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· [COMPLETE] Xbox: EU megaserver for maintenance – October 9, 2:00 UTC (October 8, 10:00PM EDT) - 22:00 UTC (6:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/667080
· [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – October 9, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC) https://forums.elderscrollsonline.com/en/discussion/667081

Nerfs: Lower mitigation, health, pen, dmg etc next patch

  • Grandchamp1989
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    Waseem wrote: »
    if everything is ~equally~ nerfs then its in favor of the game play.

    They are making noticable differences from patch to patch to find the sweet spot for all ESO players alike

    ZOS can buff you and make everyone's health 1 million and make your whole skill 1 shot anything, then you'll come next day "The game is too easy" or "BUFF OVERLAND AND PVP AND PVE"

    Zos stated the power delta between players was too high.
    Basicly the gap between the end game player and joe average.

    Instead of analysing why Mr Endgame is stronger than Joe Average*

    *It's due to rotations, animation cancelling and light attack weaving - why not look into that?

    They instead decides to nerf both Mr Endgame and Joe Average by cutting their CP power gain in half.

    Now.. Who does this hurt the most? The guy who went from doing 86k to 80k or the guy who went from 18k and barely able to do vet down to 12k where he's pushed back to normal dungeon basicly...

    If the goal is the close the gap between high end DDs and low end DDs, why would you also nerf the low end DDs along with PVE Tanks that barely exist to begin with?

    They want to bring down the ceiling but they also lower the floor in that proces...
    Edited by Grandchamp1989 on April 17, 2021 12:23PM
  • preevious
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    Maybe it will usher a golden age, a bit later ..

    They nerf us now, so that the so called by the community fake DPS absolutely have to improve to merely do enough damage in overland.

    Later, when all will have improved, when we'll as a whole be ready, they'll gift us with blessed buffs and we will live in paradise !

    Everyone will be strong, everyone will be beautifull.

    In thruth, I tell you : hallowed be the sanctified nerf that befalls us, for it is the gateway to the promised land !

  • zvavi
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    Waseem wrote: »
    if everything is ~equally~ nerfs then its in favor of the game play.

    They are making noticable differences from patch to patch to find the sweet spot for all ESO players alike

    ZOS can buff you and make everyone's health 1 million and make your whole skill 1 shot anything, then you'll come next day "The game is too easy" or "BUFF OVERLAND AND PVP AND PVE"

    Zos stated the power delta between players was too high.
    Basicly the gap between the end game player and joe average.

    Instead of analysing why Mr Endgame is stronger than Joe Average*

    *It's due to rotations, animation cancelling and light attack weaving - why not look into that?

    They instead decides to nerf both Mr Endgame and Joe Average by cutting their CP power gain in half.

    Now.. Who does this hurt the most? The guy who went from doing 86k to 80k or the guy who went from 18k and barely able to do vet down to 12k where he's pushed back to normal dungeon basicly...

    If the goal is the close the gap between high end DDs and low end DDs, why would you also nerf the low end DDs along with PVE Tanks that barely exist to begin with?

    They want to bring down the ceiling but they also lower the floor in that proces...

    They plan on nerfing your average Joe enough to force them to l2p or be replaced by companions /s jokes aside, the average Joe will be nerfed from 17k to 16k if the end gamer is nerfed from 85k to 80k.
  • Nyladreas
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    furiouslog wrote: »
    The language in the preview is unclear. Until it gets clarified, let's chill out and wait before we start complaining.

    This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience

    I think its pretty clear their intent is a nerf, but then they added the CP for light and heavies back, which widens the gap again. Who knows?

    Good catch... however... now I Hope they're not thinking about removing weaving and animation cancelling... Because otherwise their skill statement doesn't make sense...
  • Stevie6
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    Warlord: "What is best in life?" Conan: "To crush your enemies, to see them driven before you, and to hear the lamentations of their women."

    Zos might want to look at the first part of this quote, "To crush your enemies". This mmo has gotten off track. DPS, CMX, and the CP trees should be removed. Players will then at that point have options thru different modes of play.

    ZOS could look at damage, heals, etc from a completely different perspective and it could be very challenging. Players will no longer be able to see the damage and heals that skills do. It could be totally random generated. The challenge would be the "not knowing" part. Put a bit of excitement back into the game. As a casual player, I don't want to see numbers. I just want to kill stuff and have fun.

    The Devs can determine the amount of damage and heals that players do thru their own " in house" player dps numbers not available to joe public and make adjustments accordingly. Keep players on their toes. Average joe player might hit a target at 40k of damage and one shot something or just to a base of 10k damage....all random. The mode of difficulty will be available either at login or when entering a dungeon. A player can choose how hard they want it and not via dps checks. Something more devious. The dungeon environment will be the enemy. Walls fall on you, floors open up and you fall to your death, a monster might sound an alarm deep within the dungeon and summon some thing really bad. All different, all random. Even overland.

    Everything as it is, is not really random. Leet players will blow thru and counter everything. Where's the challenge? Why force players into a narrow road map of dps checks when it should be totally random encounters. I consider fun as dodge rolling, jumping, blocking, saving your own ass or others from certain death. That's fun. Devs remove the numbers game. No more 5600 damage over 7 seconds blah blah blah. Make it random. That will put everyone on an even playing field. You want harder. Just select a harder environmental mode. The boss or rather all targets should be killed via random numbers not known to the player. You will just see the damage bar go down over time.

    Armor and weapon sets will factor into your total gaming experience with different abilities. They might synergize with a skill for a random outcome or maybe a specific outcome. Skills in general should synergize with each other or with other classes to come up with different affects. Random is the key.

    The rewards would be the same for everybody not matter if a previously hard mode dungeon was only for leets, it could be reset for easy mode...lack of environmental hazards. Then later, players can choose harder dungeon environmental mode to play in to get titles, etc. At least everyone will be able to enter and play not knowing what the heck to expect.

    You want hard, that would be hard and an even playing field. No more CP, DPS numbers, CMX...just guts.

  • Moith
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    It never fails a really good online mmorpg game get sold out to a major corporation (Microsoft) and they go in and ruin the game. This has happened since the beginning of online gaming. Ultimate Online UO was ruined when they sold out to EA they went in and changed the game and it went dead, the same thing happened to Dark
    Ages Of Camelot DAOC, Vanguard, Now ESO all were bought by major corporations and they went into the dumpster afterwards, it took a couple of year for each game to die after they went corporate. ESO had a good run but its on its way out.
  • itscompton
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    An alternative idea for raising the floor would be to make the CP stars for buffing damage less complex to match up with the way Fire and Lightning staves buff damage. One star buffs both direct damage and damage over time for single target skills and another buffs DD and DOTS for AOE skills.
  • virtus753
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    Moith wrote: »
    It never fails a really good online mmorpg game get sold out to a major corporation (Microsoft) and they go in and ruin the game. This has happened since the beginning of online gaming. Ultimate Online UO was ruined when they sold out to EA they went in and changed the game and it went dead, the same thing happened to Dark
    Ages Of Camelot DAOC, Vanguard, Now ESO all were bought by major corporations and they went into the dumpster afterwards, it took a couple of year for each game to die after they went corporate. ESO had a good run but its on its way out.

    I’d agree, except this seems to be perfectly in line with the long history of massive buff-nerf cycles we’ve seen over the years. No need to blame Microsoft when the devs established this as their typical m.o. long before Microsoft came along.
  • etchedpixels
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    Stevie6 wrote: »
    ZOS could look at damage, heals, etc from a completely different perspective and it could be very challenging. Players will no longer be able to see the damage and heals that skills do. It could be totally random generated. The challenge would be the "not knowing" part. Put a bit of excitement back into the game. As a casual player, I don't want to see numbers. I just want to kill stuff and have fun.

    So kill stuff and have fun.

    People will still measure dps. In the ancient days of this game people used to just go time how long it took to solo selected bosses to measure their dps. In other words its observable - so it's measurable.

    Too many toons not enough time
  • DJfriede
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    Hmm, the gap between very good end game players comes from CP, yes, but also from experience and practice. So ZOS should give newer players an easy way into, e. g., the trial runs. But nope, even getting into a normal Craglorn trial run is a huge hassle. And there is no trial finder, even for normal one.

    So ZOS artificially keeps players away from their endgame content (in this case trials) AND makes it harder to get high damage numbers or mitigation via CP. Sounds like a great plan.

    But hey, we got companions we can dress up now.
  • Suna_Ye_Sunnabe
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    Ah yes, the seventh year of beta testing. I'll write this here again.
    Angua Anyammis Ae Sunna
  • Sergykid
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    Moith wrote: »
    It never fails a really good online mmorpg game get sold out to a major corporation (Microsoft) and they go in and ruin the game. This has happened since the beginning of online gaming. Ultimate Online UO was ruined when they sold out to EA they went in and changed the game and it went dead, the same thing happened to Dark
    Ages Of Camelot DAOC, Vanguard, Now ESO all were bought by major corporations and they went into the dumpster afterwards, it took a couple of year for each game to die after they went corporate. ESO had a good run but its on its way out.

    Microsoft just bought the farm and the cow to milk, they probably don't even know what is this game. I think that the combat team and pretty much the whole team are the same. It's just a different pocket where the money goes, but the game and its devs saw no change from this company change
    -PC EU- / battlegrounds on my youtube
  • Moonsorrow
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    Can just replace the average player that gets in LFG group with a Companion at this rate soon since most of them will soon do less damage than a npc companion for sure. :D
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