I play most days for at least an hour sometimes more but I consider myself a casual player. Endeavours are just another thing I will accumulate while I go about my normal daily play and I might get something nice from them eventually. Didn't really expect a company to give things away easily that was earning them money.
I do wonder about endeavour tokens though as today we are only getting 15 per task and 5k gold. What is the proper rate going forward or will it be variable?
So 60 per day max. 16000/60= 266 days of endeavors.
Well I completed todays endeavors without doing anything different so a free mount a year or so isn't something I would complain about, but it would be cool if you could do more to earn more.
I certainly don't expect them to set up a system where you could get an Apex mount every month just by spending 10 minutes every day doing simple tasks, but running Vet dungeons, or trials or larger # of kills in PvP as extra bonuses would be a good idea for those who wanted more.
"37 hours? I'd earn more by working!"

Morgha_Kul wrote: »I feel the need to explain this again.
Suppose there's 100 people playing. If you make the price of things in the game extremely high, only a small percentage of the players will be able to acquire them. If you make them reasonably priced, more players will be able to purchase them.
Now, suppose the amount of money made is the same. Suppose you sell one item for $100, or you sell 50 items for $2 each. The amount is the same in the end, $100. However, the result is NOT equal.
The reason is that customers are PEOPLE. People have emotional reactions to things. If they are allowed to have things they want, they will be happy. If they're not allowed to, they will be unhappy.
Happy customers keep playing, and keep paying. More, they may recommend the game to others. Unhappy customers STOP playing, stop playing, and very likely discourage anyone else from joining the game with them.
A good reputation is hard to earn, and easy to ruin. A bad reputation is easy to get, and damn near impossible to shake. If the majority of the playerbase is unhappy, it's NOT good for business. This is where the saying, "The customer is always right" comes from. Keep the customers happy, and your business will thrive. Do otherwise... and you could find your business OUT of business.
I do wonder about endeavour tokens though as today we are only getting 15 per task and 5k gold. What is the proper rate going forward or will it be variable?
Morgha_Kul wrote: »Happy customers keep playing, and keep paying. More, they may recommend the game to others. Unhappy customers STOP playing, stop playing, and very likely discourage anyone else from joining the game with them.
So, people were not excited about 60 seals a day compared to store prices, so they made it 45 a day...
Morgha_Kul wrote: »I feel the need to explain this again.
Suppose there's 100 people playing. If you make the price of things in the game extremely high, only a small percentage of the players will be able to acquire them. If you make them reasonably priced, more players will be able to purchase them.
Now, suppose the amount of money made is the same. Suppose you sell one item for $100, or you sell 50 items for $2 each. The amount is the same in the end, $100. However, the result is NOT equal.
The reason is that customers are PEOPLE. People have emotional reactions to things. If they are allowed to have things they want, they will be happy. If they're not allowed to, they will be unhappy.
Happy customers keep playing, and keep paying. More, they may recommend the game to others. Unhappy customers STOP playing, stop playing, and very likely discourage anyone else from joining the game with them.
A good reputation is hard to earn, and easy to ruin. A bad reputation is easy to get, and damn near impossible to shake. If the majority of the playerbase is unhappy, it's NOT good for business. This is where the saying, "The customer is always right" comes from. Keep the customers happy, and your business will thrive. Do otherwise... and you could find your business OUT of business.
Except the problem with your scenario is in option 1 the item costs money and in option 2 the item is free. You want it all to be free snd complain when you can't get everything. There is appeasing a customer and opening the shop and letting them loot you. Players complaining about this want to loot for no reason other than they hate that it costs money to get the items otherwise. I guarantee you even if they changed it and lowered prices people would still complain that the other 15+ items were unobtainable because they got the radiant and thay isn't fair.
It genuinely might be easier to actively trade in-game for gold to buy crowns than rely on this system.
wtlonewolf20 wrote: »Viewsfrom6ix wrote: »Simple question. Would you rather play the game you're already playing for 133 hours (assuming it takes 30mins to get 60 SoE) to get an apex radiant mount or pay $489 to buy crowns and open crates and convert to gems to buy the apex radiant mount?
Source: https://docs.google.com/spreadsheets/d/1gIE9FV7NG2Dw4nvY8nZFPdB9uAMVXO2odUgXB9JGZCk/htmlview
The difference is that, IF it were just a matter of hours of play it wouldn't be all that bad. But as it stands we are looking at the first person to be able to afford an Apex Radiant mount sometime in February/March of 2022. Possibly much longer now that we know that its NOT a steady 60 per day, since post reset the day 2 endeavors are 45 per day. which depending on how the rotation works out is going to lead to a variance in the averages.
We know that this was a move by ZOS and ultimately Microsoft to avoid legal actions. But the scale of said gesture could have gone a long way to boost consumer confidence and gain a more sizable good will. This thus far, leans more to it being a method to check some legal and internal boxes than winning over the community with some more good will, and engaging activities.
It genuinely might be easier to actively trade in-game for gold to buy crowns than rely on this system.
This was my process:
- Oh yes, endeavours are such a great idea. I can't wait for them to come out!
Endeavours go live. Check the prices and how many seals you can get per week.
- Yeah, you know what... I wasn't even THAT excited really...
Lady_Galadhiel wrote: »
So, people were not excited about 60 seals a day compared to store prices, so they made it 45 a day...
2. They are constantly watching the uptake of these Seals. To get myself into the proper frame of mind, I imagine that they think of these Seals as being made of radioactive uranium. They don't want to touch them, and they don't want you to touch them, either.In addition to other more common items, Endeavors reward a brand-new currency called Seals of Endeavor, with the amounts varying based on the day and challenge level of the Endeavors themselves.
Darkandsinful wrote: »Endeavors were not put into the game because they wanted to do it, they were put in because they had to. https://www.xbox.com/en-US/community/for-everyone/responsible-gaming/loot-boxes/
Doesnt mean they have to make it easy to get just has to be a way to get them in game.
So my boss came to me today and said: You've been working here for a year now, havent you? Listen, remember those luxury cars parking in front of our building, those cool rides you could never afford? Here is a a thing, I will give you one of those cars every 6 months, you just do your job as you did before, how does it appeal to you? Cool?
Me: Wow, thanks man, thats great.
Other ESO players: Only one for a half of a year? Nah, this is ***, Only Ferrari? Where is Masseratti? You just want to use me as always.