Maybe I can help Static Wave a bit. From what I understand of his point is: the damage could be fine, if the Templar had to work for it in that 6s duration. From what he posted, it seems a Templar can achieve max tooltip with a few DoTs and maybe 2 LA+skill weaves in 6 seconds?
So, the main point is: if you counter pressure a Templar to defend themselves to the point they are only be able to cast 33% of their active offensive rotation in their 6s window, Backlash shouldn't be hitting for max tooltip damage considering it can't be blocked or dodged. Give or take on the exact percentage of "missed attacks".
Everything else everyone else is saying [snip] is irrelevant to his argument.
Pepegrillos wrote: »So, what is the argument?
That backlash can do too much damage in some situations?
That part of the counterplay to it is not available to every class (unless they slot the variant in the pvp skill line)?
I'm not sure if I'm missing something.
I guess whether Zos fine tunes the damage will depend on whether backlash does too much damage on average in all the situations they deem relevant (which might involve duels, or not).
I would rather have templar get a blockable/dodgable up front burst than having this build up mechanic that just got overbuffed to where even 7 light attacks from RANGE can still proc it for 8-9k damage. Like there is no way to defend that kind of fast build up. What are you going to do when someone spams light attack at you from range with radiant oppression to build up backlash? Are you just going to run away and hide in a corner? That's the kind of "counterplay" you are telling me and many people to do?
That's not counterplay man. That's running from the fight.
https://www.youtube.com/watch?v=rUuHxyYqUSU @ResidentContrarian I'm confused why you quote me and then argue against things I never said.
I don't think I should be able to heal through all damage and tank it. That's what backlash used to be and I agree that it was unfair for templars to be given something so weak. I think my assessment was more than fair: backlash needed a buff, but jumping from 20% to 50% was massive and should be looked at.
itscompton wrote: »gariondavey wrote: »gariondavey wrote: »So since everyone keeps telling me to “do this do that”, I’ll say this again:
It’s pointless to tell me those because I already do them.
It’s like telling someone who’s played football for years how to throw a football… You aren’t actually discussing the problem I’m bringing up, which is backlash. You are just telling me to do this or do that.
I would prefer people actually tell me why they think it is objectively a fine ability after the buff. That way we can get a more meaningful discussion.
Lmao. You don't, otherwise your recap would show massive amounts of healing over the 6 seconds.
I don't know what else to say here. The ability is fine. If you hate this I can't imagine how you handle a good magsorc, stamden, or necro. Those classes delayed bursts are way better. Lol.
Dude seriously lol.. It's like the point completely went over your head. Why would I show a screenshot of healing and damage when I'm trying to bring up a point about how easy it is to stack backlash?. Of course I healed through those tiny damage. But THAT IS NOT THE POINT lol. The point is again, how easy it is to store copied damage .
Your entire argument is based around whether I actually healed through it or not. You didn't even understand my argument. Instead you're just telling me what I might have done wrong without even knowing why I only included a screenshot with damage taken. Seriously dude please read my argument carefully before making comments like these.
I've fought a lot of good magsorcs stamdens and stamcros. They aren't a problem for me, and you can ask @Pelican or many players who duel in stormhaven. I don't need to explain to you about that lmao
I've read your argument. You stand there and get hit and do nothing.
If you think this is an issue when blastbones and other delayed burst abilities are superior, mathematically, I have no more words for you.
Best wishes.
I stood there to demonstrate how easy it is to store copied damage. Why is it so hard to understand? Like why would showing you that I healed through their damage mean anything? It doesn't because at the end of the proc, I would still eat a 9k proc even if I already healed through their damage build up.
You didn't understand my argument at all, instead you keep telling me I didn't heal. It doesn't freaking matter lol... Even if you healed through the 18k damage, you would still eat a 9k proc afterwards. That's the point I'm trying to make. The damage builds up too fast. Is it clear?
That right there was your mistake. You're trying to demonstrate how easy it is to store copied damage, but you base your arguement in a non-competitive encounter where you don't fight back, attempt to mitigate or heal. In other words a set of data that is non applicable to what it will be like to play with the ability in real game conditions.
Stand in one spot and let shalks hit you twice while the Warden supplements then with LA's and that will seem super broken too.
I already demonstrated a video of a real fight. Maybe you should check it out before actually making a comment?https://www.youtube.com/watch?v=5gvWM8PXmGA
Pepegrillos wrote: »So, what is the argument?
That backlash can do too much damage in some situations?
That part of the counterplay to it is not available to every class (unless they slot the variant in the pvp skill line)?
I'm not sure if I'm missing something.
I guess whether Zos fine tunes the damage will depend on whether backlash does too much damage on average in all the situations they deem relevant (which might involve duels, or not).
The argument is the damage stores way too fast, leading to scenarios where you only apply 6 light attacks and can nearly reach max tooltip. I think the damage is entirely fine. It's just the build up is way too fast and doesn't require a templar to put in any real effort.
Pepegrillos wrote: »So, what is the argument?
That backlash can do too much damage in some situations?
That part of the counterplay to it is not available to every class (unless they slot the variant in the pvp skill line)?
I'm not sure if I'm missing something.
I guess whether Zos fine tunes the damage will depend on whether backlash does too much damage on average in all the situations they deem relevant (which might involve duels, or not).
The argument is the damage stores way too fast, leading to scenarios where you only apply 6 light attacks and can nearly reach max tooltip. I think the damage is entirely fine. It's just the build up is way too fast and doesn't require a templar to put in any real effort.
So for the sake of conversation here, what would be a good compromise to stop the damage store from being applied too quickly? Reduction of how much damage is stored came to mind, but I really have a hard time playing Templar so this is more in the sake of "what can be done" and try to get a feedback train going. It's more than just you talking about this, some in my guilds have even referenced this thread directly.
Pepegrillos wrote: »So, what is the argument?
That backlash can do too much damage in some situations?
That part of the counterplay to it is not available to every class (unless they slot the variant in the pvp skill line)?
I'm not sure if I'm missing something.
I guess whether Zos fine tunes the damage will depend on whether backlash does too much damage on average in all the situations they deem relevant (which might involve duels, or not).
The argument is the damage stores way too fast, leading to scenarios where you only apply 6 light attacks and can nearly reach max tooltip. I think the damage is entirely fine. It's just the build up is way too fast and doesn't require a templar to put in any real effort.
So for the sake of conversation here, what would be a good compromise to stop the damage store from being applied too quickly? Reduction of how much damage is stored came to mind, but I really have a hard time playing Templar so this is more in the sake of "what can be done" and try to get a feedback train going. It's more than just you talking about this, some in my guilds have even referenced this thread directly.
I've asked quite a few templar mains and they suggested somewhere around 30-35% damage stored. The battle spirit damage mitigation can also be reverted as well, giving templars extra damage output to build up backlash faster. One of them even suggested that backlash can be blocked, but deals AoE damage to put it in line with delayed bursts like blastbones and shalks.
Personally, I think the suggestion of backlash being blockable but dealing AoE damage with the current 50% damage copy is a good solution. Someone in this thread asked me to 1vX on stamplar to understand their struggles, and I did right after I got temp banned. Survivability wasn't an issue, but the issue was getting backlash to build up when you are fighting multiple opponents. Obviously, blastbones and shalks are much better than backlash in this scenario, but that's why I think making backlash blockable while also dealing AoE dmg is a good change. You can essentially replicate blastbone's AoE dmg if you apply it on 2 players and store enough damage to proc them at the same time.
ResidentContrarian wrote: »Pepegrillos wrote: »So, what is the argument?
That backlash can do too much damage in some situations?
That part of the counterplay to it is not available to every class (unless they slot the variant in the pvp skill line)?
I'm not sure if I'm missing something.
I guess whether Zos fine tunes the damage will depend on whether backlash does too much damage on average in all the situations they deem relevant (which might involve duels, or not).
The argument is the damage stores way too fast, leading to scenarios where you only apply 6 light attacks and can nearly reach max tooltip. I think the damage is entirely fine. It's just the build up is way too fast and doesn't require a templar to put in any real effort.
So for the sake of conversation here, what would be a good compromise to stop the damage store from being applied too quickly? Reduction of how much damage is stored came to mind, but I really have a hard time playing Templar so this is more in the sake of "what can be done" and try to get a feedback train going. It's more than just you talking about this, some in my guilds have even referenced this thread directly.
I've asked quite a few templar mains and they suggested somewhere around 30-35% damage stored. The battle spirit damage mitigation can also be reverted as well, giving templars extra damage output to build up backlash faster. One of them even suggested that backlash can be blocked, but deals AoE damage to put it in line with delayed bursts like blastbones and shalks.
Personally, I think the suggestion of backlash being blockable but dealing AoE damage with the current 50% damage copy is a good solution. Someone in this thread asked me to 1vX on stamplar to understand their struggles, and I did right after I got temp banned. Survivability wasn't an issue, but the issue was getting backlash to build up when you are fighting multiple opponents. Obviously, blastbones and shalks are much better than backlash in this scenario, but that's why I think making backlash blockable while also dealing AoE dmg is a good change. You can essentially replicate blastbone's AoE dmg if you apply it on 2 players and store enough damage to proc them at the same time.
So templars mains supposedly asked the skill to get a massive nerf in damage, because they thought it was too strong.
And for it to be subject to major evasion when the damage tooltip is already less than bb, shalks, all the damage needed to store it can be avoided one way or another, and the effect is cleansable?
I highly doubt that. Why don't they come on the forums and suggest it themselves then. Let's see how they can defend their position or not on the matter. I can bet that either they don't exist or cannot do so.
Ippokrates wrote: »ResidentContrarian wrote: »Pepegrillos wrote: »So, what is the argument?
That backlash can do too much damage in some situations?
That part of the counterplay to it is not available to every class (unless they slot the variant in the pvp skill line)?
I'm not sure if I'm missing something.
I guess whether Zos fine tunes the damage will depend on whether backlash does too much damage on average in all the situations they deem relevant (which might involve duels, or not).
The argument is the damage stores way too fast, leading to scenarios where you only apply 6 light attacks and can nearly reach max tooltip. I think the damage is entirely fine. It's just the build up is way too fast and doesn't require a templar to put in any real effort.
So for the sake of conversation here, what would be a good compromise to stop the damage store from being applied too quickly? Reduction of how much damage is stored came to mind, but I really have a hard time playing Templar so this is more in the sake of "what can be done" and try to get a feedback train going. It's more than just you talking about this, some in my guilds have even referenced this thread directly.
I've asked quite a few templar mains and they suggested somewhere around 30-35% damage stored. The battle spirit damage mitigation can also be reverted as well, giving templars extra damage output to build up backlash faster. One of them even suggested that backlash can be blocked, but deals AoE damage to put it in line with delayed bursts like blastbones and shalks.
Personally, I think the suggestion of backlash being blockable but dealing AoE damage with the current 50% damage copy is a good solution. Someone in this thread asked me to 1vX on stamplar to understand their struggles, and I did right after I got temp banned. Survivability wasn't an issue, but the issue was getting backlash to build up when you are fighting multiple opponents. Obviously, blastbones and shalks are much better than backlash in this scenario, but that's why I think making backlash blockable while also dealing AoE dmg is a good change. You can essentially replicate blastbone's AoE dmg if you apply it on 2 players and store enough damage to proc them at the same time.
So templars mains supposedly asked the skill to get a massive nerf in damage, because they thought it was too strong.
And for it to be subject to major evasion when the damage tooltip is already less than bb, shalks, all the damage needed to store it can be avoided one way or another, and the effect is cleansable?
I highly doubt that. Why don't they come on the forums and suggest it themselves then. Let's see how they can defend their position or not on the matter. I can bet that either they don't exist or cannot do so.
As a stamplar main I can tell that this change was great. Why?
1. It helped me to tackle solo content, because it is far easier to cummulate dmg and avoid boss attacks through roll or blocking - for example in Cauldron final fight.
2. Give a templar so much need initiative in pvp. We do not need to charge like morons and jab to make required amout of dmg or wait for a blasty or bugs to open a fight - we could apply power of the light and see how enemy is forced to counter it with purge, giving us time to take a good position, make two attacks and withdraw if not succesfull.
3. It opens a lot of possibilities in making builds, because Templar as a class without reasonable dot (spear, vb, solar barrage and offensive cleansing are somewhat lacking) we can experiment with universal skills & sets that give us good dot.
So for the sake of conversation here, what would be a good compromise to stop the damage store from being applied too quickly? Reduction of how much damage is stored came to mind, but I really have a hard time playing Templar so this is more in the sake of "what can be done" and try to get a feedback train going. It's more than just you talking about this, some in my guilds have even referenced this thread directly.
I've asked quite a few templar mains and they suggested somewhere around 30-35% damage stored. The battle spirit damage mitigation can also be reverted as well, giving templars extra damage output to build up backlash faster. One of them even suggested that backlash can be blocked, but deals AoE damage to put it in line with delayed bursts like blastbones and shalks.
Personally, I think the suggestion of backlash being blockable but dealing AoE damage with the current 50% damage copy is a good solution. Someone in this thread asked me to 1vX on stamplar to understand their struggles, and I did right after I got temp banned. Survivability wasn't an issue, but the issue was getting backlash to build up when you are fighting multiple opponents. Obviously, blastbones and shalks are much better than backlash in this scenario, but that's why I think making backlash blockable while also dealing AoE dmg is a good change. You can essentially replicate blastbone's AoE dmg if you apply it on 2 players and store enough damage to proc them at the same time.
ResidentContrarian wrote: »Ippokrates wrote: »ResidentContrarian wrote: »Pepegrillos wrote: »So, what is the argument?
That backlash can do too much damage in some situations?
That part of the counterplay to it is not available to every class (unless they slot the variant in the pvp skill line)?
I'm not sure if I'm missing something.
I guess whether Zos fine tunes the damage will depend on whether backlash does too much damage on average in all the situations they deem relevant (which might involve duels, or not).
The argument is the damage stores way too fast, leading to scenarios where you only apply 6 light attacks and can nearly reach max tooltip. I think the damage is entirely fine. It's just the build up is way too fast and doesn't require a templar to put in any real effort.
So for the sake of conversation here, what would be a good compromise to stop the damage store from being applied too quickly? Reduction of how much damage is stored came to mind, but I really have a hard time playing Templar so this is more in the sake of "what can be done" and try to get a feedback train going. It's more than just you talking about this, some in my guilds have even referenced this thread directly.
I've asked quite a few templar mains and they suggested somewhere around 30-35% damage stored. The battle spirit damage mitigation can also be reverted as well, giving templars extra damage output to build up backlash faster. One of them even suggested that backlash can be blocked, but deals AoE damage to put it in line with delayed bursts like blastbones and shalks.
Personally, I think the suggestion of backlash being blockable but dealing AoE damage with the current 50% damage copy is a good solution. Someone in this thread asked me to 1vX on stamplar to understand their struggles, and I did right after I got temp banned. Survivability wasn't an issue, but the issue was getting backlash to build up when you are fighting multiple opponents. Obviously, blastbones and shalks are much better than backlash in this scenario, but that's why I think making backlash blockable while also dealing AoE dmg is a good change. You can essentially replicate blastbone's AoE dmg if you apply it on 2 players and store enough damage to proc them at the same time.
So templars mains supposedly asked the skill to get a massive nerf in damage, because they thought it was too strong.
And for it to be subject to major evasion when the damage tooltip is already less than bb, shalks, all the damage needed to store it can be avoided one way or another, and the effect is cleansable?
I highly doubt that. Why don't they come on the forums and suggest it themselves then. Let's see how they can defend their position or not on the matter. I can bet that either they don't exist or cannot do so.
As a stamplar main I can tell that this change was great. Why?
1. It helped me to tackle solo content, because it is far easier to cummulate dmg and avoid boss attacks through roll or blocking - for example in Cauldron final fight.
2. Give a templar so much need initiative in pvp. We do not need to charge like morons and jab to make required amout of dmg or wait for a blasty or bugs to open a fight - we could apply power of the light and see how enemy is forced to counter it with purge, giving us time to take a good position, make two attacks and withdraw if not succesfull.
3. It opens a lot of possibilities in making builds, because Templar as a class without reasonable dot (spear, vb, solar barrage and offensive cleansing are somewhat lacking) we can experiment with universal skills & sets that give us good dot.
Not sure what you are trying to get at here, because:
1. PvE bosses don't usually block and roll damage, so that is not applicable to a PvP perspective
2. Applying PotL or Purifying Light doesn't force anyone to cleanse -- they choose to cleanse or not. On my mag DK, I do not run any cleanse and I can tell you that light makes absolutely no difference in outcome. The reason being because once you put the light on, it's a sign that either you will attack before it's over OR you are trying to enter defense and stall for time.
It's up to me to analyze your behavior patterns and determine the correct course of action, the default action when someone uses light is to simply dodge after a short time when they have applied it. Almost every templar attempts to close the distance and they get punished for doing so.
Applying a snare around you, which everyone has access to in caltrops, prevents any real offensive action from a templar -- at least from jabs, their most reliable way to build burst if they enter melee range, if not, nearly every skill is dodgeable except for one and the roll dodge window is still wide enough to allow dodging after roll completed and gapclosing.
In real practice, using light is really disadvantageous for a templar precisely because it puts your enemy on alert, but again, how much of an advantage or disadvantage it is not will depend on who you match with and what they have on their bars + experience.
In that sense, it is no different from any other burst skill in the game or class defining skill like streak, cloak, bb, shalks, merciless, artic blast, ... - all skills that require you to predict what the person is attempting and to either take the risk to go for the kill or not take the risk. That is the essence of the game's PvP and exactly why I don't and won't see the skill as overpowered in its current state. It literally is no different from any other skill to me not only in theory, but in practice as well.
3. Everyone has a lot of possibilities when making a build, the only problem is that it's up to them to pull it off in PvP. There is no class that is really pigeonholed into a role or specific build, and the choices you make ultimately determine your effectiveness in certain scenarios.
Lots of sets appear to be trash at first, but some sets actually are quite powerful on the right builds like Hist Whisperer. No one would believe how strong that set is until they experience a player using it in the right build because it looks like junk on paper - just as many alternate builds that aren't META do.
ResidentContrarian wrote: »Pepegrillos wrote: »So, what is the argument?
That backlash can do too much damage in some situations?
That part of the counterplay to it is not available to every class (unless they slot the variant in the pvp skill line)?
I'm not sure if I'm missing something.
I guess whether Zos fine tunes the damage will depend on whether backlash does too much damage on average in all the situations they deem relevant (which might involve duels, or not).
The argument is the damage stores way too fast, leading to scenarios where you only apply 6 light attacks and can nearly reach max tooltip. I think the damage is entirely fine. It's just the build up is way too fast and doesn't require a templar to put in any real effort.
So for the sake of conversation here, what would be a good compromise to stop the damage store from being applied too quickly? Reduction of how much damage is stored came to mind, but I really have a hard time playing Templar so this is more in the sake of "what can be done" and try to get a feedback train going. It's more than just you talking about this, some in my guilds have even referenced this thread directly.
I've asked quite a few templar mains and they suggested somewhere around 30-35% damage stored. The battle spirit damage mitigation can also be reverted as well, giving templars extra damage output to build up backlash faster. One of them even suggested that backlash can be blocked, but deals AoE damage to put it in line with delayed bursts like blastbones and shalks.
Personally, I think the suggestion of backlash being blockable but dealing AoE damage with the current 50% damage copy is a good solution. Someone in this thread asked me to 1vX on stamplar to understand their struggles, and I did right after I got temp banned. Survivability wasn't an issue, but the issue was getting backlash to build up when you are fighting multiple opponents. Obviously, blastbones and shalks are much better than backlash in this scenario, but that's why I think making backlash blockable while also dealing AoE dmg is a good change. You can essentially replicate blastbone's AoE dmg if you apply it on 2 players and store enough damage to proc them at the same time.
So templars mains supposedly asked the skill to get a massive nerf in damage, because they thought it was too strong.
And for it to be subject to major evasion when the damage tooltip is already less than bb, shalks, all the damage needed to store it can be avoided one way or another, and the effect is cleansable?
I highly doubt that. Why don't they come on the forums and suggest it themselves then. Let's see how they can defend their position or not on the matter. I can bet that either they don't exist or cannot do so.
Templar mains that suggested these to me don’t have a forums account, nor do they bother to. I don’t think you realize that arguing on the forums is a complete waste of time [snip]
itscompton wrote: »itscompton wrote: »gariondavey wrote: »gariondavey wrote: »So since everyone keeps telling me to “do this do that”, I’ll say this again:
It’s pointless to tell me those because I already do them.
It’s like telling someone who’s played football for years how to throw a football… You aren’t actually discussing the problem I’m bringing up, which is backlash. You are just telling me to do this or do that.
I would prefer people actually tell me why they think it is objectively a fine ability after the buff. That way we can get a more meaningful discussion.
Lmao. You don't, otherwise your recap would show massive amounts of healing over the 6 seconds.
I don't know what else to say here. The ability is fine. If you hate this I can't imagine how you handle a good magsorc, stamden, or necro. Those classes delayed bursts are way better. Lol.
Dude seriously lol.. It's like the point completely went over your head. Why would I show a screenshot of healing and damage when I'm trying to bring up a point about how easy it is to stack backlash?. Of course I healed through those tiny damage. But THAT IS NOT THE POINT lol. The point is again, how easy it is to store copied damage .
Your entire argument is based around whether I actually healed through it or not. You didn't even understand my argument. Instead you're just telling me what I might have done wrong without even knowing why I only included a screenshot with damage taken. Seriously dude please read my argument carefully before making comments like these.
I've fought a lot of good magsorcs stamdens and stamcros. They aren't a problem for me, and you can ask @Pelican or many players who duel in stormhaven. I don't need to explain to you about that lmao
I've read your argument. You stand there and get hit and do nothing.
If you think this is an issue when blastbones and other delayed burst abilities are superior, mathematically, I have no more words for you.
Best wishes.
I stood there to demonstrate how easy it is to store copied damage. Why is it so hard to understand? Like why would showing you that I healed through their damage mean anything? It doesn't because at the end of the proc, I would still eat a 9k proc even if I already healed through their damage build up.
You didn't understand my argument at all, instead you keep telling me I didn't heal. It doesn't freaking matter lol... Even if you healed through the 18k damage, you would still eat a 9k proc afterwards. That's the point I'm trying to make. The damage builds up too fast. Is it clear?
That right there was your mistake. You're trying to demonstrate how easy it is to store copied damage, but you base your arguement in a non-competitive encounter where you don't fight back, attempt to mitigate or heal. In other words a set of data that is non applicable to what it will be like to play with the ability in real game conditions.
Stand in one spot and let shalks hit you twice while the Warden supplements then with LA's and that will seem super broken too.
I already demonstrated a video of a real fight. Maybe you should check it out before actually making a comment?https://www.youtube.com/watch?v=5gvWM8PXmGA
Ok I watched the whole thing now and while you don't stand in one spot your performance from a competitive standpoint was far from optimal. There were several times that your minimal attacks took him down to 50% health and probably could have finished him by applying a bit of pressure instead of streaking away and waiting for him to topple charge you again.
The hardest I saw it hit was 13.6K at the 20 second mark. However for context at 8 seconds you have him in well within execute range and plenty of stam yet choose to cast a vigor and start dancing around when he turtles and starts block casting heals. He drops block at 10 seconds and from then until he applies backlash at 14 seconds you light attack him twice. When he applies PL at 14 seconds your response is to move into him (but not streak even though he's off cc cooldown) to put you in range of his ultimate and solar barrage, you then attempt to back away, roll dodge, and finally streak at 18 seconds so your actually out of his dots, you then eat a ranged LA for 3279 before the BL hits. During that whole six second window your offensive response is to LA him one time.
Definitely not a real world scenario and because of that it doesn't show that it's easy to build up a PL backlash in an actual fight, it shows it's easy to build a PL backlash against someone that stays in range and does nothing but streak and dodgeroll for 2 minutes while making no reasonable attempt to sustain pressure on the Temp in return.
And that there is the true crux and where my original response to this thread comes back in to play. You've got 36K health stacked, barely attack him and are still able to get him to less than 30% health almost instantly (w/o using your ready and waiting dawnbreaker in the combo) at the 8 second mark. To me that means you've got him set up as a Max damage full glass cannon to do the absolute most damage possible with backlash to help you make your point.
If I was on PC I'd happily duel that build with my MagSorc, but alas I'm on PS.
ResidentContrarian wrote: »
Templar mains that suggested these to me don’t have a forums account, nor do they bother to. I don’t think you realize that arguing on the forums is a complete waste of time [snip]
Then they aren't relevant. What they think or believe doesn't matter if they aren't willing to defend their position or explain it.
Alchimiste1 wrote: »itscompton wrote: »itscompton wrote: »gariondavey wrote: »gariondavey wrote: »So since everyone keeps telling me to “do this do that”, I’ll say this again:
It’s pointless to tell me those because I already do them.
It’s like telling someone who’s played football for years how to throw a football… You aren’t actually discussing the problem I’m bringing up, which is backlash. You are just telling me to do this or do that.
I would prefer people actually tell me why they think it is objectively a fine ability after the buff. That way we can get a more meaningful discussion.
Lmao. You don't, otherwise your recap would show massive amounts of healing over the 6 seconds.
I don't know what else to say here. The ability is fine. If you hate this I can't imagine how you handle a good magsorc, stamden, or necro. Those classes delayed bursts are way better. Lol.
Dude seriously lol.. It's like the point completely went over your head. Why would I show a screenshot of healing and damage when I'm trying to bring up a point about how easy it is to stack backlash?. Of course I healed through those tiny damage. But THAT IS NOT THE POINT lol. The point is again, how easy it is to store copied damage .
Your entire argument is based around whether I actually healed through it or not. You didn't even understand my argument. Instead you're just telling me what I might have done wrong without even knowing why I only included a screenshot with damage taken. Seriously dude please read my argument carefully before making comments like these.
I've fought a lot of good magsorcs stamdens and stamcros. They aren't a problem for me, and you can ask @Pelican or many players who duel in stormhaven. I don't need to explain to you about that lmao
I've read your argument. You stand there and get hit and do nothing.
If you think this is an issue when blastbones and other delayed burst abilities are superior, mathematically, I have no more words for you.
Best wishes.
I stood there to demonstrate how easy it is to store copied damage. Why is it so hard to understand? Like why would showing you that I healed through their damage mean anything? It doesn't because at the end of the proc, I would still eat a 9k proc even if I already healed through their damage build up.
You didn't understand my argument at all, instead you keep telling me I didn't heal. It doesn't freaking matter lol... Even if you healed through the 18k damage, you would still eat a 9k proc afterwards. That's the point I'm trying to make. The damage builds up too fast. Is it clear?
That right there was your mistake. You're trying to demonstrate how easy it is to store copied damage, but you base your arguement in a non-competitive encounter where you don't fight back, attempt to mitigate or heal. In other words a set of data that is non applicable to what it will be like to play with the ability in real game conditions.
Stand in one spot and let shalks hit you twice while the Warden supplements then with LA's and that will seem super broken too.
I already demonstrated a video of a real fight. Maybe you should check it out before actually making a comment?https://www.youtube.com/watch?v=5gvWM8PXmGA
Ok I watched the whole thing now and while you don't stand in one spot your performance from a competitive standpoint was far from optimal. There were several times that your minimal attacks took him down to 50% health and probably could have finished him by applying a bit of pressure instead of streaking away and waiting for him to topple charge you again.
The hardest I saw it hit was 13.6K at the 20 second mark. However for context at 8 seconds you have him in well within execute range and plenty of stam yet choose to cast a vigor and start dancing around when he turtles and starts block casting heals. He drops block at 10 seconds and from then until he applies backlash at 14 seconds you light attack him twice. When he applies PL at 14 seconds your response is to move into him (but not streak even though he's off cc cooldown) to put you in range of his ultimate and solar barrage, you then attempt to back away, roll dodge, and finally streak at 18 seconds so your actually out of his dots, you then eat a ranged LA for 3279 before the BL hits. During that whole six second window your offensive response is to LA him one time.
Definitely not a real world scenario and because of that it doesn't show that it's easy to build up a PL backlash in an actual fight, it shows it's easy to build a PL backlash against someone that stays in range and does nothing but streak and dodgeroll for 2 minutes while making no reasonable attempt to sustain pressure on the Temp in return.
And that there is the true crux and where my original response to this thread comes back in to play. You've got 36K health stacked, barely attack him and are still able to get him to less than 30% health almost instantly (w/o using your ready and waiting dawnbreaker in the combo) at the 8 second mark. To me that means you've got him set up as a Max damage full glass cannon to do the absolute most damage possible with backlash to help you make your point.
If I was on PC I'd happily duel that build with my MagSorc, but alas I'm on PS.
Ok I read your whole comment and while you wrote a lot , from a competitive standpoint your analysis was for from optimal. He actual did go for the execute at 8 seconds, I'm sorry you missed the bar swap ani cancel, it just wasnt enough because the magplar healed through it. The magplar dropped block at 10 seconds because he now had cc immunity and MadeINVN didn't , he was now in a good position to go offensive which is likely why MadeInVN vigored. Actually looking at it again thats exactly what happened, the magplar put purifying light and ulted and went offensive. Telling the stamsorc to go offensive while hes being hit with crescent dots . . . you're not going to out pressure a magplar on that type of stamsorc build.
I hope I shed some light into the situation.
itscompton wrote: »itscompton wrote: »gariondavey wrote: »gariondavey wrote: »So since everyone keeps telling me to “do this do that”, I’ll say this again:
It’s pointless to tell me those because I already do them.
It’s like telling someone who’s played football for years how to throw a football… You aren’t actually discussing the problem I’m bringing up, which is backlash. You are just telling me to do this or do that.
I would prefer people actually tell me why they think it is objectively a fine ability after the buff. That way we can get a more meaningful discussion.
Lmao. You don't, otherwise your recap would show massive amounts of healing over the 6 seconds.
I don't know what else to say here. The ability is fine. If you hate this I can't imagine how you handle a good magsorc, stamden, or necro. Those classes delayed bursts are way better. Lol.
Dude seriously lol.. It's like the point completely went over your head. Why would I show a screenshot of healing and damage when I'm trying to bring up a point about how easy it is to stack backlash?. Of course I healed through those tiny damage. But THAT IS NOT THE POINT lol. The point is again, how easy it is to store copied damage .
Your entire argument is based around whether I actually healed through it or not. You didn't even understand my argument. Instead you're just telling me what I might have done wrong without even knowing why I only included a screenshot with damage taken. Seriously dude please read my argument carefully before making comments like these.
I've fought a lot of good magsorcs stamdens and stamcros. They aren't a problem for me, and you can ask @Pelican or many players who duel in stormhaven. I don't need to explain to you about that lmao
I've read your argument. You stand there and get hit and do nothing.
If you think this is an issue when blastbones and other delayed burst abilities are superior, mathematically, I have no more words for you.
Best wishes.
I stood there to demonstrate how easy it is to store copied damage. Why is it so hard to understand? Like why would showing you that I healed through their damage mean anything? It doesn't because at the end of the proc, I would still eat a 9k proc even if I already healed through their damage build up.
You didn't understand my argument at all, instead you keep telling me I didn't heal. It doesn't freaking matter lol... Even if you healed through the 18k damage, you would still eat a 9k proc afterwards. That's the point I'm trying to make. The damage builds up too fast. Is it clear?
That right there was your mistake. You're trying to demonstrate how easy it is to store copied damage, but you base your arguement in a non-competitive encounter where you don't fight back, attempt to mitigate or heal. In other words a set of data that is non applicable to what it will be like to play with the ability in real game conditions.
Stand in one spot and let shalks hit you twice while the Warden supplements then with LA's and that will seem super broken too.
I already demonstrated a video of a real fight. Maybe you should check it out before actually making a comment?https://www.youtube.com/watch?v=5gvWM8PXmGA
Ok I watched the whole thing now and while you don't stand in one spot your performance from a competitive standpoint was far from optimal. There were several times that your minimal attacks took him down to 50% health and probably could have finished him by applying a bit of pressure instead of streaking away and waiting for him to topple charge you again.
The hardest I saw it hit was 13.6K at the 20 second mark. However for context at 8 seconds you have him in well within execute range and plenty of stam yet choose to cast a vigor and start dancing around when he turtles and starts block casting heals. He drops block at 10 seconds and from then until he applies backlash at 14 seconds you light attack him twice. When he applies PL at 14 seconds your response is to move into him (but not streak even though he's off cc cooldown) to put you in range of his ultimate and solar barrage, you then attempt to back away, roll dodge, and finally streak at 18 seconds so your actually out of his dots, you then eat a ranged LA for 3279 before the BL hits. During that whole six second window your offensive response is to LA him one time.
Definitely not a real world scenario and because of that it doesn't show that it's easy to build up a PL backlash in an actual fight, it shows it's easy to build a PL backlash against someone that stays in range and does nothing but streak and dodgeroll for 2 minutes while making no reasonable attempt to sustain pressure on the Temp in return.
And that there is the true crux and where my original response to this thread comes back in to play. You've got 36K health stacked, barely attack him and are still able to get him to less than 30% health almost instantly (w/o using your ready and waiting dawnbreaker in the combo) at the 8 second mark. To me that means you've got him set up as a Max damage full glass cannon to do the absolute most damage possible with backlash to help you make your point.
If I was on PC I'd happily duel that build with my MagSorc, but alas I'm on PS.
itscompton wrote: »Look at 58 seconds to 1:04. You actually go on the offensive and stay right in his face the whole six seconds PL is up, the resulting backlash is 4483.
ResidentContrarian wrote: »
Templar mains that suggested these to me don’t have a forums account, nor do they bother to. I don’t think you realize that arguing on the forums is a complete waste of time because at the end of the day zos isnt going to read these lol
Then they aren't relevant. What they think or believe doesn't matter if they aren't willing to defend their position or explain it.
Telling some of the best templars “irrelevant” just because they don’t have a forums account is a bit too much, don’t you think?
Plenty of top tier templars on PC NA don’t have forum accounts. Some of them were also permanently banned for baiting, just like how I got temporarily banned. They are on discord though, so if you want to argue against them, I can always link the discords to you.