THIS is how you hook a player into the game, all the other starts were lackluster and had Zero direction.
THIS is how you hook a player into the game, all the other starts were lackluster and had Zero direction.
https://youtu.be/jY6070A_hi8
Kalik_Gold wrote: »THIS is how you hook a player into the game, all the other starts were lackluster and had Zero direction.
https://youtu.be/jY6070A_hi8
All of these should be available to watch from the main menu, in sequence...
BejaProphet wrote: »So I never play alts, until the past week when I made one. ZOS badly needs to fix the starter experience. Here is three examples...
1. Starter zones talking about me not having a soul when I have not yet lost it. Can you imagine how this would confuse a true new player? But this is the smallest problem.
2. I come to Vulkhel Guard for the first time. What do I find? People offering me quests for every piece of content ZOS has ever created. Are you kidding me?? I’ve got quest starters there from a DLC and the prelude to the same content in a few cases??? How is any new player meant to sort out this mess? And that with you not 25 quest slots.
3. But here is the kicker! I get my soul stolen, watch Lyris swap places with the prophet, emotional swear to myself that I will find a way to save her. Next, I walk down memory lane with the prophet. I exit the harbor and immediately the psychic projection of the prophet tells me it’s time to rescue Lyris.
I think, “ok, good. But I’m going to get the fighter’s guild skill line really quick so I can be leveling that on the daedra I’ll kill.” I enter the fighters guild and who do I see??!! It’s Lyris herself recruiting me for another DLC!!! Are you kidding me?!
This starting experience is a complete train wreck! I LOVE this game. And I am embarrassed to get people to try it at this point knowing this is what they are walking into. It was confusing to me, when I can remember every aspect of when each thing was added. I can not imagine what a new player must feel like.
FrancisCrawford wrote: »I think the fix should go to the extreme that, as a default:
- The original opening to the game is restored.
- You land after that in a starter area (not capital city), as originally envisioned, where you don't get all the requests to go to various DLC zones.
Anything else should be an option for knowledgeable players who want variety.
Admittedly, I have the bias of somebody who first played in the DC. So my first starter area was Stros M'Kai and my second was Khenarthi's Roost. Somebody who had the misfortune to start in the EP might disagree with me a little ...
omegatay_ESO wrote: »I did the SAME as you a few days ago. I was like, yah, zos, great job. Not!
Good thing I am veteran and can sort it out. A new player is just screwed.
Had a friend try the game a few months ago. They liked it, but due to no direction, lack of a good new player experience, and just being overwhelmed in general, she quit.
I also recently had a friend try the game. She said she was lost and hasn't been back on.
There should be no DLC enabled at all when you make a new character, not even dungeons or Craglorn or anything. Instead there should be a list in the same order in which the DLC were released that you can activate when you want to.
I agree, they need to restore linearity to the game. There would still be plenty of choice left over. There was before One Tamriel and I'm so glad I played through the base game with my first character before that awful update.
I don't play alternates much but once in a while I fool around with them. One of them started in Summerset and I've pretty much leveled him up to 45 or so just there. Recently I decided to start him on the main story, and the pacing is thrown off completely. Now literally every time I leave the Harborage the Prophet calls me back!