BejaProphet wrote: »... This starting experience is a complete train wreck! I LOVE this game. And I am embarrassed to get people to try it at this point knowing this is what they are walking into. It was confusing to me, when I can remember every aspect of when each thing was added. I can not imagine what a new player must feel like.
barney2525 wrote: »Soooo.... the point of this is a lot of players are upset because .... we are NOT being told what we have to do, and when we have to do it ..... correct? We have freedom of choice and that's ... bad. ... ?
I might agree, IF the volumes of information that exist about ESO and being a beginner did not exist. Anyone who starts in on a brand new game without doing some research on it, just so they have an idea of what they are doing at the start.... should not complain if they get confused.
IMHO
Seriously though... I've had all My friends from other games leave except one mainly because of how chaotic the game is to new players, especially when they wanna figure everything story related out on their own without googling too much. Everyone i tried to bring over to ESO always said the same thing " I don't know what to do next " or " I'm completely lost and have no direction".
barney2525 wrote: »Soooo.... the point of this is a lot of players are upset because .... we are NOT being told what we have to do, and when we have to do it ..... correct? We have freedom of choice and that's ... bad. ... ?
I might agree, IF the volumes of information that exist about ESO and being a beginner did not exist. Anyone who starts in on a brand new game without doing some research on it, just so they have an idea of what they are doing at the start.... should not complain if they get confused.
IMHO
That is BAD Design - you should not need to research in order to understand the Start of a Game. It is the games job to guide player, give them the need to know info, AND to make a good impression. If it does not do that then the devs cannot blame the player for being confused and losing interest.
it is ok to guide the player in their first 10-15 levels - you don't have to railroad the whole thing but don't leave them 100% aimless either.