't every game, but they highlight the poor structure of game design that ZOS has employed for this type of PvP combat, or lack thereof.

    I think play styles should have purpose and I do, legitimately, see some value or at least recognize that someone should be given the opportunity to feel valued for playing the objective. However, if a block tank on my team is capturing flags, and I'm killing opponents that make it easier for them to do so, why is that contribution not valued?

    In that same light, why are support roles not valued in deathmatch scores?

    There's a fundamental flaw in BG design and it transcends way beyond 'deathmatchers are whiners' or 'objective players are pve noobs'. We all want for BGs to feel satisfying and feel like we're contributing in same way. Right now, the system doesn't allow for that.

    It's not your fault and it's not my fault. It's ZOS's fault. Tell them that you want them to do better. They can, and should, do better.

    I didn't read your whole post, but the top part is right. I'm not a DM'er, but this is not the fault of the DM'ers.

    In fact, the DM queue should absolutely, positively, 100% be put back in. There should be a queue for Deathmatch, and a queue for objective based games, and let the 2 different demographics enjoy the modes they want, and randoms for those that are happy to play any sort of battleground.

    Removing the ability to play non-Deathmatch BG's is a horrible decision, and I will not be partaking in battlegrounds for the duration. While I don't play battlegrounds all the time, they were one of my preferred means of PVP due specifically to the objectives, because there was more purpose than just randomly killing anyone I come across.

    Not a fan of deathmatch. Don't take away the options, just add separate queues for the different game modes. That doesn't even need any sort of data feedback. Just do it.
  • Vaoh
    Vaoh
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    CyberOnEso wrote: »
    I do personally prefer the non- deathmatch modes.

    I think the main reason why people do not play BG's is the lack of rewards, and little knowledge of the rewards that do drop from BG's, rather than the enjoyment of the gamemode.

    With the motifs that can sometimes, rarely, drop from doing BG's I think it would be good to highlight these on the battleground queuing.

    Whereas rather them dropping by chance they would drop 1 after completing so many battlegrounds, so you know you are working towards a reward.

    Maybe something like this.

    aWo8E9c.png

    Awesome suggestion here!
  • UrbanRoses
    UrbanRoses
    Soul Shriven
    I’m so deeply disappointed by this decision. Everything has been said by others it seems.

    I’m pretty new to BG but do them every day and enjoy all of my selections and the surprise of what it will be. I don’t want one option.

    For what it’s worth this will make events like Midyear Mayhem intolerable to most PVE players but maybe you want to increase crown store sales of tickets.

    You just took a bit of joy from my day.
  • wolfie1.0.
    wolfie1.0.
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    I was just starting to enjoy BGs. I hate deathmatch. Loved the other modes since I could win while everyone was pretending it was deathmatch. Deathmatch is boring mode honestly.
  • LonePirate
    LonePirate
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    How about increasing the chance to 50% that a random BG will be a Deathmatch and the other game modes can split the other 50% chance between them? Or maybe even move to a 60/40 split in favor of Deathmatch so it will pop a majority of the time but players still have a respectable chance of landing in one of the other modes.
  • Nogawd
    Nogawd
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    I gave some cooldown to think as well.

    I still don't get what they are trying to analyze.

    I play a lot of BG's. I have multiple pvp characters that are suited for every type of match. I use each one to try and best help the team with that random I get. I love playing and trying to collect every single style page.

    Is DM my least favorite? Yes.

    Do I think that BG's and IC need a serious rework? Yes.

    Will I take part is this particular data experiment? No. Though, I guess not playing is taking part in some manor.

    PS: Fix the BG achievements! No reason why they have been broken for so long.
  • StarOfElyon
    StarOfElyon
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    I prefer death match. I can deal with domination too though.

    Proc sets and the broken builds they enable are a bigger issue to me.
  • Moriz
    Moriz
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    Nice.

    Great change, can't wait for it
  • JACKYSANGRIA
    JACKYSANGRIA
    Soul Shriven
    I am so upset to see this change, even if it’s temporary. I love objective based games and can share countless screenshots of me grabbing the MVP, top score each game. All this is doing is appeasing people who willfully abuse the game and punishing those who play the fight way. When I queue in, I light up to see Capture the Relic or Chaosball. My whole character was made to be able to play any Battleground, including Death Match. If anything, you should incentivize people to play the objective by offering better rewards to players with higher objective-based medal counts. Or just bring back the option to choose the game type like we had a few years (?) ago. Deathmatchers can be pretty toxic, clearly they have been. This isn’t the way.
  • gariondavey
    gariondavey
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    I am so upset to see this change, even if it’s temporary. I love objective based games and can share countless screenshots of me grabbing the MVP, top score each game. All this is doing is appeasing people who willfully abuse the game and punishing those who play the fight way. When I queue in, I light up to see Capture the Relic or Chaosball. My whole character was made to be able to play any Battleground, including Death Match. If anything, you should incentivize people to play the objective by offering better rewards to players with higher objective-based medal counts. Or just bring back the option to choose the game type like we had a few years (?) ago. Deathmatchers can be pretty toxic, clearly they have been. This isn’t the way.

    Myself and my bg guild receive way more hate tells from objective players than deathmatchers.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Urvoth
    Urvoth
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    Urvoth wrote: »
    "We've noticed the players have absolutely ruined Battlegrounds with their own behavior, so we're going to make that same behavior your only option. Have... fun?"

    "We've noticed the majority of players don't want to run away from every fight to cap uncontested flags, so we implemented the gamemode that most people want."

    By... taking away options from players.

    How is *removing content* ever a good idea?

    Prior to this change, objective players were arguing for the current system because "the BG pop is too small" when DM players were asking for a DM only queue. Well, this is what you get now. DM is a better mode with more dedicated BG players interested in playing it, so using the same objective player logic, we can't have an objective queue because "the BG pop is too small."

    By the way, you don't have any options with the current system anyway. The gamemodes are random, there is no choice.
  • Parasaurolophus
    Parasaurolophus
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    delete
    Edited by Parasaurolophus on September 16, 2021 9:42AM
    PC/EU
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