Can we stop pretending that objective gamers possess some tactical superiority over brainless deathmatch enjoyers already? While there are a small handful of players who truly enjoy the objective game modes, if we are telling it like it is, most people “enjoy” them because they’re easier to win, don’t require much pvp skill, and it’s less effort to earn your daily and move on. Running around and avoiding pvp while others are playing deathmatch is the reality of BGs right now. It isn’t that DM players don’t know how to play objectives, they’re simply poorly designed and discourage the reason many of us are there which is to engage in pvp.
If we are viewing these modes from a high MMR perspective, deathmatch takes the most strategic gameplay. There is a lot of nuance that goes into each and every choice you make in a high level deathmatch. Positioning, ability and ultimate timing, having a good healer, keeping up your buffs, your build, having good target priority, avoiding a 3rd party, potion timing, and so much more go into it. It’s disingenuous to act like deathmatch is a brain dead kill fest. There is no other game mode where team synergy is as important. There are tournaments centered around TDM because it is the most competitive game mode that requires the most skill and tactical ability by far.
While I don’t like the fact that we still can’t technically choose a game mode, I’m happy that the most competitive one is going to encourage people to actually learn how to pvp and have to earn their wins. Maybe you’ll realize along the way that you have more fun pvp’ing as a team rather than running around on some flags. Many of the best sets are base game or available in guild traders, so no excuse to blame your gear either. Put some effort into it and don’t just stroll into a BG in your pve gear expecting a win. Think about how long DM players have been stuck being forced into objective games 90% of the time over the past year. You could go days without seeing a deathmatch. I hope ZOS can build up a healthy pvp population to support all game modes eventually so we can all play what we enjoy at the end of the day. If the population is truly as small as people make it out to be, it makes sense to have the most popular game mode be the only option right now.
P.S. can we fix the broken dark convergence and hrothgar’s sets already? BGs will not be truly enjoyable until these are addressed.
the1andonlyskwex wrote: »I haven't been playing much lately, but this pretty much guarantees I won't be back any time soon.
As others have said: You're basically rewarding the petulant children for throwing tantrums (i.e. treating objective modes as deathmatch and ruining them for everyone else).
Also, the main reason avoiding combat is a winning strategy in objective modes is because the childish deathmatchers aren't playing the objectives. If they actually captured and held objectives instead of spawn camping or gathering in the middle of the map, they might actually win.
gariondavey wrote: »Can we stop pretending that objective gamers possess some tactical superiority over brainless deathmatch enjoyers already? While there are a small handful of players who truly enjoy the objective game modes, if we are telling it like it is, most people “enjoy” them because they’re easier to win, don’t require much pvp skill, and it’s less effort to earn your daily and move on. Running around and avoiding pvp while others are playing deathmatch is the reality of BGs right now. It isn’t that DM players don’t know how to play objectives, they’re simply poorly designed and discourage the reason many of us are there which is to engage in pvp.
If we are viewing these modes from a high MMR perspective, deathmatch takes the most strategic gameplay. There is a lot of nuance that goes into each and every choice you make in a high level deathmatch. Positioning, ability and ultimate timing, having a good healer, keeping up your buffs, your build, having good target priority, avoiding a 3rd party, potion timing, and so much more go into it. It’s disingenuous to act like deathmatch is a brain dead kill fest. There is no other game mode where team synergy is as important. There are tournaments centered around TDM because it is the most competitive game mode that requires the most skill and tactical ability by far.
While I don’t like the fact that we still can’t technically choose a game mode, I’m happy that the most competitive one is going to encourage people to actually learn how to pvp and have to earn their wins. Maybe you’ll realize along the way that you have more fun pvp’ing as a team rather than running around on some flags. Many of the best sets are base game or available in guild traders, so no excuse to blame your gear either. Put some effort into it and don’t just stroll into a BG in your pve gear expecting a win. Think about how long DM players have been stuck being forced into objective games 90% of the time over the past year. You could go days without seeing a deathmatch. I hope ZOS can build up a healthy pvp population to support all game modes eventually so we can all play what we enjoy at the end of the day. If the population is truly as small as people make it out to be, it makes sense to have the most popular game mode be the only option right now.
P.S. can we fix the broken dark convergence and hrothgar’s sets already? BGs will not be truly enjoyable until these are addressed.
Amen. Excellent post
the1andonlyskwex wrote: »I haven't been playing much lately, but this pretty much guarantees I won't be back any time soon.
As others have said: You're basically rewarding the petulant children for throwing tantrums (i.e. treating objective modes as deathmatch and ruining them for everyone else).
Also, the main reason avoiding combat is a winning strategy in objective modes is because the childish deathmatchers aren't playing the objectives. If they actually captured and held objectives instead of spawn camping or gathering in the middle of the map, they might actually win.
29 'agree' for this post and counting... my agree is among themBest change ever to happen to BGs
My feeling exactlyFinally. Thank you.
MurderMostFoul wrote: »Lady_Galadhiel wrote: »For real? Ok so people really only want to see the easiest and most banal game mode Bgs have to offer?
As someone who has literally played and won 1,000s of BG matches, I don't understand how people can possibly believe that deathmatch is "easiest."
It is far easier to win objective modes where you can entirely avoid combat. Just sprint to open flags in domination and crazy King, sneak capture flags in capture the relic, and grab and run away with the ball in chaos ball. Those basic tactics are incredibly easy, and make winning feel cheap. It's far more difficult to consistently win player versus player combat engagements, have proper target selection, threat assessment, death avoidance, and team combat coordination, all which are required to win a game of death match. Sure, if you happen to be on a stacked team in death match against significantly inferior opponents, it'll be easier. But that's true of objective modes as well. But when team power levels are at least somewhat balanced, winning death match presents the greatest challenge.
I pvp because I enjoy creating builds and testing them in dynamic combat against other players. BG death match is the best forum to do so. All the other BG modes de-emphasize combat, and hence fail to provide adequate assessment of the combat power of builds, or the combat skill of players.
I like how when deathmatch players created threads asking to have their own queue, many of the "objective" players aggressively insisted that they shouldn't split the queue to keep the wait times short. Now with the same amount of queue options as before but DM only, they start complaining about not being able to choose what they want to play. I guess when random queue only has DM happen 10% of the time for about a year its no big deal for the Player Vs Objective crowd, now suddenly not being able to play your favored mode is absolutely terrible.
The funny thing is, DM is still an objective, and that objective is to seek out and engage the enemy, secure the kills on them while minimizing your owns team's deaths. This has far more tactical potential and actual teamwork involved than the other "objective" modes where you get awarded for avoiding PvP. In the 3 way team format, the winning strategy is usually to wait for the other 2 teams to engage and then go somewhere else to capture the flag/relic uncontested, and that's incredibly shallow and boring "strategy" to win by. When it's mentioned that other games have objective based battlegrounds/matches you have to ask yourself; how many of these other games have 3 teams fighting in the same instanced match as opposed to the usual 2?
Deathmatch isn't perfect either with 3 teams, but more often than not its far more engaging at least. The objective players would have a point when they mention the "strategy" involved in winning these games if there were only 2 teams and on maps designed for it as that would usually force PvP confrontation to win.
It's clear many of the players who say they will stop playing were never really interested in PvP in the first place, treating battlegrounds as something to milk rewards from with minimal player engagement, and honestly Battlegrounds should not be catered to and designed for these kinds of players.
gariondavey wrote: »Can we stop pretending that objective gamers possess some tactical superiority over brainless deathmatch enjoyers already? While there are a small handful of players who truly enjoy the objective game modes, if we are telling it like it is, most people “enjoy” them because they’re easier to win, don’t require much pvp skill, and it’s less effort to earn your daily and move on. Running around and avoiding pvp while others are playing deathmatch is the reality of BGs right now. It isn’t that DM players don’t know how to play objectives, they’re simply poorly designed and discourage the reason many of us are there which is to engage in pvp.
If we are viewing these modes from a high MMR perspective, deathmatch takes the most strategic gameplay. There is a lot of nuance that goes into each and every choice you make in a high level deathmatch. Positioning, ability and ultimate timing, having a good healer, keeping up your buffs, your build, having good target priority, avoiding a 3rd party, potion timing, and so much more go into it. It’s disingenuous to act like deathmatch is a brain dead kill fest. There is no other game mode where team synergy is as important. There are tournaments centered around TDM because it is the most competitive game mode that requires the most skill and tactical ability by far.
While I don’t like the fact that we still can’t technically choose a game mode, I’m happy that the most competitive one is going to encourage people to actually learn how to pvp and have to earn their wins. Maybe you’ll realize along the way that you have more fun pvp’ing as a team rather than running around on some flags. Many of the best sets are base game or available in guild traders, so no excuse to blame your gear either. Put some effort into it and don’t just stroll into a BG in your pve gear expecting a win. Think about how long DM players have been stuck being forced into objective games 90% of the time over the past year. You could go days without seeing a deathmatch. I hope ZOS can build up a healthy pvp population to support all game modes eventually so we can all play what we enjoy at the end of the day. If the population is truly as small as people make it out to be, it makes sense to have the most popular game mode be the only option right now.
P.S. can we fix the broken dark convergence and hrothgar’s sets already? BGs will not be truly enjoyable until these are addressed.
Amen. Excellent post
Sorry but i totally disagree. I dont see where is the strategy during DM. The DM teams enter the match and what ? they dont have to think, they just have to kill. Me included. Talk about Chaos and Relic, then yes. Those match are fun because they have DM and objectif in the same match. DM could be transported to Cyro or IC you would not have any difference.
MurderMostFoul wrote: »the1andonlyskwex wrote: »I haven't been playing much lately, but this pretty much guarantees I won't be back any time soon.
As others have said: You're basically rewarding the petulant children for throwing tantrums (i.e. treating objective modes as deathmatch and ruining them for everyone else).
Also, the main reason avoiding combat is a winning strategy in objective modes is because the childish deathmatchers aren't playing the objectives. If they actually captured and held objectives instead of spawn camping or gathering in the middle of the map, they might actually win.
Strange how much toxicity there is here by players who are against this change toward players who prefer Deathmatch.
gariondavey wrote: »gariondavey wrote: »Can we stop pretending that objective gamers possess some tactical superiority over brainless deathmatch enjoyers already? While there are a small handful of players who truly enjoy the objective game modes, if we are telling it like it is, most people “enjoy” them because they’re easier to win, don’t require much pvp skill, and it’s less effort to earn your daily and move on. Running around and avoiding pvp while others are playing deathmatch is the reality of BGs right now. It isn’t that DM players don’t know how to play objectives, they’re simply poorly designed and discourage the reason many of us are there which is to engage in pvp.
If we are viewing these modes from a high MMR perspective, deathmatch takes the most strategic gameplay. There is a lot of nuance that goes into each and every choice you make in a high level deathmatch. Positioning, ability and ultimate timing, having a good healer, keeping up your buffs, your build, having good target priority, avoiding a 3rd party, potion timing, and so much more go into it. It’s disingenuous to act like deathmatch is a brain dead kill fest. There is no other game mode where team synergy is as important. There are tournaments centered around TDM because it is the most competitive game mode that requires the most skill and tactical ability by far.
While I don’t like the fact that we still can’t technically choose a game mode, I’m happy that the most competitive one is going to encourage people to actually learn how to pvp and have to earn their wins. Maybe you’ll realize along the way that you have more fun pvp’ing as a team rather than running around on some flags. Many of the best sets are base game or available in guild traders, so no excuse to blame your gear either. Put some effort into it and don’t just stroll into a BG in your pve gear expecting a win. Think about how long DM players have been stuck being forced into objective games 90% of the time over the past year. You could go days without seeing a deathmatch. I hope ZOS can build up a healthy pvp population to support all game modes eventually so we can all play what we enjoy at the end of the day. If the population is truly as small as people make it out to be, it makes sense to have the most popular game mode be the only option right now.
P.S. can we fix the broken dark convergence and hrothgar’s sets already? BGs will not be truly enjoyable until these are addressed.
Amen. Excellent post
Sorry but i totally disagree. I dont see where is the strategy during DM. The DM teams enter the match and what ? they dont have to think, they just have to kill. Me included. Talk about Chaos and Relic, then yes. Those match are fun because they have DM and objectif in the same match. DM could be transported to Cyro or IC you would not have any difference.
Sorry, but if you have come to that conclusion you are not playing with the best players. Dm in high mmr is extremely tactical. Your positioning, CDs, build, reflexes, everything...is of critical importance. One misstep and you will be extremely punished/die.
Try playing against jinxx, arkannax, magio, timber, petrushka, akean, shoddy, constine, miracle, icaliban, skoomah, inculta, venerus, stealthful, bambloo, ahadi, titan, sujin, infernosa, etc in a dm game and you will understand what I mean.
VaranisArano wrote: »Sorry, draft quote.MurderMostFoul wrote: »the1andonlyskwex wrote: »I haven't been playing much lately, but this pretty much guarantees I won't be back any time soon.
As others have said: You're basically rewarding the petulant children for throwing tantrums (i.e. treating objective modes as deathmatch and ruining them for everyone else).
Also, the main reason avoiding combat is a winning strategy in objective modes is because the childish deathmatchers aren't playing the objectives. If they actually captured and held objectives instead of spawn camping or gathering in the middle of the map, they might actually win.
Strange how much toxicity there is here by players who are against this change toward players who prefer Deathmatch.
Not surprising at all, when you consider that ZOS effectively said they are making the change because "we’ve now seen an uptick in players choosing to treat any game mode as Deathmatch."
I'd guess that nearly every regular BG player has dealt with the players who treat any game mode as a Deathmatch, when it's not. We've won games because someone on the other team decided to not play the objectives and go for kills instead. We've lost games when someone on our team decided to ignore the objectives and go for kills instead.
Now, folks can justify that however they like. Deathmatch is "real" PVP! Yay! Playing the objective is avoiding PVP! Boo!
But what it comes down to is that teammates who treat objective-based modes like a Deathmatch are frequently a detriment to the team's chances of winning. Why on earth wouldn't you expect that to create resentment from your teammates who are playing the mode properly?
If you prefer Deathmatch, but you played the objective modes properly, then I don't think folks are complaining about you.
If you prefer deathmatch and played objective modes like it was deathmatch, and thus were a detriment to your team's chances of victory...yeah, folks don't like that behavior. It's not toxic to tell you so.
(As an aside, I am strongly reminded of the PVE debate over Fake Tanks and Fake Healers, and how defensive some people are over their right to queue as a role they do not intend to fulfill even when it's been explained that by doing so, they place a greater burden on their random teammates.)
GuildedLilly wrote: »One aspect I think hasn't been discussed yet on this thread is PVErs who want to tank or heal MUST do PVP to unlock Warhorn, Barrier, and to a lesser extent caltrops for additional tank CC (I don't hate dark convergence for this reason. Tanks have been begging for an aoe taunt for YEARS-- and not everyone wants to play as a perma-WW tank with tormentor. DC isn't a taunt, but it's an amazing CC without the massive resource drain of silver leashing & chaining everything, or running around stabbing everything with pierce armor/ ransack--it also helps us stack mobs nice and neat for our groups in dungeons and trials to melt them down)
The most efficient way to level Alliance skills lines is the daily bonus BGs--specifically, objective based BGs where we stand a chance of our teams placing 1st or 2nd.
I've noticed a lot of comments from PVPers who are happy DM queue is returning and mocking PVErs with the equivalent of 'git gud', or, if you're not a real PVPer, and don't want to PVP, GTFO. The fact is: many PVErs DON'T want to be in PVP areas to begin with-- We HAVE to be for 2 out of 3 battle roles, and during events, because otherwise needed skills are locked away, and we can't get event rewards--which AREN'T just for PVP events-- they're quarterly. We could be collecting fragments for MONTHS, only to get screwed on the final piece we need because yet again, ZOS is forcing us into IC instead of letting us go to Cyrodil, or converting all BGs to DM.
--BTW ZOS-- don't think I didn't notice the dates of the open ended BG experiment will most likely coicide with the next event and possibly the one after. If tickets are PVP, and tied to IC or BGs, you've effectively given your PVE players no way to avoid feeding trolls.
Look: I get PVP DM fans are happy the DM Queue is returning. Honestly, I'm happy for you. You deserve to have your DM queue back. I know this was something the death squads have been wanting for quite a while. There's just no good reason why ZOS chose to REMOVE the other battle modes as well.
Getting trolled by DM fans teabagging dead PVErs who just want to get Warhorn/Barrier, or event tickets doesn't encourage us to play PVP. It reminds us of all the reasons we HATE IT. Being taunted to 'git gud' at a game mode we despise and are FORCED to play to be effective in PVE as tanks and healers doesn't encourage us either.
I expect to die in PVP. Not all my characters are geared for it, and I hate it, so why bother wasting materials golding out new sets when I'm just there for Warhonr/Barrier, and event tickets? Why bother with the expense of re-speccing my entire character's attribute points, skill points, and CP just so that the 15min I spend in PVP that day won't suck *quite* as badly-- while I've effectively gimped myself for the play-style I actually enjoy and spend the most time with? I'm okay with dying--I try not to, and I go down swinging as best I can--but if someone good at & geared for PVP turns me into little gibblets, so be it.
What I can't stand is the constant teabagging from some BG teams, and the troll behavior. If it wasn't for the teababbing trolls and the teams who treat every BG like DM, PVP in BGs is actually kinda fun. My preference is the objective games, but even DM isn't too awful if no one's being a trolling, teabagging, toxic bully. Those players spoil it for the rest of us-- and now ZOS has effectively given them open season.
I won't be playing BGs for the duration of their experiment. When at all possible, I prefer not to feed the trolls.
GuildedLilly wrote: »One aspect I think hasn't been discussed yet on this thread is PVErs who want to tank or heal MUST do PVP to unlock Warhorn, Barrier, and to a lesser extent caltrops for additional tank CC (I don't hate dark convergence for this reason. Tanks have been begging for an aoe taunt for YEARS-- and not everyone wants to play as a perma-WW tank with tormentor. DC isn't a taunt, but it's an amazing CC without the massive resource drain of silver leashing & chaining everything, or running around stabbing everything with pierce armor/ ransack--it also helps us stack mobs nice and neat for our groups in dungeons and trials to melt them down)
The most efficient way to level Alliance skills lines is the daily bonus BGs--specifically, objective based BGs where we stand a chance of our teams placing 1st or 2nd.
I've noticed a lot of comments from PVPers who are happy DM queue is returning and mocking PVErs with the equivalent of 'git gud', or, if you're not a real PVPer, and don't want to PVP, GTFO. The fact is: many PVErs DON'T want to be in PVP areas to begin with-- We HAVE to be for 2 out of 3 battle roles, and during events, because otherwise needed skills are locked away, and we can't get event rewards--which AREN'T just for PVP events-- they're quarterly. We could be collecting fragments for MONTHS, only to get screwed on the final piece we need because yet again, ZOS is forcing us into IC instead of letting us go to Cyrodil, or converting all BGs to DM.
--BTW ZOS-- don't think I didn't notice the dates of the open ended BG experiment will most likely coicide with the next event and possibly the one after. If tickets are PVP, and tied to IC or BGs, you've effectively given your PVE players no way to avoid feeding trolls.
Look: I get PVP DM fans are happy the DM Queue is returning. Honestly, I'm happy for you. You deserve to have your DM queue back. I know this was something the death squads have been wanting for quite a while. There's just no good reason why ZOS chose to REMOVE the other battle modes as well.
Getting trolled by DM fans teabagging dead PVErs who just want to get Warhorn/Barrier, or event tickets doesn't encourage us to play PVP. It reminds us of all the reasons we HATE IT. Being taunted to 'git gud' at a game mode we despise and are FORCED to play to be effective in PVE as tanks and healers doesn't encourage us either.
I expect to die in PVP. Not all my characters are geared for it, and I hate it, so why bother wasting materials golding out new sets when I'm just there for Warhonr/Barrier, and event tickets? Why bother with the expense of re-speccing my entire character's attribute points, skill points, and CP just so that the 15min I spend in PVP that day won't suck *quite* as badly-- while I've effectively gimped myself for the play-style I actually enjoy and spend the most time with? I'm okay with dying--I try not to, and I go down swinging as best I can--but if someone good at & geared for PVP turns me into little gibblets, so be it.
What I can't stand is the constant teabagging from some BG teams, and the troll behavior. If it wasn't for the teababbing trolls and the teams who treat every BG like DM, PVP in BGs is actually kinda fun. My preference is the objective games, but even DM isn't too awful if no one's being a trolling, teabagging, toxic bully. Those players spoil it for the rest of us-- and now ZOS has effectively given them open season.
I won't be playing BGs for the duration of their experiment. When at all possible, I prefer not to feed the trolls.
Lady_Galadhiel wrote: »GuildedLilly wrote: »One aspect I think hasn't been discussed yet on this thread is PVErs who want to tank or heal MUST do PVP to unlock Warhorn, Barrier, and to a lesser extent caltrops for additional tank CC (I don't hate dark convergence for this reason. Tanks have been begging for an aoe taunt for YEARS-- and not everyone wants to play as a perma-WW tank with tormentor. DC isn't a taunt, but it's an amazing CC without the massive resource drain of silver leashing & chaining everything, or running around stabbing everything with pierce armor/ ransack--it also helps us stack mobs nice and neat for our groups in dungeons and trials to melt them down)
The most efficient way to level Alliance skills lines is the daily bonus BGs--specifically, objective based BGs where we stand a chance of our teams placing 1st or 2nd.
I've noticed a lot of comments from PVPers who are happy DM queue is returning and mocking PVErs with the equivalent of 'git gud', or, if you're not a real PVPer, and don't want to PVP, GTFO. The fact is: many PVErs DON'T want to be in PVP areas to begin with-- We HAVE to be for 2 out of 3 battle roles, and during events, because otherwise needed skills are locked away, and we can't get event rewards--which AREN'T just for PVP events-- they're quarterly. We could be collecting fragments for MONTHS, only to get screwed on the final piece we need because yet again, ZOS is forcing us into IC instead of letting us go to Cyrodil, or converting all BGs to DM.
--BTW ZOS-- don't think I didn't notice the dates of the open ended BG experiment will most likely coicide with the next event and possibly the one after. If tickets are PVP, and tied to IC or BGs, you've effectively given your PVE players no way to avoid feeding trolls.
Look: I get PVP DM fans are happy the DM Queue is returning. Honestly, I'm happy for you. You deserve to have your DM queue back. I know this was something the death squads have been wanting for quite a while. There's just no good reason why ZOS chose to REMOVE the other battle modes as well.
Getting trolled by DM fans teabagging dead PVErs who just want to get Warhorn/Barrier, or event tickets doesn't encourage us to play PVP. It reminds us of all the reasons we HATE IT. Being taunted to 'git gud' at a game mode we despise and are FORCED to play to be effective in PVE as tanks and healers doesn't encourage us either.
I expect to die in PVP. Not all my characters are geared for it, and I hate it, so why bother wasting materials golding out new sets when I'm just there for Warhonr/Barrier, and event tickets? Why bother with the expense of re-speccing my entire character's attribute points, skill points, and CP just so that the 15min I spend in PVP that day won't suck *quite* as badly-- while I've effectively gimped myself for the play-style I actually enjoy and spend the most time with? I'm okay with dying--I try not to, and I go down swinging as best I can--but if someone good at & geared for PVP turns me into little gibblets, so be it.
What I can't stand is the constant teabagging from some BG teams, and the troll behavior. If it wasn't for the teababbing trolls and the teams who treat every BG like DM, PVP in BGs is actually kinda fun. My preference is the objective games, but even DM isn't too awful if no one's being a trolling, teabagging, toxic bully. Those players spoil it for the rest of us-- and now ZOS has effectively given them open season.
I won't be playing BGs for the duration of their experiment. When at all possible, I prefer not to feed the trolls.
Oh comon PvE'ers have 2 Midyear Mayhem with double ap plus war torte to level up the skill line very quickly.They dont really need Bg's for it.
ZOS_GinaBruno wrote: »Hello all!
When Battlegrounds first launched, we initially saw some data and feedback showing a preference specifically towards the Deathmatch game mode. With the recent removal of the option to choose a game mode when queuing for a Battleground, we’ve now seen an uptick in players choosing to treat any game mode as Deathmatch. In an effort to increase Battleground population and interest, the Solo and Group queues will only offer the Deathmatch game mode for a period of time. This change will occur during next week's maintenances, on September 20 for PC/Mac/Stadia and September 22 on consoles.
After we have a chance to digest some of the feedback and data from this experiment, we’ll decide on what the next steps should be for Battleground queue options and consider the best way to add the other Battleground game modes back in.
Thanks for your continued interest and support! We’re excited to hear what you think.
a thousand violins are playing as pve players have to spend 5 minutes in pvp areas 20 times a year; as opposed to the lucky pvp players that zos has been catering to for years, since they never had to do any pve related content. How I pity them; for they should never have to make an effort to try and prepare to face the challenges of cyrodiil and the imperial city; how dare these vile pvp enjoyers not stand in walls of element and orbs paths while not attacking these poor 20k health pve players who have yet to slot a self heal on their bar at cp 1k+. It is also truly mindblowing that zenimax allows some of these same pvp players to enter dungeons in their pvp gears; another harassment that pve players have to put up with.
seriously you could have leveled assault & support to 10 twice by zergsurfing in cyro with a few crossheals in the time you took to write all of this
wtlonewolf20 wrote: »Lady_Galadhiel wrote: »GuildedLilly wrote: »One aspect I think hasn't been discussed yet on this thread is PVErs who want to tank or heal MUST do PVP to unlock Warhorn, Barrier, and to a lesser extent caltrops for additional tank CC (I don't hate dark convergence for this reason. Tanks have been begging for an aoe taunt for YEARS-- and not everyone wants to play as a perma-WW tank with tormentor. DC isn't a taunt, but it's an amazing CC without the massive resource drain of silver leashing & chaining everything, or running around stabbing everything with pierce armor/ ransack--it also helps us stack mobs nice and neat for our groups in dungeons and trials to melt them down)
The most efficient way to level Alliance skills lines is the daily bonus BGs--specifically, objective based BGs where we stand a chance of our teams placing 1st or 2nd.
I've noticed a lot of comments from PVPers who are happy DM queue is returning and mocking PVErs with the equivalent of 'git gud', or, if you're not a real PVPer, and don't want to PVP, GTFO. The fact is: many PVErs DON'T want to be in PVP areas to begin with-- We HAVE to be for 2 out of 3 battle roles, and during events, because otherwise needed skills are locked away, and we can't get event rewards--which AREN'T just for PVP events-- they're quarterly. We could be collecting fragments for MONTHS, only to get screwed on the final piece we need because yet again, ZOS is forcing us into IC instead of letting us go to Cyrodil, or converting all BGs to DM.
--BTW ZOS-- don't think I didn't notice the dates of the open ended BG experiment will most likely coicide with the next event and possibly the one after. If tickets are PVP, and tied to IC or BGs, you've effectively given your PVE players no way to avoid feeding trolls.
Look: I get PVP DM fans are happy the DM Queue is returning. Honestly, I'm happy for you. You deserve to have your DM queue back. I know this was something the death squads have been wanting for quite a while. There's just no good reason why ZOS chose to REMOVE the other battle modes as well.
Getting trolled by DM fans teabagging dead PVErs who just want to get Warhorn/Barrier, or event tickets doesn't encourage us to play PVP. It reminds us of all the reasons we HATE IT. Being taunted to 'git gud' at a game mode we despise and are FORCED to play to be effective in PVE as tanks and healers doesn't encourage us either.
I expect to die in PVP. Not all my characters are geared for it, and I hate it, so why bother wasting materials golding out new sets when I'm just there for Warhonr/Barrier, and event tickets? Why bother with the expense of re-speccing my entire character's attribute points, skill points, and CP just so that the 15min I spend in PVP that day won't suck *quite* as badly-- while I've effectively gimped myself for the play-style I actually enjoy and spend the most time with? I'm okay with dying--I try not to, and I go down swinging as best I can--but if someone good at & geared for PVP turns me into little gibblets, so be it.
What I can't stand is the constant teabagging from some BG teams, and the troll behavior. If it wasn't for the teababbing trolls and the teams who treat every BG like DM, PVP in BGs is actually kinda fun. My preference is the objective games, but even DM isn't too awful if no one's being a trolling, teabagging, toxic bully. Those players spoil it for the rest of us-- and now ZOS has effectively given them open season.
I won't be playing BGs for the duration of their experiment. When at all possible, I prefer not to feed the trolls.
Oh comon PvE'ers have 2 Midyear Mayhem with double ap plus war torte to level up the skill line very quickly.They dont really need Bg's for it.
And PVPers that like Deathmatch game mode had it in a rotation of game modes that they could play. they ALSO could go run around in Cryo and IC looking for fights to get their kills.