seldomseenkd wrote: »You're all talking major sense, but unfortunately none of your suggestions will get people to buy the newest DLC so they will never be implemented.
BejaProphet wrote: »2. I come to Vulkhel Guard for the first time. What do I find? People offering me quests for every piece of content ZOS has ever created. Are you kidding me?? I’ve got quest starters there from a DLC and the prelude to the same content in a few cases??? How is any new player meant to sort out this mess? And that with you not 25 quest slots..
BejaProphet wrote: »2. I come to Vulkhel Guard for the first time. What do I find? People offering me quests for every piece of content ZOS has ever created. Are you kidding me?? I’ve got quest starters there from a DLC and the prelude to the same content in a few cases??? How is any new player meant to sort out this mess? And that with you not 25 quest slots..
Yup! This! When I started about three months ago I was so lost because of this. I actually had to start over multiple times to learn how that worked, cus it’s super overwhelming and had me all over the place.
It’s like, dude I just wanna be a noob and start in my noobie zone and do noobie quests. Heck I actually still get confused about some quests not knowing it’s the start of a prologue/ dlc quest. But I learned by force to start it and if it’s taking me somewhere far, cancel it lol. OR just check google for that quest before I do it. 😊
Elvenheart wrote: »THIS is how you hook a player into the game, all the other starts were lackluster and had Zero direction.https://youtu.be/jY6070A_hi8
This was wonderful! I have been playing since beta and I don’t remember this. They should have never stopped using this!
They could start by having all the dlc questgivers vanish. We can start them just fine from in the game. I have not played the new tutorial but is it just a case of yet another tutorial and then you are dumped in a portal room with no clue how to start the main quest?
I would even go that far and say let's turn every DLC and Chapter level 50 only.BejaProphet wrote: »So I never play alts, until the past week when I made one. ZOS badly needs to fix the starter experience. Here is three examples...
1. Starter zones talking about me not having a soul when I have not yet lost it. Can you imagine how this would confuse a true new player? But this is the smallest problem.
2. I come to Vulkhel Guard for the first time. What do I find? People offering me quests for every piece of content ZOS has ever created. Are you kidding me?? I’ve got quest starters there from a DLC and the prelude to the same content in a few cases??? How is any new player meant to sort out this mess? And that with you not 25 quest slots.
3. But here is the kicker! I get my soul stolen, watch Lyris swap places with the prophet, emotional swear to myself that I will find a way to save her. Next, I walk down memory lane with the prophet. I exit the harbor and immediately the psychic projection of the prophet tells me it’s time to rescue Lyris.
I think, “ok, good. But I’m going to get the fighter’s guild skill line really quick so I can be leveling that on the daedra I’ll kill.” I enter the fighters guild and who do I see??!! It’s Lyris herself recruiting me for another DLC!!! Are you kidding me?!
This starting experience is a complete train wreck! I LOVE this game. And I am embarrassed to get people to try it at this point knowing this is what they are walking into. It was confusing to me, when I can remember every aspect of when each thing was added. I can not imagine what a new player must feel like.
BejaProphet wrote: »I exit the harbor and immediately the psychic projection of the prophet tells me it’s time to rescue Lyris.
I think, “ok, good. But I’m going to get the fighter’s guild skill line really quick so I can be leveling that on the daedra I’ll kill.” I enter the fighters guild and who do I see??!! It’s Lyris herself recruiting me for another DLC!!! Are you kidding me?!
The best part lol
I think this has to be reworked, too many inconsistencies and we only have 4 chapters. Imagine when we will have 20 chapters. How many NPCS will come to the new player at vulkhel guard chasing him about "DO YOU KNOW HOW LONG I've BEEN LOOKING FOR YOU"
theses npcs should be in capital cities tbh
combat sucks. period.
"but jay the tip on the loading screen i saw that one time"
no, weaving sucks, stop tricking yourself.
Crazyprophet wrote: »I agree with the OP.
But not being able to use wayshrines until you lost your soul would be a bit annoying.
If there is a link between losing your soul and the ability to use wayshrines in the story somewhere I have missed it on my many, many playthroughs.
I doubt simply ignoring this inconsistency would cause any extra confusion especially relative to the current nightmare of prologue/DLC/Chapter quest givers and phased NPC's that actively ruin immersion or spoil storyline.
Re the wayshries: it's more obscure lore from a book if I recall. Basically there's a theory that all the wayshrines, which are shrines to the divines in one form or another, are connected on some sort of spiritual level that people could in theory access to form a vast teleportation network.... But only if that person was to unbind their soul from Nirn. Which we sorta did.
barney2525 wrote: »Soooo.... the point of this is a lot of players are upset because .... we are NOT being told what we have to do, and when we have to do it ..... correct? We have freedom of choice and that's ... bad. ... ?
I might agree, IF the volumes of information that exist about ESO and being a beginner did not exist. Anyone who starts in on a brand new game without doing some research on it, just so they have an idea of what they are doing at the start.... should not complain if they get confused.
IMHO