WrathOfInnos wrote: »orion_1981usub17_ESO wrote: »WrathOfInnos wrote: »Are people saying that any player that’s not specifically a tank or healer gets categorized as DPS regardless of their gear and skills? That seems like an odd definition to me. Why wouldn’t it work the other way?
“If a player is not dealing damage or healing, they are in fact a true tank, regardless of whether they use tank skills or gear.”
or
“If a player is not tanking or dealing damage, they are a true healer, regardless of whether they use healing skills or gear.”
People do not say this.... the game itself says this. It can't work the other way around because the player must consciously choose to change their role away from dd the first time. Therefore all players are dd until they choose to be tanks or healers. Tanks and healers can be fake but dd can not because it is the default position of all players.
Hence tanks and healers are choices but dd is not a choice only a measure. Therefore someone who tries to tanks and fails is a bad tank not a fake one. Someone who tries and fails to heal is a bad healer not a fake one. But all other failures, not already defined of tanking or of healing, is a bad dd. So no matter what, as a dd you are bad never fake.
That’s the part I disagree with. I think you’re reading too much into the fact that new characters start with the DD role selected. It’s the most common role, and the easiest to perform the basics of, so it makes sense that the devs made that default. That certainly doesn’t imply that 100% of new characters are DPS builds. By your definition every tank and healer in the game would also be classified as a legitimate DPS. I require them to at least attempt to deal damage before I would use that label.
I’d also say that every solo player does all 3 roles by default. They receive aggro and must survive it, they have to heal themself and provide their own buffs, and they deal damage to kill their enemies. There’s nothing about this experience that mandates they are a DD when it comes to group content. In general there is a preference to focus more on damage when solo because that allows completing content faster, and most quest/overland enemies are not tough enough to require a focus on tankiness or self-healing (although they’re also not tough enough to require a focus on effective damage), but that doesn’t mean they are neglecting any of the 3 roles.
orion_1981usub17_ESO wrote: »
Why can we have fake healers and tanks? There is only one reason and it's clearly written in their tootips... they responsible to others. It clearly makes reference certain actions in regards to other players. That is why there are fake tanks and fake healers as they have consciously disregarded the required responsibilities if their role.
Now look at damage. There is nothing in there about their responsibility to anything other than damage which is their focus. But it doesn't say how to accomplish that because the role requires greater flexibility than the other roles. With out a mechanic that requires it... you dont need dds, they are just oil to help move the tank and healer through the dungeons bowl system faster.
In my opinion, proclaiming that tanks and healers have responsibility towards the group, while dds don't, is highly unfair, and I can't agree with such a remark. Is there someone who thinks there are no fake dds and doesn't free them of responsibility that he forces on the other 2 roles?
orion_1981usub17_ESO wrote: »
You misunderstand. You can Clear content as a group or you can not. But only tank and healers have written responsibilities to ensure the clear. These are semantics and they do matter. The dd is only responsible to itself in its focus to do damage. It does not have a responsibility to the tank or the healer as its role is written. This is to ensure that anyone can be labeled as damage. If they are not good enough then you simply don't clear the content and they have to go back to the drawing board to get better. That doesn't make them fake only unprepared, inexperienced. This of course applies only to those actively attempting to do damage.
A person who enters a dungeon as a dd and does. Not participate is not a fake dd only a bad person and you don't clear content.
If you clear content the dd was good enough. And no one cares after that.
orion_1981usub17_ESO wrote: »Remember that tank and healer are conscious choices... you must accept that responsibility. No one is forcing it on you, you push the button acknowledging your duties. Damage does not have that, damage does not require a conscious decision. It is the default.
You can not be something other than default with out a conscious choice, therefore there can not be a fake damage only poor damage or a bad player which is not inherent to the role.
In my opinion, proclaiming that tanks and healers have responsibility towards the group, while dds don't, is highly unfair, and I can't agree with such a remark. Is there someone who thinks there are no fake dds and doesn't free them of responsibility that he forces on the other 2 roles?
What do you call someone if they know theirgear is trash and constantly do the lowest DPS in group yet put no effort in trying to to actually get good gear or ldo more than just light attack with an occasional skill use? What do you call that person who ques as a DD over and over and just fails and complains when you try to give them advice on their build and yells about "this is my playstyle"?
I call them fake DPS
orion_1981usub17_ESO wrote: »@zvavi hitting the accept button is not when you accept responsibility. Before you enter a dungeon you don't know if your prepared. Which is why groups fail sometimes. That does not mean they were fake. A tank can fail and not be a fake tank. A healer can fail and not be a fake healer. Likewise damage can fail and since there us no such thing as fake damage their failure is straightforward. They are not prepared. Pugs fail, some dungeons were absolute pug slayers, this does not mean they were fake only unprepared.
So responsibility begins before hitting accept. I don't know why anyone would queue all three roles, unless they can accept the responsibility of being tank or healer, if not then they are fake and should have only queued damage. It's not in our power to force bad people not to do bad things.
As for the tank, that does not mean everyone is the tank. Tank is a conscious choice to accept that responsibility of taking aggro. The role is the action... the role is the action. If the tank fails its generally a wipe in many circumstances. Same with healer. But damage is by its nature more forgiving of error to allow a greater amount of participants.
orion_1981usub17_ESO wrote: »zvavi hitting the accept button is not when you accept responsibility. Before you enter a dungeon you don't know if your prepared. Which is why groups fail sometimes. That does not mean they were fake. A tank can fail and not be a fake tank. A healer can fail and not be a fake healer. Likewise damage can fail and since there us no such thing as fake damage their failure is straightforward. They are not prepared. Pugs fail, some dungeons were absolute pug slayers, this does not mean they were fake only unprepared.
So responsibility begins before hitting accept. I don't know why anyone would queue all three roles, unless they can accept the responsibility of being tank or healer, if not then they are fake and should have only queued damage. It's not in our power to force bad people not to do bad things.
orion_1981usub17_ESO wrote: »As for the tank, that does not mean everyone is the tank. Tank is a conscious choice to accept that responsibility of taking aggro. The role is the action... the role is the action. If the tank fails its generally a wipe in many circumstances. Same with healer. But damage is by its nature more forgiving of error to allow a greater amount of participants.
I will repeat my stance on this as many times as needed. pushing responsibility on specific roles without pushing responsibility on all of them is not fair.
spartaxoxo wrote: »I will repeat my stance on this as many times as needed. pushing responsibility on specific roles without pushing responsibility on all of them is not fair.
It's also not how the group finder is at all meant to be used. We have how Zenimax defines the roles right in the skill advisor.
No role, damage role, heal role, and tank role.
You're not even allowed to use group finder when you first make your character.
It's funny how "the skill advisor is wrong" is used to dismiss intentions ZOS explicitly states. But somehow we're supposed to be on board with the idea that what is the most common option by far being the default completely erases your responsibility to the group.
All players have a basic responsibility to the group.
The tank must try to hold aggro from particuparly dangerous enemies, so don't hit anyone else.
The healer must try to keep their allies alive by healing them.
The dps must try to be the designated killer and use their damage skills to kill stuff.
Killing stuff is a responsibility to the group. Killing stuff is the group's objective. DDs are literally being tasked with being the main person focused on completing the primary objective of the dungeon. How is that not a group responsibility?
Everyone has their own job to do, that's why there are 3 jobs in the queue.
ForeverJenn wrote: »Sorry, a bad dps getting carried thru a dungeon is in fact faking their role.
Tsar_Gekkou wrote: »Apparently it's fine to talk about tanks and healers underperforming, but talking about bad dps is "toxic" to a lot of people for some reason.
spartaxoxo wrote: »I will repeat my stance on this as many times as needed. pushing responsibility on specific roles without pushing responsibility on all of them is not fair.
It's also not how the group finder is at all meant to be used. We have how Zenimax defines the roles right in the skill advisor.
No role, damage role, heal role, and tank role.
You're not even allowed to use group finder when you first make your character.
It's funny how "the skill advisor is wrong" is used to dismiss intentions ZOS explicitly states. But somehow we're supposed to be on board with the idea that what is the most common option by far being the default completely erases your responsibility to the group.
All players have a basic responsibility to the group.
The tank must try to hold aggro from particuparly dangerous enemies, so don't hit anyone else.
The healer must try to keep their allies alive by healing them.
The dps must try to be the designated killer and use their damage skills to kill stuff.
Killing stuff is a responsibility to the group. Killing stuff is the group's objective. DDs are literally being tasked with being the main person focused on completing the primary objective of the dungeon. How is that not a group responsibility?
Everyone has their own job to do, that's why there are 3 jobs in the queue.
spartaxoxo wrote: »...
Tanks = keep stuff from attacking
Healer = give heals to group
Damage = kill the things
...
HertoginJanneke wrote: »'Fake' damage kill the things, but at a slower rate. So as long as the things dies, there is no such thing as fake damage, only low damage (which tbh can be a problem).
HertoginJanneke wrote: »Bring true tanks and healers and help the 'fake' damage to improve their damage, in normal dungeons because that is the place where you have to learn the basics of your role.
HertoginJanneke wrote: »Bring true tanks and healers and help the 'fake' damage to improve their damage, in normal dungeons because that is the place where you have to learn the basics of your role.
HertoginJanneke wrote: »But if fake is an issue for you (anyone) the solution is simple : dont queue your dd's as tank or healer if you have no plans to do the job you queue for. Bring true tanks and healers and help the 'fake' damage to improve their damage, in normal dungeons because that is the place where you have to learn the basics of your role.
Tsar_Gekkou wrote: »Apparently it's fine to talk about tanks and healers underperforming, but talking about bad dps is "toxic" to a lot of people for some reason.
orion_1981usub17_ESO wrote: »Have you ever tried to talk to these "fake dd" by any chance? I've played since launch and I can count the number of real trollish players I met on my fingers and toes still.
orion_1981usub17_ESO wrote: »DD is anyone not tank or healer.
Fake dds is a thing, but a fake DD isn't someone who does low damage. It's someone who is set up as a tank or healer and queues as a DPS. Someone who taunts everything or spams restoration, while in the DD role. It's rare. Very rare. Why? Because why would a tank or healer opt for a slower queue. I've seen it happen once though.
I’ve encountered at least 50 different people in random groups who do less than 8k dps on bosses, yet are casting nonstop. Considering you can get 12k+ with just light and heavy attacks on crafted sets, you almost have to be actively trying to do such bad dps.