My own experience with normal dungeons is that they are worthless as learning environments. They are usually filled with high-powered DPS steamrolling the place asap for gear or dailies. New players who are trying to learn the game will be lucky if they even get to hit something, let alone learn how to prepare their combat role for veteran content.
amm7sb14_ESO wrote: »
My own experience with normal dungeons is that they are worthless as learning environments. They are usually filled with high-powered DPS steamrolling the place asap for gear or dailies. New players who are trying to learn the game will be lucky if they even get to hit something, let alone learn how to prepare their combat role for veteran content.
Yet another argument in favor of keeping CP players out of normal.
High level CP players want to gatekeep their vet content, but then want to speed run all the normal content so learning players don't get their needed learning experience. It leaves no place left for low level players to play and learn their skills.
Goregrinder wrote: »amm7sb14_ESO wrote: »
My own experience with normal dungeons is that they are worthless as learning environments. They are usually filled with high-powered DPS steamrolling the place asap for gear or dailies. New players who are trying to learn the game will be lucky if they even get to hit something, let alone learn how to prepare their combat role for veteran content.
Yet another argument in favor of keeping CP players out of normal.
High level CP players want to gatekeep their vet content, but then want to speed run all the normal content so learning players don't get their needed learning experience. It leaves no place left for low level players to play and learn their skills.
Dungeons aren't the only way for new players to learn anything.
amm7sb14_ESO wrote: »Goregrinder wrote: »amm7sb14_ESO wrote: »
My own experience with normal dungeons is that they are worthless as learning environments. They are usually filled with high-powered DPS steamrolling the place asap for gear or dailies. New players who are trying to learn the game will be lucky if they even get to hit something, let alone learn how to prepare their combat role for veteran content.
Yet another argument in favor of keeping CP players out of normal.
High level CP players want to gatekeep their vet content, but then want to speed run all the normal content so learning players don't get their needed learning experience. It leaves no place left for low level players to play and learn their skills.
Dungeons aren't the only way for new players to learn anything.
They are a huge way for new players to learn stuff.
Normal dungeons are exactly for that.
But high level players want to gatekeep vet content, and they want to come in and steam roll normal dungeons. If high level players had their way, overland content is all some of these low level players would have.
Goregrinder wrote: »amm7sb14_ESO wrote: »Goregrinder wrote: »amm7sb14_ESO wrote: »
My own experience with normal dungeons is that they are worthless as learning environments. They are usually filled with high-powered DPS steamrolling the place asap for gear or dailies. New players who are trying to learn the game will be lucky if they even get to hit something, let alone learn how to prepare their combat role for veteran content.
Yet another argument in favor of keeping CP players out of normal.
High level CP players want to gatekeep their vet content, but then want to speed run all the normal content so learning players don't get their needed learning experience. It leaves no place left for low level players to play and learn their skills.
Dungeons aren't the only way for new players to learn anything.
They are a huge way for new players to learn stuff.
Normal dungeons are exactly for that.
But high level players want to gatekeep vet content, and they want to come in and steam roll normal dungeons. If high level players had their way, overland content is all some of these low level players would have.
Again, not the only way. I assume when you say "high level players" you're just making a generalization. So to use that same generalization, high level players just want other players who can keep up with the rest of them.
amm7sb14_ESO wrote: »Then they should stay in vet content where they are supposed to be keeping up with each other.
amm7sb14_ESO wrote: »Goregrinder wrote: »amm7sb14_ESO wrote: »Goregrinder wrote: »amm7sb14_ESO wrote: »
My own experience with normal dungeons is that they are worthless as learning environments. They are usually filled with high-powered DPS steamrolling the place asap for gear or dailies. New players who are trying to learn the game will be lucky if they even get to hit something, let alone learn how to prepare their combat role for veteran content.
Yet another argument in favor of keeping CP players out of normal.
High level CP players want to gatekeep their vet content, but then want to speed run all the normal content so learning players don't get their needed learning experience. It leaves no place left for low level players to play and learn their skills.
Dungeons aren't the only way for new players to learn anything.
They are a huge way for new players to learn stuff.
Normal dungeons are exactly for that.
But high level players want to gatekeep vet content, and they want to come in and steam roll normal dungeons. If high level players had their way, overland content is all some of these low level players would have.
Again, not the only way. I assume when you say "high level players" you're just making a generalization. So to use that same generalization, high level players just want other players who can keep up with the rest of them.
Then they should stay in vet content where they are supposed to be keeping up with each other.
seldomseenkd wrote: »amm7sb14_ESO wrote: »Then they should stay in vet content where they are supposed to be keeping up with each other.
Isn't that gatekeeping?
amm7sb14_ESO wrote: »Goregrinder wrote: »amm7sb14_ESO wrote: »
My own experience with normal dungeons is that they are worthless as learning environments. They are usually filled with high-powered DPS steamrolling the place asap for gear or dailies. New players who are trying to learn the game will be lucky if they even get to hit something, let alone learn how to prepare their combat role for veteran content.
Yet another argument in favor of keeping CP players out of normal.
High level CP players want to gatekeep their vet content, but then want to speed run all the normal content so learning players don't get their needed learning experience. It leaves no place left for low level players to play and learn their skills.
Dungeons aren't the only way for new players to learn anything.
They are a huge way for new players to learn stuff.
Normal dungeons are exactly for that.
But high level players want to gatekeep vet content, and they want to come in and steam roll normal dungeons. If high level players had their way, overland content is all some of these low level players would have.
amm7sb14_ESO wrote: »In this case, I'd call it protecting. What content are lower level players who are still learning the game supposed to have if the high level players feel a sense of sole entitlement to vet dungeons and trials, and feel entitled to normal dungeons and trials for steamroll runs?
seldomseenkd wrote: »amm7sb14_ESO wrote: »In this case, I'd call it protecting. What content are lower level players who are still learning the game supposed to have if the high level players feel a sense of sole entitlement to vet dungeons and trials, and feel entitled to normal dungeons and trials for steamroll runs?
Why do you think you're entitled to be matched with players that meet your expectations when you you're not willing to put more than the bare minimum of effort yourself?
As I said earlier in the thread, the problem is your overreliance on the random dungeon finder tool. Expecting it to be anything other than a wretched hive of scum and incompetence is naïve beyond belief. As with anything in life, the rewards you receive are directly proportional to the effort you're willing to put in. If you want to consistently be in groups that meet your expectations then build alliances with competent, like-minded players. Join guilds that run normal dungeon/trials on a regular basis and get in on the action.
Absolutely no content is off-limits to you. But if you insist on using the lowest effort option available to you then you really shouldn't be expecting anything other than bottom-of-the-barrel experiences.
amm7sb14_ESO wrote: »I don't know who "you" is. I'm CP 940'ish, guild trial leader, and regularly do dungeons, pledges, and trials with my guild. I have my group of people who play with the same mentality that I do.
But just because it's not "my" problem, doesn't mean it's not -a- problem.
seldomseenkd wrote: »amm7sb14_ESO wrote: »I don't know who "you" is. I'm CP 940'ish, guild trial leader, and regularly do dungeons, pledges, and trials with my guild. I have my group of people who play with the same mentality that I do.
But just because it's not "my" problem, doesn't mean it's not -a- problem.
I agree there's a problem. The problem is players who have unrealistic expectations when it comes to the random dungeon finder tool, whoever they may be.
spartaxoxo wrote: »Most groups do complete the dungeon even if it's quite often too slowly for many people's tastes if they don't fake tank. You're overstating things imo.
seldomseenkd wrote: »spartaxoxo wrote: »Most groups do complete the dungeon even if it's quite often too slowly for many people's tastes if they don't fake tank. You're overstating things imo.
You're attempting to strawman me imo.
spartaxoxo wrote: »What words did I attribute to you? Show me directly which words I argued were yours?
seldomseenkd wrote: »spartaxoxo wrote: »What words did I attribute to you? Show me directly which words I argued were yours?
I didn't say you were putting words in my mouth. I said you were attacking a misrepresentation of my position.
"Most groups do complete the dungeon even if it's quite often too slowly for many people's tastes if they don't fake tank."
How is that even remotely relevant to anything I've said in this thread?
seldomseenkd wrote: »As I said earlier in the thread, the problem is your overreliance on the random dungeon finder tool. Expecting it to be anything other than a wretched hive of scum and incompetence is naïve beyond belief. As with anything in life, the rewards you receive are directly proportional to the effort you're willing to put in. If you want to consistently be in groups that meet your expectations then build alliances with competent, like-minded players.
spartaxoxo wrote: »In order for it to be a strawman, I have to act like the argument stated was yours. This is typically done by putting words in your mouth type statements. It is not merely something you personally find irrelevant to what you said. I assigned no position to you explicitly or implicitly, and therefore did not strawman you.
spartaxoxo wrote: »"Wretched hive of scum and villainy" and "naive beyond belief" both are obviously hyperbolic, but the takeaway message to that statement is definitely that group finder groups are mostly bad and one should make a premade group instead for good results.
To which I countered that most group finder groups are fine. Which contradicts the statement that you'd have to be "naive beyond belief" to expect to consistently find good groups and that your language choice oversells how bad they are.
great start of a post, turn to insults.orion_1981usub17_ESO wrote: »I'm Sad to see this thread still going with its pseudo elitism and soft bigotry of generalizations against the player base. The more I reread the replies and quotes I received from this thread the more I realize the full extent of the arrogance of the "Fake DD exist" side. Let me break it down.
The "fake tank does not exist": largely has one argument. You can not have a double negative. This means that anyone can be defined as tank. And being tank they exist on a spectrum from good tank to poor tank. That's it, the only real argument the encompasses they entirety of Fake tank does not exist. /Sarcasm Well, I already explained to you how people generate agro by existing, right? So you know. No one is a fake tank. Only poor tanks.orion_1981usub17_ESO wrote: »The "fake DD does not exist": largely has one argument. You can not have a double negative. This means that anyone can be defined as DD. And being DD they exist on a spectrum from good DD to poor DD. That's it, the only real argument the encompasses they entirety of Fake DD does not exist.
yes, it is called opinions.orion_1981usub17_ESO wrote: »But when you look at the post in this thread that state fake DD do exist you have many different classifications that your side of the argument is using. And the worse part of your arguments is that you don't acknowledge the classification that others on your side of the argument used.
that's people simplifying the matterorion_1981usub17_ESO wrote: »Example there are post in this thread that define fake DD as:
1. Players who do too little damage
how else will you call a dd that only bow light attacks in vDoM?orion_1981usub17_ESO wrote: »2. Players who looking to be carried
so dds that queue as tank/healer are fake, but not the other way around?orion_1981usub17_ESO wrote: »3. Players that should have Q as healers or tanks that for some reason Q as DD
this is plain wrong. It was players that wear non-damage oriented sets, or mismatched sets (meaning no set bonuses at all). Which is entirely different than "players who wear sets you believe they shouldn't". When I get a dd wearing ebon in vFV, I will leave.orion_1981usub17_ESO wrote: »4. Players who wear sets you believe they should not
disagreeorion_1981usub17_ESO wrote: »5. Players that are new or inexperienced.
you are simplifying it again. It was players that are supposed to deal damage, but will lash back at you when asked to deal damage. As an example, I was in moongrave fane once, the dds were bad. We somehow reached 2nd boss. I proceeded to explain that they need to deal damage to remove the bosses shield so we can pass it. (Or else he continues to deal damage and kills us all) the moment they ignored that, is when they are fake dds. They stopped dealing damage, and run around instead of staying near boss (so healer can heal them) and dealing damage. Btw, since they stopped dealing damage, they even pass YOUR definition of fake dds, since, they were dealing no damageorion_1981usub17_ESO wrote: »6. Players that were rude to you or acting in a manner of trolling.
since it is essentially the same as the previous point, see example above as well.orion_1981usub17_ESO wrote: »7. Players who are obstinate in desiring not to meet your standards of how they should play
well, as I already mentioned, it is all in the intent to accept responsibilities. While such a build can deal more damage than most pugs (I ain't even kidding)orion_1981usub17_ESO wrote: »8. Players that back bar snb or healing staffs
no. This is not new. And more than that, you are missing the point. It was not players that deal less damage than the tank. It was players that deal less damage than a full support oriented tank which is entirely different.orion_1981usub17_ESO wrote: »9. Players that are out DPSed by the tank (this is relatively new and due to certain sets some tanky builds can do enormous amounts of damage... aka necro tanks).
yes, spamming liquid lightning is not dealing damage, the same way casting it once and then standing there doing nothing for 9 seconds is not dealing damage for 9 seconds. But that by itself does not render them fake dds. Because as I already explained, multiple times, it is in the intent. If after being explained that it deals no damage, they proceed in doing that, only then, they are fake dds, because they are doing actions that will result in no damage, consciously.orion_1981usub17_ESO wrote: »10. Players who are using the wrong skills.
see the example I gave at 2.orion_1981usub17_ESO wrote: »11. Players you have mind read to know that they Q as DD knowing they can not DD (because your psychic and they're peasants)
so as long as we swap to play with a friend it is not fake healing nor fake tanking? Good to know.orion_1981usub17_ESO wrote: »12. Players who swaps their role to play with a friend
no, it was simplification of the arguments given here, and sometimes plain ignoring some of them.orion_1981usub17_ESO wrote: »
Okay so that was a condensing of the many pro fake DD arguments. What Galls me though beyond the complete subjective-ness of the accusations. Is that many pro fake dd post explicitly say that one of the above arguments is not the argument of the thread. Such as "We are not talking about low DPS" when clear many pro fake DD are talking about low DPS among many other things.
back to insults I see, ps, you are still demanding something from support roles while demanding nothing from dds, nor you ever talk with me about the examples I give, well, probably because you see me as an extremist troll that gives examples that don't really happen. (They do)orion_1981usub17_ESO wrote: »I will say it, the pro fake DD community are in my opinion poor company. I'm happy I have well run guilds and friends that I don't do my vets on random with out a pool of 40+ players to hop in with. Clearly some of you have demonstrated why you have to use vet Randoms with pugs. And that's sad, because I truly believe you could all be great, friendly players if you get off your high horses and toned it down just a notch.
I mean, I have no idea how grammatical error of double negative has anything to do with "fake DDs" unless you see both fake and DD are negative in your opinion.orion_1981usub17_ESO wrote: »There is no such thing as a fake DD, all of your above arguments do not equate to fake DD because you can not have a double negative.