if everything is ~equally~ nerfs then its in favor of the game play.
They are making noticable differences from patch to patch to find the sweet spot for all ESO players alike
ZOS can buff you and make everyone's health 1 million and make your whole skill 1 shot anything, then you'll come next day "The game is too easy" or "BUFF OVERLAND AND PVP AND PVE"
Grandchamp1989 wrote: »if everything is ~equally~ nerfs then its in favor of the game play.
They are making noticable differences from patch to patch to find the sweet spot for all ESO players alike
ZOS can buff you and make everyone's health 1 million and make your whole skill 1 shot anything, then you'll come next day "The game is too easy" or "BUFF OVERLAND AND PVP AND PVE"
Zos stated the power delta between players was too high.
Basicly the gap between the end game player and joe average.
Instead of analysing why Mr Endgame is stronger than Joe Average*
*It's due to rotations, animation cancelling and light attack weaving - why not look into that?
They instead decides to nerf both Mr Endgame and Joe Average by cutting their CP power gain in half.
Now.. Who does this hurt the most? The guy who went from doing 86k to 80k or the guy who went from 18k and barely able to do vet down to 12k where he's pushed back to normal dungeon basicly...
If the goal is the close the gap between high end DDs and low end DDs, why would you also nerf the low end DDs along with PVE Tanks that barely exist to begin with?
They want to bring down the ceiling but they also lower the floor in that proces...
Agenericname wrote: »furiouslog wrote: »The language in the preview is unclear. Until it gets clarified, let's chill out and wait before we start complaining.
This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience
I think its pretty clear their intent is a nerf, but then they added the CP for light and heavies back, which widens the gap again. Who knows?
It never fails a really good online mmorpg game get sold out to a major corporation (Microsoft) and they go in and ruin the game. This has happened since the beginning of online gaming. Ultimate Online UO was ruined when they sold out to EA they went in and changed the game and it went dead, the same thing happened to Dark
Ages Of Camelot DAOC, Vanguard, Now ESO all were bought by major corporations and they went into the dumpster afterwards, it took a couple of year for each game to die after they went corporate. ESO had a good run but its on its way out.
ZOS could look at damage, heals, etc from a completely different perspective and it could be very challenging. Players will no longer be able to see the damage and heals that skills do. It could be totally random generated. The challenge would be the "not knowing" part. Put a bit of excitement back into the game. As a casual player, I don't want to see numbers. I just want to kill stuff and have fun.
It never fails a really good online mmorpg game get sold out to a major corporation (Microsoft) and they go in and ruin the game. This has happened since the beginning of online gaming. Ultimate Online UO was ruined when they sold out to EA they went in and changed the game and it went dead, the same thing happened to Dark
Ages Of Camelot DAOC, Vanguard, Now ESO all were bought by major corporations and they went into the dumpster afterwards, it took a couple of year for each game to die after they went corporate. ESO had a good run but its on its way out.