Lady_Galadhiel wrote: »I would like to see LESS mythical items in the future and more furniture leads instead.
Morrowind,Summerset and Elsweyr where better expansions without adding extra grind to them like Greymoor already did.
People dont play the expansions but straight go to farm leads what makes the whole point of the expansion meaningless if people don't play it.
Hi All, thanks for the passion in this thread about release structure. We're taking note of your comments here for future conversations.
For more constructive feedback, let us know what you would potentially like to see in a future release structure and why. These suggestions could help in future discussions to better the overall experience for all players. Thanks for your future feedback!
For more constructive feedback, let us know what you would potentially like to see in a future release structure and why. These suggestions could help in future discussions to better the overall experience for all players. Thanks for your future feedback!
I'd love for ZOS to go back and polish some of the older content. For example as a Bosmer the only Thieves Guild or Dark Brotherhood dailies I get are in Aldmeri zones. This has to be left over from pre-One Tamriel days surely? I'd love to get some of those quests for the other alliance zones.
I would rather have one large release per year rather than this piecemeal thing they've been doing.
vesselwiththepestle wrote: »4. I am missing tie-ins with old content. After you introduced antiquities, you continued to add antiquities. How about something new for Thieve's Guild or Dark Brotherhood?
vesselwiththepestle wrote: »4. I am missing tie-ins with old content. After you introduced antiquities, you continued to add antiquities. How about something new for Thieve's Guild or Dark Brotherhood?
I like current release formula as it is. 4 dungeons and 1 trial is the only content I’m looking forward nowadays. I’m afraid that changing it would most likely involve removing dlc dungeons and increasing focus on casual questing content. If something like that is going to happen I hope that problem of extremely easy overland difficulty would be addressed.
Hi All, thanks for the passion in this thread about release structure. We're taking note of your comments here for future conversations.
For more constructive feedback, let us know what you would potentially like to see in a future release structure and why. These suggestions could help in future discussions to better the overall experience for all players. Thanks for your future feedback!
Hi All, thanks for the passion in this thread about release structure. We're taking note of your comments here for future conversations.
For more constructive feedback, let us know what you would potentially like to see in a future release structure and why. These suggestions could help in future discussions to better the overall experience for all players. Thanks for your future feedback!
JayKwellen wrote: »Hi All, thanks for the passion in this thread about release structure. We're taking note of your comments here for future conversations.
For more constructive feedback, let us know what you would potentially like to see in a future release structure and why. These suggestions could help in future discussions to better the overall experience for all players. Thanks for your future feedback!
@ZOS_Kevin A bit of new content for Cyrodiil? Please. Please!
Seriously, I don't even really care what it is. Random ideas:
-Update the keep layouts
-Add new conflict points that can be controlled (like the bridges or gates, give us a reason to PvP in these strategic locations other than just trolling)
-Have the grand warlords come roam the battlefield with some sort of buff attached to your warlord living or killing the enemies warlord
-Make holding keep resources actually matter (doors/walls/guards start to degrade and lose HP the longer resources are captured by enemies)
-Battlefield supply lines. Introduce mobile supply lines which travel between an alliances keeps. If the baggage train reaches its intended keep everyone in that keep gets a buff for a set amount of time (say, 30mins to 1 hour) so long as they're within range of the keep. Something not too egregious but still noticeable, say 5% healing done, 5% damage done, etc., along with a non-gameplay buff like +5% AP gained, with each player able to have 1 non-AP buff active at a time. Have the trains spawn once a keep is flagged and travel to the flagged keep. If the train gets destroyed the attackers receive a gold (currency) reward for "plundering" the enemies supply lines.
-If a guild owns a keep allow members of that guild to spend AP to upgrade it
-Revamp rewards of the worthy and make them have worthwhile rewards (mats, useful amount of gold, better sets, etc) and not just decon trash
-Revamp end of campaign rewards to actually include worthwhile items
-Make the scoring system more dynamic (potential points scale off of a factions population vs. other factions)
-Revamp AP generation.
*Increase AP gains for killing other players. *Greatly decrease the AP gain for taking empty keeps, but make it scale (more than it does now) based on a number of factors including enemies killed and friendlies lost (should be the biggest modifier), amount of siege used offensively and defensively, and length of time.
*Increase AP gains for defensive ticks
**The idea here is to encourage a little actual PvP (specifically fighting and killing other players, while encouraging players to defend their own territory instead of riding AP trains through empty keeps)
None of these are terribly well thought out, just random ideas on my part. Still, point being that there's so much that could be done with Cyrodiil still to add a little more life to it or give us new things to do. We haven't received any actual content in years, at this point anything would be appreciated, even if just to know that the devs haven't forgotten about us.
I'm under no illusions that the development team will ever dedicate a full update to Cyrodiil. I get it. We don't make you guys much money, I understand.
But the tiniest bit of new cyrodiil content here and there with each new chapter would be appreciated, especially when you consider the status quo is zero content at all. The only new PvP content we've been given in years...isn't ESO content, but from other games. I know you gotta keep the PvE community fat and happy so I'm not asking for a feast here, just a couple scraps. Surely the PvP community is worth at least that much to you guys?