You're the third or fourth person I've seen freaking out about this, but I think you're mistaken — I don't think that's what ZOS said they're doing at all.Grandchamp1989 wrote: »With them effectively cutting the power of all the champion points in half next patch if PTS goes through like this...
Here is the pertinent section:We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.
The bolded part seems to be saying that where you used to have to put 50 CP into a constellation to get a 10% buff lest patch, next patch you'll only have to put ~25 or so into it. The buff itself doesn't change — only the cost to you does.*
The part after the bolded text just means that people with 3300 CP aren't going to be as OP compared to 810s because the 810s are going to be getting buffed.
* Of course it's entirely possible that I could be the one misreading this, but I don't think I am.
while slso taking some power out of the high-end
is pretty clear that not only cost is reduced. but as well what you get at max.
hands0medevil wrote: »
It's first MMO for me that punish players for fast leveling or being skilled.
You're the third or fourth person I've seen freaking out about this, but I think you're mistaken — I don't think that's what ZOS said they're doing at all.Grandchamp1989 wrote: »With them effectively cutting the power of all the champion points in half next patch if PTS goes through like this...
Here is the pertinent section:We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.
The bolded part seems to be saying that where you used to have to put 50 CP into a constellation to get a 10% buff lest patch, next patch you'll only have to put ~25 or so into it. The buff itself doesn't change — only the cost to you does.*
The part after the bolded text just means that people with 3300 CP aren't going to be as OP compared to 810s because the 810s are going to be getting buffed.
* Of course it's entirely possible that I could be the one misreading this, but I don't think I am.
while slso taking some power out of the high-end
is pretty clear that not only cost is reduced. but as well what you get at max.
I addressed that sentence here:The part after the bolded text just means that people with 3300 CP aren't going to be as OP compared to 810s because the 810s are going to be getting buffed.
I disagree with your assessment of it.
The questions I have is related to the wording. It reads they are reducing passives by two stages but I think there needs to be more clarification. On one hand, reads like a nerf. On the other, reads like it would take less CP to earn the same % the passive grants. For instance, the passive to reduce non-player damage takes 40 cp to Max at 2% per stage totaling 8%. Does the proposed change mean it will only take 20 cp to reach the same 8%? Or are we assuming it would take 40cp to reach 4%?
colossalvoids wrote: »Agenericname wrote: »furiouslog wrote: »The language in the preview is unclear. Until it gets clarified, let's chill out and wait before we start complaining.
This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience
I think its pretty clear their intent is a nerf, but then they added the CP for light and heavies back, which widens the gap again. Who knows?
I seriously though that removing that star was a deliberate balance decision and now they reintroduced it but nerfing other ones... Like what the heck is going in their heads is unknown still.
And personally I think... lowering the ceiling is pretty much wrong anyway. Making it so that people can't do "today" what they could do "yesterday" is unequivocally bad.
Supreme_Atromancer wrote: »It feels like higher cp players are being gimped in order to "bring the ceiling down".
B0SSzombie wrote: »So...
Are they trying to change the meta desired sets from Bonus Critical to Bonus Penetration?
I don't get it. What's the goal here?
But you can't be nerfed if you play only for housing and roleplaying.
But you can't be nerfed if you play only for housing and roleplaying.
Sadly, even this part of game is nerfed One of my mounts lost almost all his special effects, and another mount is visually suffering from certain changes to behavior of light sources in the game... Lighting bug is also affecting a Personality, furniture in my houses, and visual image of certain overland items. Both problems are still not acknowledged, let alone fixed
Even cosmetics and roleplaying is not safe from bad changes.
DreadDaedroth wrote: »Huge nerfs.
Players complain rightfully.
Nerfs aren't reverted but a middle ground is found.
Always the same stuff.
Artemis_X_ wrote: »ZOS ain't thanos. They're not doing this to just half of us, we're all in the same boat, don't worry we'll all be fine!
furiouslog wrote: »The language in the preview is unclear. Until it gets clarified, let's chill out and wait before we start complaining.
codierussell wrote: »I love how everyone is already complaining about the changes and they haven't even been announced. Like can you at least wait for the patch notes to come out to start complaining? If you really want to complain this much play another game if even speculations make you complain on a forum.
Grandchamp1989 wrote: »codierussell wrote: »I love how everyone is already complaining about the changes and they haven't even been announced. Like can you at least wait for the patch notes to come out to start complaining? If you really want to complain this much play another game if even speculations make you complain on a forum.
check post 51
Zos made an official announcement and it was been confirmed by youtuber who got early access.
codierussell wrote: »Grandchamp1989 wrote: »codierussell wrote: »I love how everyone is already complaining about the changes and they haven't even been announced. Like can you at least wait for the patch notes to come out to start complaining? If you really want to complain this much play another game if even speculations make you complain on a forum.
check post 51
Zos made an official announcement and it was been confirmed by youtuber who got early access.
Except you have no idea how this effects anything. For all we know they could also be adjusting the values for each stage. One little paragraph does not tell the whole story. Every PTS people scream about how dps has gone down and content is impossible but yet every patch I feel like damage goes up. The CP in FoA makes my group feel stronger than previous updates, meanwhile people were screaming about the new CP for 5 weeks.
codierussell wrote: »Grandchamp1989 wrote: »codierussell wrote: »I love how everyone is already complaining about the changes and they haven't even been announced. Like can you at least wait for the patch notes to come out to start complaining? If you really want to complain this much play another game if even speculations make you complain on a forum.
check post 51
Zos made an official announcement and it was been confirmed by youtuber who got early access.
Except you have no idea how this effects anything. For all we know they could also be adjusting the values for each stage. One little paragraph does not tell the whole story. Every PTS people scream about how dps has gone down and content is impossible but yet every patch I feel like damage goes up. The CP in FoA makes my group feel stronger than previous updates, meanwhile people were screaming about the new CP for 5 weeks.
ZOS_BrianWheeler wrote: »We are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star ... taking some of the power out of the high-end experience.
Joy_Division wrote: »codierussell wrote: »Grandchamp1989 wrote: »codierussell wrote: »I love how everyone is already complaining about the changes and they haven't even been announced. Like can you at least wait for the patch notes to come out to start complaining? If you really want to complain this much play another game if even speculations make you complain on a forum.
check post 51
Zos made an official announcement and it was been confirmed by youtuber who got early access.
Except you have no idea how this effects anything. For all we know they could also be adjusting the values for each stage. One little paragraph does not tell the whole story. Every PTS people scream about how dps has gone down and content is impossible but yet every patch I feel like damage goes up. The CP in FoA makes my group feel stronger than previous updates, meanwhile people were screaming about the new CP for 5 weeks.
Yes we do.ZOS_BrianWheeler wrote: »We are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star ... taking some of the power out of the high-end experience.
That means nerf and it's an unequivocal statement from ZOS's head combat lead.