ZOS_GinaBruno wrote: »Hello all!
When Battlegrounds first launched, we initially saw some data and feedback showing a preference specifically towards the Deathmatch game mode. With the recent removal of the option to choose a game mode when queuing for a Battleground, we’ve now seen an uptick in players choosing to treat any game mode as Deathmatch. In an effort to increase Battleground population and interest, the Solo and Group queues will only offer the Deathmatch game mode for a period of time. This change will occur during next week's maintenances, on September 20 for PC/Mac/Stadia and September 22 on consoles.
After we have a chance to digest some of the feedback and data from this experiment, we’ll decide on what the next steps should be for Battleground queue options and consider the best way to add the other Battleground game modes back in.
Thanks for your continued interest and support! We’re excited to hear what you think.
This.Really? This is very sad news.
Removing the tactical game-modes will remove a lot of fun and excitement.
A lot of players enjoy the tactical elements over blunt ganking and playing for objectives actually encourages teamplay.
ZOS_GinaBruno wrote: »Hello all!
...we’ve now seen an uptick in players choosing to treat any game mode as Deathmatch...
ZOS_GinaBruno wrote: »Hello all!
...we’ve now seen an uptick in players choosing to treat any game mode as Deathmatch...
Am I the only one that feels reminded of the movie "Idiocracy"? So there is a number od players unable to grasp objectives and they are getting to decide how the game is to be played?
What will be next? Removing tank roles because " ...an uptick of players choosing to fake-tank..."?
Really, I do appreciate devs looking into the issue of queue times and decrease of interest, but I do think they are on the wrong road here.
How about a "ranked mode" that may be deathmatch-only for simplicities sake, with weekly/mothly ranking rewards and a "casual mode" for players that prefer tactical game-modes that employ teamplay and skill?
gariondavey wrote: »ZOS_GinaBruno wrote: »Hello all!
...we’ve now seen an uptick in players choosing to treat any game mode as Deathmatch...
Am I the only one that feels reminded of the movie "Idiocracy"? So there is a number od players unable to grasp objectives and they are getting to decide how the game is to be played?
What will be next? Removing tank roles because " ...an uptick of players choosing to fake-tank..."?
Really, I do appreciate devs looking into the issue of queue times and decrease of interest, but I do think they are on the wrong road here.
How about a "ranked mode" that may be deathmatch-only for simplicities sake, with weekly/mothly ranking rewards and a "casual mode" for players that prefer tactical game-modes that employ teamplay and skill?
Coerfroid I don't think you understand...
Dm players could easily, and have, been able to win at any game mode.
We prefer to play games as dm because it requires the most pvp skill vs avoiding players and actual pvp combat. I'm a member of one, if not, the biggest bg guilds on pc na. It is full of very talented players who enjoy fighting against other players in complete pvp combat.
Acting like dm players are dumb is disingenuous and inaccurate.
And for what it is worth, most of us would be fine with group dm queue + solo random queue (with a slight increase in dm frequency vs the current likelihood of getting dm).
VaranisArano wrote: »gariondavey wrote: »ZOS_GinaBruno wrote: »Hello all!
...we’ve now seen an uptick in players choosing to treat any game mode as Deathmatch...
Am I the only one that feels reminded of the movie "Idiocracy"? So there is a number od players unable to grasp objectives and they are getting to decide how the game is to be played?
What will be next? Removing tank roles because " ...an uptick of players choosing to fake-tank..."?
Really, I do appreciate devs looking into the issue of queue times and decrease of interest, but I do think they are on the wrong road here.
How about a "ranked mode" that may be deathmatch-only for simplicities sake, with weekly/mothly ranking rewards and a "casual mode" for players that prefer tactical game-modes that employ teamplay and skill?
Coerfroid I don't think you understand...
Dm players could easily, and have, been able to win at any game mode.
We prefer to play games as dm because it requires the most pvp skill vs avoiding players and actual pvp combat. I'm a member of one, if not, the biggest bg guilds on pc na. It is full of very talented players who enjoy fighting against other players in complete pvp combat.
Acting like dm players are dumb is disingenuous and inaccurate.
And for what it is worth, most of us would be fine with group dm queue + solo random queue (with a slight increase in dm frequency vs the current likelihood of getting dm).
Let's see if I can figure out the logic of this.
"We can totally win all the "play the objective" games if we played the objectives but we choose not to play the objective because that's not what we want to do. But we would totally win if we did."
Okay.
Because when you don't play the objective, you lose.
I believe you. You would totally win if you played the objective. Most players who are good at killing are also good at doing the type of PVP that happens to succeed at BG objectives.
However, from my perspective, I'm afraid the only thing I can see is that your team lost, because you weren't playing the objective.
Do what makes you happy, I guess.
The problem with some of the modes is they encourage the players to avoid pvp. In a pvp zone. I like this change but would be happy if the other modes were redesigned to encourage pvp not encourage avoiding pvp in order to win.
Really? This is very sad news.
Removing the tactical game-modes will remove a lot of fun and excitement.
A lot of players enjoy the tactical elements over blunt ganking and playing for objectives actually encourages teamplay.
Yes, there will alway be the random group that just won't grasp how the objectives work and end up with twice the kills and half the victory points. But it only takes so long to learn.
It would be a very bad move to remove them completely and I trust in the commujnity to give a constructive feedback about it.
Now, if there are those who actually prefer a dedicated deathmatch mode over random tactical modes, then separate queues may be the answer.
The underlying reason a lot of BG players ignore game mode objectives is because the game mode objectives are poorly designed because they actively encourage people to not fight each other to win the game.
I can’t tell you how many times I’m playing Domination and opponents run away from me when they see me running up to them to fight them at a flag.
Crazy King isn’t much different because it’s just Domination with moving flags. People run away from actually fighting you.
Capture the Relic is the same. People just pick up the relic and run away from you. They pop an immovable potion as they are grabbing the relic and run off.
Chaos Ball is slightly different. You get mega tanks that don’t actually fight and just hold the ball the entire match. Or you engage in fighting against another team and half the match is over as the Chaos ball holder is way on the other side of the map.
The common denominator here is that those game modes actively discourage fighting.
Deathmatch minded players are looking for a boxing match. The other game mode players are looking for track and field. It’s two completely different types of sports.
VaranisArano wrote: »gariondavey wrote: »ZOS_GinaBruno wrote: »Hello all!
...we’ve now seen an uptick in players choosing to treat any game mode as Deathmatch...
Am I the only one that feels reminded of the movie "Idiocracy"? So there is a number od players unable to grasp objectives and they are getting to decide how the game is to be played?
What will be next? Removing tank roles because " ...an uptick of players choosing to fake-tank..."?
Really, I do appreciate devs looking into the issue of queue times and decrease of interest, but I do think they are on the wrong road here.
How about a "ranked mode" that may be deathmatch-only for simplicities sake, with weekly/mothly ranking rewards and a "casual mode" for players that prefer tactical game-modes that employ teamplay and skill?
Coerfroid I don't think you understand...
Dm players could easily, and have, been able to win at any game mode.
We prefer to play games as dm because it requires the most pvp skill vs avoiding players and actual pvp combat. I'm a member of one, if not, the biggest bg guilds on pc na. It is full of very talented players who enjoy fighting against other players in complete pvp combat.
Acting like dm players are dumb is disingenuous and inaccurate.
And for what it is worth, most of us would be fine with group dm queue + solo random queue (with a slight increase in dm frequency vs the current likelihood of getting dm).
Let's see if I can figure out the logic of this.
"We can totally win all the "play the objective" games if we played the objectives but we choose not to play the objective because that's not what we want to do. But we would totally win if we did."
Okay.
Because when you don't play the objective, you lose.
I believe you. You would totally win if you played the objective. Most players who are good at killing are also good at doing the type of PVP that happens to succeed at BG objectives.
However, from my perspective, I'm afraid the only thing I can see is that your team lost, because you weren't playing the objective.
Do what makes you happy, I guess.
The underlying reason a lot of BG players ignore game mode objectives is because the game mode objectives are poorly designed because they actively encourage people to not fight each other to win the game.
I can’t tell you how many times I’m playing Domination and opponents run away from me when they see me running up to them to fight them at a flag.
Crazy King isn’t much different because it’s just Domination with moving flags. People run away from actually fighting you.
Capture the Relic is the same. People just pick up the relic and run away from you. They pop an immovable potion as they are grabbing the relic and run off.
Chaos Ball is slightly different. You get mega tanks that don’t actually fight and just hold the ball the entire match. Or you engage in fighting against another team and half the match is over as the Chaos ball holder is way on the other side of the map.
The common denominator here is that those game modes actively discourage fighting.
Deathmatch minded players are looking for a boxing match. The other game mode players are looking for track and field. It’s two completely different types of sports.
Exactly this. There's no contention over flag games, if there is you typically lose. If domination had one or two less flags it would be a great game mode because it's contested flags. Still flag oriented to win, but you have to fight to win them. In its current state you don't fight if you want to win.
The underlying reason a lot of BG players ignore game mode objectives is because the game mode objectives are poorly designed because they actively encourage people to not fight each other to win the game.
Lady_Galadhiel wrote: »For real? Ok so people really only want to see the easiest and most banal game mode Bgs have to offer?
ZOS_GinaBruno wrote: »Hello all!
When Battlegrounds first launched, we initially saw some data and feedback showing a preference specifically towards the Deathmatch game mode. With the recent removal of the option to choose a game mode when queuing for a Battleground, we’ve now seen an uptick in players choosing to treat any game mode as Deathmatch. In an effort to increase Battleground population and interest, the Solo and Group queues will only offer the Deathmatch game mode for a period of time. This change will occur during next week's maintenances, on September 20 for PC/Mac/Stadia and September 22 on consoles.
After we have a chance to digest some of the feedback and data from this experiment, we’ll decide on what the next steps should be for Battleground queue options and consider the best way to add the other Battleground game modes back in.
Thanks for your continued interest and support! We’re excited to hear what you think.
ZOS_GinaBruno wrote: »Hello all!
...we’ve now seen an uptick in players choosing to treat any game mode as Deathmatch...
Am I the only one that feels reminded of the movie "Idiocracy"? So there is a number od players unable to grasp objectives and they are getting to decide how the game is to be played?
What will be next? Removing tank roles because " ...an uptick of players choosing to fake-tank..."?
ZOS_GinaBruno wrote: »Hello all!
When Battlegrounds first launched, we initially saw some data and feedback showing a preference specifically towards the Deathmatch game mode. With the recent removal of the option to choose a game mode when queuing for a Battleground, we’ve now seen an uptick in players choosing to treat any game mode as Deathmatch. In an effort to increase Battleground population and interest, the Solo and Group queues will only offer the Deathmatch game mode for a period of time. This change will occur during next week's maintenances, on September 20 for PC/Mac/Stadia and September 22 on consoles.
After we have a chance to digest some of the feedback and data from this experiment, we’ll decide on what the next steps should be for Battleground queue options and consider the best way to add the other Battleground game modes back in.
Thanks for your continued interest and support! We’re excited to hear what you think.